The Catch in the Free-to-Play Model December 4, 2009
Posted by Wilhelm Arcturus in Dungeons & Dragons Online, entertainment, MMO Design, Other PC Games.Tags: Battlefield Heroes, Cash Shop, Free-To-Play, Micropayments, Runes of Magic
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Proponents of the free-to-play, cash shop, and micropayments financed philosophy of online games like to point out what they see as a key flaw with the subscription model: Subscriptions set a cap on how much money your customers will give you.
You’re stuck. You only asked for $15 a month, so that is all you got.
Now the conservative accounting guy in me can see the benefits of a steady revenue stream.
Subscriptions x $15 = monthly gross revenue.
That is nice and predictable. Your business plan revolves around getting and keeping subscribers, which is at least a concept you can get most people’s heads around.
Still, I see the point of another approach. In the free-to-play model, not everybody is going to pay but, as the joke goes, you make it up in volume.
So instead of 100,000 subscribers chipping in $15 a month for a top line of $1.5 million you just get a lot more subscribers and have some percentage of them pay $15 or more.
Of course, that is the fuzzy “step 2″ in the process, the details between the idea and profit.
You have to make a game with enough free content to be viable so that you can build that subscriber base from which you will generate your revenue. Only a certain percentage of your user base will ever give you any money however, so having free content that brings people and keeps them is a plus.
Okay, that sounds a lot like getting and keeping subscribers. But you have the word “free” to play with, which is a big plus in the getting department.
So if you want to make that same $1.5 million a month and believe that 10% of your user base will spend, on average, $30 a month on your game, then you need a total user base of 500,000.
And I pulled those numbers straight out of my backside just to demonstrate the equation. I am certainly no expert on the subject of what percentage of players pay how much in any given game.
On the other hand, I would be extremely skeptical of any model that assumed more than, say, 20% of customers buying in unless your game is balanced such that players are at a severe disadvantage if they do not pay. And if you did that, you’d be killing off a chunk of the subscriber base that is there for the “free” aspect of the game. So there is something of a tightrope to walk.
Being somebody who has moaned in the past about there being a lack of subscription options, I have been somewhat interested in free-to-play games. Certainly I was a lot more likely to play Dungeons and Dragons Online or Runes of Magic under that model. And the fact that neither game has really stuck with me isn’t really an indictment of those games. I’m just having enough fun elsewhere at the moment that I don’t need a new game regardless of the subscription model.
The whole free-to-play thing came to my mind the other day when I read an article over at Ars Technica about Battlefield Heroes.
Battlefield Heroes is a free-to-play online shooter that I have been poking my nose into off and on for the last few months. I own most of the Battlefield series of games, but I haven’t really been into shooters since I was playing Desert Combat, a Battlefield 1942 mod, some years back.
While I bought the next couple of installments in the series, I never played any of them as much as I played DC, so I lost the desire to spend any more money on their games.
So along comes Battlefield Heroes, which is free to play. I like to play a shooter now and again and this looked good, so I signed up. Customer acquisition win for DICE and their parent EA.
However, since I only play a couple of times a month, I have no real desire to be competitive in the game. I play, I shoot people, I die, I have fun. Customer retention win for DICE and EA and fun for me.
What I don’t do is spend any money. Not so good for DICE and EA.
And according to that article at Ars Technica, I am hardly alone in not spending any money.
So DICE and EA changed up the game.
Previously, or so it was claimed, you couple be a competitive player by earning enough victory points through moderate play to buy the upgrades you needed to keep up with those laying down cash. Never having aspired to be anything beyond a moving target most evenings, I’ll take their word for it.
Now, however, you must play a lot more to earn enough victory points to keep up with the neighbors who pay, something seen as a bit contrary to the intended spirit of the game, as illustrated by this EA trailer.
And the community is up in arms about it… or at least the part of the community that wasn’t paying any money and that gives a damn about being competitive. And while I point out my own lack on that front, I will admit that when I move from target to constant lead receptacle I will often call it a night and do something else.
The Ars Technica article comes to a dark conclusion at the end with the line:
…this update has a very real chance of ending the game.
Maybe over statement, maybe not. I’m not invested enough to have a good feel. But as I said above, I think if you try to squeeze to hard, you’ll reduce the player base without necessarily increasing revenue overall.
And the fact that this is coming up makes me wonder where that line is when it comes to cash shop financed MMOs.
Sure, the player base is probably a bit different, and there are certainly some cheap shots you can take at the stereotypical FPS player, not all of which are totally inaccurate.
And the play style is different. A shooter puts you in direct competition at all times with people who maybe be spending more money than you, while in a PvE MMO at least, direct competition is somewhat limited. The guy with the store bought mount and sword of might can go on his merry way and not wreck your evening unless he really sets his mind to it.
So far, in the free-to-play MMOs I have visited, I have not seen a huge push to make people feel they need to buy. Usually what I see are incentives, special deals, and other come-ons to make item shop purchases look more attractive. But who knows how long that will be the case? What happens when a game don’t make goals for a couple of months and the CFO is calling to tighten up the business model?
What happens when it becomes imperative for the company to make the players buy more stuff?
Can you push the cash shop free-to-play formula too far in the direction of “must pay to realistically play?” Or does the MMO model… or at least the PvE fantasy MMORPG model… protect us from that to a certain extent as long as you have a tank, a healer, some DPS, and a monster against which to throw them?
You Don’t Mess With The Zoltan December 4, 2009
Posted by Wilhelm Arcturus in entertainment, Humor, World of Warcraft.Tags: Cataclysm, Little Gray, WoW Achievements, Zoltan
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A few months back Zoltan was the man, king of the hill when it came to achievements.
He was the first person to cross that 10,000 achievement point mark in WoW. Things look so good for him! He was the front runner!
And now we find that somebody else has beaten him to the final goal.
Little Gray, a player in Taiwan has snatched victory from Zoltan, who is still 5 achievements shy of achievement perfection as of this time.
I’m surprised Zoltan hasn’t issued a press release calling foul, since Little Gray is really still one achievement shy of the mark.
I bet he is stewing now, seething with this rebuke to his achievement prowess.
So much so that I think we’ll see a serious Zoltan effort when patch 3.3 comes along and adds a few more achievements to the list. And when Cataclysm comes I bet he”ll drive hard to lock down the array new achievements that will come with expansion and secure himself the crown. So watch out Little Gray. Zoltan has your number!
Watch for updates on this developing grudge match over at… um… oh, WoW.com. They probably care enough to report on this.
(This post was inspired less by reality and my love of WoW achievements and more by sheer silliness and a desire to not let another choice post title slip away from me. Any emotions ascribed to Zoltan are purly the product of my imagination.)
The Nerfing of Shadowfang Keep December 3, 2009
Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Warcraft.Tags: Shadowfang Keep
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It has been a while since we last went through Shadowfang Keep. A little more than three years have passed since our first and second runs with the group.
But the memory of the instance remains. The memory of a tough slog through some densely packed areas where crowd control was a must and accidental proximity pulls were a fact of life that could lead to a wipe.
The instance has been reset since then, the level range lowered to put it more in line with the area in which it resides.
In addition to the change, memory can be tricky. I’ve been wrong enough on things that I just knew I remembered perfectly to know how memory can drift and change. Fortunately, I have those old posts to remind me of what I thought about the instance at the time.
Here we were to relive the Shadowfang Keep experience. Oddly enough, we only seem to be able to get four players together for this instance. This time around it was:
23 Tauren Druid – Hurmoo (Vikund)
23 Orc Shaman – Earlthebat (Earlthecat)
23 Blood Elf Paladin – Enaldie (Ula)
24 Tauren Druid – Azawak (Skronk)
Hurmoo and Azawak made their way to the instance to summon people, Hurmoo also poised to scare people by popping out of cat form to reveal his horrible visage.
However, there were no people to scare besides our group. No fellow horde players were hanging out by the instance nor were there any groups of alliance players to stalk and slay there at the stone. It was just us.
So we rounded everybody up and went inside.
We noticed a change in things almost right away. The density of NPCs appeared to have been reduced. Getting to the horde NPC that gives access to the courtyard and the rest of the instance went very quickly. The alliance NPC is a mage and opens a portal to leave once he unlocks the door for you. On the horde side you talk to a rogue who unlocks the door (picks it?) and then just runs off.
Not quite as dramatic. On the other hand, the guy opening the portal to leave left me feeling like he was saying, “So long, suckers!”
The door open, we started in on the courtyard. This seemed about as densely populated as before and, despite being at the high end of the level range for the instance (a good thing, since there were only four of us), we managed to get a couple of adds from wandering NPCs. Nothing we couldn’t handle, but I could see a group at the low end of the range getting in over their heads pretty quickly if not careful.
The nice thing about Shadowfang Keep is that there is no shortage of bosses to kill, so there are plenty of blue drops to be had. Everybody in our group ended up with at least one blue upgrade to current equipment, and we disenchanted the rest to support the guild enchanter, Hurmoo. (Who will be able to hand out weapon enchants next time.)
We did not clear the courtyard. Rather we drove a path though it to the kitchen door, avoiding our past mistake of going up the rampart. There we took on Razorclaw the Butcher and then, in the dining room, the ghost of Baron Silverlaine.
From the Baron we headed upstairs to Commander Springvale, another ghost still hanging about since the worgen took over. His room seemed a bit less crowded than before. But it was after him that we began to notice larger changes.
Up on the ramparts of the keep we were… well… almost alone. A lone group and a singleton patrol on each segment seemed to be the extent of the guard force.
And from the ramparts forward we noticed that the population of the instance had been significantly reduced.
There was a point when making our way towards Fenrus where we suddenly remember how there used to be groups of four NPCs that had to be taken as a group, made memorable by the fact that we managed to use three forms of crowd control for several pulls. (sap, polymorph, and shackle)
Those groups and the tricky pulls they required have been pared down. We plowed on through to Fenrus.
Fenrus gave us a little surprise. The fight wasn’t tough, but just last week we had been talking about how the Deadmines had the surprise patrols that were triggered by killing certain bosses. Of course, at the end of the Fenrus fight you get a similar surprise. So it isn’t just the Deadmines.
Still, I wonder why those little tricks faded from instances. Or is my memory failing me again?
We got through and eventually had the final boss, Archmade Arugal in sight.
As part of the rescaling of the instance, he went from level 26 to level 21. While he can be a challenging fight at level, having a couple levels boost on him (despite being short a person) was enough to take the sting out of this fight. He did his teleporting routine, but as they say, “You can run, but you can’t hide.”

And there we were, standing over the corpse of Arugal.
If you look carefully, you can see the Enaldie’s Ancona chicken behind her legs in the picture. I found this amusing because, back in our earlier runs, her alliance side character, Ula, had that very same pet out for the victory shot. (Not to mention that I just got an achievement by getting that very same pet.)
Arugal left behind his robes, which would have probably made a decent upgrade for Bigbutt, but he was otherwise occupied. (Ironically, he was only a couple of miles from my home, but was with relatives for the Thanksgiving holiday, so couldn’t slip out to come play.)
So we made it through the instance without a death. Healing with Hurmoo went okay, though we were never in much trouble at any time. Easing back into the healing thing is good, since I haven’t played a healer much since the early EQ2 days.
The instance itself has clearly been nerfed since we last ran it. The level range was reduced and NPCs were culled out of some spots to make pulls and proximity adds less of an issue. Given that this is probably the second or third instance most people will have the opportunity to run, that probably isn’t a bad thing.
A bigger effect on the whole thing is the leveling curve in the game. We’ve almost leveled ourselves too far above the targets for some instances doing little more than running instances. Wailing Caverns, Deadmines, and Shadowfang Keep all overlap in levels, so doing all three without out-leveling them is tough.
Which brings up the question of the next instance to look at.
Do we go through Blackfathom Deeps where we are, again, getting towards the high end of the level guide for the instance, or do we skip that and go after Razorfen Kraul?
Post Titles it is Killing Me Not to Use December 2, 2009
Posted by Wilhelm Arcturus in blog thing, Humor, Misc MMOs.Tags: Alganon, Allods, Allusions, Gary Gannon, Large Hadron Collider
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I am probably never going to find time to play either of these games, so I will never get to do a post with either of these titles.
First there is Allods. I have to think that somebody out there is going to go with my favorite:
Against Allods
Sure, not everybody is a fan of the film, but there are lots of references to choose from on that one, including a Hardy Boys novel. It does not even have to be a negative post. It could be about success against all odds!
Then there is Alganon. I can’t help but want to use this title for a post:
Flowers for Alganon
Okay, maybe all of you didn’t read the story in school, but I think I could make it work, bending it so the game seems to think it is getting smarter by lifting the WoW UI wholesale (discount wholesale from the look of it) and transplanting it on top of itself. Hard to spin this as an upside I suppose, but if you don’t like the game, this is a ready made indictment.
Plus, I also think there is a Gary Gannon joke to be made from the game’s name by somehow implying that he has a brother named “Al” or something.
(Speaking of which, where did Gary Gannon go? He was doing some great stuff at AGDC, then poof, his site is down. Game Breakr, Broken.)
Anyway, I just had to get that off my chest.
I’m never going to go there, so feel free to use any joke (intentional or accidental) that I have made here.
I’ll go back to figuring out how I can work “Large Hadron Collider” into a title.
Heh… heh… he said… wait… “hadron?”
A Chorus Line (of Gold Sellers) December 2, 2009
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: RMT
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More shenanigans in Stormwind.
Previously I noted the ongoing gold seller corpse spam in town. I see it all the time in Stormwind and Orgrimmar.
This morning, when checking the auction house I saw something new.
There on the steps of the bank were a line of level one female paladins.
Every few seconds they would all do an emote in unison.
At first I though this might be somebody playing with their multi-boxing software, showing off how they can control 8 characters at a time.
Then I noticed that the first 8 letters of the name of each of these paladins was the same. And if you took those 8 letters and added a “.com” to them and went to that URL, you would find yourself at a gold sellers site.
Then I saw. Corpse spam had run its course… or Blizzard has found a way to block it… so now we’re getting something new.
Look for this at the Stormwind bank on a server near you!
I wonder if the horde will get synchronised blood elf maidens?
Why Yes, I am a Pilgrim December 2, 2009
Posted by Wilhelm Arcturus in entertainment, World of Warcraft.Tags: Companion Pets, Pilgrim's Bounty, WoW Achievements
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We’re on an Azeroth holiday roll. Members of our regular group, including myself, have managed to complete the tasks for the meta achievement for the last few holidays. Brewfest, Hallow’s End, and Pilgrim’s Bounty have now fallen to us.
However I was not sure that Pilgrim’s Bounty was going to fly.
Most of the achievements were pretty easy. There was the usual round of gimmes for simple tasks. Those didn’t bother me.
Nor did the Sethekk Halls run for Terokkar Turkey Time give me much to worry about. I knew we could take down Talong King Ikiss as a group while wearing pilgrim’s hats and clothes. Heck, on my scouting mission I managed to kill him solo.
Even the potentially annoying Turkey Lurkey achievement, which required you to go blast a rogue of each race with a 1 shot turkey shooter wasn’t all that daunting. It would be more of a test of patience hanging around Dalaran waiting for the right rogue to show up.
No, it was The Turkinator that almost brought me low.
Running around and killing 40 level 1 wild turkeys turned out to be more difficult that it sounds. That 30 second time limit to find the next turkey was a curse, as I would be on a streak, closing in on 30, and I would suddenly run into somebody else doing the same thing. Or, being clever, I would run around the edges of Elwynn Forest only to run into a dry patch of no turkeys and have to start the count all over again.
Did you know that turkeys and murlocs apparently to not mix? It’s true.
Finally, Potshot found a prime spot for turkey hunting and got the achievement. On his advice I ran of to hunt in Trisfal Glades in the area between Scarlest Monastery and The Bulwark. On my third try, I managed, at last, to get to 40 turkeys.
By that point, the only thing I needed for the meta achievement was an orc rogue. Potshot was kind enough to spare my patience and roll one up to play target for myself and others. (I later spread the joy myself by getting out my dwarf rogue for achievement target practice.)
One shot and the achievement was mine.

That got me the title “Pilgrim” and the plump turkey pet in the mail.

But I was not done yet.
The plump turkey turned out to be my 49th companion pet. One more and I would get another achievement.
I quickly consulted the big list of WoW companion pets to see if there wasn’t one left I could get quickly.
After some time, I realized that Vikund had not gotten the Ancona Chicken, a purchasable pet out a the Mirage Raceway.
Off I flew to buy a chicken.
And with that chicken came the achievement.

That achievement comes with a reward. And what would any companion pet collector want?
Another pet! So now I have 51 pets, including Stinky the Skunk.
Only 24 more pets to get the final pet collecting achievement.
I am not, however, going to buy those two pets from Blizzard. No, I won’t! Stop looking at me like that!
Anyway, this furthered my modest goal to get least one third of the achievements in WoW. Not quite “Little Gray” level of effort, but I have that whole day job thing going on.
Next up, the Feast of Winter Veil.
The New Definition of Disturbing December 2, 2009
Posted by Wilhelm Arcturus in entertainment, World of Warcraft.Tags: Mohawk, Mr. T
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I thought the Mr. T mohawk look was disturbing before. And then I saw this.
That is a tauren, who has been hit with the Mr. T mohawk grenade, riding a bat in front of the Undercity. At night.
I fear Arthas no longer, for I have seen this.
Mirkwood and Dominion December 1, 2009
Posted by Wilhelm Arcturus in entertainment, EVE Online, Lord of the Rings Online.Tags: Apocrypha, Dominion, Mines of Moria, Siege of Mirkwood
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Today is yet another milestone.
Today we say farewell to two Splash screens, those of EVE Online Apocrypha and Lord of the Rings Online – Mines of Moria
The downtime of change is upon us and soon, if all goes well, two new expansions will be launched.
Soon we will see EVE Online Dominion and Lord of the Rings Online Siege of Mirkwood.
Here is hoping for success to both, may they both further enrich these games and may their splash screens be easy on the eyes, as we’ll be staring at them for a while to come!














