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Sparring with Ingvar April 9, 2009

Posted by Wilhelm Arcturus in World of Warcraft, entertainment, Instance Group.
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We are just dragging out this final showdown with Ingvar the Plunderer as long as we can it seems.  Utgarde Keep first appeared in a post here back in November.  Ingvar might die of old age before we actually slay him.

You see, Saturday night rolled around again and there were only four of us standing there in the Utgarde Keep foyer.  We were short a gnome!  Those on the scene were:

72 Priest – Skronk
72 Mage – Ula
73 Warrior – Earlthecat
74 Paladin – Vikund

And as we sat there wondering if Bung was out for the night, we decided to take a peek into the instance, to warm up a bit against some real mobs.

The first fight went smoothly and yielded a nice blue drop, the Skein Woven Mantle.

Blue on the First Fight

Blue on the First Fight

That seemed to be a good omen, so on we went, just to see how far into the instance the four of us could get.

We got through the forge, past the proto-drakes, and even managed to take out the foursome that stands before the first boss.

And there we were staring at Prince Keleseth.  He had been tough for us every time as a group of five in the past and Bung was still a no show.

Gaff logged in with his level 70 druid just as we were getting to Prince K and we thought we might have somebody to fill the empty slot in our party, but it was late for him and he had already had a long evening in EVE Online and just wanted to say hello.  Plus he admitted he was mildly disturbed to find that I had a character that was higher level than him, an unusual set of circumstances.

So we said good night to Gaff and pondered Prince K.   Since we were there, we thought we might as well give it a shot.

The first time we wiped, but it was close.  The wrong people got hit with the ice block to keep us going.  Being close, we decided to give it another run and on the second try we brought him down.

Prince K, Dead Again

Prince K, Dead Again

He was kind enough to drop Keleseth’s Balde of Evocation again, which proved to be an upgrade for Skronk.

After that we rolled along, cleaning up the groups of mobs, heading further into the instance until we were faced with the second boss fight with Skarvald the Constructor and Dalronn the Controller.  These two gave us a lot of trouble in the past, until we learned the trick of bringing the whole group close in for the fight.  That keeps Skarvald’s annoying charge attack at bay.  Even with a foursome, we smote the pair in one quick fight.

Skarvald Down

Skarvald Down

You can see Earl wearing the Arm Blade of Augelmir that Skarvald dropped.  A unique looking weapon.

After that we knew we were going to make it to Ingvar the Plunderer.  But would we be able to take him with just the four of us.

The answer was no.

We went at him three times.  We got close on the last two fights, close enough that we could see Ingvar’s remaining hitpoints would have been more than taken care of with the DPS Bung has been putting out.  But we couldn’t quite pull it off ourselves.

So we called it a night.

Not a bad night.  We did well as a group of four and ended up with three usable blue drops which, frankly, is three more than we get some nights.

It seems that you may have to read at least one more post about Utgarde Keep.  Maybe in a couple weeks I’ll actually have a post about us in The Nexus.

PETA in WoW? April 8, 2009

Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
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10 comments

I am nearly speechless over this post on the PETA blog about an event this coming Saturday to stop the killing of baby seals in Northrend.

I initially thought this was somebody at WoW Vault coming a little late to the party with an April Fool’s joke, but there it was on the PETA web site.

The fight against the Canadian seal slaughter has gone digital!

That’s right, gamers, get ready: This Saturday, World of Warcraft (WoW) players will have the opportunity to combat a team of four Horde seal killers. We need your help to stop them from bashing in the heads of any more seals!

Thrall refused to ban the slaughter of seals, despite multiple requests from the Alliance to do so, because Orgrimmar stands to make a large profit from the fur.

Activists from across the Eastern Kingdoms and Kalimdor are banding together to put a stop to the atrocious seal slaughter. Anyone who slaughters baby seals for their fur must surely be in service to the evil Lich King.

Here’s what you need to know in order to battle:

  • You must be in the WhisperWind realm in order to fight. Visit WorldofWarcraft.com if you need information about how to switch into this realm.
  • Once in the WhisperWind realm, go to Northrend, where you will find a zone called Howling Fjord, where the baby seals live on glaciers and boats float in the fjords. This will be the battleground to stop the slaughter. (Note: You must be at least a Level 70 player in order to enter Howling Fjord.)
  • The battle will take place on Saturday, April 11, at 1 p.m. EST.

Make sure to check out videos about the upcoming battle here, and use our Facebook event to get all your friends to join you in the fight. Be sure to check back for the battle coordinates.

Posted by Ryan Huling

Think you can stop the seal killers?

What to think?

Aside from the fact that it is only happening on a single server (WhisperWind) I can only think that if you are high enough level to get out to Northrend your hands have to be covered in enough virtual animal blood to make this the ultimate statement of virtual hypocrisy in the name of saving “cute” animals.

Plus, you know, those baby seals are not real right?  They just respawn as cute as ever!

I have to believe somebody at PETA just has a sense of humor, as unlikely as that may seem some days.  I mean their blog also has a post titled “Pet Shop Boys don’t support pet shops.”

Oh, wait… that one wasn’t humor.  The Pet Shop Boys declined the request to change their name to The Rescue Shelter Boys.

Somebody on WhisperWind want to check this out on Saturday?

[Edited to include the post from the PETA site in case it goes away.]

Honest Scrappy-Doo or Something April 8, 2009

Posted by Wilhelm Arcturus in entertainment, memes.
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16 comments

Because we all love Scrappy-Doo, right?

Okay, me neither, but I needed some title for this Honest Scrap meme.scrappydoo

The only thing worse that being tagged for a blogging meme is not being tagged for a blogging meme.  I feel hurt if I don’t get tagged and put upon if I do.  That probably says something insightful about me.  Can I count that as one of the 10 things I am supposed to list?

And what is this award about?

This award is bestowed upon a fellow blogger whose blog content or design is, in the giver’s opinion, brilliant.

And, thanks to laziness on my part, I have been tagged by respective authors of Pumping Irony, and A Ding World, Symptom of a Greater Cure, and Malfi’s World.

Thank you very much guys!  I do appreciate the thought!

The Rules for this meme are apparently:

  1. When accepting this auspicious award, you must write a post bragging about it, including the name of the misguided soul who thinks you deserve such acclaim, and link back to the said person so everyone knows she/he is real.
  2. Choose a minimum of seven (7) blogs that you find brilliant in content or design. Or improvise by including bloggers who have no idea who you are because you don’t have seven friends. Show the names and links of the seven random victims and leave a harassing comment informing them that they were prized with Honest Weblog. Well, Well, there’s no prize, but they can keep the nifty icon.
  3. List at least ten (10) honest things about yourself. Then pass it on!

Okay, I think I have the first part covered.  I’m not much on bragging, but I have done the acknowledgements.

honest-scrap1The second part though… seven blogs?

Okay, meme starters everywhere, let’s set some guidelines.  Nobody should have to tag more than three people, ever, just like no real rock and roll song should go over two minutes and fifty seconds.  This isn’t a multi-level marketing scam scheme.  I’ll shoot for seven this time, but don’t let me catch you asking for that many again!  And no, I’m not going to go leave comments on those blogs either.

And the third part?  Ten honest things about myself?  Like the tagging part, this should be quality not quantity, so five things max next time.  Or better yet, think of something new.  I think I have done the random/honest/unlikely facts routine enough times.  And pass it on?  Isn’t that the whole point of part two?

There is nothing about including the “Honest Scrap” picture, so I guess it is optional.

chewhs

Okay, so, seven blogs.  I am going to go with CCP’s Apocrypha theme and pick some people who appear to be hiding of late to see if we cannot get them to show themselves or, in absence of that, nip this meme in the bud.  So I choo-choo-choose:

  1. Kevin of The Server is Down
  2. Jaye of Journey’s with Jaye
  3. Krones of Plaguelands
  4. Aggro Me of Aggro Me (oh, wait, he’s over here.)
  5. Genda of The Grouchy Gamer
  6. Anakh of Big Ogre, Small World
  7. Craig of Voyages in Eternity

And 10 honest things about myself?

  1. I have never been seen in an Italian restaurant sipping cappuccino with an oriental women
  2. I do not recall, when I was younger, and my heart was an open book, ever saying, “Live and let live”
  3. I sometimes throw my arms up and occasionally shout, but rarely at the same time
  4. I have never noticed anybody avoiding me like a cyclone ranger
  5. I have no idea if Superman or Green Lantern have anything on me, nor am I at all concerned
  6. I have, on many occasions, been working in the lab late at night
  7. I have got somebody, no matter what part I’m playing
  8. I have never called the doctor and woke him up regarding a belly ache
  9. I remember distinctly what the door mouse said
  10. I have never run into my Uncle Max at the Golden Fingerbowl

All of which was inspired by scrolling through my iPod.

hsfight
There is an implied “mini-game” in my 10 things of course, can you name the 10 songs?

Okay, can you do it without using Google?

Apocrypha So Far April 7, 2009

Posted by Wilhelm Arcturus in entertainment, EVE Online.
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14 comments

Apocrypha marks the sixth EVE Online expansion I have been through (the other five being Revelations, Revelations II, Trinity, Empyrean Age, and Quantum Rise) and it is, without a doubt, the expansion with the biggest immediate impact on me and how I play so far.

I could sink my teeth into some of the new features right away!

-Probing: I really like the new interface for probing (just don’t try it on a machine without a scroll wheel mouse!), but it feels like it is only 80% there.  I want preset formations (and the ability to make my own) for probes and the ability to move probes as a group for starters.  Even with my clumsy probing technique I have found a few wormholes already as well as a drone hive that had a pile of veldspar asteroids hanging about.

There is a downside. I had setup shop to manufacture and sell probes a while back.  It was a mild money maker, helped by the fact that there were so many flavors of probes and that you lost them when you used them.  Now I have five identical blueprints, since they were all consolidated into a single type, and I haven’t lost a probe yet with the new system.  The price of probes has fallen and the demand is way down.  Oh well.

-Skill Queue:  What we have all been asking for!  Of course, I would still like to queue skills up out to forever, but piling up a bunch of short skills then hanging a long skill off the end is still better than what we had.  It took me a minute to figure out how to do that.  In the queue editor you can only line up skills to the 23 hour 59 minute mark.  But once you’ve saved your queue, you can go to the old skills window, right click on a skill, and add it to the end of your queue.

I did have a couple of issues with the queue early on.  A couple of times it failed to start the next skill, something I only noticed because the API reported a skill I knew wasn’t on the list to EVEMon

-Ship Fitting Window: It looks neat.  Data is presented in a much better way and I love the idea of saving pre-set configurations.  On the other hand, the new big circle o’ fitting is a bit odd.  It isn’t bad necessarily, but I can’t imagine anybody requesting that a window in EVE Online take up MORE real estate.

-Agents: I like that you can now see the mission you’re getting from an agent without having to open up the journal then open up the mission.  Instead you get to see the mission right there, right away.  I also like that they added a bit more information to the default mission briefing, like the security level of the systems involved.

I do wish they would tell you how many jumps there were between locations.  And not just for courier missions, though that would be key.  Once in a while an agent send me off to run an encounter 5 or 6 jumps away.

-Graphics Changes:  There are a lot of little updates to the graphics.  I seem to spot something new every time I log on.  The new gate jump graphic is nice.  Mining lasers seem brighter and shinier than ever.  I’ll have to get out the Mackinaw just to see if they made the ice lasers blue again.  I appreciate that asteroids are no longer a series of identical space dumplings, but space is dark and things are usually far away, so all those new asteroid models are just so many shaped rocks.  There is just more variety.

Of course, not everything in the expansion was targeted at players like me.

-Tech III Ships:  Call me in about a year, I might have it figured out by then.

-Wormholes: Being somebody who loses every time in PvP, this just seems like a new and interesting way to get ganked.  Send me a post card from the other side.

-New Player Experience: I want to give it a try at some point when I have some time.

-Epic Mission Arc:  I have received the mission Humble Beginnings a few times now.  However, the drop that sends you off to start the whole thing says I have to fly 27 jumps into the heart of Gallente space.  Given that the last time I strayed into Gallente space found me persona non grata and whatever the Latin phrase is for “shoot on site,” this seems like a bad idea for me.

And then there are the unexpected changes.

-Bounce:  I don’t think this was supposed to be a feature, but since the expansion “Warp to 0m” seems to have become “Warp to Intimate Contact Range.”  Getting hung up on a mission gate is amusing and all the first dozen times, but the second or third time your freighter bounces off a jump gate and ends up more than 10km out and faced the wrong direction you start to wonder what is going on.  At least I don’t seem to get hung up on the new CONCORD billboards.

-Crash: Things seem to have gotten a bit unstable since Apocrypha launched.  Last night I had the game client crash four times in under an hour.  That can wear on you a bit.  I hope we’re going to see a patch pretty soon to address this.  I am not the only one seeing this it seems.

All in all, despite the last two, Apocrypha has been a very good expansion for me so far.

Swimming to Silvermoon April 6, 2009

Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
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8 comments

[Graveyard locations for Day of the Dead can be found here.  Google seems to be sending a lot of those queries to this post.]

My daughter had been browsing the web site Petopia, looking at all the different pets a hunter can tame in World of Warcraft.  Petopia is one of my favorite WoW sites.  It gives a great overview of the hunter class and has pictures and locations for all the pets you can tame in Azeroth and the Outlands.

My daughter decided that she wanted a dragonhawk pet.  While most dragonhawks are in the 60-70 level range in the Outlands, one version you can tame is low level and lives in the blood elf starting area.

I told my daughter, “No problem, we’ll go find one this weekend.”

Friday night rolled around and my daughter wanted to play a bit before bed time.  She wanted to start working on getting her new pet.  I told her it was a long trip to get to Eversong Woods, the Blood Elf starter area, but that we could make a start on the trip.  We flew out to the Wetlands then ran up to Refuge Point, picked up the flight path, then made our was west to South Shore.  We picked up the flight path there then camped at the inn and called it a night.

After she went to bed, I started thinking about getting to Eversong Woods.  I had been there with my level 73 paladin before to get the exploration achievement for there and the Ghostlands, but I had never tried to make the trip in with a low level alliance character.  While running through the Eastern Plaguelands was no big deal for my pally, a pair of level 26 night elves (hunter and druid) were likely going to be dead meat.

I needed a plan.

Looking at the map of the Eastern Kingdoms, it appears that you can go up the coastline from Trisfal Glades and come up on the beach in Eversong Woods.

So that was my plan.  Swim.

Saturday afternoon, after soccer and lunch, my daughter and I logged in for our trip.  We took the road west through Hillsbrad, up past Shadowfang Keep, and back east into Tirisfal Glades.  There we headed north to the coast and began our swim.

Just keep swimming, just keep swimming...

Just keep swimming, just keep swimming...

We swam and swam and swam.

We found some interesting little sites, like a lone tower along the coast, accessible only via swimming.

Lone Coastal Tower

Lone Coastal Tower

But we never got to a point where we could get inland.  Since I have a blood elf of my own, I know that the west coast of their starting area has a number of accessible, if murloc infested, beaches.

I began to think we weren’t going to find any of those beaches, especially since the map showed us swimming through land after a while.

The Map is a Lie

The Map is a Lie

A little bit of logic applied to the problem clinched it for me.  Since only people with the Burning Crusade expansion are supposed to get there, I figured that the ocean route was bogus and that the portal in the Eastern Plaguelands might be the only way in.

Still, we had swam a long way and I did not want to swim back, so I thought I would see if we could tele-mort into Eversong Woods.  As we swam along the coast we showed as being in Quel’Thalas, which is where Eversong Woods is located.  So, in the name of science and scouting ahead, I drowned myself hoping to come up in a graveyard close to our destination.

Instead I ended up as a wisp in the Eastern Plaguelands.

Crap.

I thought that, since I was there already, I might as well scout around as a wisp.  So I started looking around to see if there was a way we might sneak past the level 50-ish mobs and get to the portal to the Ghostlands, the low level zone between the Eastern Plaguelands and Eversong Woods.

As I scouted around in wisp form, I happened past another graveyard and realized that I could see the spirit healer there.  I went up to it and was offered a resurrection when I clicked on it.  I did not know this was possible, but it got me to formulate another plan.

I had my daughter drown her character as well, then we joined up in wisp form.  We then flew to the portal to the Ghostlands.  The portal let us through in wisp form, something I was not sure it would allow.

Wisps in the Ghostlands

Wisps in the Ghostlands

Then we just headed north into Eversong Woods, found a spirit healer, and revived.

We sat around for the 10 minutes of resurrection sickness, since I was being cautious at that point.  We were so close to our goal.

Dancing Away Ressurection Sickness

Dancing Away Resurrection Sickness

After that we found some dragonhawks, one of which my daughter tamed.

She named it Flare, since it breathes fire like a solar flare.  Mission accomplished!

Flare the Dragonhawk

Flare the Dragonhawk

We used our hearthstones to get back home and that was that.

Later on I read that if you resurrect at a graveyard other than the one you were sent to when you died, you are supposed to be sent back to that initial graveyard.  But for some reason that did not happen to us.  I do not know if it was because of the detached nature of the blood elf starting area, the fact that it is a starter zone, or if the resurrection mechanism is just broken, but we ended up where we needed to be.

And so my daughter has her pet, and a pretty rare pet indeed for an alliance player at her level.

And then my mom showed up with a tiger from Durotar and my daughter had to have one of those.

Kids.

No Crusade at Fry’s April 5, 2009

Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.
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12 comments

I was at Fry’s the other day looking for, among other things, a copy of The Burning Crusade expansion for World of Warcraft for my daughter’s account.  She decided she likes blood elves during the 10 day trial of the expansion.

In the past Fry’s has had stacks of the expansion on the shelves, including collector’s editions.

But there was not a copy of The Burning Crusade to be found.

This is an unusual state of affairs at Fry’s.  The shelves still have several old EverQuest and EverQuest II expansions despite the fact that later cumulative expansions are next to them on the shelf.  Fry’s is the only place I know where you can still find a copy of Total Annihilation: Kingdoms on the shelf.  I was frankly surprised not to find a copy or two of Tabula Rasa.  They have a lot of shelf space and an aversion to throwing anything away.

But no Burning Crusade.

Which strikes me as a bit odd.  You cannot use Wrath of the Lich King unless you have Burning Crusade already.  You can get BC as part of a World of Warcraft Battle Chest, but if you have the original box (which is still on the shelf) your options are somewhat limited.  I ended up just upgrading her account via the account management page, since the iMac she plays on already has both expansions installed. (If your account has one of both of the expansions you cannot play on a machine that lacks them.)

Now, I did not go out and scour local electronics stores to see if anybody else was stocking Burning Crusade.  But, as I pointed out, Fry’s does not pull anything off their shelves unless somebody gives them a refund, so I suspect that I would find the same situation at other major chains.

I cannot decide if this is a serious blunder or a very shrewd move on the part of Blizzard.

It seems awkward, not being able to just buy the first expansion off the shelf since you must have it for the second one.  On the other hand, more cash probably goes into Blizzard’s pocket if people upgrade via the account management page, and if you’re buying the expansion but don’t want the Warchest version, you probably already have an account.

Part of me suspects that Blizzard isn’t quite sure what to do with a game with more than their usual single expansion.

The Age of Cerberus? April 3, 2009

Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: , , ,
7 comments

I was playing the EVEMon “what if” game the other day with my alt, just to see how much training he would need to get into different ships when I hit the Heavy Assault Ship section and found out that he was less than a day from flying one of those nasty cruiser-class killers.

So I started playing around with configurations in EVE Fitting Tool.  The missile oriented Caldari Heavy Assault Ship, the Cerberus, certainly has a lot going for it.  With his skills, my alt can put together a pretty fearsome setup in a Cerberus, including one where I could leave a Medium Shield Booster II running all the time with a stable capacitor.  With large pools of CPU and power to draw on I was also able to fill all five launcher slots with Heavy Missile Launcher II modules.

All very interesting.

And then I brought up my alt’s Drake in EFT and started to compare.

The Cerberus can lock targets further out (100km vs. 75km), locks those targets faster, moves a little bit faster (not unimportant when facing ships with turrets), and, surprisingly, has a much bigger cargo hold.

The Drake, on the other hand, can mount those same five tech II launchers, plus two more tech I launchers, and can also throw five light drones into the fray, all of which puts the Drake ahead in sheer damage output.

Then there is the mighty-mighty Drake tank.  Sometimes, when running level 4 missions with my main and my alt, I just throw my alt in to grab aggro with his Drake.  I know the Drake’s shield will hold up long enough for me to whittle down the bad guys and since it is completely passive I do not have to fiddle with anything. (Whittle & fiddle?)

And finally there is the price.  In my region I calculate that I can buy and fit three Drake hulls for the same amount of ISK it would take to acquire the Cerberus and its fittings.  I recognize that there is a certain amount of “cool” factor with the Cerberus, but is it worth three Drakes?

So I have to conclude that the Cerberus might not be the best choice for somebody who primarily runs missions.

Not that I won’t buy one and try it, just to see.  One of the joys of EVE is that little is “bind on equip” if you will, so if I don’t like it, I can always put it up for sale if I don’t like it.  But I wonder if I should bother.

Reunion in the Shadow Labyrinth April 2, 2009

Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Warcraft.
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9 comments

Finally on Saturday night we got the whole team back together for an instance run.  I thought perhaps we might make it out to Northrend, but it was felt that we should try a full team dress rehearsal since Earl wasn’t on board for last week’s fun in the Steamvault.

Fortunately, we still had some options in the Outlands.  The next on the list was the Shadow Labyrinth.

The crew for the event was:

72 Warlock – Bungholio
72 Priest – Skronk
72 Mage – Ula
72 Warrior – Earlthecat
73 Paladin – Vikund

After last week’s four person roll-over, I figured that perhaps this would not be a serious test of our skills.

And I was right.

We started off killing things so easily that we gave up on the usual crowd control methods and just AOE’d the crap out of every group of three or four… or five… that we came across.  This lead to some additional questionable tactics as we moved through the instance.  For example, when we arrived in the room with Ambassador Hellmaw, we just started smiting each “maypole” group in turn.

Electromagnetic Maypole Technology

Electromagnetic Maypole Technology

We did not consider that when the last group was down, it would release the Ambassador straight onto us.  Not that he was a big problem, but most times having a boss start in on you when you haven’t cleaned up from the past four fights can lead to a spank.

Blackheart the Inciter was a bit more interesting.  His “incite chaos” ability set the party fighting among itself.

We were able to bring him down fast enough that we only had to get through two bursts of fighting among ourselves, though in the second round there was a comic moment with Earl and Vikund both turning to beat down Bung’s voidwalker.  In the after action review, it turned out that Mezzmon the voidwalker received the most “friendly fire” in the group.

Grandmaster Vorpil was next on the list.

Vorpil in the Pulpit

Vorpil in the Pulpit

Again, a short and straightforward fight for us.  He summons voidwalkers throughout the fight.  We were able to pop them pretty readily, and so Vorpil went down in pretty short order.

Which brought us to the final boss, Murmur.

Murmur is a pretty impressive looking boss.  He is also huge.

When you get to his room, there is a battle going on between him and the Council of Shadow Management, and the council isn’t doing so well.

More Than A Murmur I Think

More Than A Murmur I Think

The council is, of course, arranged in nice little groups.  You approach each from behind and help Mumur knock them off.  Of course, when you kill them, they stay dead, but when Murmur zaps a group, they get replaced.

When we had disposed of the council, we saw that Murmur was down to 40% health.  The first thought was, “Cool!”

Then I figured that Blizzard could make the 100% number big enough that beating down that “last” 40% would mean as many hit points as any regular boss.  And I was right.

Murmur did actually give us pause.  We went after him and he kicked the crap out of us the first time around.  He has a couple of special boss attacks.  Another round of getting smacked about by his sonic boom attack led us to show more care.  The third time out, running away when his attack loomed, got us through the battle.

sl01ach

And, just to give a bit of scale, here we are at the victory shot standing under Murmur’s hammer.

A Sizable Weapon

A Sizable Weapon

Hopefully, despite some of the questionable tactics, this will have warmed us up enough as a group to head back into Northrend and Utgarde Keep.

WoW Dance Battle System! April 1, 2009

Posted by Wilhelm Arcturus in Blizzard, Diablo III, entertainment, Humor, World of Warcraft.
Tags: ,
15 comments

While I didn’t have much for April Fools Day, Blizzard is in with its usual over the top entries.

This year for World of Warcraft we have the Dance Battle System, complete with trailer!

dancebattlesystem

In Europe they got a page on a Pimp My Mount system, sort of a barber shop for your mount.

Meanwhile in StarCraft II we have the Terra Tron.

And in Diablo III we have the announcement of the Archivist Class.

Cornhole! April 1, 2009

Posted by Wilhelm Arcturus in entertainment, General.
Tags:
5 comments

In these trying times when money is tight, we often turn to simpler pursuits to occupy our times, things that do not need a lot of special equipment or elaborate setup or configuration.  Things such as Cornhole!

Cornhole is surprisingly popular in the Mid-West states!

People often engage in Cornhole with close friends, though some choose to get the whole family involved!

While Cornhole can be managed with items found around your household, some do purchase specialized Cornohole equipment and accessories.

The governing body, the American Cornhole Association, is chartered to:

  • Promote and Grow – Spread Cornhole to all fifty states in the United States of America.
  • Educate and Inform – To educate friends and neighbors that are new to Cornhole and to provide a forum to share the latest Cornhole news and information
  • Standardize Cornhole – To establish and promote consensus for an official set of rules of Cornhole that can be used to standardize tournament play around the Country.
  • Recommend Cornhole Equipment Standards – To establish and promote consensus for equipment standards used in Cornhole tournament play around the country.
  • Ranking and Rating System – To establish a standard ranking and rating system to allow ACA members to compete with one another around the country based on statistical results of their Cornhole play.
  • Share Information – To provide a forum for Cornholers around the world to share ideas, information and stories.

You can find out all about Cornhole at the American Cornhole Association web site. (SFW)

Okay Beavis, you can stop laughing now.

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