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Six Raikou Later… January 14, 2011

Posted by Wilhelm Arcturus in DS, entertainment, Nintendo, Pokemon.
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The first GameStop shiny Pokemon download event ended last weekend.  It was for Raikou and it ran from January 3rd through January 9th.

Raikou Complete

My daughter and I, out on a Sunday shopping trip on the 9th (milk, cat food, lunch) parked in a spot directly in front of one of our nearby GameStop store fronts.  That put is well within range of their WiFi, so we sat in the car, listened to music, and downloaded Pokemon.

This also kept us from going into the store and actually buying something, which is always a danger.  Sorry GameStop.  So we kept our distance to download.

And download we did.

Since the event was available for any of the DS based Pokemon games, we were able to download the shiny Raikou into:

  • Pokemon Diamond (x2)
  • Pokemon Pearl
  • Pokemon Platinum
  • Pokemon HeartGold
  • Pokemon SoulSilver

So now we have a veritable pack of shiny Raikou on our hands now.

There are two more GameStop download events coming.

  • Entei – January 17th through January 23rd
  • Suicune – January 31st through February 6th

Plus there is a road show mall event coming up that I will post about later.

All of which is driving towards the launch of Pokemon Black and White in March.

No Need to Wail About the Caverns Any More January 13, 2011

Posted by Wilhelm Arcturus in Blizzard, entertainment, Instance Group, World of Warcraft.
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9 comments

So there we were with time still to play and sitting in Lakeshire, Redridge, having just completed the new version of the Deadmines.

We decided to immediately hit up the Dungeon Finder for a random dungeon, just to see what we would get.

Just get me out of Lakeshire already

So from Lakeshire we were transported to The Wailing Caverns.

And there was an audible groan at being transported to this instance.  If there was an instance that was the opposite of the old Deadmines, which was tight, linear, action packed, and very story driven, it could be argued that Wailing Caverns (WC) was it.

WC was long (3 hours easy, making no mistakes), meandering, packed full of trash which would respawn by the time you had to get back to the entrance, and while it had a story, you could easily lose it in the vast expanse of the place.

In some ways, WC was probably more like what one would imagine as a real dungeon.  You could get lost, or disoriented very easily, especially since there were no built-in maps for the place.  I am sure it is an instance a lot of people tried once.  People fawn over the Deadmines and grumble about WC. We say we want a dungeon until we’re really given one.

That was the pre-cataclysm WC.  The one we failed to finish our last time through.

WC has been revamped some as well with the coming of Cataclysm.  As discussed at BlizzCon, WC was targeted for a trim in order to make it a more manageable dungeon experience.  Unlike some of the other instances, WC does not have special areas for a number of its bosses, so they could be moved around so as to allow Blizz to trim down the size of the instance.

And trim down they did.

I think.

It is hard to tell.  I will have to get out an old map somebody made of the instance to compare with the new map.

But the whole thing took us a lot less than the standard 3+ hours it used to.

It starts the same old way, at the foyer with a few quests, one for deviate hides, one for some flowers, and one to kill four of the key bosses in the instance, the four corrupt druid leaders.  This ends up taking you on a tour of the instance where you run into a series of bosses in addition to the four in the quest.

Lady Anacondra was right up front for us in one of her old spawn locations.  If the map is to be believed, and I have no reason not to believe it, she sticks to that one spot now.  Like most of the fights for us, this one went quick.  I am beginning to note the ascendancy of the importance of DPS in these early dungeons.  We seemed to be able to just burn stuff down quickly as opposed to needing to tank and heal as much as before.

Of course, with a boomkin-in-training druid and a priest on hand, there was some doubling up on healing when it was needed, so it is hard to tell how our group is going to end up playing as we get into tougher instances.

One ability that the numerous druids in the instance have is the ability to put players to sleep temporarily.  With the other races, this ends up with a standing posture with the “Zzzz” graphic and a wobble similar to the dazed posture that Prince Duncan used get in Dark Castle. (Those who remember the game are probably, even now, making some of the sound effects from the game.)

However, Worgen have different posture.  And so, when they get put to sleep, they pitch forward on all fours in a manner that made me immediately announce to the group, “I’m driving the porcelain bus!”

I knew when I saw him eat grass...

Yes, Worgen posture makes them look like they are about to throw up.  So, of course, throwing up metaphors were thrown out by certain individuals every time they were put to sleep.

Lady Anacondra out of the way, we turned around to see Kresh the turtle scurrying along.  We lit out after him and managed to snare him and take him down in quick order.  The drops from Lady Anacondra and Kresh ended up being two big items for Xula, our tank.  There she is with the worn turtle shield and and a snake themed mace of which I cannot recall the name.

Xula and her reptile gear

Our tank armed, we continued on through the instance.  It feels about the same.  There does seem to be considerably less yard trash to wade through, which probably explains the fact that we finished up in well under three hours. Just under two hours, actually.  And, of course, the new in-game map of the instance, with the boss locations marked on it was a big help.  I think this might have been the first time we didn’t get lost or end up having to back track or otherwise find our way to some location we missed.

And so we made our way through the instance, ending up at Verdan the Everliving.  He certainly always seems to be alive when we get to his location.  He is also one of the first truly giant bosses you are likely to run into when doing the instances.

Our Champion Runs Out to Verdan

Note the tiny gnome who is barely a third of the way to the giant Verdan.

Verdan went down fairly easily.  He is big, but he is straightforward.

In fact, all of the boss fights up to that point were pretty easy.  In addition to trying to balance the fact that we’re experienced in working as a group without our taking on new roles, we were also leveling up pretty quickly.

By the time we hit Verdan, we were all level 20 and out of blue bar double experience.  Quite a jump from most of us, with the exception of NB, being only a short way into 17 when we headed for the Deadmines earlier in the evening.  I thought Blizzard cut the experience for dungeon mobs to keep people from leveling out before they were able to do the zone content.

Anyway, being a few levels stronger no doubt added to the ease of things.

Verdan down, all of our required druid bosses slain, all of our deviate scales obtained, and all of our flowers picked, we had to do what you have always had to do in Wailing Caverns, walk back to the front door to Naralex and turn things in.

This was always the turning point.  Dealing with Naralex was just an interaction, not a quest.  You had to escort him through the likely respawned yard trash, get him to his location, then defend him while he summoned the final boss, Mutanus the Devourer.

However, now your interaction with Naralex is through a quest, which implies that you might get a redo if he dies, rather than having to reset the whole instance and start over again… which is what happened to us last time.

He did not die on us this time though.

The fact that we spent much less time getting to this point meant that we didn’t have to battle through respawns.  Instead we just had to follow him… or, rather, chase him to his destination.  He has to be the fastest escort mob I have seen to date.

Wait Up!

Once there, the event began.  It was a bit more challenging than the previous boss fights, but not dramatically so.  Again, we were close to out-leveling the instance, which no doubt helped.  Mutanus was soon down and there were achievements all around.

And the whole thing was done in just under two hours.  There was a time when doing Wailing Caverns was an all-evening affair.  You could do WC AND go to bed, but not much else.  This time around, we did the Deadmines and Wailing Caverns in one night.

Which I am sure says something.  You tell me what.

Wailing Caverns Victory Shot

Of the two, WC is certainly more true to its old self and probably the most improved.  It is still a huge, sprawling place, and you could still get lost if you don’t pay attention.  But it has been retuned to be less of a slog, less of a nightmare.

While the new Deadmines left me longing for the old version, the revamped Wailing Caverns is really what the instance probably should have been from the start.  There are no instant quests pop-ups, no new gimmicks, just some changes to iron out some of the slog and suck.

Experience-wise, the group is all levels 20 and 21 now, which means that next week we will probably want to start off with Ragefire Chasm, since the cap for that in Dungeon Finder is level 21.

So we’ll tackle that, and maybe another instance.  We shall see.

Renew With Confidence! January 13, 2011

Posted by Wilhelm Arcturus in Blizzard, entertainment, Warhammer Online.
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5 comments

You know you are dealing with an old media magazine company when they start sending you renewal notices six months before your subscription expires.

And so it is with Future US, the publishers of the official World of Warcraft Magazine.

They haven’t been spamming me with notices, but I have had a few, the first of which coincided with the second issue.

Now I am looking at the last issue in my year subscription showing up some time in the next month or three, so when the renewal notice showed up in my inbox again yesterday, I thought I would go ahead and resubscribe.

Renew Already!

So I clicked on the link, which took me off to the renewal form.  Simple stuff really, though I was a bit worried when I was done and was told that my first issue should show up in the next 8-10 weeks.

Okay, maybe that is just standard.  Maybe they don’t really think I am a new subscriber.  Maybe they would be smart enough to send me to the right page for renewals.

And then, hours later, a confirmation email showed up:

Thank you for subscribing to the &&language&& language version of World of Warcraft the Magazine. The first issue will arrive at the address below in 8 to 10 weeks*:

Please print a copy for your records.

Payment Reference Number: &&ref_num&&
Subscriber Info:
&&name&&
&&address&&
&&email&&

Your account will be charged in the amount of &&price&& for &&issues&& issues.

* For direct debit payments, order processing depends on payment approval.

Well, that didn’t do much to inspire confidence in the process.  Isn’t this sort of data processing taught in your first computer science class?

I suppose I should be happy that they got the email address correct, even if they couldn’t quite fill in my name, address, order reference number, or language.

We’ll see what I end up getting.  I already have the Future US customer service link handy.

Westfall Story January 12, 2011

Posted by Wilhelm Arcturus in Blizzard, entertainment, Instance Group, World of Warcraft.
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When you’re a Defias,
You’re an expendable pawn
From your first red bandana
To your final respawn.

-Defias Song, Westfall Story

When last we checked into Westfall, Gryan Stoutmantle had a big question mark over his head and I was certain that we would be getting stuck into the Defias.

Gryan Waits For Us

The Defias, curse their name, were all over Sentinal Hill, attempting to burn it down while engaged in ritual combat with the Westfall Brigade… combat that looked rather like an awkward and slow motion version of the Jets taking on the Sharks in West Side Story.

What task would Gryan Stoutmantle have for us.

As with last week, I’ll answer that after the break so as not to spoil Westfall for those who have not done it yet.

(more…)

DC Universe Online Launches Today January 11, 2011

Posted by Wilhelm Arcturus in entertainment, Misc MMOs, Sony Online Entertainment.
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3 comments

January 11th is launch day for SOE’s massively multiplayer super hero game DC Universe Online, at least here in the United States.

It will go live Friday in Europe.  Something about Tuesdays being launch days in the US and Fridays in Europe.

Everybody is always going on about console MMOs… well, a few people do talk it up once in a while… when they are bored…

But now somebody has done something about it.

Well, done something about it again.  And with super heroes this time.  That could be a winning combo.

This is the second console MMO title for SOE, the first being EverQuest Online Adventures which came out on the PlayStation 2 back in 2003.  It is their first, and maybe the first, PlayStation 3 MMO title.

Being part of the larger Sony corporation, you would think that SOE would have the inside track with the PS3.  Instead, SOE managed to get a Mac OS version of Free Realms out while the promised PS3 version is still somewhere out in the future.  March 11?  We’ll see.

DC Universe Online is also available on Windows.

Of course, if you were in the beta and don’t think you’re going to end up playing DCUO on your PC, SOE might have the last laugh on you.

The uninstaller is broken!

Well, it is for some people.  I must have wandered into the beta after they fixed it, as it cleaned up okay for me.  Or maybe the problem does not manifest itself Windows 7?

No, the shame of it is the  tech support response.  May you also get a personal note from the community manager if the uninstall doesn’t work for you.

Anyway, congratulations to SOE for finally getting another console MMO out the door.

CCP – First Company to Yield to My 2011 Demands January 10, 2011

Posted by Wilhelm Arcturus in entertainment, EVE Online, EverQuest II, Sony Online Entertainment.
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4 comments

I received a nice note from CCP Manifest a couple of days back.  He wrote that CCP was going to do their best to meet my 2011 demands, which were:

Will you put that drink down already?  EVE is still going, still making money, still popular, still unique, I get it.  And you are improving it over time.  But really, you’re starting to look like a one-trick pony.  What are all those people in Atlanta doing?  You don’t have to ship something new this year, but at least make us believe you’re really working on something new.  We’re starting to think you’re spending all that money you make on akvavit and exotic dancers.

We shall see if we get something solid about a World of Darkness MMO this year.

In addition, he said that CCP would continue on with their two expansions per year for EVE Online as well as finishing up the leftover pieces of Incursion, the latest expansion.

He included a link to the YouTube page that shows examples of one of the most visible updates still to come for Incursion, the new avatar creation tool.

It is good to see that some companies can be reasonable about this sort of thing.

Meanwhile, in what can only be seen as a complete rejection of my demands,  SOE is doing more to keep the two EQII communities apart, with EverQuest II Extended getting its own forums, plus some really disappointing information about where the Velious beta forums are going to live.  Putting those in the EQII Extended forums seems to be… dare I say it?  A slap in the face for those long playing and loyal EQII Live players?  Especially when it meant deleting the beta forums, and all discussions therein, that were already in progress.

Critter-pocalypse Continues January 10, 2011

Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.
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6 comments

As I mentioned before our guild, small though it may be, is intent on getting the armadillo pup that comes with the critter killing guild achievement.

We have now made it to the 20% mark.


I have added to the critter count myself by slaughtering the flocks of fjord penguins that can be found around Icecrown.

Many a penguin victim

I have to wonder what PETA thinks about this sort of incentivized critter slaughter that Blizzard has set up.

Actually, given their behavior back in 2009, I suppose I don’t really have to wonder.

Big Fish? Small Pond? Both? January 9, 2011

Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
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4 comments

I was looking at my Raptr profile this morning, and one item caught my eye.


That first one, for my worgen Maloney says that I was one of the first 200 Raptr users to get that achievement.

And the reason it caught my eye was that the likelihood of me being the first 200 WoW players to do anything in any group of players of reasonable size seemed remote to the point of pigs flying.  And that achievement especially is not a tough one to obtain.

Of course, the population might not be of a reasonable size.

It is limited to Raptr users, and only those users who play World of Warcraft and who have bothered to add it to their profile and who run the client that does the tracking.  It addition, the user also has to then manually add specific characters.  Only the achievements of those characters get tracked.

So I could be something like the 20th player on Raptr to get the achievement for all I know.

I couldn’t get a fix on exactly how big the active WoW population is at Raptr.  If I search on people who play WoW, the number is less than 500.  But if that were really the case, I would imagine that a lot more of my achievements would be in the “first 200″ range.  Instead, most are like that second achievement, which merely points out what percentage of WoW players on Raptr who have the achievement.

I am still looking for more stats on how big the WoW population is on Raptr.

Westfall Ablaze! January 7, 2011

Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.
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2 comments

It was Saturday night and after our previous interview with the King in Stormwind, (Varian Wrynn, not Elvis) it was about time to head back to Sentinel Hill in Westfall.

But to avoid revealing any spoilers I will put what happened after a break.  If you want Westfall to remain a mystery until you see it for yourself, go no further.

(more…)

2011 – First MMO Check Points January 6, 2011

Posted by Wilhelm Arcturus in Diablo III, entertainment, Rift, Sony Online Entertainment.
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21 comments

I wrote a piece at the end of last year looking at 2011 and the MMO the titles that I might consider playing.

One premise of the the article was that, given past experience, I can probably only pick up and play one of this year’s titles in any sort of regular or serious fashion.

I also put up a poll asking people what they would pick, if they could only choose one of the leading titles that might hit the market in 2011.  The results of the poll so far actually ended up just about where I thought they would.

Most people picked Star Wars: The Old Republic, which is what I expected.  It was certainly the favorite going in.  And it certainly needs to be to not cause serious fallout in the MMO world when it ships.

Guild Wars 2 also had a strong showing, but the Guild Wars people tend to be pretty dedicated.

Rift was a distant third, which surprised me a bit, since so many of my fellow bloggers seem to be all a bubble about the game.  Well, the sample size is pretty small. Or maybe they just didn’t vote.  I don’t think you can through Google Reader.

Eight people chose other, but given their choices (two for Diablo III (not an MMO), two for EVE Online (not a new MMO), one each for Firefall (maybe an MMO, maybe not), World of Darkness (not shipping in 2011), The Secret World (an unlikely candidate for 2011), and none of the above) I’m not sure everybody understood the question.

And then there were five for TERA, two for DCUO, and one for The Agency.  (I didn’t know that Smed read my blog.)

But I am now at what I would call the first MMO check point of the year and the second one is not too far behind.

DC Universe Online goes live Tuesday.  The beta ended at 6:55pm PST last night with everybody getting logged off before I got to see Batman (apparently wearing green), and now I have to make the go/no go choice.

And I think I am going to pass.

It isn’t the camera controls, though they do still annoy me.  I could never make the camera stick over the shoulder and in frantic fights ended up looking the exact wrong direction more often than I liked.

It isn’t the interface, which is clearly geared towards consoles.  That makes it feel a bit slow and awkward on a PC, but it is not a deal killer, and it is a necessary compromise to accommodate console controllers.

It isn’t the game play, which can be intense and satisfying.  I like being able to break up much of the environment, though it does seem to respawn very quickly.

It isn’t even because, for some inexplicable reason, their Superman model reminds me of The Penguins of Madagascar.  There is just something about the shape of his head…

You didn't see anything...

No, the game is a gritty, well detailed world, full of action with a bit of a Matrix Online feel to it, if I had to draw some comparison.  Not a bad thing at all.

It is just that the superhero thing really isn’t my schtick. But I knew that coming in, so DC Universe Online was always a long shot with me. I enjoyed it in small doses, but never felt that burning need to get back in and play.  I wasn’t hooked.

Capt. Wilhelm to Retire

So I wish DCUO a happy and successful launch next Tuesday.  I enjoyed my short time with it, but cannot see myself getting invested.

Which leads us to the next check point; Rift.

Trion Worlds has announced that Rift is going live on March 1st.

Pre-orders, collectors editions,  and all the usual tidbits are being dangled to get people to buy early and often.

But I am really on the fence when it comes to this game.  I’ve said that before.  I’m still there.

People have had quite a number of good things to say about the quality of the game.  But nobody has really said anything to trigger the “must have” effect.  I am interested, but not excited about this game.

Meanwhile, almost universally, commentary about the game cops to the sameness of the game relative to other fantasy MMORPGs. While over at  Massively their latest beta review had four out of five generally positive views of the game overall, though still mired in sentiments of sameness, while two of the five staff members polled savage the initial stage of the game.

But the theme still seems to be running through all reports: Sameness.  And not in a subtle way.  It is always out front and loud.

Not that more of the same is necessarily a bad thing, but I still have a whole bunch of “same” on my plate.  What does Rift bring to the table, what does it do better than my other current choices?  That is the question I need to answer.

Well, there are almost two months to go until launch.  Plenty of time to make a decision.

But every time I read something that sends me towards the Rift pre-order, something else pops up that makes me think again.

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