The Interchangablility of DPS January 15, 2010Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: Dungeon Finder
At the end of our Scarlet Monastery run Hurmoo was about 10% into level 33. I decided that before we went into the next instance, I ought to get him caught up to the some of the team who were already 34.
So on Saturday I got him out and went looking for a level.
A Saturday afternoon in winter seemed like a bad time for uninterrupted solo questing on a PvP server. At level 33, every place Hurmoo can go for quests is contested territory.
Battlegrounds now give experience, but at 33 your choices are Warsong Gulch and Arathi Basin, neither of which are on my favorites list. And being at the lower end of the 30-39 bracket, you tend to spend a lot of time dead as people shoot for the easiest target to kill.
That left the dungeon finder.
Could I PUG for a level?
The answer turned out to be yes.
Three PUGs was all it took to get Hurmoo to 34. And an illuminating 3 PUGs it was.
Being a healer, I did not expect to spend too much time in the queue, and I was right. All three times I was picked up with in a minute or two of joining the queue.
All three times I ended up in the Library wing of Scarlet Monastery.
All three times I ended up with the same protection spec’d paladin as a tank. He knew what he was doing which made things go smoothly.
All three times we blazed through almost without stop. The practiced caution, target identification, and crowd control of the regular Saturday night group was nowhere at hand. Pull, kill, pull, kill, pull, kill, eat or drink if required, repeat. The main point of discipline was the tank insisting (quite rightly) that we stay back and he pull mobs to us, rather than rushing forward into a mix-up with possible adds.
Despite the haste, through all three runs nobody in the group died. And only once was there a questionable need roll on an item, so nobody got kicked.
During all three runs, communication was at a minimum. It was a greeting, a statement from the tank about how he’d hold aggro, an occasional “in” or “back” to bring the group forward or have them stay back while he pulled, then a thanks for the group at the end. I had configured and turned on voice chat in WoW just in case, but nobody mentioned it.
And all three times the DPS players were completely different. We had hunter/shaman/rogue the first time, hunter/warrior/mage the second, and warlock/druid/paladin the third. But the tank pulled, I healed, and the DPS damaged and it all went the same. The only minor issue was that the warrior seemed to feel the need to pull aggro on himself every now and again, so I had to heal him once in a while.
The mix of DPS did not seem to matter. As long as the tank held aggro and I kept the tank healed, the DPS could ply their trade however they liked.
The whole thing ran rather like Syncaine suggested in a recent post, and all in about the span of 90 minutes.
Hurmoo certainly did not reap much as part of these runs. At least not in the instances. But the nice little treat bag you get for doing a random dungeon provided him with some nice blue upgrades.
So Hurmoo got his level, got some goodies, and had some fun using the dungeon finder. What’s not to love?