Dire Maul West – Mistakes and Misdirections May 14, 2010Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Warcraft.
Tags: Dire Maul, Dire Maul West, Quest Tracker
However, when Saturday night rolled around, some of the group was feeling spent and not really up for a run at Stratholme or Scholomance. Dire Maul West seemed like a less involved choice, so in the group went using the dungeon finder.
The group for the night was:
57 Orc Shaman – Earlthebat (Earlthecat)
58 Tauren Druid – Azawak (Skronk)
58 Undead Mage – Bigbutt (Bungholio)
58 Tauren Druid – Hurmoo (Vikund)
58 Blood Elf Paladin – Enaldie (Ula)
And, certainly, it started off as a we expected. We did the same careful clear that we had done before. We worked our way around and picked up one of the two quests we had going for the night, The Madness Within. The goal is to knock off two bosses in DM West, but to get to one of the bosses, Immol’thar, you have to disable five magic pylons that are at various points in the dungeon.
You can tell when you have deactivated a pylon as it ceases to glow.
You can see the pylon in the upper right of the picture above. That picture also documents our one wipe of the night. I walked off to help my wife put fresh sheets on the bed (sleeping on fresh sheets is one of the minor joys of life, in my opinion)
So we were off to get the pylons. Two pylons are in the ring around Immol’thar, one is right at the entrance, one is right before the quest giver (it is in the picture above) and one is on the far side of the quest giver, just out of line of sight. So two were out before we even got the quest. Two we took out by the boss. And then there was that other one.
When we were here before, we missed that pylon just past the quest giver and had to go all the way back to get it to drop the force field around Immol’thar. We did the same thing this time. And there are some quick repsawns that dog your path when you make that round trip.
Not tragic, but annoying.
We made the trip back, picked up the last pylon, returned, and knocked down Immol’thar without much drama.
Slaying him also got us the achievement for the set of three instances. This is one we had not collected as a group previously.
After that nice quick fight, we headed towards the library and walked into a couple of the wandering arcane monsters in that circle Immol’thar’s area and nearly had a wipe. Two of us went down and it was touch and go to hold on. Look both ways before you cross the street is the lesson here.
Once back to life, we made it to the library, killed Prince Totheldrin, and collected our last quest updates.
Now it was time to turn in the quests!
The quest tracker was up there in the UI telling us where to go!
It looked like we just needed a portal back to The Undercity and then a quick ride out to turn in these quests. After all, they weren’t just in the quest tracker, they were also clearly marked on the in-game map! Thanks Blizzard!
Unfortunately, the built-in, Blizzard provided quest tracker was WRONG.
Of course, we did not figure that out until we had spent a good deal of time searching around, an effort that included Hurmoo falling into the Dalaran crater.
It turns out that, to complete the quests, we have to get back into Dire Maul North. Now we have to decide if we really want to spend the time finishing those two quests up or move on to another instance.