The Biggest Lie About Real ID July 9, 2010
Posted by Wilhelm Arcturus in Blizzard, Diablo III, entertainment, World of Warcraft.Tags: Cataclysm, Facebook, Masters of the Obvious, Real ID, Robert Heinlein, StarCraft II, WTF Blizzard?
6 comments
Sometimes we get mired into arguing about minutia and miss the real point. I’ve been going back and forth about the symptoms and ignoring the reality. What forest, all I see are a bunch of trees.
Blizzard is not imposing Real ID on the WoW forums to clear out trolls or to make us responsible for our posts or to save money on forum moderation. That is a load of crap. An excuse. A smoke screen. The post that set off nearly 2500 pages of responses (so far, including one from me) is just a side show, a distraction.
Seriously, are you telling me that after more than five years, suddenly Blizzard can’t take it any more? Did Mike Morhaime suddenly crack and shout, “I’ve had it up to here with you damn trolls! I’m taking you all down!” and start hurling murlocs around his giant office?
Not likely.
A big change like this, which is really a change in the way they do business, a change in the way they want to relate to their customers, always comes with a corporate press release.
So I went looking for one.
There is no corporate Blizzard press release out there about cleaning up the forums.
This is not the purpose of their grand stroke.
These are not the forum trolls you are looking for.
The people at Blizzard know that the forums are unlikely to get more civil. And they also know that support issues diverted from the forums to email and the phones are likely to cost them more money, not save them any.
No, the only press release out there related to Real ID, and it doesn’t even mention it by name, is the announcement that StarCraft II will be integrated with Facebook.
Real ID is the result of that integration.
Because to integrate with Facebook, you have to use your real name. So say the terms of service.
So if Blizzard wants to come play with Facebook, or is being told they have to go play with Facebook because somebody mentioned to Bobby Kotick that Facebook is where the money is, they have to go in with their subscribers real names in full view of the world.
Getting in bed with Facebook requires full disclosure.
“But wait!” I hear you say, “That press release only mentions StarCraft II! We’re talking about the World of Warcraft forums!”
That is merely because we haven’t seen the right press release yet.
Prediction: New Cataclysm feature to be announce, Facebook integration with World of Warcraft.
I’m going to stick with that one until proven wrong.
You’re welcome for that blinding flash of the obvious.
You probably beat me to it by a few days. I just haven’t made it to a post yet that laid it out quite like that.
What that means to World of Warcraft and the Cataclysm expansion… well… I think I’ll quote Robert Heinlein:
When in danger or in doubt
Run in circles, scream and shout!
You may now begin to panic.
If you wish to defer panic for a few minutes, go read this, laugh, sigh, and smile for a moment.
Then begin to panic.
We’re in the Summer News Doldrums Now… July 9, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, Humor, World of Warcraft.Tags: FIFA, My tax dollars diverted to yet more trivial ends, NASA, Real ID, World Cup
53 comments
When this is the main Yahoo headline, get ready for just about anything to show up in the news.

Octopus picks winner for World Cup!
I’ll spoil it for you, the mollusk picked Spain while the bird went for the Netherlands. If you want the arcana on how they choose, you’ll have to read the articles. Both of these animals have picked winners correctly in the past, but now one of them will have their reputation destroyed, while the other will appear with Jay Leno in an attempt to help him get the Tonight Show ratings back up.
Sure, yesterday Yahoo sank down to the whole Real ID thing with their usual eye for accuracy. For example, spot at least two errors in this boilerplate at the end of the article.
World of Warcraft, which was launched in 2004, is the most popular multiplayer online role-playing game with more than 11 million monthly subscribers.
But today?
Today animals predict the outcome of a soccer game!
Meanwhile, NASA is looking into the balls being used for World Cup play.
Hey, NASA, if you want to look into something about soccer, how about figuring out a way to break a tie without that whole crappy penalty shoot-off. Or just suggest some technologies that FIFA could look into to help them make a few less egregiously bad official calls.
Or, hey, here’s a novel idea… do something related to outer space. The “S” in NASA stands for “Space,” not “soccer.”
Still, if you feel you have to ride along on the World Cup’s coat tails, at least tells us about what kind of reception they get in the International Space Station or throw out some theories to explain the apparent fascination cephalopods and psittacines have for the game.
(There are your vocabulary words for the day.)
What will tomorrow bring?
This Always Happens When Nobody is Around… July 9, 2010
Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.Tags: Bleakwind
2 comments
So there I am bouncing along in the North Downs when I see something strange coming towards me.
A rare elite master mob! Whatever that means.
Well, killing Bleakwind had to be worthwhile. Maybe not as exciting as Keen getting to tank the Lich King, but we take our adventure where we can find it.
And he was even my level.
The hit point differential was a bit worrying.
1,624 hit points for Terentia compared to 8,434 for Bleakwind. Unbalanced, but worth an attempt. I mean, just look at the shiny effects around his icon! That is like having a sign that says, “Epic Loot – This Way.”
Unfortunately, Bleakwind’s attack is proportionate to his hit points. Terentia had to retreat or face defeat.
If I’d had a minstrel along, it might have happened. But it was late on a weeknight and nobody was close to hand.
Ah well, next time Bleakwind… next time.
More Real ID Links Than You Really Want To See… July 9, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Real ID
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Dee over at a Azeroth.me has compiled, with quotes, one helluva long list of links to various sources discussing Blizzards Real ID.
You can find it here.
It covers a wide spectrum of opinions from a diverse group of sources, everything from bloggers to blue names to gamer sites to mainstream media.
If you want to immerse yourself in the discussion, look no further. A lot of work went into that post.
Hulkageddon III – Game On July 9, 2010
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Hulkageddon, Summer of Gank
2 comments
It is now past 00:00:01 UTC on July 9th, so Hulkageddon III should be in full swing.
There is even a promo video up on YouTube about the event.
And you can see the fun scroll by on the in-game channel Hulkageddon 3.
Fly safe.
Surprise! A Security Flaw in Real ID! July 8, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Real ID, Security Flaw, WTF Blizzard?
11 comments
File under, “That didn’t take long!”
WoW.com is reporting that there is a security flaw in Real ID that allows addons to expose your information to… well… anybody. It is all up to the addon.
I expect to hear this story repeated again and again because some part of Blizzard, the part that wants you to expose your information, does not strike me as very interested in security.
Again, as I said in my previous post on the subject, the whole Real ID things seems to go completely against the grain of what I am told is Blizzard’s biggest problem, account security.
When you are fighting a battle to keep your customers from having their accounts hacked and looted, something I am going to guess costs them more money than, say, forum moderation, proposing a system that exposes more information about your users doesn’t seem to be the best plan.
Anyway, I’ve turned on parental controls for my own account and dis-allowed Real ID.
Now I just have to hope there isn’t a flaw in that…
100 Levels of The Agency: Covert Ops July 8, 2010
Posted by Wilhelm Arcturus in Casual Games, entertainment, Sony Online Entertainment.Tags: Facebook, Farmville, Mafia Wars, The Agency: Covert Ops
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So I did it. I played SOE’s Facebook game, The Agency: Covert Ops through 100 levels.
That meant getting to level 101, since there is no level 0.
The overall time commitment wasn’t that great. As I said in my initial post on about the game, it has a not-atypical method of doling out play time for a Facebook game. In the case of Covert Ops, you have a pool of “cover,” a resource that allows you to go out on missions. You spend some to do mission, and when you’re out, you’re done. Cover comes back slowly over time, or you can spend some Station Cash to buy some additional Counter Intel, each of which basically refills your cover pool.
And that leads us to the first gripe.
SOE will toss you some free Station Cash when you start playing, but to use it you have to create a Station account.
No problem there, I already have a Station account, and I have for years!
Only, you cannot use your current Station account. You have to create a new account. A believe me, there is nothing I need less than another ID and password to remember. In fact, I’ve already forgotten both for the new account I had to create.
That is going to make it really tough for SOE to get any money out of me. Not that such an event was likely, but you want to make spending money on your game easy.
And I can guess why they did this. I would bet that SOE has to pay Facebook a cut of Station Cash sold for Covert Ops. However, I think SOE treats Station Cash as a single pool of funds usable across multiple games. So they had to keep the Facebook revenue separate. That is my theory.
Anyway, 50 days of play, 100 levels. And after that very un-Eurogamer like effort, I should be able to answer the magic question: Is it fun to play?
No, it is not.
I will qualify that however. There are bits of it that are fun to start with. The mini games, for example, were fun for the first few passes. The mini games are:
- A linear run, jump, avoid obstacles
- A simplified version of suduko (you get wild cards)
- A “Where’s Waldo” find several items in a scene
- A mini Husker Du? matching game (Who else had Husker Du?)
- A version of the Jumble word puzzle
Except for the first, I had fun playing the mini-games. But aside from the word puzzle, which at least has new words each round, the fun wears out quickly. You learn how to jump, how to spam through the matching game, how to form up suduko, and where everything is hidden in the scene after a few rounds at most, and then it is just repetition.
Aside from the conflict resolution system, which I will get to in a bit, the rest of the game is clearly in the Mafia Wars vein. You get a mission, if you have sufficient cover left, you click to do it, collect your reward, and move on to the next mission.
Only Covert Ops does not farm the ground that Mafia Wars does (see the Mafia Wars deposition) when it comes to collaboration with your Facebook friends.
You do not have to go through the annoying add friend routine that Zynga seems to be locked into, and which I hate. Instead you are automatically friends in-game with anybody on your Facebook friends list, for which I give SOE full marks. I’ve already committed to those friendships, don’t make me repeat the whole invite thing.
But once you have friends, there isn’t much you can do with them. You can send them off on a mission for a reward (which you can share with them via a post to their wall) and you can visit their homes to sweep them for infiltration once a day, which always yields a small reward since everybody’s home seems to be infiltrated daily.
But the whole mob-family support mechanism and the endless gift request/gift giving are mostly absent. Not that I miss the latter that much, but SOE hasn’t replaced it with anything better, they’ve just got their own minimalist version.
So the whole thing is a bit less social than FarmVille.
They have added in the ability to fight other players for rewards. However, it uses the conflict resolution system of which I have written about before.
The rock, paper, scissors method isn’t the worst way to resolve a conflict. You might even view it as an additional mini game, except for the tedious nature of the system. And you end up having to go through this routine a lot. And the fights scale with you, so the only way to gain any advantage over your opponent is through equipment and upgrades.
You can spend your money on a few things. You can buy new clothes. You can furnish your home. Or you can buy equipment and upgrades.
Your appearance doesn’t change the game, and a fancy home buys you little, but you need equipment upgrades, so that is where almost all my money went.
To win the conflict resolution consistently, you will need the bonuses equipment gives you. Some of the parts you need for equipment you can buy with the in game cash, but key pieces come only from mission drops or via Station Cash. And at a number of points you will hit an equipment check gate and won’t be able to proceed to the next mission without an upgrade.
That means either spending Station Cash, which I refused to do, or going back through your old missions to find the one that drops the piece you need. Then you run that mission. Over and over. Until you get the drop.
Now, it is nice that you can go back and re-run missions. You still gain experience and get rewards. They even look to have some sort of mission mastery indicator built into the UI, though I did not see it activate in anyway.
But running old missions uses cover, just like your current missions. So when you are doing one, you won’t be able to do the other. I once spent three days running the same mission in Italy to get one part to drop so I could get an upgrade to move forward in the game.
Now, three days sounds like a long time, but unless you buy additional cover, you end up spending about 5 minutes a day playing.
But in the end, it was the conflict resolution system that wore me down. Just at level 101 I hit a boss fight that needed an equipment upgrade. To get that upgrade I needed a piece that was only available as a drop or via Station Cash.
I ran back through missions until I found one that would drop the right part, but it turned out to be another boss fight with the conflict resolution systems. And since anything in that system scales to your level, and since the components rarely drop, the grind required to proceed overwhelmed my meager desire to play and I stopped.
End of game.
Summary
The game has decent art assets, though they get used over and over again. The guy you talk to in Amsterdam looks just like the guy in Naples, New York, Dehli, or Los Angeles.
The game is story driven, and it looks like a lot of time was spent on story. At each location you are guided through a series of events that lead you to that final boss fight. Unfortunately, since 80% of game play is clicking a button to complete a task, you do not really get engaged and you soon stop reading the story.
The mini games are fun at first, but there only a few and they get used in the same way at the same story points over and over. Again, this does not get the player involved.
The conflict resolution system is mediocre. You fight people, dogs, submarines, and so on using the same rock-paper-scissors system. These conflict events come up a lot and I began to dread them. Of course, dreading what is the core of the game play is a bad sign.
The social aspect of this social game is seriously lacking. Seriously. While I like that your friends who join the game get automatically added to your in-game list of operatives, there isn’t much you can do with them after that. As annoying as Zynga’s wall spam can be, they do social interaction better.
Farmville is a more compelling social game frankly. You can play sim farm at least and tell your friends about what you’ve accomplished. In Covert Ops, all I could really remember was the names of the cities where events took place. “I fought some guy in Amsterdam” is less social than, “I’m trying to build a barn, can you send me some wood?”
In the end, The Agency: Covert Ops is a Mafia Wars clone that tried to trim some of the annoying parts of that game, but ended up going too far. They trimmed out what I am told makes Mafia Wars compelling to play.
And while the game is technically in beta still (as is every damn game on Facebook I think… I’ll invoke the Heartless_ statement that if you’re taking money for your game, you are not in beta) and they have been changing things up some, the core game hasn’t changed since launch. There really wasn’t enough there to keep me interested once I hit my self-imposed goal of 100 levels.
So I won’t see what location comes after Los Angeles in the story. But I don’t mind. I’m pretty sure it would look very much like Amsterdam, Naples, New York, or Dehli.
The tag line for the game is “Live the Life of an Elite Agent!”
What a dull and repetitive life that seems to be.
As Real ID Oozes Forward, More People Lose July 7, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, Warhammer Online, World of Warcraft.Tags: Battle.net, Real ID, StarCraft II, WTF Blizzard?
17 comments
I must admit, my first gut reaction to Blizzard announcing that their Real ID initiative would be applied to their forums and that everybody would be required to post using their real name was a Nelson Muntz, “Haw-haw!”
After all, I don’t post to the Blizzard forums. Why should I care?
And I could see the same point which Darren did, that this whole thing would certainly put a few people on better behavior. And I am sure there were others who could see some merit in that. Wasn’t abusive customer behavior one of the reasons that Mark Jacobs opposed having official forums for WAR?
Of course, after that initial flush of schadenfreude, holes began to develop quite quickly in the Utopian forum in my head.
There will always be people who doesn’t care if others know their real name and who will continue to behave like an ass-hats regardless of what sort of information about them is made public. And then there are those with names common enough that knowing their name tells gives you no information whatsoever, some percentage of whom are jerks. (I wonder if there is a correlation between having a common name and bad forum behavior? Is somebody name John Smith more likely to mouth off?)
Out of a population of a couple of million subscribers, I am going to guess that there will be enough such people as to make the change in the tenor of the forums smaller than one might hope.
Then, if you add in the people whose accounts do not actually carry their real name (whoops, did you sell your account to a forum troll?), you begin to wonder if this is going to make any real difference in the war for public decency.
After all, this Real ID in the forums plan is likely to stifle the voices of a lot of average users while being unlikely to hinder the two groups I mentioned above. The signal to noise ratio in the forums will likely stay the same or perhaps even get worse.
So you will be hard pressed to get me to believe that end users will see much benefit from the imposition of real names in the Blizzard forums.
Blizzard will though. I am sure forum posting will drop dramatically. That will make community easier and less expensive to manage.
But unless that is going to cut my monthly subscription price, I’m not sure I care.
The cost of Real ID though, that is pretty steep.
After all, the fundamental principal of a game like World of Warcraft is to deliver an escapist fantasy, to be someone or something you are not in the real world of your every day life and to be a part of a community of others who also seek a similar escape.
Only, suddenly, we really can’t be a part of that community unless we’re ready to link our in-game persona to our real life. Today it is the in-game friends list, tomorrow it will be the forums, what will it be next week. It could be your Real ID associated with your Armory pages if people do not complain now.
And while some declare worry on the subject to be irrational fear, I think they are living in a fools paradise. Certainly there are some people for whom Real ID will make no difference. If you are male and have a reasonably common name and are not, say, looking for a job, then who cares what comes up when people Google your name or look at your Facebook page.
But what happens when your name is a unique search on Google, so all your information is easily obtained once somebody has your name? (That’s me, by the way.)
What happens when you’re a woman and you want to just fit in and enjoy the escapist fantasy without being hit on or treated differently?
What happens when you’re a guy but you play all female characters? Ready to explain that one to all and sundry?
What happens when you have kids who play and they want to be part of the community?
What happens when your last name happens to come from a region that the politicians and news media have declared “bad guys?” (Historically, that has happened to my family. And while it is unlikely to happen today (too many Irish in the country, for one thing) it does make you think when it happens to somebody else.)
Are we all that ready to share?
WoW is entertainment. I’m not sure I’d want a public record available listing out every movie I’ve seen, every television show I’ve watched, or every book I’ve read. So why would I feel differently about video games I’ve played?
Finally, there is the security aspect.
And this is what kills me.
Blizzard goes on and on about account security. They want us to buy authenticators to keep our accounts secure. Fine, I’ll play ball in the name of security. I bought an authenticator.
But I expect Blizzard to be holding up their end of the bargain as well.
And Blizzard cannot say they are doing their best to protect account security on the one hand while proposing to give out our real names on the other.
They made us change our account IDs to an email address. Now they want us to use our real names, so you can now get the email address/account ID of a large number of WoW accounts without much effort. And any hacker can now associate account IDs with all the information about us that is available on the internet. And since most people make up their passwords based on things like names, birthdays, and such of children and spouses, hacking accounts just got that much easier.
All of this is making me wonder what things are going to look like in StarCraft II when it comes out at the end of this month. Is it going to be real names, Real ID, up front from day one? Is everybody I play going to know my real name? There is no way to play StarCraft II without Battle.net (no LAN play, remember?), so if Blizzard is going to display all our names, I won’t want to go there.
All paranoia? Maybe. People who have been victims of loose information tend to be more concerned about it being contained.
But this is light entertainment. If it is engendering paranoia, then it is doing something wrong.
And other have written more clearly and eloquently about this topic than I have. You should go run through the posts, and the comments, at Terra Nova and Broken Toys.
Heck, even SynCaine has an unusually calm, logical, direct and to the point poke at Blizzard.
But I just wanted to put my own thoughts down on this. One of the purposes of this blog is to record what is going on at the time so I can review it later and see how I have changed or not.
And I wanted to complain. Loudly and quickly. If we all say, “Whatever, it doesn’t apply to me,” then at some point the changes will apply to you, and you’ll wish somebody had spoken up earlier.
Addendum – Additional reading on the subject:
- Destructive Reach
- Eating Bees
- Spinksville
- Stylish Corpse
- WoW.com (best rumor/own medicine/could have predicted award)
Who is My Middle-earth Main Anyway? July 6, 2010
Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.Tags: alts, Hunter, Warden
9 comments
The eternal question… at least for me.
I tend to make alts. Lots of alts. Or at least a lot more alts than I probably should.
And as soon as I figure out which of these alts is really my main character and declare it thus, I almost immediately stop playing that character.
I think, for example, that the character I last declared my main in WoW is a dwarf priest who currently sits at level 40 or so and has remained unplayed for ages.
And so I sit in Middle-earth, in Lord of the Rings Online, deciding between two characters. They are both level 33, the seeming level cap for me in LOTRO. I believe I have now have no fewer than six characters on three servers hovering at or close to that level.
Up to that level it has been easy to work on two characters, to alternate, and still progress. But it is starting to reach the point where I am not going to be able to gain a level in a reasonable play session. I should really pick one character with whom to move forward if I want to achieve my goal of getting to Moria.
So a choice must be made.
On the one hand, there is Terentia, my warden.
The warden, along with the rune-keeper, is one of the classes introduced with the Mines of Moria expansion. Masters of the spear, javelin, and shield, they have the unique gambit system where they can build up to a variety of special attacks by using their basic attacks in a certain order.
As a class I have found the warden to be fun to play since it skilled in both tanking and DPS and includes some decent self-healing abilities. And while I do have some trouble remembering all of the gambits (anybody know of a nice, one-page cheat sheet for those), the range of abilities really gives the class a lot of depth. Add in some special warden travel skills, the ability to “muster” to key locations throughout the game and it is hard to say no.
But then there is Silinus, my hunter.
While the warden represents something new and different, the hunter is classic ranged (and melee) DPS.
The hunter isn’t a tank and can get out of his depth pretty fast if he spends too much time in melee range. And since LOTRO hunters do not get pets, unlike their WoW brethren, the bad guys are usually moving right at you once you start shooting.
But played correctly and equipped with a good bow, not many mobs live long enough to get within melee range. The hunter has the whole “reach out an touch someone” thing going on.
Add in the range of traps, the “where is that damn mob I need” tracking abilities, and its own set of travel skills (often to the same locations as the warden class), and again you have a interesting class to play with a lot going for it.
Of course, deciding between them is not so simple. As I mentioned in another post, the two have a symbiotic crafting arrangement. Terentia is the explorer who can make armor for both of them as well as harvest metal ore and wood, while Silinus is the armsman who can harvest metal ore, but needs somebody to harvest and process wood for him. In turn, he can make wooden and metal weapons. Spears, javelins, and bows are on that list and good for the two classes. Together they can meet all of their basic weapon and armor needs. But if one gets left behind, the other suffers.
So I think I’ll put this whole quandary out for others to opine upon.
What do you think I should do?
World of Warcraft Magazine – Issue 2 July 5, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Massive Magazine, World of Warcraft Magazine
4 comments
The first issue of a magazine can be a glorious thing.
There has usually been a long ramp up to that first issue, with a lot of time to get the message and focus of the magazine right. You can line up a lot of things for that first issue to make it very special.
And then as soon as it is out the door, you’re on the treadmill. You have to do it again, and again, and again while keeping the whole thing both fresh and interesting as well as focused on your core audience.
Massive Magazine, for example had quite the first issue back in late 2006. They had columns by Raph Koster, Richard Bartle, Richard Garriot, Brad McQuaid, and Nick Yee as well as an interview (which they blew, in my opinion) with Rob Pardo, along with some good articles like the one about the big EverQuest II server crash. Good insider stuff.
And then came the second issue. And while they had an interview (again, blown) with Mark Jacobs, all the luminaries were otherwise gone, the articles fell down some in quality, and the whole thing really failed to deliver in my opinion. And perhaps in the opinion of others, since there was no third issue.
We now have a chance to see another second issue.
World of Warcraft Magazine, a quarterly publication, put out their first issue early this year. It was glossy, well done, and surprisingly full of interesting and useful information.
They did a good job.
The second issue arrived in the mail a few weeks back and I have finally found some time to sit down with it to see how they followed up that first issue.
The first issue featured an icy themed cover. This time around it is fire. And what was inside?
- The Stories Behind the Stories – A candid interview with some of the team that creates the quests in WoW
- Dragons – A guide to the dragons of Azeroth and the lore behind them
- Last Chance to See – A guide to the places that are going to face big changes with the release of Cataclysm.
- Resetting the Scene – A peek at how some zones will look post-Cataclysm
- Forty to the Power of Three – A look at the original 40-man raid instances and how to run through them with as few as three level 80 players
- PUG is not a Four Letter Word – Advice on how to behave (tactics and etiquette) when using the dungeon finder tool
- Arena: Has the Burst Bubble Popped – A look at Arena Season 8 with an eye to how changes in PvP will affect it
- Lore of the Titans – Just that, the stories behind the titans of Azeroth and where they live
- For the Mount – A guide to raiding the capital cities of Azeroth to slay faction leaders
- Dismantling Icecrown Citadel – A detailed look into the instanced content and the boss fights that makes up ICC
- Winning Warsong – A guide to the Warsong Gulch battleground… more people need to read this one… or at least the people on my side when I’m in WSG
- Crafty Crafter’s Guide to Engineering – A trade skill guide
- Epic in the Real World – A look at the process by which FigurePrints makes statues and busts of your WoW characters
- Modern Raiding – A look at raiding addons
- Columns and Community – Art and opinion, including the tale of the player who went pacifist and made it to level 80 without killing
All of this in 144 pages full of pictures and maps.
Perhaps a few too many pictures in some cases. I wanted to hear more from the quest team and would have shed a few of their pictures for another couple columns of text. But that was because I found the story interesting.
All in all though, I would have to say that the team at World of Warcraft Magazine succeeded in producing a second issue worthy of their initial outing. There is something there for everybody, all of it rich with detail.
Of course, in the magazine business, you are only as good as your current issue. What I looked at here was the Spring issue, but it is Summer now and the next issue should be coming out in a few weeks. If you subscribe today though, you should still get the Spring issue.
Of course, a year’s subscription is $40 (two years for $70), so you’ll have to decide if you’re into the game enough to pay the price. While you can find a lot of the information in the magazine elsewhere, there is some unique content and it is all presented well.
We’ll see if they can keep this up through a third issue.









