Ten Million Skill Points November 2, 2007Posted by Wilhelm Arcturus in EVE Online.
Tags: Skill Points, Skills, trade skills
I have hit a new level of achievement in EVE Online for my main character, Wilhelm Arcturus. He has finally crossed the 10 million skill point barrier.
His 10 million skill points are divided, in descending order, into the following categories:
Spaceship Command 2,561,307 Learning: 1,454,787 Industry 1,151,142 Electronics 998,658 Missile Launcher Ops 923,820 Gunnery 713,651 Engineering 546,644 Science 409,185 Navigation 383,195 Social 325,785 Trade 298,699 Mechanic 177,988 Drones 44,182 Leadership 8,000 Corporation Management 2,957 Total 10,000,000
As is probably pretty common, spaceship command is number one on the list. All of the skills that allow somebody to fly a given class of ship, like Caldari frigates for example, fall under this.
I also have a heavy investment in learning skills, which speed up training. I buckled down and got all of the learning skills up to at least Level 4 this Summer, which has sped things up in the long run. I am doing the same thing now with my miner.
And then, of course, there is industry, which I have been doing a lot of work in of late, as all of my ore processing and much of the production related skills. Industry is nice because it uses Wilhelm’s two highest attributes, memory and intelligence, so he grinds through industry skills at 1815 skill points per hour.
Electronics is something of a left over from my desire to try covert ops. There are a number of electronics precursors to that skill. I never finished going down that path, but it has helped me with CPU usage on my ships, something I am told is a nagging problem for Caldari vessels.
Missile launcher operations has been largely driven my desire to stop losing Caracals by becoming more effective at missile warfare. I have generally fallen in the “kill things faster, take less damage” school of fighting.
Then there is gunnery, which was probably really useful when I had a Cormorant with 6 75mm rail guns and a pair of missile launchers. Now that I have gone all missiles, they just boost my total.
And then, blah blah blah, down to the end. Drones sounded neat, but were only so-so. Leadership was a prerequisite for another skill. I have shown nothing that resembles leadership in-game otherwise. And I learned just enough corporation management to create a corp, manipulate containers, and invite a Minmatar to our Caldari formed corp.
Out of that 10 million, Wilhelm has a total of 122 known skills, which are spread out as follows:
Level 1: 25 Skills Level 2: 11 Skills Level 3: 28 Skills Level 4: 47 Skills Level 5: 11 Skills
Generally, any skill worth knowing is worth knowing to level 4. Beyond that, the effort is pretty high. Almost all of the skills I have brought up to level 5, which takes significantly longer than levels 1 through 4 combined, have been prerequisites for other skills.
My level 5 skills are:
Caldari Cruiser Caldari Frigate Spaceship Command Instant Recall Learning Industry Refining Electronics Electronics Upgrades Missile Launcher Operations Science
In that list, only learning and instant recall were not required to get to another skill.
So now I need to figure out where I want to be when I get to 20 million skill points.