Games of Higher Learning December 14, 2010
Posted by Wilhelm Arcturus in DS, entertainment, Humor, Nintendo, Pokemon.Tags: amazon.com, Pokemon HeartGold, Pokemon SoulSilver
5 comments
I received a note from Amazon.com this morning. It said:
Dear Amazon.com Customer,
Customers who purchased textbooks from Amazon.com may be interested in an easy way to get great prices for used titles through our Textbook Buyback Store.
It included links to the textbook buy back page and pointed out that I had, in fact, purchased a textbook from them in the past.
And the textbook they were looking for me to sell back?
So, do I get semester credits for completing the National Pokedex or what?
Mogworld December 14, 2010
Posted by Wilhelm Arcturus in entertainment.Tags: Ben Croshaw, Books, Mogworld, Yahtzee, Zero Punctuation
2 comments
Something not completely unlike a review of “Mogworld” by Ben “Yahtzee” Croshaw.
(picture from Massively)
“Mogworld” is the story of Jim.
Jim had the bad luck to be born in the rural backwater of a kingdom that was itself a nowhere backwater in the greater scheme of things in the world.
Jim managed to escape a lifetime of mind-numbing rural monotony by getting himself enrolled in a wizard school.
It wasn’t a very good wizard school, but Jim wasn’t a particularly good student and neither side could really afford to be picky.
And then Jim died.
(I don’t think I’ve gone past page 10 at this point, in case you’re worried about spoilers.)
In death, Jim found peace and contentment. It was a stark contrast to his life. He was happy at last.
And then the necromancer raised him from the dead. Jim wanted no part of it.
However, much had changed in the decades since Jim’s demise. Death had been banished from the world. Despite numerous attempts to kill himself, Jim just kept coming back to… um… unlife. (He’s undead, after all.)
So he resigned himself to an unlife working for the necromancer. It wasn’t a tough life. He spent his shifts standing around chatting or playing cards while waiting for adventurers, often the same ones he’d seen previously, to show up so that he and his fellow undead could try to thwart them.
Life… erm, unlife… took on a routine, one familiar to some of us.
Then the angels came and began erasing his fellow undead servants of the necromancer in a way that indicated that they were not coming back, ever.
An innate sense of self preservation kicked in and Jim, along with two fellow undead, escaped from the angel apocalypse.
Then Jim realized that the angels were offering exactly what he was looking for, release from this world. Suddenly his unlife had purpose. Like the adventurers he previously opposed, he now had a quest. Now knowing it was possible, Jim went off to figure out how to die in a world where death had been all but eliminated.
Meanwhile a group of programmers were trying to figure out what was going wrong with the cutting edge fantasy MMO they were creating. Something had gone awry in Mogworld.
For a man who does not like Muh-More-Puh-Gahs, Mr. Croshaw certainly spent a lot of time writing about one. We have here a virtual virtual world, of sorts. Of course, for absurdity, life in an MMORPG certainly has potential. Many of us have asked the question, “What is the life of an NPC like?” We just haven’t padded it out to 400 pages, and probably for good reason.
You can sense the influences of Terry Pratchett and Douglas Adams on Mr. Croshaw’s writing. After all, his major success to date, Zero Punctuation could, with minor changes, be renamed The Hitchhiker’s Guide to Video Games and seem almost totally in character.
But Jim is not Rincewind nor Arthur Dent. While he shares some characteristics with them, like a stubborn desire to go the opposite direction that everybody thinks he should and a high degree of helplessness in the face of overwhelming events, unlike the other two, the further story moved along, the less I cared about him. Once you’ve confirmed that he is just a character in a virtual world, and frankly the title tells you that much (MOG World… Massively Online Game World), you can see where things are headed.
And while he enjoys brief bouts of being the one eyed man in the kingdom of the blind, I did not find his anti-hero persona compelling in, say, a Thomas Covenant sort of way. Jim just gets annoying at times. This lead to a rather uneven level of interest on my part, where I would be glued to the book for a while, and then I would hit a bad patch, lose interest, toss it on the pile of books on my nightstand, and have to work myself up to picking it up again.
Minor things also grated. The programmers, whose email and IM communications are how their views are made known in the story, have to be the worst typists ever. Yes, I know, people in general are sloppy in instant messages. But it has been my experience over the last 20 years that people who write code for a living tend not to be prone to excessive typos, or if they are then they eventually end up in careers outside of programming. Mr. Croshaw seemed to feel the need to milk instant messenger sloppiness for humor so vigorously that I’d have to say that that cow went dry very quickly and ended up with a painful teat rash well before the book was a third of the way done, the pain of said rash being shared by the reader.
Or maybe that was just me.
Anyway, for me it quickly lost any comedic charm or value and became an annoyance and a distraction.
In the end I had to think that Mr. Croshaw was hemmed in and betrayed by his own premise.
An MMORPG as a literary vehicle served the purpose of allowing Mr. Croshaw to poke fun at a gaming genre for which he has little love, but it had its revenge on him. Once you’ve declared that it is all an MMORPG, certain rules and expectations are then only ignored at the peril of losing suspension of disbelief… or whatever the gamer “that’s not how it’s done” equivalent is.
And while I won’t give away the ending, or even hint at it, I will say that I didn’t like it. But the reason I didn’t like it was mostly due to the corner into which the story had painted itself. It wasn’t bad, but it was not satisfying either. It was just the end.
Generally when I get to the end of a new book, I make one of three choices.
If I really like the book, and I know I am going to re-read it at some point, it goes in my bookcase on the upper shelves with Tolkien, Larry Niven, and Derek Robinson.
If the book left me not wanting any more, it goes in a box where it will end up donated, at a garage sale, or off to the used book store.
And then there is the middle ground. Books I might read again, some day, if the planets aligned just right. Books where I feel there is something there for me, but not enough to ensure that I’ll be up to the effort of re-reading them. Those books huddle on the lower reaches of my bookshelf and in the closet with Harry Turtledove alternate histories, all those Kurt Vonnetgut novels I read one very depressing summer, and my German copies of Catch-22 and Catcher in the Rye.
(A girlfriend of mine was traveling to Germany way back in the 80s and I asked her to pick me up a paperback copy of Catch-22 in German. She came back with Catcher in the Rye. Several years later, somebody else was headed to Germany and managed to bring back Catch-22. I read both, which was a challenge given the level of my German and the heft of my German-English dictionary. Now I have too much emotionally invested in the books to part with them, but my German is so atrophied by now that I haven’t a hope of reading them again.)
“Mogworld” falls in that third category. There is something there, but I am not sure it is worth the effort of a return visit.
I do hope that Mr. Croshaw finds a better muse for his next book. He has talent. It just did not seemed to be well served by the path he chose this time.
“Mogworld” by Ben “Yahtzee” Croshaw, published by Darkhorse Books, 2010.
All 493 December 13, 2010
Posted by Wilhelm Arcturus in DS, entertainment, Nintendo, Pokemon.Tags: Guardian Signs, Manaphy, Phione, Pokemon Black, Pokemon Diamond, Pokemon Pearl, Pokemon Ranger, Pokemon SoulSilver, Pokemon White
4 comments
493 is the total number of Pokemon that one can catch in the Pokemon games since Pokemon Diamond and Pearl came out.
As I mentioned before, to get the National Pokedex achievement in any of the games, you need to catch the 485 Pokemon that can be reliably found in these games.
The extra seven are special Pokemon and are only available through special events, usually only for a limited time.
So, for a true nut-case completionist, the National Pokedex achievement isn’t really done until you have all 493.
When I got the National Pokedex recognition in Pokemon SoulSilver from Professor Oak, I had 491 Pokemon. Only two were missing.
So, despite the fact that I said that I was done, I started looking for a way to obtain the last two, Manaphy and Phione.
It turns out that the latest Pokemon Ranger game, Guardian Signs, has a downloadable mission that lets you obtain a Manaphy egg, which you can then transfer to Pokemon Diamond, Pearl, Platinum, SoulSilver, or HeartGold.
Once there, you can hatch the egg and breed the Manaphy to get a Phione.
My goal was in sight.
So I bought a copy of Pokemon Ranger Guardian Signs for my daughter who liked the previous Pokemon Ranger games (I did not) so that she could get me the Manaphy egg.
However, as she told me, she isn’t really into Pokemon right now. She has been playing Nintendogs and a fashion designer game.
So I had to play the game. The sacrifices we make…
Fortunately, you do not have to play too far into the game before you can start running the Nintendo WiFi downloadable missions.
Last night I was able to run the Manaphy egg mission, which was not all that tough. Then I transferred the egg to SoulSilver, which took a few attempts, but which was ultimately successful.
The Manaphy egg was ready to hatch and it was only a minute or so after I obtained the egg in-game that Manaphy burst forth.
Then it was off to the Pokemon daycare center in-game where I already had a mate ready for Manaphy, a Ditto, the Pokemon upon which all breeders rely.
Then I ran around in-game until I got a call from the daycare center that an egg had been found.
I collected that, then ran up and down the streets of Goldenrod City until the moment came.
That was the sign. Phione was about to arrive.
So that was it. My Pokemon trainer card now shows that I have captured all 493 Pokemon possible.
I don’t think I am going to get a cake for this one. This was more a matter of back filling two minor players as opposed to having gotten the previous 491.
And while I had to put out some money for yet another Nintendo Pokemon game to get there, at least now I am set.
If you are interested, Pokemon Ranger – Guardian Signs also has missions that allow you to obtain and transfer Shaymin, Deoxys, and Heatran.
All just Nintendo’s way of boosting sales of a game that is clearly inferior to the main-line Pokemon RPGs.
Now I am done with Pokemon… until Pokemon Black and White come out next spring with 150 new Pokemon to add to the mix.
Nostalgia Personified December 10, 2010
Posted by Wilhelm Arcturus in entertainment.Tags: Cats, Fred, Nostalgia, Trixie
3 comments
Or catified, as the case may be.
We all go back, or dream of going back, to places where we once enjoyed ourselves. And often, when we manage it, and things aren’t as enjoyable as we remembered, we grumble about how things have changed.
However, more often than not, we’re the thing that changed.
Still, sometimes we can squeeze in and get cozy, even if we stick out a bit.
This post isn’t in reference to anything in particular. Fred the cat just seemed to get the nostalgia bug at about the same time I did this year, with similar results.
The Agency… I Hear It Will Feature Duke Nukem and Harvey the Rabbit December 10, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, Sony Online Entertainment.Tags: The Agency
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For fate strums a mournful tune
For those those campaigns peak too soon-Stomper (aka Arrowroot of Arrowshirt), Bored of the Rings
Sony Online Entertainment announced this game on June 11th, 2007.
In SOE Podcast #19, recorded June 18th, 2007, Brenlo said that they had seen builds of the game for a couple of years at that point. He also nearly gave a release date then caught himself. Who knew how prophetic that would be.
People were discussing the subscription model even then. After all, it sounded like the game was just around the corner.
I happened to be listening to some old podcasts this week that, for no reason I could figure, iTunes felt should be on my iPod. Amongst them was VirginWorlds Podcast #127 with Brent and Jonathan at SOE Fan Faire in August of 2008 where they were very big on The Agency, though not as excited as they were for DC Universe Online.
It sounded like The Agency was just around the corner.
It felt so close that GameFly let people put it on their game queues in anticipation of it arriving on the PS3. Then they removed the game from their list and announced that it had been canceled.
For 2009 I started making “The Agency won’t ship this year” one of my standard predictions. It was a gimme, like Harold Stassen running for president. People were joking that it would be ready to ship on the PS4.
In 2010 I continued with that prediction, even though SOE announced a 2010 release date for the game. It was just around the corner. SOE showed it at E3… again.
But even as I was listening to VirginWorlds Podcast #127 the other day, Massively was posting a story about The Agency being pushed out until late 2011. All we got for 2010 was a Facebook game, The Agency: Covert Ops.
Were there even games on Facebook back when The Agency was announced?
I’ll give you a preview of my 2011 predictions: The Agency… it won’t ship in 2011. But I am a card carrying cynic.
And it isn’t that I am down on the team developing it. Nobody is saying their job is easy. I mean, a twitch based shooter as an MMO… and on the PC and PS3 to boot. No matter what some zombie lovers say, this ain’t easy.
The company though… I suppose it is easy, in hindsight, to say they were premature in announcing the game.
There is an art to knowing when to announce something, when to start building hype. The long run from announcement to actual ship… whenever that may be… just invites unflattering comparisons. Look at the games that have been announced, shipped, and had sequels since The Agency was announced.
Blizzard has shipped two expansions since The Agency was announced.
Microsoft fixed (mostly) Windows Vista and renamed it Windows 7 since The Agency was announced.
What do you think?
Is The Agency actually going to make it in 2011? Will it be worth it if it does?
SOE has talked a good game and shown us some spiffy trailers, but can they get past the PR nightmare of the long wait?
Considering My Path Forward With EQII Extended December 10, 2010
Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, Lord of the Rings Online, World of Warcraft.Tags: EverQuest II Extended, MMO Subscriptions, poll
4 comments
I have to decide tomorrow what I should do about EverQuest II Extended. My 30 days of Station Access expires and I am not really keen to renew it. I got to poke around in EverQuest and EverQuest II Live, where nostalgia lay.
But I spent most of my time in EverQuest II Extended, which was fun because the world actually has people in it… people below level 50 who aren’t obviously alts being leveled up.
I had enough fun that EQIIx could very well be my “other” game. I can generally play two MMOs at a time, swapping between them.
World of Warcraft is obviously going to be one of them, what with the expansion and the instance group reforming yet again in Azeroth. And while I figured that Lord of the Rings Online would be the secondary game, we did have a good run with it over the summer and I could probably let it rest for a while. After all, I am a lifetime subscriber, so it will wait.
So I might stick with EQIIx for a while. But that leads to the subscription options… and there are a few.
Now, of course, there is a downside. I often have fun with the 1-40 levels. I have a lot of characters in various games who got to 40 or so, who were then were replaced with a fresh new alt… or with a new game altogether. So I am uncertain how “sticky” the game will be for me.
That is compounded by the fact that I have yet to bump into anybody I know. There is no guild of old friends or acquaintances, no pals looking to form any sort of regular group, just a bunch of strangers so far.
Granted, lots of them.
And I am sure many of them are very nice. And while I have grouped up a few times, I do tend to shy away from guilds that have such low standards that they would actually invite me. At least sight unseen.
With all that in mind I am going to put up a poll (we all love polls, right?) and ask for opinions.
For those that aren’t up to speed on the various options, here is the membership grid yet again.
The only thing missing from the grid is Station Access, which gives you a Gold level membership, but also allows you to play other SOE games. however, it comes at double the price of a Gold membership, so you really had better be playing two or more SOE games if you go that route. (And I’m not sure if I would get free vampires in EQII Live and EQIIx if I kept Station Access.)
Azeroth and Making My Next Character December 9, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Mage, Travel
7 comments
We have been discussing what roles and classes the instance group will take on when we start again fresh in Azeroth renewed and I am seriously considering going the mage route.
Part of it is the desire to try another class. I’ve played, at least past level 40, everything except a warrior, a mage, and a warlock. I do not think I have played any of those classes beyond level 20, if that far. In contrast, I have 3 druids and 4 hunters past level 50. So some sort of change seemed to be in order.
But the other part is travel. Travel has changed in Azeroth.
Yes, some of my characters can now fly in Kalimdor and the Eastern Kingdoms, and it is quite the liberating experience. Once you have become unstuck from the ground, it is tough to go back to walking. Remeber how tough it used to be to get flight at 70 in Outland only to return to walking in Northrend?
And Kalimdor and the Eastern Kingdoms are also rife with new flight points. You no longer, for example, need to trudge up the hill to get to Stormwind or Ironforge. Goldshire and Kharnos both have flight points, so when Hallow’s End comes along, you can be flown right in to help put out the fires.
But travel to Outland or Northrend… that has gotten a little more tricky.
With the shattering update, all the portals were removed from Shattrath and Dalaran. This has killed off the population of Dalaran some and will probably make Shattrath feel even more dead, if that is possible.
Of course, when I logged on with Vikund to get the flight master skill so I could fly around the (new) old world, he was off in Northrend, in Dragonblight of all places… probably because it is a quick flight from there to Wintergrasp.
And his hearth stone was set to Dalaran. It was after recalling to Dalaran that I remembered hearing about the portals. Yup, they are gone.
Fortunately, the flight master in Dalaran could teach me the flying skill I sought, and at a discounted rate due to my factional standing. (200g for exalted)
But then it was a long flight out to Howling Fjord where I had to take the boat to Menethil Harbor, where I could start flying to my heart’s content. Menethil Harbor was looking a little… wetter than before.
But I guess I can see some good in these changes to travel. The removal of the portals give the world back a feeling of size and puts a bit of effort back into getting places. If I want to get from Stormwind to Darnassus, I can’t just hearth to Dalaran, jump in a portal, and be there in a minute or less.
And I am glad to see that Blizz opened up the auction house bot at the engineering trainer to all and sundry, which is now where you’ll find most of the people in Dalaran. And the trainers, that will now keep people from having to head back to the old cities.
But I am thinking that mages and portals… there is going to be some money to be made with that.
So mage it may be.
I even rolled one up two weeks back when part of the instance group decided to do the gnome starting area.
I just have to get used to being a clothie.
Ouch. The protective qualities of robes: not so much.
One Final Cataclysm Upgrade December 8, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: iMac, Upgrades
11 comments
With the advent of Cataclysm, it looked like I was going to have to give our now 3 year old iMac a bit of a boost. The minimum system requirements for the Macintosh version of the of WoW is now listed as 2GB of RAM, with 4GB recommended. The iMac is old enough that 1GB of RAM seemed like enough when we bought it.
Other than that, the iMac was well within the WoW specs. And, honestly, the Cataclysm beta ran well enough with only 1GB of RAM, but I figured it might be time to upgrade all the same. Bumping the iMac up to 4GB of RAM, the maximum you can install wasn’t going to be that expensive and would probably speed things up a wee bit.
I bought the RAM then went online to get the instructions on installing RAM in an iMac, which was probably unnecessary. In the grand tradition of printing the instructions for pouring piss out of a boot on the heel of said boot, Apple prints the RAM upgrade instructions for the iMac in pictogram form under its base, which you have to expose in order to access the bracket that covers the RAM. The pictures are simple enough that tool using protohominids could probably perform the upgrade.
Or they could if not for one flaw.
Apple’s manufacturer in China seemed to have taken some extra cost-cutting steps but substituting a pot-metal grade screw to hold on the cover for the RAM slot.
I am generally a careful, right tool for the job person, so I fetched a few likely Philips screw drivers and chose the on that seated in the slot firmly.
Then I turned the screw driver. The screw, however, failed to follow suit. It preferred to remain stationary while I scraped a good deal of metal out of its head.
I had, pretty quickly, ground out the head of the screw so that it began to bear an uncanny resemblance to that gouge dish I had to make in wood shop in 7th grade.
(Completely off topic: I learned to use a forge, a lathe, various metal shaping tools, various wood working tools, a band saw, and an oxy-acetylene torch along with being required to draft plans… on paper… on a drafting board… with a mechanical pencil and a T-Square… for everything I made in the Wood Shop/Metal Shop course I took. All when I was 13 years old. In real life I was probably a level 3 craftsman, to use the EQII measure. Thank you Mr. Nevins and Mr. Tagely. Do kids still get to do all that in Junior High these days?)
Just what you want to see when this is the one and only screw between you and finishing a task.
I began, I admit, to give off the sounds that usually tell the household “maybe we had better leave daddy alone” as I surveyed the iMac and considered my options.
I went out to the garage and grabbed the cordless drill and a 5/64″ high speed steel drill bit. After deciding that the bit was small enough for my purposes, I centered it in the remains of the counter-sunk head of the delinquent screw and then let the drill slowly do its work. The metal was soft enough (pot metal, I tell you) that the bit was able to bite. The force needed to drill into the screw quickly became greater than the force needed to break the screw loose and remove it, and the screw came out without any more fight.
I was then able to install the RAM. I found a replacement screw in the garage and put the cover back on, then started up the iMac.

Sucess!
So when I walked over to BestBuy today and picked up a copy of Cataclysm for my daughter, I was able to bring the box home and run the installer in good conscience.

Like Tobold, I wanted to have the box, so I got a digital download for me and a box for my daughter. There was less in the box than there was in the Wrath of the Lich King retail box. Well, there was no catalog of silly Blizzard accessories. There were the obligatory guest passes to WoW and StarCraft II.
Tonight’s goal: Find the flight trainer and start flying around Kalimdor and the Eastern Kingdoms.
Finding a House in EverQuest December 7, 2010
Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, Lord of the Rings Online.Tags: Player Housing
7 comments
I felt that I had to get out there and find the player housing in EverQuest before my Station Access time expired. I have spent most of that time playing EverQuest II Extended, which is odd since I’ll still be able to play once the account lapses.
But it can be difficult to get back into EverQuest. For all my talk of playing on day one, it has been a while since the game was my main focus… like about 8 years. What an odd ratio, 3 years of play, 8 years of nostalgia… nostalgia for probably the first 12 months really.
Getting it installed went fine, as I noted previously. But since it was a fresh install, I lost all of my key mapping, which meant redoing it all again or trying to play with the default. Did we really use those keys back in 1999? It was so long ago and everything has gone WASD since.
And then there was the whole navigation aspect. I can make my way through the orginal world from memory still, and Kunark and Velious are no mystery, past that I am a bit hazy, and once we get to the Val Shir and The Plane of Knowledge, I am about out of cards. (Except for the areas put in with The Serpent’s Spine, where I did play into the 30s when that came out in 2006.) The Plane of Knowledge is still that new place that emptied out the remaining players still hanging out in the old cities, though it at least gave them one central place to hang out.
So me finding housing in EverQuest unaided seemed unlikely.
Fortunately the web was there to help. Over at Zam, as they now style it, the heir to Allahkazam, once the prime place on the web for EverQuest information, they had a nice post up on where to find housing and how to acquire a place of your own.
I was happy to see that they opted for the neighborhood style of housing akin to what Lord of the Rings Online offers. I haven’t finished up the post I started on LOTRO housing quite a while back, but I do like many of the aspects of it and was interested to compare it to the EQ implementation.
You get to the housing through the guild area of the Plane of Knowledge, which is one of the places you can find a lot of people (and their hired hands) hanging out.
As with LOTRO, you then choose your neighborhood. The neighborhood choice panel in EQ is nice enough to give you some demographic information. Each neighborhood has 71 plots of land and the panel tells you how many have already been claimed.
71 is a lot more than you get in a neighborhood in LOTRO. To make moving around, each little section of housing has a little teleporter, there being 7 sections of approximately 10 plots of land each.
I had to search through a couple of neighborhoods before I found a plot near the entrance that was unclaimed. Unlike LOTRO, a house doesn’t come with your land. You can pick your own. They are a bit pricey though.
After dropping 420 platinum coins on the land, I found that a house was a bit dear. 3 rooms houses run around 10K plat, while a 1 room runs just over 5K plat. I had to assemble some coins from other characters to get a one room shack, which is what had the lowest daily upkeep price.
Yes, you have to pay daily upkeep, in plat (42 in my case) for the house, which you arrange through the real estate management window. (Who knew EQ would ever have a window with that title!)
I realize that coinage had gotten out of hand, but here clearly housing differs from the EQII variety in that there is none in the new player price range. Not that there are a ton of new players in EQ, but still. And so I had my house.
All the other plots in my area had been purchased, but nobody had built anything. And after buying the house and paying some upkeep, about all I could afford was a bunny rabbit for the yard.
So went to some other neighborhoods until I found one with houses and did what we’ve all learned to do playing RPGs and MMOs… I started walking into other people’s homes uninvited.
This looked pretty affluent from the outside, and on the inside there were many things to see. EQ doesn’t have the rather disappointing limitations on “stuff” that LOTRO does in its housing. A painting in one of the houses looked oddly familiar.
There was also quite a display of weaponry.
I let my daughter wander though houses for a bit. Now she is on Wolfshead’s side and wants to know why WoW doesn’t have housing.
And that was about it for me and EverQuest housing. Low on plat, I couldn’t experiment much. Some gnome will probably be along to reposess my house soon.
But it was nice to see how they implemented player housing in EQ.
On the plus side, I like the housing suburb idea, akin to what LOTRO has, relative to the EQII one door, many occupants. And I like that object placement has that wide-open “put it anywhere” aspect that EQII has, and that LOTRO would be well served to copy.
On the other hand, housing seems a bit pricey. No new player is going to have a house for a long, long time. I like the EQII 5 silver a week apartment option. And the empty plots that people have bought but not bothered to decorate, those are something of a downer. Some areas look like what you see flying in over Las Vegas. LOTRO’s neighborhoods never look so empty, since the house comes with the lot.
And, of course, the game is starting to really feel its age, even in a new area like this. You can get around, but convention has replaced a lot of quirks in this game from 1999.
Cataclysm Digital Pre-Order – It Worked! December 7, 2010
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Cataclysm
6 comments
Hey, here it is 7:30am at my location, I opened up World of Warcraft for the first time since Cataclysm hit the shelves here and what did I see?

It launched and I was able to get into the game.
I love it when a plan comes together.
And all my servers are up to. (Some others seem to be down still however. But I’ll take the attitude of our European cousins and just wallow in the fact that I got mine before somebody else got theirs.)
Granted, I have to go to work, but it is nice to see that things are working.
We’ll see how things look tonight.























