X-53 Touuring Rocker Mounts November 15, 2010
Posted by Wilhelm Arcturus in entertainment, World of Warcraft.Tags: Phishing
8 comments
It is like the WoW account phishers aren’t even trying any more.
What with Cataclysm coming up shortly, the WoW account scammers are losing the biggest gun in their arsenal of late, the bogus invite to the Cataclysm beta.
Now they appear to be casting about for some new hook with which to lure people.
And so it was that I got this phishing attempt:
Subject: X-53 Touuring Rocker Mounts
Greetings
Blizzard Entertainment to celebrate the 5th anniversary, special thanks to the old players, if you invite your friends participate in World of Warcraft before, you can get: Human Warrior: Archilon Shadowheart Action Figure or World of Warcraft Pet: Pandaren Monk.you are drawn in the system to receive your gift.
Pleast visit: [completely bogus, not even trying to hide it URL] X-53 Touuring Rocker Mounts.
We look forward to working with you in the World of Warcraft: Blizzard Entertainment to celebrate the 5th anniversary.
You may safely disregard any warning messages that appear to alert you that the beta opt-in application is unsigned. For more information, refer to the Blizzard Support website
Regards,
Beta Account SupportBlizzard Entertainment
BLIZZARD (noreply@blizzard.com)
This isn’t a phishing attempt. This is some sort of calculated insult to my intelligence.
I want to track this person down not to bring him to justice but just to say, “Dude, WTF? Is that the best you could do? Or were you just trying to piss me off?”
I mean, Touuring Rocker Mounts? Are we talking about concert groupies here or what?
And the World of Warcraft 5th anniversary? That was, you know, A YEAR AGO!
Then the email switches over to talking about a beta opt-in application. What? What does that have to do with groupies or WoW’s 5th year anniversary?
But I am assured that whatever this opt-in is, I can safely disregard any warnings about missing or unverified digital certificates. Or at least I think that is what the message means.
And the salutation is from Beta Account Support.
Finally, the email address “noreply@blizzard.com” is helpfully added to the end of the message.
Really? You call this social engineering? This is your best shot?
The Best Thing You Can Buy With Station Cash November 15, 2010
Posted by Wilhelm Arcturus in entertainment, EverQuest II.Tags: Station Cash
6 comments
Where the hell was this six years ago when SOE launched EQII with 24 classes and only 4 character slots?

This would have saved a lot of angst among the alt-loving portions of the player base.
Post-Cataclysm Norrath, 6 Years Later November 14, 2010
Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II.Tags: Cataclysm, Knights of the Cataclysm, Nostalgia
6 comments
The whole re-use of the idea of a Cataclysm is buzzing around in my head and will be good for a post at some point. But right now I am not referring to the Cataclysm that will grip Azeroth in a few weeks, but rather the one we were presented in Norrath six years ago.
For a Cataclysm is part of the lore that makes up the history of EverQuest II.
The moon Luclin exploded, Antonica was ripped apart and became the shattered lands, and players venturing into the world were found it to be… well… less of a world than we left in EverQuest.
I did, at last, manage to get EverQuest II installed and was able to get into the game just in time for the 6 year anniversary of rolling up my first character, Nomu Stonemantle. Thanks for the tips on my post about trying to install EQ2 again. It only took two more attempts before everything worked. Now it is nostalgia time.
There is Nomu in Greystone Yard, the barbarian/dwarf ghetto in Qeynos. He is standing in front of the Sigil Games Online logo the Stone of Kaladim that sits as a fountain outside the bank.
Speaking of the bank, there is one thing you cannot complain about in EQII: Bank storage space. Look at all the bank storage to which Nome has access.
And that doesn’t even include the house vault. There is enough storage space that Nomu has some pretty old stuff hanging around.
All those little brown flask icons… all the same damn icon, one of the many flaws of the early stages of crafting in the game… were once required for making potions. Nomu has 3 world first discoveries from making low quality versions of obscure concoctions like Chamomile mixture, along with a couple dozen server first discoveries.
I should probably vendor the most of the contents of those two boxes. I don’t think any of it has any value now.
And our guild was still there, formed the day after I made Nomu.
Again, cataclysm comes into play.
Nomu was a founding member of the guild, which was made up of a mix of a guild that came over from EverQuest and our TorilMUD guild. His join date shows as a later date as, due to some guild politics, he was out of the guild for a stretch, then back in. Hint: Don’t openly mock your guild leader’s choice of guild web site graphics, no matter how hideous or over-sized they may be.
Anyway, as part of the usual autumnal nostalgia, I’ll probably dig around in Norrath and see what I miss about the place and what I do not. There are still three weeks left until the next Cataclysm, the one so many people are poised for, shows up.
And there is lots to see.
Meanwhile, ZMud Runs Fine On Windows 7 Pro November 13, 2010
Posted by Wilhelm Arcturus in Ancient Gaming, entertainment.Tags: ZMud, Zuggsoft
6 comments
Opting for Windows 7 Professional just about paid for itself.
ZMud, which according to Zuggsoft is absolutely not supported on Windows Vista or Windows 7, seems to run just fine once I opened up the properties for the ZMud executable and set the ZMud to run in Windows XP SP3 compatibility mode.

Your Win 7 Pro Compatibility Choices
With that set, I was able to log in and wander around. Triggers, scripts, buttons, and aliases all seemed to work fine.
Of course, I know and fully accept that if there is some incompatibility it will not be the fault of Zuggsoft and I have no expectation that I will get any help.
But opting for Windows 7 Professional cost me $40 more than Windows 7 Home, but it has saved me $30 already since I won’t have to buy a copy of CMud, the Zuggsoft replacement for ZMud for Windows Vista and Windows 7.
Not that I would begrudge Zuggsoft the money. But I already have two licenses for ZMud. I’ve done my bit to support them.
So I am 1 for 2 tonight.
SOE, You’re Losing Me November 13, 2010
Posted by Wilhelm Arcturus in entertainment, EVE Online, EverQuest II, Lord of the Rings Online, Sony Online Entertainment, World of Warcraft.Tags: Installers, Station Launcher, ZMud
12 comments
With a fresh new system, less than a month old, I have been naturally keen to try old games as well as new.
World of Warcraft, runs like a champ.
Lord of the Rings Online, a fresh download install from Turbine runs flawlessly.
Likewise, grabbing the latest installer for EVE Online yielded a fine experience.
Heck, even Civilization V runs well on the new system. Very well indeed.
And then I decided to try EverQuest II. It is autumn after all, about time to go visit Norrath once again.
I did the digital download for the last expansion, so I decided not to drag out old CDs, but rather just let Station Launcher install it for me.
A foolish choice I suppose.
I let the install run over night earlier in the week. 10+ GB of data to download.
I went to try and run the game after that and I ended up with this.

And the Station launcher does try again… and again… and again ad infinitum probably if I let it.
Fine. Maybe something went wrong with the download and install. I let it download fresh again.
Another 10+ GB download overnight.
The next day, the same thing.
Okay, the backup plan with Station Launcher is just to launch the game executable directly. So I went and found EverQuest2.exe and tried to launch from there.
That got me a new error.

Bleh. This is because they felt they needed to build a browser into the game. And you cannot just go and borrow that DLL from Firefox because it will then just say the next DLL it is looking for is missing. And once you chase down the final DLL, it will become clear that these are not the DLLs you are looking for.
So I head off to the Station.com EQII Knowledge Base.
I search on “eq2ui_mainhud_tutorial.xml”, no matches found for my problem. There is an entry on what to do if I install customer UI elements and it screws things up, but I am not that far along.
I search on “xul.dll”, and again, no matches found at all.
This isn’t a problem SOE know about, or at least hasn’t gotten around to documenting.
Looking at general installation issues yields some information on what to do if I have a bad CD or DVD, but nothing to about my problem.
So I submitted a ticket explaining my issue, including the screen shots I have here.
That was, of course, and example of pure optimism. Over the last decade I have gotten a response to about half of such tickets. Not that I submit many, but that makes the fact that they seem to get routed to dev/null half the time more noticeable, not less. And I hesitate to guess at what the percentage would be if I only counted responses that were at all helpful.
Searching for answers via Google was not all that helpful. I ran into a couple of people who had similar issues, but there were no resolutions that I had not tried, aside from the standard response to all Windows 7 issues, which is to run the executable as the administrator.
No luck with that either.
I suppose I should learn that the idea of nostalgia is often better than the reality.
I think I’ll see if I can get ZMud to work under Windows 7. If I’m going to face failure, I might as well do it against real odds with a program that is categorically not supported under the new OS.
A Noob’s View of Wintergrasp Strategy November 12, 2010
Posted by Wilhelm Arcturus in entertainment, World of Warcraft.Tags: Wintergrasp
5 comments
I am a veteran of Wintergrasp.
I can prove it.
I have the achievement.

I even got the achievement yesterday, on Veterans Day, so it double special I guess.
So I must be an expert on Wintergrasp, right?
Hrmm… maybe not.
I’ve certainly figured out the mechanics of it. But I am not much for WoW battlegrounds generally, and on the ground in PvP I die. A lot.
At least when I am out there with my paladin. You have to get up close and personal with a pally, into the middle of the fray, and that attracts attention. A die a lot less with my hunter who can stay back and engage targets that are already trying to kill the pallys… and the rogues. Must kill rogues.
But Wintergrasp has vehicles and guns. I do much better with heavy ranged weapons.
And Wintergrasp has a simple goal.
Well, okay, it is not like capture the flag is game with a complicated system of goals, but this is even more simple, in my reckoning of things.
In Wintergrasp, your team has a single, overriding mission. Your faction either holds the Wintergrasp fortress, in which case you need to defend it, or your faction does not hold it, in which case it needs to break in and take it.
When I first started playing Wintergrasp, about a year ago, offense was king. The side that held the fortress lost almost every time. Winning on the defense was a rare thing.
At least on my server.
Unlike other battlegrounds, Wintergrasp is populated only from your own server, which is good in that you see some of the same people and you get to know them, but which also means that if your server has a population skewed towards one faction, things can be tough for the smaller side. (Plus, if there is some guy who thinks it is funny to share odd quests when somebody asks the raid to “share quests,” you’ll keep running into him again and again.)
At peak hours, like on a Saturday afternoon, all 240 (not 100 as some have reported) slots in the battleground fill up and the teams are equal. At 7am on a Thursday morning though, things can be something of a toss up. The larger population doesn’t get favored all the time, and there are quality versus quantity issues all the time.
My own server was split about 60/40 in favor of alliance the last time I looked at population stats. But for ages the horde held its own even at off hours.
And then something odd started happening.
On the alliance, we had one strategy for offense: Pound our way through the front door. And it worked almost every time.
The match would start, we would take the Sunken Ring, then run off to the front gate of the fortress, with a small group peeling off to defend the towers. Massed in front of the fortress, the horde players would come out to engage us. Eventually people would get enough kills to start getting siege engines. Those siege engines would start pounding the front gate. Then once that was down, the inner gate. Then, finally the gate to the hold itself. Once that was down, we’d run in and that was that.
It is a bloody, Civil War-like strategy. You can call it zerging if you like, but it follows a clear doctrine of concentration of force. And it works.
It can be countered with discipline.
Probably the most epic defeat I’ve seen was the one time the horde just decided not to leave the fortress and we all stood there watching the clock tick down with nobody to kill.
No kills, no siege engines.
No siege engines, no victory.
A couple of people managed to get enough kills for siege engines, but when they headed to the front gate, the horde popped up, concentrated fire on them, then fell back. It was simply awesome in its ability to stymie our attack. They won, running the clock down the full 30 minutes.
The horde, likewise, had their own “always works” attack. They just preferred to come in one of the side doors. They would show up in force, pile on, and keep piling on until they pounded their way to victory.
Sometimes, they would change things up a bit.
In general, the concentrated push was the accepted strategy.
This was the way of the world for a while, and I was always cheered when we were on offense, because I could smell a victory, and annoyed when we were on defense, as we would always fall apart.
Then the horde on our server lost focus, almost literally.
I will use yesterday morning’s battle as an example.
Alliance was on defense, but the horde seemed to have regained some sense. Five siege engines came in a pack from Sunken Ring to the north east wall. Defenders hammered them, but they blew through the outer wall, destroying all the defending guns along the way, and had started breaking down the inner wall to the courtyard before the last siege engine was destroyed.
Another attack like that, or maybe two at most, and they would win. We had too may people out tackling the towers. We started covering that hole in the wall waiting for the next assault.
But the next attack came from the other side. It too broke down an outer wall before being broken.
Then they hit the front door.
Then they hit the east side of the front courtyard.
There were four holes in our outer walls before the horde decided that, just maybe, they didn’t need to bore through a fresh stretch of outer wall with each assault.
They finally came on through one of the holes they had made with a lot of players on the ground in support. They broke into the inner courtyard and the last siege engine in that wave was killed on the steps of the citadel, having already damaged that last door.
The next wave was coming. The 30 minute clock had just dropped below the 10 minute mark. There was still the western tower to be taken down by our side.
And as that wave came in, there was a fierce battle at the line to the inner courtyard. Two siege engines trundled through and were half way across the courtyard when the alliance team out in the field destroyed the western tower, the last of the three we needed. Destroying all three towers takes 10 minutes off of the game clock. Since there were less than 10 minutes left, victory went to the alliance.

It was one of those near run things when you feel the end is nigh, but you keep on fighting and victory finds you against the odds. We won.
But really, we shouldn’t have won.
The horde on our server now seems to follow an attack plan that often looks something like this.
I have been in battles where they have knocked down 5 or more of the outer wall panels, but the inner courtyard walls are still intact.
This strategy has lead to a record of battles like this:

Keep captured is always off by one, so keep defended is the key indicator of success.
The horde, in this time frame, defended the keep successfully 97 times, while the alliance managed it 1,660 times. So there is essentially a 17:1 ratio favoring the alliance right now on keep defense.
But it did not used to be that unbalanced. And the horde seems to run that same “outer wall of Swiss cheese” strategy on both full, prime time games as well as during off-hour lightly staffed runs.
And the only way I can explain it is that somehow the horde on our server have lost their strategic sense.
Now, while I play Wintergrasp a couple of times a week, I am no expert, achievement or not. And there have been big gaps in my play. I skipped most of the summer, for example. So I have to wonder if something else changed that might have had an effect on play.
How does Wintergrasp run on your server?
Do you see ratios out of whack like that?
Sixty Million Skill Points November 11, 2010
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Incursion, Meaningless Milestones, Skill Points
4 comments
Another 7-8 month window of time has elapsed and another 10 million skill points has accumulated on my main EVE Online character, Wilhelm Arcturus.
Since our wormhole space station expedition went bust for lack of an unoccupied wormhole, training is about all I have really been doing. I have no other account active and I have been riding on PLEX purchased with ISK. My biggest EVE event of late has been the Screenshot Contest.
I actually crossed the 60 million milestone a ways back (I’m at about 62.5 million at the moment), but haven’t gotten around to writing about it until now. I did take a snap shot of EVE Mon at the magic moment, so I know where I stood at the time.
Tracking my skill points every 10 million interval has been a tradition and there are posts on the site for 50, 40, 30, 20, and 10 million skill points.
Here is where I stand, or stood, at the 60 million skill point mark:
Spaceship Command: 9,806,622* Engineering: 6,583,849* Science: 6,331,167* Gunnery: 6,300,315* Missiles: 5,566,701 Learning: 4,805,843* Drones: 4,753,666* Trade: 3,271,765 Industry: 2,941,576 Leadership: 2,307,163* Electronics: 1,853,203* Navigation: 1,777,805* Mechanic: 1,426,568* Corp Management: 1,108,784* Social: 1,015,932 Subsystems: 151,765 Total: ~60,000,000
Asterisks indicate areas that changed since the last post.
The changes since the last post reflect an attempt to round out my skills to be able to fly all of the ships in my hanger effectively. With my alt in cold storage, I transferred all his ships to Wilhelm who then had to learn how to fly a few. So, for example, the Dominix is primarily a drone platform, and enjoyable one at that, so drone related skills saw a huge boost.
The total number of known skills went up by three, from 206 to 209. Those three were in Spaceship Command. I think I can now fly the battleships of the four player factions in the game. The total skill distribution changed to:
Level 1: 1 skill Level 2: 31 skills Level 3: 34 skills Level 4: 62 skills Level 5: 81 skills
Level 5 skills took a big leap, going from 67 to 81. When you are not playing actively and have a pretty loose agenda, you can find time for those 8-22 day skills.
And, of course, there is the Titan benchmark. How many training days remain between me and flying the Caldari Titan?
This time around I am down to 68 days, a pretty big drop from the 92 days I stood at before, and 100 days down from the first time I calculated what it would take for me to buy and fly a Titan.
Of the 68 days remaining, 56 and a half of them are Capital Ships V.
Since there are only three remaining skills, Capital Ships, Jump Drive Operation, and Caldari Titan, I am going to guess I won’t be getting much closer to getting my license for one. None of those skills figure in my immediate plans, whatever those might be.
And with Incursion coming along some time this month… maybe… there might be something new and interesting to try out in New Eden.
[It looks like Incursion now has a date... or several dates it seems. The November release will be in January, essentially.]
Celebrating the National Pokedex… with Cake! November 11, 2010
Posted by Wilhelm Arcturus in DS, entertainment, In Person, Pokemon.Tags: Cake, National Pokedex, Pokemon SoulSilver, Red Velvet Cake
5 comments
To celebrate my completion of the National Pokedex in Pokemon SoulSilver my wife and daughter got together and baked me a cake.
It was a red velvet cake. It was yummy.
World of Warcraft – The New Community Site November 9, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Airing Dirty Laundry in Public, Community, Forums
5 comments
Blizzard has been working on a refresh of their community web site. The current site hasn’t been radically updated in a few years, so I am sure somebody in Anaheim felt it was due for an overhaul. (Somebody driving the Battle.net agenda, unless I miss my guess.)

This isn’t a big deal to me, unless Blizzard makes a mistake. The current site is a bit busy, but at least I am used to it.
With the new site (here), they are updating the design with a cleaner look that is clearly pushing the integration with Battle.net.
Gone is the side-bar of a million choices. Blizzard has discovered tabs and clean lines.
As far as I can tell, everything I am used to is still there in some form, on one of the tabs. There will be some confusion I am sure, but that comes with any change.
I do, however, see one of my pet peeves and one thing I am sure they will live to regret.
The pet peeve is that there is still no RSS syndication button for game news. You can find buttons for Twitter, Facebook, YouTube, and even a feed for their infrequent podcast. But a simple RSS feed for news? Not that I can see.
And the thing they will live to regret? They are allowing comments on news items on the main page.
Comments, on news items? On the front page?
Have they not visited their own forums? Have they not seen what happens when you allow comments on things? Have they ever really visited Facebook? Did they read the comment thread for EA Louse? (1,345 comments at this point.)
Because that is what they are asking for.
I am not one to stifle discussion, but there is a time and a place. If it were my choice, I would put a link at the end of each news item that pointed to a forum topic under which people could express their opinions. As Spinks posted, discussion is the primary purpose of the official forums, even if I do not agree on her desire to exclude the game devs from that discussion.
What you will get in comments, judging from what I have seen elsewhere, will end up being:
- I like it! (for want of a “like” button)
- I hate it! (often with a long screed)
- What about my unrelated issue? (often mixed in with “I hate it!”)
- Pertinent comment, on topic, helpful, and informative (as rare as two identical snowflakes)
And all of that is fine in the forums, but on the front page of your game’s main public site? Maybe if you had a small fan base, but for WoW?
This is just going to become a new place that will need moderation, and all the more so for being on the front page. And people just love when their comments are deleted, which just leads to more anger. Better to not let thing fester out there on the main site.
Or that is my opinion anyway. But I might have a more negative view of community than some.
What do you think?
National Pokedex – It Is Done November 9, 2010
Posted by Wilhelm Arcturus in DS, entertainment, Pokemon.Tags: Gliscor, Meowth, National Pokedex, Pokemon Diamond, Pokemon Emerald, Pokemon FireRed, Pokemon HeartGold, Pokemon LeafGreen, Pokemon Pearl, Pokemon Platinum, Pokemon Sapphire, Pokemon SoulSilver, Professor Oak
5 comments
It is done.
I have managed at last to complete the National Pokedex achievement in Pokemon SoulSilver.
I had twelve Pokemon to go about a week and a half ago. I have been working on it since then.
At 8:40pm this past evening, having obtained an item called a “razor fang,” I gave it to my Gligar and went out to battle some wild Pokemon. Several battles later, Gligar obtained enough experience to level up. Since it was after 8pm and he was in possession of the razor fang, he evolved upon leveling up, becoming a Gliscor.
That was the last Pokemon I needed.
I ran off to Pallet Town and spoke to Professor Oak. He congratulated me and now my trainer card is green and has two stars on it.
My wife and daughter were both underwhelmed with the prize. But it was more about the sense of accomplishment. Plus what was Professor Oak going to do, give me another Pokemon?
I have now captured, evolved, or otherwise managed to obtain all of the 485 Pokemon that are directly accessible in any of the standard Pokemon RPGs. (Plus 6 of the special even Pokemon, for a total of 491.)
This has taken quite a bit of work. We received Pokemon HeartGold and SoulSilver back in late March, and by the end of June I was working on the last big fight in the story line. Since then, my main focus in the game has been to complete the National Pokedex.
This has meant me sitting on the couch in the evenings with my DS in my hands and my Pokemon HeartGold/SoulSilver player’s guide next to me while I hunted in the Safari Park or dowsed for special items needed to evolve specific Pokemon.
The player’s guide for a Pokemon game is an absolute necessity for finishing the National Pokedex, though it does have a mistake or two… like the one about where to obtain the razor fang. I would have been done a day earlier if it had not been for that.
You can find all the information online, but the presentation is rarely conducive to finding specific details. The player’s guide is nicely laid out, indexed, and full of tables for finding just the item for which you are looking. My only complaint is that the print in some parts of the guide is so tiny that I have to go stand under a bright light and hold the book practically up to my nose to read some key details. I would say that it might be time to look into reading glasses, but I never have a problem with print in a standard paperback for example.
But the effort that went into completing the National Pokedex goes beyond playing Pokemon SoulSilver. I was able to finish the National Pokedex because I had already started working towards it in other games.
Games that contributed to finishing the National Pokedex:
- Pokemon Sapphire
- Pokemon Emerald
- Pokemon LeafGreen
- Pokemon FireRed
- Pokemon Diamond
- Pokemon Pearl
- Pokemon Platinum
I spent quite a bit of time with Pokemon Diamond attempting to finish the National Pokedex. That really laid the groundwork for me, as I managed to collect 380 Pokemon there.
And of those 380 Pokemon, some came from having access to the older Game Boy Advance (GBA) cartridges. In Pokemon Diamond and Pearl, having one of the older games in the GBA slot of your Nintendo DS caused otherwise unobtainable Pokemon to appear in game so you could catch them.
My daughter and I also played through quite a bit of Emerald, LeafGreen, and FireRed, during which we captured and migrated quite a few Pokemon to Diamond.
And then there was the Global Trade Station in Diamond, a source of many of my rare Pokemon. It turned out that Meowth, a popular Pokemon that is featured on regularly on the Pokemon TV series (where it is the only regularly appearing Pokemon who speaks English… I haven’t quite figured that one out), was not available in Pokemon Diamond and Pearl, but was easily obtained in FireRed. So I used to harvest and migrate Meowths to use for trade fodder in the Global Trade Station.
I was able to obtain some hard to find Pokemon for my many Meowths. People in Japan seemed especially eager to obtain them, as I ended up with quite a few Japanese named Pokemon.
In all my daughter and I played through to at least the regional championship and National Pokedex kick-off in the following titles:
- Pokemon FireRed
- Pokemon Diamond
- Pokemon Pearl
- Pokemon Platinum
- Pokemon SoulSilver
- Pokemon HeartGold
But now I am done.
There are other goals to pursue in Pokemon. There is a long list of other “end game” activities, enough to put any MMO to shame. But the National Pokedex is enough for me.
Besides, I have to rest up. Pokemon Black & White are due out in the Spring.

















