jump to navigation

Lightning Round in Ulduar September 3, 2009

Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Warcraft.
Tags:
13 comments

Saturday night and time for round two in the Halls of Lightning.

Last time we went in to the instance cold to learn the fights.  We made it through to Loken, died, found ourselves faced with respawns and a late hour, and decided to call it a night.

But we came back confident that we could finish off the instance.  For starters, we were finally all at level 80.

80 Priest – Skronk
80 Mage – Ula
80 Warlock – Bungholio
80 Warrior – Earlthecat
80 Paladin – Vikund

If nothing else, level 80 gave us the multiple Ula option.

And we felt that our first run gave us what we needed to know to take on the bosses.  So there we were again, standing in the doorway.

Enter the Halls

Enter the Halls

We also all grabbed tabards for factions with which we wanted to raise our standing.  Skronk and Vikund went with the Wyrmrest tabard, having found the Wyrmrest daily quests to be annoying and few in number, while Earl, Ula, and Bung picked the Knights of the Ebon Blade.

Once in, we did our dance with General Bjrangrim, shadowing him around his circuit to kill off all his allies until it was just him and his two minions wandering the room.

General B getting charged up

General B getting charged up

We then waited until he hit a point where his electrical charge buff faded and went after him.  Earl danced with the General while the rest of us took out the minions.  We then assisted Earl, bringing down the General on our first try.

That lead us to the slags, but we learned the hard was last time around how to deal with them.

Slags for the memories

Slags for the memories

We ran through, bearing to the right (something decided when we were already in motion and one of us realize that we’d all better go the same route) to lead all the slags up to the steps where it was area affect spell time to eliminate them.  After the slags and a some yard trash, it was our turn with Volkhan.

I was pretty sure we could handle Volkhan.  Four of us happened to be on the night before.  We went in to scout the Halls of Lightning and to do a quick bit of faction for Earl as he was very close to hitting honored with the Ebon Blade, but had already done the daily quests.  On a whim, the four of us took on and defeated Volkhan.  And if the four of us could do it, then adding in Warlock DPS should make it easy.

Having figured out that the minions he summons explode, we tried a new tactic.  We decided to keep close to him, keep the minions in one concentrated area, and either burn Volkhan down before he could set them off or have them all in one spot from which we could flee.

It mostly worked.  We won.  The minions were not as cooperative as we would have liked.  Earl had trouble holding aggro on them as they seem to reset their target now and again.  Volkhan also made a last minute lunge at Ula, who opted to ice block.  That at least answered the question about whether the multiple Ulas would all ice block or not: They don’t.

The real Ula on ice

The real Ula on ice

So far so good.

Then we hit our first snag.

We couldn’t really remember how the next section, the Hall of Watchers, behaved.  We messed around a bit with it last time, but hadn’t really figured out the pattern.  So we decided to treat it like the slags and see if we could just run through as a group and take whoever followed at the far end.

That didn’t work out.  We ended up with six guys whacking us as we ran to the far end.  We wiped.  And we wiped with the watchers wandering all over our corpses, so we had to release rather than use the soul stone we had up.

After our return, we came back and pulled the groups still wandering in the hall one at a time, bringing them all the way back to the entrance, until we had cleared them all away.  Then we seemed to be able to walk safely to the far end.  I think we have the hall figured out now.

That left some rounding up of trash before we faced Ionar.

Ionar awaits

Ionar awaits

We did okay against Ionar last week.  He is a pretty standard fight, with a couple rounds of him disappearing and leaving electrical sparks wandering around for a short duration.  All you have to do is stay clear of those sparks until the draws them back and reforms and everything is fine.

The first time Ionar did his routine though, Earl ran really far away.  Far enough that when he reformed, Vikund had to do a few rounds with Ionar.  But that is what they make health pots and health stones for… and priests… and lay hands.  It didn’t help that Vikund had gotten caught by the sparks right before he reformed.

Still, he lived and Ionar went down.

Which meant that the way was clear… minus lesser mobs… between us and Loken.

So we cleared the way.  A little bit of proximity aggro surprise Vikund and he went down, but was quickly ressed.  And soon we were preparing to face the main boss yet again.

We looked up his attacks and decided that we really had two options.

The first, the ping-pong approach, was to try to avoid his lightning nova attacks by running away when the emote for them came up.  This had the advantage of avoiding damage, but meant that we would have to run around, reform.  And it would also leave us exposed to his pulsing shock wave attacks which hit harder the further away you are from him.

The second approach was to pull everybody into melee range, ride out the lightning novas, and just burn him down as quickly as possible.

We chose to second approach.  Skronk, our alchemist, provided us each with some potions to help us get through at least the initial lightning nova.

HOL2Nature
We each drank one before the fight, then got right in there with Loken.

The fight at Loken's feet

The fight at Loken's feet

Skronk seems a little too far out in that screen shot, but it worked.  We did not take that much damage and Loken went down surprisingly quickly with all of us unloading on him.  Once he fell, we got the achievement.

HOL2achi

There was even some decent loot this time around.  Our recent motto for drops has been, “You’ve got mail!”

HOL2LokenLoot
Vikund ended up with the Fists of Loken, a decent upgrade for him, while Ula won the roll for the Ancient Measuring Rod.

Loken defeated

Loken defeated

All of this finished up a bit sooner than we expected.  We rounded off the night by doing a couple of rounds in the Isle of Conquest battleground.  Lots of turret and vehicle fun to be had there, though you feel a bit naked when you’re on the ground alone.

A couple of us die hards waited until after midnight and did the Argent Tournament daily quests again.  It was a hot August weekend in California at least, so there wasn’t much point in going to bed until it got a little cooler.  At least that was my excuse.

Eventually though we called it a night.

We should now be lined up for the Oculus next time.

The Adventures of Opus and Mopar Mac September 2, 2009

Posted by Wilhelm Arcturus in Ancient Gaming, entertainment, In Person, Random.
Tags: , , , , , , ,
13 comments

It is a cold Friday night in February of 1982.

Potshot and I are sitting in my 74 Plymouth Duster on a side street in Cupertino near a point we refer to as “crash landing.”  Our eyes are focused on a Citizen’s Band radio mounted under the vast black metal dashboard of the Duster.

Despite the cold, the passenger side window is rolled down and Potshot is holding out the window something that, from a distance, might be mistaken for a crude ankh.

The ankh is, in fact, a wooden “T” with a copper loop attached to the top.  There is a coax cable attached to the loop that runs down the length of the wooden handle and into the car.  It is attached to the antenna connector on the back of the CB radio.

It is a crude radio direction finder that Potshot made.

Potshot is rotating the loop while we watch the signal meter on the radio in an attempt to locate “Huey.”

However, we cannot get a bearing on the elusive “Huey” (named after the cartoon duck and not the helicopter, and you’d know why if you met him) because “Mr. 350″ (commonly called “Weebee”) is on the channel practicing at being annoying by keying up the microphone and rambling on and on, frequently riffing on “We be we be we be we be we be on the CB” (which is why we call him “Weebee” instead of his preferred handle) or the ubiquitous for the time “Goodbuddygoodbuddygoodbuddygoodbuddygoodbuddy” spoken rapidly and continuously until he ran out of breath.

So we weren’t doing very well.  We weren’t even sure “Huey” was still on this channel.  Maybe it was time to leave our observation and tracking point and cruise for targets.

And what are we doing out in the cold trying to track somebody’s radio emissions?

We are playing U-Boat.

U-Boat was the brainchild of our friend Bill.

I never knew if he thought it up himself or heard about it from somebody else, but he introduced the idea one day in high school.

The concept was simple.  A group of people with cars divide up into two teams and stalk each other in a pre-determined geographical area.

When you saw a member of the opposing team, you would flash your high beams at them to “sink” them for a point.

High Beams of Doom!

High Beams of Doom!

Of course, sinking neutrals was supposed to cost you, but you had to get caught.

You also had to have a CB radio in your car to communicate with your team and to eavesdrop on the other side.

Of course, to use a CB, you have to have a handle.

Huey got his because that was his nickname in any case.

Bill was Frogger, for reasons that escape me.

I got Mopar Mac because I drove a Plymouth, and the Chrysler parts division is called Mopar. (Allegedly standing for MOre Parts Are Required, reflecting upon the unreliability of Chrysler products.)

Potshot took Opus from the penguin in Bloom County, a popular comic at the time.  Somehow the penguin association stuck with him and for years afterward people who never played U-Boat or knew his handle would buy him penguin related gifts.

There was also Filbert, Binkley, Spock, Mr. 350, MCU, and Rice Burner among those who set sail in the game.

Some of the U-Boat crew in 1982

Some of the U-Boat crew in 1982

We started out with what seemed like a modest territory to cover and two teams of three cars each.

The Hunting Grounds

The Hunting Grounds

We quickly found out how difficult it can be to find three other cars, all in motion, in even what seemed to be a small area.  Subsequent games were often cut down to the area in the red square.

And still it could be difficult to spot the enemy.

Part of that was the nature of how we hunted.  Long stretches of time would go by where I was sure we were all laying in ambush, waiting for somebody else to drive by.  We would sit on side streets, wedged between other parked cars, in people’s driveways, waiting and watching regular intersections as they represented choke points.  This was gate camping in 1982.

Of course another issue was that we all cheated early and often.

We would run out of bounds and listen to radio traffic or try to get an RDF bearing on somebody. (It turned out that the crude loop antenna was formed in such a way that it focused 90 degrees off from where we assumed it would.  It was a bit more useful once we figured that out!)  Somebody once spent a good part of one game parked in a garage, broadcasting as though they were in motion.  Once in a while we’d just drive over to Jack in the Box for some food and let everybody stew.

We also had to work up codes for locations to coordinate with out team without letting the other side know where we were.  Of course, a good deal of disinformation went out over the air as well.

There were even attempts at camouflage.  I would get out of the car mid-game and unplug one of my headlights or the running lights so that  the headlight pattern that everybody had gotten to know would be a little different.

In the end, scores were rather low, even in our reduced hunting zone.  The roads just aren’t as crowded as you think they are.

For the most part we avoided irritating the neighbors.  Only once did we get entangled with the Sheriff’s department after “Mr. 350″ roared past me, and the police cruiser in front of me, on the wrong side of Linda Vista in the 72 Camero with the 350 CID engine from which he took his handle.  Born with the gift of gab, he talked himself out of yet another ticket, nicely leaving the mic open on his radio so we could hear him do it.

Most nights of playing were slow.  Finding targets took patience and long stretches of time would be devoted to searching or laying in wait.  This is part of the reason we sailed with two people per vehicle most nights, the boredom.  That and the fact that not everybody who wanted to play had a car.

So the night would creep by as we hunted.  Every once in a while though, there would be a “YOUR DEAD!” cry over the radio and somebody would be sent back to base for a short duration.

There were, to my recollection, few if any disputes over who fired first.  There was no MILES gear / Laser Tag level of victory determination.  It was more a “Bang! You’re dead!” level of resolution.

We played U-Boat over the course of two years before it fully faded from our routine.  A lot of people came and played once, found it boring, and did not return.  After a while we got to a point where finding enough people became the biggest obstacle and we gave up trying.  There were more entertaining things to do on a Friday night.

But for a time there was a pulse of excitement when we heard somebody suggest that it might be a night for U-Boat.

[Warning: These memories are over 25 years old.  They may have shifted, settled, or mixed with unrelated events during storage.  Some of this may never have happened.  I will affirm however that Mr. 350 had a knack for getting pulled over and talking his way out of tickets and that years later I bought Potshot a 6-pack of imported beer solely because it had a penguin on the label.  I believe the brand was "Zele" and that it wasn't very good.]

Don’t Pimp This Instance! September 1, 2009

Posted by Wilhelm Arcturus in Blizzard, entertainment, polls, World of Warcraft.
17 comments

Potshot suggested this poll and I figure I would roll with it today.

With the announcement that there would be level 85 heroic versions of The Deadmines and Shadowfang Keep released as part of the Cataclysm expansion for World of Warcraft there has been a lot of talk about what other instances Blizzard should take the time to create heroic versions of.

And that, of course, has lead to more than a few, “Oh lord, please don’t bother with…” responses as well.

So today’s poll asks, which classic WoW instance should Blizzard NEVER bother creating a heroic version of.

Personally, I don’t feel much hate for any of the instances.  None of them were that horrible.  There are a few, however, that I am glad I did once and will never return to again.

So which instance would you choose to ban from ever being made heroic?

Your justifications are welcome in the comments.

Follow

Get every new post delivered to your Inbox.

Join 266 other followers