Cryptic Calls My Forgotten Realms Bluff August 24, 2010Posted by Wilhelm Arcturus in Diablo III, Dungeons & Dragons Online, entertainment, MMO Design, TorilMUD.
Tags: Cryptic Studios, Dungeons & Dragons, Forgotten Realms, Guild Wars, Neverwinter, Runic Games, Torchlight II
Is Forgotten Realms good for everybody?
(Quiet you Dragonlance weenies!)
This is what Cryptic has to say about the game so far:
100 years have passed since the Spellplague consumed the world of Faerûn. Neverwinter, a once majestic city of magic and adventure upon the mighty Sea of Swords, is still being rebuilt from near total ruination. Even as new wonders of stone and iron rivaling ancient works are being raised by the hands of man, dwarf and elf, dark powers beyond reckoning vie for control of the land…
This is a world that promises death for the meek, glory for the bold and danger for all. This is the world of Neverwinter.
Neverwinter Nights Reborn
Continue the critically acclaimed adventure! The #1 best-selling Neverwinter Nights series of PC RPGs returns with an epic Dungeons & Dragons storyline, next-generation graphics, a persistent world, and accessible content creation tools.
Enter a world ravaged by the Spellplague. Wrest victory from the claws of darkness and battle the greatest of civilization’s enemies in and around Neverwinter, a storied and ancient city upon Faerûn’s Sea of Swords.
Challenging, Complex, Classic
Epic gameplay and action rooted firmly in the best traditions of the RPG genre await those heroes courageous enough to brave the Spellplague and all that it has ravaged.
Build a Fantasy
Easy-to-grasp adventure creation tools empower users. Bring compelling quests to life and build challenging levels! Share creations with the entire world in-game. Become a part of the existing Dungeons & Dragons universe… Then build a new one.
Play Together or Die Alone
Encounter dangerous foes and perilous environments. Work with others, strategically, to overcome nightmares, demons, monsters, and beasts of legend.
World Without End
Neverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers.
New D&D, Beloved D&D
Neverwinter is a true Dungeons & Dragons experience based on the acclaimed 4th Edition rules — a first of its kind!
A Legend Arises
Unprecedented character customization as only Cryptic can deliver. Imagine a hero, make a hero, become a hero.
This is pretty much what I have been asking for.
We’ll see how the D&D 4th edition rule set gets translated… that is always a leap of faith… but it couldn’t end up that bad, right?
And now, here we are.
Certainly, there are aspects to this concept that interest me.
- Forgotten Realms
My favorite D&D campaign setting ever!
- Based around events in an R.A. Savatore story line
He’s the man for Forgotten Realms fiction… but doesn’t he work with Curt Schilling? How do you explain that one to the head man?
- Cryptic Studios
If nothing else, I want to see the fantasy RPG version of their character creator. That should practically be a stand alone game in and of itself. And if they’ve learned other lessons, so much the better.
- Content Creation Tools
Yes, there is the 90% crap rule, but if they can figure out how to promote the good stuff so we can find it, this could be worthwhile.
- Did I say Forgotten Realms already?
Oh yeah, still excited about that!
- Not an MMORPG
Jack says “I wouldn’t say MMORPG at all — Neverwinter is a cooperative RPG.”
So where will Neverwinter stand then in the grand scheme of things? And how does “not an MMORPG” fit in with their statement under “World Without End” I quoted above?
Is this just positioning, a “Neverwinter is not WoW” message?
Will it be “not an MMO” the way Guild Wars and Dungeons & Dragons Online are “not” MMOs, lacking as they do the shared, persistent world?
Will it be a step closer to the Dragon Age segment of the fantasy gaming world?
Or will it fall closer to Diablo III and Torchlight II?
And how will we be paying for this game, whatever it ends up being?
I will certainly want to keep an eye on this new game. We’ll see if my calls for a real Forgotten Realms MMO were a bluff or not. And, if nothing else, I always like to see how the game that ships lines up with the first press release.
Meanwhile, the last time I was in Neverwinter, it looked like this:
Not exactly impressive, but that was the way things were back in the day when I played TorilMUD regularly, and I enjoyed it immensely at the time.