Our Cataclysm Correspondant Is… August 12, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Beta, Cataclysm
9 comments
Not me.
We have two World of Warcraft accounts at our house, and mine was not the one chosen for the World of Warcraft Cataclysm beta.
My daughter’s was.
I’m not sure how they pick who gets into the beta at this point in the cycle.
It might be just completely random.
It might have something what sort of system you are running.
If the latter plays into it at all, there is no doubt my daughter had a big edge over me in getting picked. My Windows XP system is pretty generic. There are probably a lot of WoW players out there whose systems cover pretty much the same ground.
My daughter though, she plays on an Intel-based iMac running Snow Leopard. That puts her in a much smaller pool of potential beta invites.
If they are looking at systems. It might just be random at this point.
But however it is being chosen, they chose the right person in our household.
Since the moment I explained that there was such a thing as the Cataclysm beta, my daughter has wanted to be a part of it. She has been checking Battle.net every couple of days for weeks and weeks, and this week she was finally rewarded.
The first thing I did was explain to her about what a Non-disclosure Agreement (NDA) was and how she couldn’t talk about being in the beta or tell people about it.
Then I looked around and realized that the NDA restrictions must have been dropped. I mean, Two Hammers over at Game Bunny got into the beta the same day and has screen shots posted already.
So I changed my tune and told her she could have some extra play time if she agreed to be the TAGN Cataclysm beta correspondent.
She agreed. And while I have heard lots of details being shouted over her shoulder at me (Hunters get pets at level 1! Each race has a default pet! Gnomes can be priests now! Goblins can have blue hair!) there has been precious little in the way of written detail.
She has taken some screen shots. We have somewhat different sensibilities when it comes to screen shots. So while I am okay with the Goblin starter area beach scene:
I’m not sure the rubber ducky in the water trough is really expressing the grandeur of the Cataclysm expansion:
Okay, I would have taken that picture as well. But I would have taken a lot more pictures in addition.
And while she spent more than an hour driving around the Goblin starter area in what looked like the Goblin version of a Bucket-T (less chrome, more… what is that, lime sheet rock?) trying to run down NPCs and shouting in joy, she didn’t take a single screen shot. But Leper Gnomes? Those we have screen shots of.
All in all, the expansion sounds like quite a delight for my daughter so far. I’m just going to have to get her to take her correspondent commitment a little more seriously. I at least need a screen shot of a goblin shouting, “You’ll hear from my lawyer!” as she tries to run him over.
Tonight we’re going to copy over her main character so she can see about flying in old Azeroth.
I Like Lists… Yahoo Has Lists… August 11, 2010
Posted by Wilhelm Arcturus in Ancient Gaming, DS, entertainment, Nintendo, Sony Online Entertainment, Warhammer Online, wii.Tags: I've been surfing the web so now you must suffer, NGE, NPD, Pokemon, Pokemon HeartGold, Pokemon SoulSilver, Spore, Star Wars Galaxies, VGChartz, Wii Music, Yahoo
6 comments
So let’s visit Yahoo.
Or Yahoo!, as it is correctly written I suppose. I always leave out the exclamation point.
Yahoo seems to have some sort of list in its top stories on the main page. Things like Signs You’re a Green Hypocrite and such. But once in a while something related to video games makes an appearance.
There were two such lists in the last week that I thought were interesting.
The first was the Most Overhyped Video Games of All Time.
You’ll have to go read their criteria and such, but the list was:
- Pac-Man for the Atari 2600 (1982)
- Diakatana (2000)
- Enter the Matrix (2003)
- Star Wars: Galaxies (2003)
- Killzone (2004)
- Wii Music (2008)
- Too Human (2008)
- Spore (2008)
I like this list for a few of reasons.
First, I bought that horrible, horrible version of Pac-Man on the Atari 2600. I saved my money and spent it on the game. $30 was some serious money back then.
It was so bad.
It was so very bad that we cannot let go of the disappointment almost 30 years later.
So bad that it is blamed for hurting the video game market.
So bad that it even has it’s own sizable entry on Wikipedia.
I think that game broke my relationship with the 2600 for good.
Then there is Star Wars: Galaxies there in the middle. An MMO that isn’t Warhammer Online being tarred with the hype brush. Well, that is refreshing! And SWG being called out for something besides the NGE! It is a two-fer!
And Wii Music. I’ve already been down on Wii Music. Not sure how the hype really was, but the game itself… rubbish.
Finally, Spore. So much hype. So much copy protection. Such a “meh” game. Even the Zero Punctionation review of the game was probably the most mild review Yahtzee has ever done.
Still, is that really the definitive list of most overhyped games? I mean sure, Duke Nukem Forever didn’t make the list, having never actually shipped, but I’m sure there must be some other worthy titles out there.
The other list that caught my eye was the Top Selling Video Games of 2010 so far.
I immediately took to this list because its focus was only titles that were released in 2009 and 2010, so the whole thing wasn’t weighed down by the various boxed versions and expansions for World of Warcraft and The Sims. Or maybe it was just a consoles only list. They didn’t say that anywhere… in fact they were pretty sparse on the parameters… but these titles don’t totally go against what you see elsewhere. Have Sims sales dried up?
Anyway, the list for this year, so far:
- New Super Mario Bros. Wii (Wii)
- Pokemon SoulSilver (DS)
- Red Dead Redemption (Xbox 360)
- God of War III (PlayStation 3)
- Wii Fit Plus (Wii)
- Wii Sports Resort (Wii)
- Pokemon HeartGold (DS)
- Call of Duty: Modern Warfare 2 (Xbox 360)
- Just Dance (Wii)
- Super Mario Galaxy 2 (Wii)
My first reaction was, “Wow, that is a lot of Nintendo focused titles.”
Nintendo seems to own us with 7 of the 10 titles on that list. At least only two of them are Mario.
That was quickly followed by “Wow, that is a lot of Pokemon!” If they hadn’t split them out, combined HeartGold and SoulSilver would have been on top.
And then, I started to wonder how soon StarCraft II would break into that list. According to that other source I linked, it is closing in on the Top 20 world wide, is already in the Top 20 in the Americas, and has the usual Blizzard momentum behind it.
EverQuest Next and Lessons Learned August 10, 2010
Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, World of Warcraft.Tags: EverQuest Next, Lessons Learned, Rambling Reminiscences, SOE Fan Faire
28 comments
The SOE Fan Faire went off this past weekend in Las Vegas.
One of the things that came out of the coverage of Fan Faire was EverQuest Next, the future MMORPG that will be based in the EverQuest universe. Massively and Complete Heal have decent coverage of the event.
Norrath will live again! Exciting News!
They even showed some concept art.
Remember, concept are is just a vision of what may be. Your Mileage may vary.
And what I have read so far about EverQuest Next features ends up making something of what I will call a “lessons learned” list. This list includes:
- Single world without the need to load zones
- Instanced dungeons
- Low system requirements
- Stylized character models
- Fewer classes, relative to EQII
- PvP from day one and “done right”
Not a bad list.
You might remark that, aside from that last item, it sounds a lot like lessons you could learn from looking at World of Warcraft. That isn’t a bad thing. Nothing says that those items preclude making a successful MMORPG.
On the other hand, a list of lessons learned can be a deceptive thing. We need only look back six years and compare the products that SOE and Blizzard shipped that were both heavily influenced by the original EverQuest. Both EverQuest II and World of Warcraft were clearly influenced by EverQuest, and their very design were clearly responses to the lessons learned from the EverQuest experience.
If we look back at what EverQuest II brought to the table as a “lesson learned” from EverQuest some were pretty much right one the money, some needed some work to be viable, and a few were just wrong. These are my own recollections of some of the items brought to the table by EverQuest II that seemed to represent in some way, lessons learned from EverQuest:
Zoning is Okay – In EQ when you hit a zone line you had to sit and wait for the next zone to load up. The world was chopped into zones. There ended up being dozens of them. And each time you hit one, you waited at the loading screen.
EQII kept that same idea, changing it only in small details. For example, the invisible zone line fun in the middle of a places like the Commonlands or the Karanas was done away with. In EQII you at least knew when you were going to zone. But you still had to wait at that loading screen.
Who Needs A World – One of the things I most remember about starting off in EQ is that it was a big, connected world. You had to run a long time to get across it, though you could take different routes as you went from zone to zone. Travel time though, that became a drag. If you were in Qeynos and your friends were in Kelethin, just getting to them could blow your whole evening.
EQII seemed to take on the whole travel problem by destroying the world. That was the theme of the game after all, a planet rending cataclysm. But they also managed to destroy the feeling that Norrath was a single world. We got the ever shifting system of bells that would teleport you to a new location. As the game expanded we got ships to carry us from island to island, but post-cataclysm Norrath never had the feel of “place” the way EQ did.
Reduced Death Penalty – The EQ death penalty, coming back naked, often many zones from where your corpse lay with all your equipment, losing a quarter of a level of experience and perhaps even a level, that played okay in MUDs, but in a huge world of Norrath it was, frankly, a royal pain.
EQII removed the naked corpse run. Rather than losing experience your equipment was damaged and you accrued about a quarter level of “experience debt” that you had to work off and which effectively reduced your experience gains by 50% until they were paid off. Remember when the whole group shared in the debt when any member of the group died. That made for some fun, group sundering times! And even that level of death penalty was toned down until today it is about 2 mobs worth of experience debt.
Group Play – In EQ playing past level 20 really required a group unless you were content to grind at an incredibly slow pace. It was a group focused game, something it inherited from its Diku MUD roots.
EQII started out with the idea that there ought to be a solo play path, but it was clearly not the primary path. When you got out to the Thundering Steppes or Nek Forest, solo time was tough. That all changed later, but for a while you really needed a group to get along in the game.
Quests Needed – Quests in EQ? There were some. They were not as arcane as the Diku MUD days of questing, but they were not a big focus either. You spent most of your time grinding mobs, hoping for a decent drop. Sometimes you would have a quest for a really nice piece of gear and you would spend a huge amount of time camped, waiting for a critical mob to spawn.
EQII was all about quests on day one. There were lots of quests. Those of us from MUD/EQ backgrounds still tended to go find a corner of the world with big mobs and just grind. But the days of those groups being the main path for advancement were over.
Twinking Is Bad - In EQ, you would bum a high level buff or three from a friend, spirit of the wolf from somebody else, some really good gear from your main character, and run out and solo huge mobs to speed up the level grind. If you were in luck, a healer friend would sit around and keep you healthy while you tore though the Aviak village in South Karana. Twinking at its best. Get things going right and you could take out that wandering cyclops while you were at it. Good times.
This seemed to annoy the devs quite a bit, because when EQII came out, SOE seemed to have spent more time coming up with ways to stop this sort of thing than they on, say, travel or how to sell via the broker. We ended up with buffs you could only cast on group members, buffs with very, very short durations, equipment with level restrictions, and equipment that changed stats depending on your level. Do you remember that last one? Do you remember equipment with stats that were tied to your level?
And then there were locked encounters, a system where by once you started a fight with a mob, nobody outside of your group could damage that mob or cast beneficial buffs on you. Cumbersome is the only way I can describe this. Sure, it defeated kill stealing as well, but you could have fixed that with a “who hit it first gets the exp” system. (In EQ, it was the person or group who got the killing blow who got the exp and the loot, which lead to… abuses.) This was all clearly designed to thwart easy leveling with the help of high level friends. Gone were the random buffs of kindness.
Player Housing Is Important – EQ is finally getting player housing in the upcoming expansion, House of Thule. 17 expansions after launch and you can finally get a place of your own.
EQII had player housing. Guild halls took ages to arrive, but you could have your own home on day one. It is an important part of the game to a lot of people. And while there is some debate as to whether it pulls people off the streets and makes the game feel less populated, it is really part of the EQII experience.
Crafting Should Be Really Complicated – In EQ crafting was… difficult yet simple. You bought your components from an NPC vendor (unless you were cooking, in which case you could use some drops from mobs… rat meat, yum!), put them in the crafting station, pressed the button, and you either got something or you lost all your stuff. There was no recipe, so it could go either way. They changed that later on. And they changed it so that you could make useful items. But initially crafting could be a money wasting crap shoot. But it was simple and quick.
SOE took that lesson to heart. In EQII you could craft useful items. Very useful. But the crafting game was much more complex. There was harvesting, of course. Lots of harvesting. And then the actual manufacture, which was set up so that which ever trade skill you chose, you likely needed pieces and parts from other professions. The idea was an integrated economy. It was a disaster, unless you were an alchemist. I made stuff everybody needed. A chunk of my modest fortune was made through chemicals.
Three major revamps later, the crafting system is now manageable and, I must say, more fulfilling than the WoW model, though I am still not fond of playing whack-a-mole, which is what production of items ends up simulating.
So What?
Where am I going with this? Do I have some point I want to make or is this just a rambling Grandpa Simpson post?
A little bit of both, I suppose.
But mostly to bring up a list of things that probably like good ideas… or at least reasonable plans… some of which were and some of which were not just to illustrate my statement early on in this piece that you do not always learn the right lesson from things.
And to ask a question.
What so you think SOE should take away as lessons learned from EverQuest II and apply to EverQuest Next?
The PLEX Story We’ve All Been Waiting For… August 9, 2010
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: PLEX, RMT
31 comments
PLEX, the in-game item you can buy from other players in EVE Online that lets you extend your subscription to the game by 30 day.
CCP recently unlocked the restrictions on PLEX in game. Previously, you could not move PLEX. It had to stay in a station where it was safe. Or at least safer.
Now, however, PLEX is an item like most everything else in New Eden. It can be moved, sold, shipped, and destroyed.
So I have been waiting for the first real big PLEX loss item to show up.
And now we have it.
Reported over at Massively, a player carrying 74 PLEX, worth nearly $1,300 in real life and over 22 billion ISK in-game, had his ship blow up in Jita.
Should have chosen something bigger than a Kestrel.
And all the PLEX was destroyed.
Poof.
Gone.
Welcome to EVE Online.
[Addendum - The EVE Player News posting about this is here, while the main forum thread appears to be here. Special thanks to Galo and his post here.]
Selling Middle-earth August 6, 2010
Posted by Wilhelm Arcturus in entertainment, Instance Group, Lord of the Rings Online, World of Warcraft.Tags: Cataclysm, Dungeon Finder
11 comments
For some of us in the instance group, Lord of the Rings Online is not a tough sell when we’re not playing it.
Certainly it seems that for myself, Potshot, and Gaff, Middle-earth is a serious feature of the game.
And it isn’t all about occasionally seeing Gandalf in action:
Or getting to hang out with him after the show:
There is the matter of simply being in Middle-earth, of seeing the places we’ve read about (no movie version worth mentioning having been around when we were young) and feeling like we are a part of that world.
Things like that keep the game in our mind even when we’re not playing.
But others in the instance group are less keen on the subject.
Earl, for example, does not seem to be a fan.
And so, LOTRO is just a game. A game that competes directly with World of Warcraft. A game that, in many ways, offers up a comparable experience.
And since he enjoys WoW very much and has played it for years, in coming to LOTRO he immediately sees the ways in which Turbine has been less apt at creating a smooth and polished game.
So last Saturday night, much of the evening in Middle-earth was spent on the “Why aren’t we playing WoW?” question.
WoW is polished, fun, familiar, and the need for certain things, like a group of a given size, is taken care of via the Dungeon Finder interface. WoW is a well oiled machine.
And LOTRO is… different. When you are used to one thing, even different can be viewed as a negative. And then when some details are both different and arguably worse, well….
Our goals for the night were:
- Have fun
- Get Earl closer to the level range of the rest of the group
- Show Earl that LOTRO isn’t that bad
The first is always our goal.
The second was a manageable goal. The main character for the group sat at about level 18, he was level 12.
The third item though. That wasn’t going to be easy, and we got off to a bad start right away when these questions came up:
- How do I get bigger bags?
- Why is every building an instance?
- Why can’t I sell things to a vendor straight from my bag where I have things organized?
- Why can’t I sort things in the Sell tab at a vendor?
- What is the sorting criteria in the Sell tab at a vendor?
Now, smarter people than I might have been able to come up with good, game selling answers to these questions, but I was left with.
- You can’t
- No idea
- Because you can’t
- Because you can’t
- No idea
Fortunately, not every question was like that, but enough were early on that Earl began talking about taking a break from the Saturday night group until Cataclysm ships.
It was time to get out in the field and play together. We pulled out some alts in the right level range and headed out towards Thorin’s Hall where Earl was running some quests by himself.
We were all able to pick up the dwarf prologue to the Epic Quest line. That one has a couple of nice instanced missions to run through.
We ran through To Avert a War pretty quickly. But there were four of us and it is now a pretty much a solo event.
Then we went to Rescue by Moonlight.
That instance seemed to have been toned down quite a bit. I seem to recall the battle on the boat being quite a fight, but this time it was over before I could recover from taking that screen shot.
After that Gaff called it a night. Earl, in what I took as a good sign, stuck around to finish up the prologue chain.
We did face a challenge with the next segment in the quest chain, Preparations for the Assault, as we took a wrong turn while finishing up the sub quest and ended up fighting our way into an area full of elite mobs. Potshot’s Rune Keeper, who was healing, ended up dying twice during that little mis-adventure, but at least it was a challenge.
Then we were actually able to return to that very same area where we battled the elite in the final instance of the prologue, Assault on Rath Teraig. Here, the aptly named elf, Cardavor (cadaver?) was able to utter the best line of the night.
Ironically, getting to the point where Cardavor lay was much more difficult outside of the instance than inside.
That done, we picked up the final stage of the prologue, which pointed us to the Prancing Pony in Bree, to speak to Barliman Butterbur about that unwanted guest we were working with just the previous weekend.
So we got our characters settled into Bree, went to our respective class trainers, emptied our bags, and generally wrapped up for the night.
We had fun. At least I think we did. We did not have the usual killer of fun occur, the lack of things to do. And I had fun.
But I suppose, for Earl, the real test will be this coming Saturday. Will he be back for Book 1 of the epic quest line? Or will he decide it is time for a break from the weekly group and take off until Cataclysm ships?
Goonswarm in Esteldin! August 5, 2010
Posted by Wilhelm Arcturus in entertainment, Humor, Lord of the Rings Online.Tags: Goonswarm, Goonwaffe
3 comments
Doesn’t look all that fearsome, does he, standing around in the crafting hall at Esteldin?
Still, what could he be thinking? Is he planning to infiltrate us even now?
Not the most role play compatible name I’ve seen certainly.
He’ll probably disappear only to be replaced a short time later by a character name Goonwaffe due to political intrigue.
In the mean time, since they’ve done some music videos, do you think they’d cover my “Kill 10 Boars” idea?
WoW Account Hacked – This Just Keeps Happening August 5, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Blizzard Authenticator
21 comments
Another friend and member of our guild who had been out of WoW for a while just went back to re-up to play with a friend, and was greeted by this:
Somebody got his account information, somehow, and then used the account in such a way as to get it banned.
Unlike the last guild member who got hacked, this time the guild vault did not get looted. Instead, it seems that they just used the account as a gold selling mule for a while… his characters were probably spamming gold seller URLs in chat for a while… until Blizzard turned off the switch on the account.
After an hour on hold, the Blizzard rep began the process of restoring the account. The rep told my friend more than once that Blizzard is getting very good at restoring people’s accounts after such an event. No doubt they get a lot of practice.
And my friend now has the phone version of the Blizzard Authenticator set up.
Another tale to remind people that, yes, this might happen to you.
Torchlight II – Look Out Diablo III August 4, 2010
Posted by Wilhelm Arcturus in Blizzard, Diablo II, Diablo III, entertainment, Other PC Games.Tags: Runic Games, Torchlight, Torchlight II
10 comments
Runic Games, who put out last year’s excellent light dungeon romp, Torchlight (which sold more than half a million copies and which you can now buy in a box on the shelf at Fry’s) has got something new lined up for us.
Torchlight II is slated for Spring 2011 and it will address some of the “I want” features that many of us asked for.
Key game features listed on the Torchlight II site:
- Multi-player – Play with your friends over a local area network, or over the Internet. A free matchmaking peer-to-peer service lets you make new friends for exciting co-op play.
- Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player’s needs.
- Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!
- New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.
- Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.
- Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
- Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks onto new characters.
- Pets – Players choose a pet to accompany them. Pets level up along with the player, and help in battle, learn spells, carry items, and perform a variety of support services.
- Fishing – Fishing returns in the sequel! Players can take a break from the high-energy pace of adventuring to relax by one of the many fishing holes and see what they can catch. Fish have unique benefits for the player and pet, while a number of other rewards can also be discovered.
Clearly, multi-player Co-op play is the huge item on the list. That, for me, was the big missing piece from Torchlight.
And then there is the promised date. If Runic can make Spring 2011 I am sure they will beat Diablo III to market by a wide margin.
Of course, the team at Runic Games was largely responsible for the Diablo series, so it is no wonder they might be lighter on their feet when creating another game in that genre.
Fighting Blood Elf Porn August 4, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Blood Elf Porn
2 comments
Tobold has been talking about adult, sexually themed MMOs.
Psychochild has some insight into the realities of such games.
Meanwhile, Blizzard is apparently opening up a campaign against some players who have been trying to turn WoW into their own adult themed recreational MMO.
[Addendum: There is also a story up on Broken Toys regarding the goings on in Goldshire.]



















