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Paying for Those Games – Facebook Credits April 9, 2010

Posted by Wilhelm Arcturus in Casual Games, entertainment.
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12 comments

One of the things all of these Facebook games want you to do… in fact need you to do, if they are to survive… is give them some money.

That means establishing some sort of financial relationship with a company you might not know enough about about, or one that you might know a bit too much about, to feel comfortable forking over credit card or PayPal information.

So when Facebook popped a little message onto my main page about Facebook Credits being the easiest way to pay for things on Facebook, two things popped into my head.

The first was the thought, “Now wouldn’t that be convenient, what with well over a thousand games on Facebook!”

That was quickly followed in my mind by this scene from The Simpsons.

Homer: One adult and four children.
Woman: Would you like to buy some Itchy and Scratchy Money?
Homer: What’s that?
Woman: Well it’s money that’s made just for the park.  It works just like regular money, but it’s, er…”fun”.
Bart: Do it, Dad.
Homer: Well, OK, if it’s fun…let’s see, uh…I’ll take $1100 worth.

In the show, that exchange is immediately followed by this visual.


So what was going to be the story with Facebook Credits?  Convenient universal currency or Itchy and Scratchy Money?

Well, lucky for me and my meager sense of investigative journalism, Facebook has a help page about Facebook Credits.  And one of the items on the page answers the magic question, complete with ending preposition, “What applications can I use Facebook credits with?

There are 20 applications on that list, not including the Facebook gift shop, and I would seriously like to avoid the Facebook gift shop.

20 applications out of the thousands on Facebook?  That is leaning seriously towards the Itchy and Scratchy Money end of the spectrum.

But there at the top of the list was FarmVille.

Good.  At least the #1 game on Facebook is there, since nothing else from the Top 20 seemed to be there.  Potentially 82 million players are covered.

Because FarmVille being there is like… and I’ll apologize in advance for continuing to force the theme park analogy here… making Itchy and Scratchy Money usable for hamburgers.  You wish it could be used for more, especially if you have Homer’s $1100 worth, but lots of people buy hamburgers.  You could almost get away with it if they were hamburger vouchers. (It is an analogy, back off vegematarians, or consider garden burgers included.)

That’s not so bad.

Then I started looking into it.

You can buy 56 Facebook Credits for $9.99.  Why that ratio?  I have no idea.  But ten bucks gets you 56.

You can take those credits to FarmVille and spend 50 of them on 25 units of Farm Cash or 7,500 Farm Coins.

Or, to put it another way, you can take approximately $9.00 worth of Facebook credits and buy $5.00 worth of FarmVille currency.

The FarmVille Currency Exchange

Some might say that if you’re going to go buy virtual currency, you might as well do it in the most idiotic way possible since you’re probably brain dead as it is.  Me, I like to keep my idiocy as frugal as possible.

And you won’t get to frugality going this route.

So while I have to admit that Facebook credits aren’t quite Itchy and Scratchy Money, they aren’t exactly a viable gaming currency on Facebook either.

Or as the LOLCats say, “ur doing it wrong.”

Homer: One adult and four children.
Woman: Would you like to buy some Itchy and Scratchy Money?
Homer: What's that?
Woman: Well it's money that's made just for the park.  It works just
       like regular money, but it's, er..."fun".
 Bart: Do it, Dad.
Homer: Well, OK, if it's fun...let's see, uh...I'll take $1100 worth.

Passing the Time in Blackrock Depths April 8, 2010

Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Warcraft.
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7 comments

They don’t make instances… at least not 5 person instances… like Blackrock Depths any more.  It is a sprawling, complex instance, and there seems to be more bosses and mini-bosses running around than some instances have mobs over all.

Whether the fact that instances are no longer so wide and wild is a good thing is up for debate.  Not everybody is up for 6 hours of dungeon run fun at a single sitting.  Certainly, Blizzard’s opinion on the subject is clear.  When going into BRD as a random dungeon finder instance, you get one boss as your target and you’re done in 30 minutes or less.

I know because I did such a run in order to get Hurmoo caught up with the rest of the team.  It was the always ironic luck of the draw that my Saturday afternoon catch-up instance was also our target for Saturday night.

For our initial assault on BRD, our lineup was:

52 Orc Shaman – Earlthebat (Earlthecat)
53 Tauren Druid – Azawak (Skronk)
53 Undead Mage – Bigbutt (Bungholio)
53 Tauren Druid – Hurmoo (Vikund)
54 Blood Elf Paladin – Enaldie (Ula)

And one of the first things we had to do was die.

When we hit an instance, we like to knock off as many quests as possible, and for one of the BRD quests, Dark Iron Legacy, you need to be dead.  The quest giver, Franclorn Forgewright, is a ghost, and you need to be a ghost to interact with him.

We couldn’t find any alliance players to kill us.  We chased a high level alliance warlock around for a bit, but he didn’t want anything to do with us.  So we had to just jump in the lava then run back as ghosts.

Ghosting to Blackrock Depths

Franclorn’s quest is one of those “accept quest, read some text, turn in quest, get the real quest” setups.  One of us revived before getting the second step, so had to throw themselves in the lava again, die, run back, and finish up.

The things we do for quests.

Meanwhile, Enaldie wandered down towards the instance and killed our first boss solo.

Okay, Overmaster Pyron really isn’t a boss.  He isn’t even in the instance.  But he is a named elite just outside of the instance, and I didn’t think he was really soloable at our level.  Retribution paladins are OP!

Eventually we got ourselves together and into the instance and the prison area, the starting area of the instance.

Battle in the Detention Block

From that point, there was the usual wandering around.  BRD isn’t a one-way box canyon.  You can go the long way, or the wrong way in BRD.  We managed both at times.  Yet we slew all we came across, eventually getting to the Ring of Law to pass the BRD bar exam.

Not here to discuss torts

That got us through to some familiar places, like the Manufactory, where we found out Earl was too low level to pick up the engineering plans, and to the Grim Guzzler, a location featured as part of Brewfest, where we’re careful not to pick up somebody else’s drink by mistake, lest the whole place become aggro.

We've spent more time here than any place else in BRD

Then there was more running around.

roll stock BRD running clip

Eventually we ran down most of the quests we had on hand.  That left us far from completing the zone of course.  BRD is a multi-course meal.  We’ll have to come back for the next layer of quests.  Maybe.

But we did find we were in possession of enough reclic coffer keys to open up everything in the Black Vault, thus getting us access to the Heart of the Mountain.  That finished off one more quest and was the signal to call it a night.  So we took one last group shot out in front of the vault and then headed out to turn in some quests.

The Instance Group in BRD

As is usually the case, the experience was good and new levels were reached by everybody except Enaldie, who had experience turned off for this run.

While we have the next set of BRD quests lined up now, we will probably take a detour and go after Dire Maul instead.  It is one of the few instances we have not done at level at this point.

And after that… well, after that we’ll be getting close enough to 58 that we probably won’t spend much more time in classic Azeroth.  Our tour will be complete and we’ll start thinking about exactly how much of the Outland we want to go after.

The End of FarmVille Wall Spam? April 8, 2010

Posted by Wilhelm Arcturus in Casual Games, entertainment.
Tags: ,
4 comments

Or is Zynga just trying to get everybody’s email address so they can spam on a new frontier?

click to biggerize

Of course, I feel fully confident in the Zynga privacy policy, referenced at the bottom of that picture.  They would never do something bad… unless they felt it was required for the good of the company that is.

Three Zones Through the Outlands April 7, 2010

Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: , , , , , ,
5 comments

The Outlands occupy a strange place now in World of Warcraft.  They represent a hurdle between classic Azeroth and the current destination location of Northrend.  Most people, it seems, don’t want to get to the Outlands, they just want to get past them.

Put me on that list as well, I guess.

My daughter, my mother, and myself have been lingering in the Outlands for a couple of months.  This slow progress has been mostly because my daughter spends a lot of her time distracted making alts, figuring out how to get on top of buildings, and taming new pets for her hunter.

Once in a while though she is driven to actually concentrate on her main character for a bit.  And so it was, a couple of  Sundays back, when she suddnely declared she had hit level 68 and was now ready to venture into Northrend.

That meant there was some catching up to be done!

I was not horribly far behind, sitting around level 65.  I had been through the Hellfire Peninsula quests and was working my way through Zangarmarsh.

A diligent weekend afternoon got me through Zangarmarsh, after which I jumped to Nagrand, which seemed most appropriate for my level.  And then another couple of focused hours in Nagrand got me to 68 and ready to ascend to Northrend.

So three zones worth of content was about enough.

I did divert into Terokkar and the Blade’s Edge Mountains for a couple of “go talk to…” quests, but never ran down the follow-ons.

I also ran one and a half instances with the dungeon finder.  And the half instance was barely that, as I got kicked because, as healer, I couldn’t keep the level 61 tank alive when he pulled full rooms of mobs in the Steamvault.  The group did me a favor on that one.  Good luck to the next healer, I thought, if a level 67 resto spec’d druid running HealBot can’t keep this guy alive.

So there were some other sources of experience, but not enough that I would have had to visit another zone.  I left Nagrand with quests left on my plate.

And so I left The Burning Crusade for Wrath of the Lich King.

I knew the Outlands had more content than needed to get you from 60 to 70, but when you only have to get to 68, you pretty much shave off a whole zone or so worth of content.

And when you can fly at level 60, even the run through those few zones goes pretty quickly.

Now just another seven levels until I can fly again.

Mafia Wars – A Deposition April 6, 2010

Posted by Wilhelm Arcturus in Casual Games, entertainment.
Tags: ,
8 comments

As I mentioned back in the post about FarmVille, as part of the preparation for SUWT #60, I was looking into Facebook games.

In addition to FarmVille, Zynga‘s #1 game, I though I should also try their #2 game (it “only” has 25 million monthly active players according to Facebook), Mafia Wars.

Unfortunately, after only a few minutes with the game, I felt it was #2 in more ways that one, if you know what I mean.  It struck me as nothing but “advancement” through pointless, repetitive button clicking.

Still, 25 million players.  That means somebody must like it, even if it hasn’t been banned in Utah like that other game that is constantly in the side-bar ads on Facebook.

And, sure enough, I know somebody who likes Mafia Wars, or at least liked it for a bit.

To get him to testify against the Mafia I had to offer him full immunity from prosecution/persecution, a place in the MySpace witness protection program, and secret identity.  So here is the testimony of Mr. X.

I “played” it for about 3 weeks.  It takes about a week to actually get any kind of rhythm so I got about 2 weeks of playtime out of it and then I heard about the autoplayer.  The autoplayer does exactly what it sounds like:  it plays automatically to a set of rules you define.  I let it run for weeks, checking it periodically and pausing it occasionally to do a specific task but mostly it just autoleveled me.

The good news / bad news is they have developed a health “system” that only allows you to play or do a finite number of things in a finite amount of time. You have stamina “points” that regenerate every 5 minutes so once you’re depleted you need to 1) wait 5 minutes per point (many tasks require more than 1 point; a pvp encounter requires exactly 1 if I recall correctly) 2) buy more points for real money or for earned Godfather points or 3) level up so your stamina is refreshed.  The good news is you can only level so fast.  The bad news is you can’t sit down for an hour and play because you’ll deplete your points in 10 minutes.

The autoplayer can be setup to play a variety of ways (e.g. only perform tasks, only perform pvp, hide in the hospital when hurt, auto-buy property with your winnings, etc.) but, as you’d expect, it can play better than you ever will therefore the best way to gain fame/fortune/levels is the autoplayer.

One of the interesting aspects to those games is your Facebook friends.  Not sure how it applies to Farmville but your mafia is comprised of a subset of your FB friends who “join” your mafia and provide you reinforcement in a tough fight.  Additionally, they provide you resources in the form of gifts such as guns, ammo, traps and other things.  I assume Farmville is similar albeit with feed, livestock, etc. that you can gift back and forth.

I did enjoy the experience while it lasted.  The addition of the other areas (eg. Cuba, Moscow) helped but I found it frustrating that it was just more of the same and you can’t transfer wealth from one area to the other.

Thank you Mr. X.

One of the ironies of Mafia Wars is that Zynga got sued (and settled) because they apparently stole the whole game idea and mechanics from another Facebook game, Mob Wars.  They stole a game about crime!  It is like cheating in your business ethics class.  (Which, contrary to popular myth, will not secure you an automatic “A”) Mob Wars may “only” have 800,000 monthly users, but at least they got a few million dollars out of Zynga, or so it seems.

And, in case you were wondering, Zynga’s game Vampire Wars appears to be Mafia Wars reskinned with a vampire motif.  So if you feel that pointless button clicking would be better if you were pretending to be a vampire, you have that option available.

For me, FarmVille is a step up from this.

New WoW Phishing Angle April 6, 2010

Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.
Tags:
9 comments

Not an unprecedented vector of attack, an offer to make your account more safe and secure.  A change from the usual threat to ban your account for violating EULA provisions.

They over-egg the pudding a bit by threatening to freeze your account at the end, but given the message syntax, we’re not dealing with a team that has mastered all the subtleties of the English language.

Recently, the problem of account invasion is getting worse
and worse which cause enormous players’ equipments and virtual currency stolen.
This severely damages the benefits of mass players, also causes our company lose
a lot of customers.
Our company has to adopt some measures
to safeguard our common benefits in order to strengthen the safety of mass
players’accounts, and firmly resist the account to be stolen again.
Through
our company’s research and investigation to xxx customers,we will make the
following decisions: we launch a package of updated code strengthen system and
dynamic code protection card which can effectively prevent the accounts invaded.
We will send this package of code protection system to players free of
charge.

Please open this connection: [Bogus URL]

the information need to be filled in the following pages, when you have submitted
the preceding filled information, if your account passes the check successfully,
we will send this package of dynamic code protection card to you in the form of
e-mail.
In 3 days after you receiving the e-mail, if you
don’t submit your information, we have right to freeze your account, every
player is obligated to protect the safety of the account. You must work together
with us to be determined to crack down all the behaviors of destroying
games.

The dynamic code protection card is a lie.  Be wary.

Battle of the Immortals – Key Features April 5, 2010

Posted by Wilhelm Arcturus in entertainment, Misc MMOs.
Tags: , ,
8 comments

A random item from the world of press releases.

I received a note announcing that Battle of the Immortals will be going into closed beta come April 13th.  Not sure that is news worthy, but if you’re working on a “rolling thunder” style marketing campaign, you have to work with what is at hand.

While I am not particularly interested in the game (the press release was the first I had heard of it) and the closed beta has no traction with me, I did like that they pointed out the key features of the game.

So this is what they want you to know about Battle of the Immortals:

  • 5 Unique Classes – Each with their own distinct skill set and equipment
  • Zodiac System – Empower your character according to their Zodiac symbol
  • Auto-Navigation Quest System – Progress through quests easily with auto-navigation
  • Soul Gear System – Unique sets of armor and gear specifically tailored toward each class that grows and changes as players use them
  • Hardcore PvP – Battle other players to be the best within an in-depth ranking system
  • Hardcore PvE – Compete against other players for the right to take down epic bosses
  • PvE Time Trials – Race against other players to gain access to even greater challenges
  • Pet System – Collect a wide variety of pets ranging from cute to devastating monsters
  • Mount System – Ride upon giant beasts to shorten your travels and engage in combat
  • Territory War System – Battle other guilds for rare relics, resources and other treasures

I’m a little disappointed that neither the pet nor the mount system is hardcore, since they seemed to be on a hardcore riff there for a bit.

Is this mount not hardcore?

Still, you have to take your hat off to any game that is trying to turn, “What’s your sign?” into a question of import up there with gear score.

Bunny Ears April 5, 2010

Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: ,
3 comments

The real reason I like Noblegarden.

The Noble Tauren

Another Quick FarmVille Review April 4, 2010

Posted by Wilhelm Arcturus in Casual Games, entertainment, Humor.
Tags:
2 comments

No need to go fertilize his farm anymore.

And it isn’t even Darren’s farm, which is relatively well tended.

Pokewalker Yellow Forest WiFi Event April 3, 2010

Posted by Wilhelm Arcturus in DS, entertainment, Nintendo, Pokemon.
Tags: , , , , , ,
comments closed

Pokemon.com has announced the first post-release WiFi event for Pokemon HeartGold and Soulsilver.

From April 1st through May 5th you can download a Pokewalker route called the Yellow Forest.

OMG Pikachu!

This new Pokewalker route features, as the name implies, Pikachu.  There are even some special variations of Pikachu you can catch when walking this route.

This is NOT an in-store event, this is only available through direct Nintendo WiFi, which means you have to have configured your DS to connect to the internet via WiFi.

Details on how to do that are in the manual that came with your game. (Page 35 in the SoulSilver manual.)

Once you have that setup, step by step download instructions are available at the Pokemon HeartGold and SoulSilver web site.

[Edit: This event is now over.  The next event has been announced.]

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