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Arceus at Toys R Us November 8, 2009

Posted by Wilhelm Arcturus in entertainment, Pokemon.
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The Arceus download event is finally upon us.  You can bring your copy of Pokemon Diamond, Pearl, or Platinum to download Arceus at Toys R Us stores in the US and Puerto Rico from November 7th through the 15th.

Toys R Us does not seem to be pushing this event as much as they have done previous such events.  The event does appear in their weekly ad, but the mention is buried several pages into it.

Get Arceus
This event is, of course, part of a coordinated push by Nintendo to keep interesting in Pokemon at a simmer while we await a new installment in the series, the promised Pokemon HeartGold and Soul Silver.  As such, this download event coincides with the release of a new Pokemon movie “Arceus and the Jewel of Life” and the addition of Arceus related booster packs to the Pokemon Platinum version of the trading card game.

Arceus Triple

The Three Faces of Arceus

More information is available over at Pokemon.com.

And We Were Upset About a $10 Horse… November 6, 2009

Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.
Tags: , ,
13 comments

Where is Darren when we need him?

Surely this will bring him back for another post!

Yes, Blizzard has turned that corner at last and is now selling in-game items for real life money.  No more buying trading cards… well, actually, you’ll probably still have to do that if you want every possible item… the cash store is open, show us the money!

BlizzPet

For Sale - $10 Each

For myself, I am going to again restate my indifference to buying items in game.  It is a PvE game, so my fun is generally detached from your fun regardless of how many trinkets you buy.  You want the $10 pet?   Knock yourself out.

Will I buy these pets?  I am going to say no.  $10 seems like a lot of cash for either of these guys, the panda’s contribution to charity fig leaf not withstanding.  Get back to me when there is a special mount for sale.

However, this evening my daughter will get to log into WoW and she is going to see that Panda on the splash screen and she is going to want it.

At that point I will have to start on another futile discussion about money and how it is not infinitely generated from the plastic cards in my wallet.  Then she will want to spend her own money on it (her saved up birthday, holiday, and tooth fairy money adds up to the low three figures, so she has declared herself “rich”) and I will feel compelled to nip that in the bud.

My big hope is that she’ll just zip through the splash screen the way she zips through quest text and miss it completely.

But at some point she is going to see it or see a panda in game and the question will come up.  Pandas have that effect on a sub-set of females in my experience.

In fact, you should have seen Ula’s reaction when I mentioned a panda on guild chat last night.  Sorry about that Skronk.

Torchlight Patch Ready This Weekend November 6, 2009

Posted by Wilhelm Arcturus in entertainment, Other PC Games.
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9 comments

Runic Games has posted on the Torchlight Forums that the first patch is for Torchlight is now ready.

This is a full installer so you have to uninstall and re-install the game to do the update.

You also must install the version available from the vendor from whom you purchased the game.  So if, like me, you purchased from Direct2Drive, don’t go download the version for people who bought direct from Runic.

Abstracts from the announcement:

NOTES ON THE PATCH! PLEASE READ!

SUPER-IMPORTANT! YOU MUST USE A PATCH FROM THE VENDOR YOU PURCHASED FROM! Each vendor has their own DRM solution, and none are compatible. If you purchased from Steam, you’ll need the Steam patch , and so on.

This if a FULL REINSTALL. The packaged files for the patch changed entirely to improve loading times, so a full reinstall is necessary. If you are patching, you’ll need to uninstall your previous version.

BACK UP YOUR SAVE GAMES! Your uninstaller may ask you if you want to delete your save games. Make sure that it is UN CHECKED! If you want to be extra safe, you can manually back up your saves – I’d recommend this. Better safe than sorry!

Start->run

%appdata% and press return

Then browse to Runic Games\Torchlight\Save – and back up all the files there.

———————————————————————————–

Torchlight 1.12 Patch Notes -

* Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated.
* Much reduced load times for many users
* Some minor ingame performance improvements
* Fixed Needle Arc XP exploit
* Fixed Shadow Armor stacking effects
* Fixed vendor dupe bug
* Fixed various fullscreen startup issues
* Fixed broken Brink cinematic on subsequent plays
* Fixed merchant ‘thief’ exploit
* Fixed right clicking in inventory casting certain spells
* Fixed console not activating on Steam builds – this also fixes the fact that subsequent characters didn’t see the random dungeon unlock after the first completion
* Fixed issue with Syl’s cinematic not being “skippable” during first boss fight
* Fixed some DOT deaths not dropping loot
* Quest items no longer allowed in stash
* Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
* Fixed texture/mesh/ replacement issues with mods
* You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you’re playing hardcore )
* Fixed pet minions not awarding fame
* Fixed slow load times when mods were enabled
* Pets inherit your spell masteries
* Magic find takes the max value between you and your pet when pets or pet minions make a kill
* Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat
* Troll pet is properly invincible
* Tree Boss could be charmed – fixed
* Fixed issue – Returning to town if you died during Ember Colossus or Medea would make them dormant on return
* weapon + shield doesn’t count as ‘dual wielding’
* Shimmering Scale ( and 2 other socketables ) now work properly when socketed
* Ember lance slight nerf
* Ember lightning slight buff
* Aloe Gel summon provides better healing
* Equippables properly provide bonuses to passive skills
* Fixed display issue where multiple skill bonuses on the same item would collapse into a single display
* Hardware skinning settings respected properly for pet paperdolls
* Fix for potential bad state in the henchman battle
* Enchantments at level 100 now work
* Relabeled difficulty levels, and added tooltips explaining each
* Fixed ‘free spell purchase’ exploit
* Socketables cannot be heirloomed
* Fix for masteries not updating certain spell bonuses until logout/login
* Summon Blood Skeleton has 11 levels now
* Various small grammar and spelling fixes

* ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
* MODDERS: Items can be set to ‘always identified’

The Ringless Horseman November 5, 2009

Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Warcraft.
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3 comments

(Post title courtesy of Kaozz)

It was 10pm on Halloween night.

Real life Trick-or-Treating was at an end, our own little trick-or-treater was in bed, the candles in the pumpkins had been blown out, the porch light had been turned off, and all was finally quiet.  Even the cats had settled down,

On Eldre’Thalas, which runs on Eastern Time, the Hallow’s End had faded.  Trick-or-treating was also at an end, the decorations had been stowed away in their various bit buckets, and Azeroth was back to its usual self.

Fortunately, as we learned at Brewfest, the instance servers run on Pacific Time, so they are late to start and late to end when it comes to Azeroth holidays.

Which meant that we had a few more shots at the Headless Horseman to try and get his mount.  Four to be exact.

Ula was not on, but Gaff, in the form of his druid joined us for another round of Headless Horseman fun.  So we were:

73 Druid – Nerral
80 Priest – Skronk
80 Warlock – Bungholio
80 Warrior – Earlthecat
80 Paladin – Vikund

Unfortunately, you need to be level 75 to summon the Headless Horseman, so having Nerral along did not add another shot at the mount.

As before, the battles were pretty manageable.  Not totally easy, but the only way we were going to lose was to screw up pretty badly.

But in the end, no mount.

We got lots of rings, hence the title of this post.  We’d all be surprised if he had any rings left after our haul.

Not that the rings were bad (Vikund is wearing the Ring of Ghoulish Glee now), but by the end we all had most of the rings.  You cannot sell them.  You cannot have more than one of each.   Nerral has a couple of rings now that he can use when he hits level 80.

Other than rings, we did get the Magic Broom to drop four times, and Vikund picked up the Horseman’s Baleful Blade.  It isn’t quite a Tankard of Terror, but it looks nice.

But no Horseman’s Horrific Helm (which would have been nice for Vikund or Earl) and no Horseman’s Reins, the item that gives you the Headless Horseman’s mount.

Did anybody get those reins?

And with that, Hallow’s End was over for us.

HallowsEndEnd

Last Call for the Headless Horseman

Until next year Sir Thomas Thompson!

A Mass of Tier 1 Twinks? November 4, 2009

Posted by Wilhelm Arcturus in entertainment, Warhammer Online.
14 comments

I have always been a fan of unintended consequences. It warms my heart and makes me chuckle when short-sighted planning and the general perversity of the universe gang up to undermine things.

Even when it happens to me.

Especially when it happens to me.

I have a bit of the anarchist in me.  I like to be reminded that real life does not care for anybody’s plans.

So when I saw over at Werit’s Blog that Warhammer Online was removing the 10 Day restriction from their free trial offer, the intent was clear:  Somebody felt that more people would subscribe to the game if the free trial lasted longer.

Now I haven’t seen anything official on this, and the Warhammer Online free trial page still says “10 Days,” but I understand that the key restriction in place will be that you cannot advance beyond tier 1 content.  There are probably others, but that is the only thing I have seen.

So I will be interested to see what happens (if anything happens) when an subscription MMO makes the first 10-15% of its game content available for free for unlimited play.

I cannot recall a similar scenario.  Certainly SOE offered their “Trial of the Isle,” but that had a hard geographical limitation.

So what do you think is going to happen?

A mass of free-loading tier 1 players?  A surge in subscriptions?  Nothing at all?

Hulkapocalypse? November 3, 2009

Posted by Wilhelm Arcturus in entertainment, EVE Online.
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20 comments

Things may be warming up a bit for us in New Eden.  Gaff has reactivated an account or three.  I am coming to the end of a training cycle that will let him fly a Hulk at last.  It might be time to leave the hanger and earn some ISK.

But I hear from other sources associated with our nominal confederation that the current favorite sport in empire space is Hulk busting.

Prey2

Prey Yet Again?

Gangs of suicide gankers in destroyers have been roving the asteroid belts hunting Hulks for sport.  We just can’t seem to get away from suicide gankers in EVE, no matter what anybody says.  Some people just find it too much fun.

I haven’t been paying close attention to EVE, but I do tend to scan the headlines and have not seen anything about this.  Has anybody else noticed this phenomena?  Not that I don’t believe.  After all, it the Goons had their own Hulk busting campaign a while back.  But it would be interesting to know how wide spread this is.

Busting rocks in empire space may be a hazardous profession these days.

Still, I have to wonder.  Wilhelm, my main, has his shield skills pretty much at level 5 across the board.  I am going to guess that most miners, especially mining alts, do not have the same skill set.

Could I fit out a Hulk so that it could survive long enough for CONCORD to step in and save the day?

What is a good tank fit for a Hulk?

Time to see if my copy of EVE Fitting Tool is up to date.

Torchlight Troubles November 2, 2009

Posted by Wilhelm Arcturus in entertainment, Other PC Games.
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16 comments

I managed to get in some time with Torchlight over the weekend, in and around pumpkin carving, trick-or-treating, resetting clocks (ahh, the joy of “Fall Back“) and the Planet of the Apes.

logo

While I had quite a bit of fun with the game over the weekend, all is not bliss.  No game is perfect and Torchlight has its share of flaws.

Bugs

Runic has a list of issues up on the Torchlight forums that they are working on, some of which they say they have fixed, but still have to make their way to end users.  There is no built-in update system, another divergence from Diablo, so unless you bought the game on Steam (grumble) you have to go looking for updates.

I’ve run into a number of the items on their list including the “Brink Bug,” which messes up a quest chain, and the performance related issues.  I’m just glad that I have not run into some of the nastier issues, like the failure to save.

And, as a side note to the developers.  I am happy that you have fixed a number of these issues and I am fine with you putting down the date, and even the exact time in some cases, when you made that fix.  But I know, being on the developer side of things myself, that the first questions will be “When will a patch be available and how do I get it?”  The answers to those (even if the “when” is “we don’t know yet”) should be in the same post (or in its own locked and stickied post) and not many pages into the responses to the fix updates. (And even that was just “no patch yet.”)

I sent an email to support to get some idea of what the patch availability and notification process would be and got a response from Brock Jones, the producer. (He apparently has retired from the superhero biz.)  While I appreciated the timely response, I would have rather been able to find the information myself and not wasted his time.

(Of course, if they put the producer on answering email, maybe they just want to keep him out of the way.)

Story

The more I play Torchlight the less involved I feel with the story.  For me, this is a serious break with its Diablo and Diablo II predecessors.  Diablo II especially had some distractions in it, but with only 6 quests per chapter, you spent a lot of time focused on the main thread of the game, the thread that lead you to the final battle.

The team at Runic however seems to have taken their long term MMO aspirations a bit too seriously.  The current conventional wisdom is that you need lots of quests in an MMO to move people along and give them something to focus on besides grinding mobs.

So there are lots of quests in Torchlight but, at least compared to Diablo II, and they do not feel connected.  One guy, Vasman, is always looking for the next flavor of ember, while a mechanical named Trill-Bot 4000 is always directing me to kill the next boss that is just a level or two down from where, and a guy named Hatch is sending me off in other directions.

But it is the quests for Syl that appear to drive the main story.  Or so I gather.  Unfortunately, one of the bugs causes you to miss a quest or two in that line.  Now, it is nice that you can pick up that thread further on down the line, but I still feel like I am missing something.

So while I am not as down on the game as MBP, I get his point about the feel of the game.

Sharing

The biggest interruption of my time playing Torchlight came when my daughter noticed I was playing a new game.  This lead to me having to relinquish my seat at the computer so that she could play for a while.

And she found the game to be quite fun as well.  I suspect that this is going to remain an issue until they get a version out that will run on Mac OS X or until she gets tired of the game.  And given that she has taken to imitating a zombie walking around my office moaning, “Torchilght…” I am hoping for an early Mac release.

So all is not absolute bliss in the world of Torchlight, but neither am I about to take back anything favorable I have said.  It is still a lot of fun for $20.

Now just waiting for the first patch…

A Whole Lot of Apes November 1, 2009

Posted by Wilhelm Arcturus in entertainment, MMO Design.
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7 comments

Our television has spent a surprising amount of time tuned to the Fox Movie Channel this weekend.  Fox decided to run a special Halloween weekend event dedicated to The Planet of the Apes called Channel of the Apes.

ChanneloftheApes
The Plant of the Apes movies and TV shows were very popular when we were kids, and my wife and I both have fond, if fragmented, memories of them.

The first movie is still fun today, an over the top Charlton Heston romp, completely and inexorably mired in the time (1968) it was made. (Heston tells a teenage ape to “Never trust anybody over 30!”)

The other movies, and the 2001 remake are considerably less watchable, though there are bright spots.

But the TV series is just painful to watch today.  Roddy McDowell, the pillar of the show, couldn’t carry a series where at times they didn’t bother to re-dub voice work so the lines of second string characters were quite obviously being spoken through heavy latex masks.

I even pulled out The Simpsons Season Seven DVDs to watch A Fish Called Selma which includes Troy McClure starring in a musical version of The Planet of the Apes.

Amidst all of this Planet of the Apes revelry I started to wonder about Planet of the Apes as an MMORPG setting.

As far as I can tell, the only run at a Planet of the Apes video games came as low rated, made for the movie remake, cash grab by UbiSoft back in 2001.

Yet as an environment for an MMORPG, the Planet of the Apes does have some things going for it.

You have two factions more or less at war, the remains of a fallen civilization, a sparse population, and religious zealotry on both sides of the conflict.

You have the requisite space and lawlessness to make the Forbidden Zone a suitable MMORPG environment.

Just as long as it doesn’t devolve into “Kill Ten Apes.”

What do you think of the Planet of the Apes?

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