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STO Character Creator – Experimenting January 25, 2010

Posted by Wilhelm Arcturus in entertainment, Humor, Star Trek Online.
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Playing with the character creator for a while this afternoon, I did discover that you can, in fact, create a female avatar with large breasts wearing a tight, leather-like uniform.

Created in the name of science...

You know… if you like that sort of thing.

That does not mean, however, that you have to shake it in front of the whole bridge crew and make them feel inadequate.

Cryptic Does Dance Moves

Dignity should be maintained.  Waving your hands in the air like you just don’t care should be avoided… at least in that outfit.

Still, Cryptic appears to have dodged that “no hot avatars” problem that Vanguard seemed to have so long ago.  (Even the Vanguard team seemed to admit that to that at a later date.)

Comments»

1. ogrebears - January 25, 2010

I was able to make some really crazy looking avatars

2. Badelf - January 25, 2010

I made some horrendous elderly-yenta-in-Miami Beach looking toons in Aion. Star Trek.. meh. I have to say I was disappointed. I wound up making a weirdly colored non-descript science officer alien with short Grace Jones style hair and a big pregnant stomach. Hah!

I downloaded the beta and got a key for $5 from curse.com and was so very excited to start it up. Five minutes into the game, I knew I hated it, and that Piacenza on the USS Tyche would never be promoted past Ensign 1. I got up to the section of the starter quest that asked me to return to the transporter room, and I could not for the life of me find it.

I deleted that toon, made another alien Piacenza. This time I stationed her aboard the USS Yukon, and made her a tactical officer, and made her tall and skinny instead of dumpy, butch and knocked up. I was bored with her the second I left the mess hall.

Oh well. At least I didn’t buy the game.

3. Bhagpuss - January 25, 2010

The lack of “hot” avatars (or characters, as I like to think of them) in Vanguard was one of the strongest of its very many strong selling points.

Luckily even the revised character models turned out to be acceptably ordinary-looking.

4. Wilhelm2451 - January 25, 2010

@Bhagpuss – If that was an example of one of its strongest selling points, then the game’s muted success is easily explained.

It is one thing to look “acceptably ordinary,” but dwarves were seriously short-bus retarded looking back in early Vanguard.

But avatar looks neither helped nor hurt Vanguard in the long run, in my opinion. I was in an EQ2 guild with a pack of Vanguard fan boys, and not once did anybody bring up “ordinary avatars” to my recollection, and they talked about the game and its imagined features for months.

I guess they weren’t on the right path when they said they we’re bringing back sexy. But that is a better title than, say, “We’re updating ordinary.”

At least we seem to agree not to call them “toons.”

5. We Fly Spitfires - January 25, 2010

“I did discover that you can, in fact, create a female avatar with large breasts wearing a tight, leather-like uniform.”

It would be Star Trek without those :)

6. Badelf - January 25, 2010

What’s wrong with ‘toons’?

7. Wilhelm2451 - January 25, 2010

@Badelf – Hey, I was trying to find some happy, common ground to close up my response to Bhagpuss. Don’t be messing with that.

Besides, “toon” always makes me think of “Who Framed Roger Rabbit?

That isn’t necessarily a bad thing, but it isn’t exactly conducive to immersion either. I start hearing Roger saying, “P-p-p-pleeeeeease Eddie” in my head.

@Gordon – I am going to assume you mis-typed “wouldn’t” in your excitement.

What I want to know is where the futuristic micro-miniskirts went… for scientific reasons, of course.

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