And Then We Were Three February 18, 2011
Posted by Wilhelm Arcturus in entertainment, EverQuest.Tags: Fippy Darkpaw, Nostalgia, Progression Server
4 comments
How hard is this game that I am posting about hitting level 3?
Well, Skronk and I made it that far.

Though I would guess that we only played about 40 minutes, tops, to get from levels 2 to 3. Working in a group helps.
It also helps that we managed to get ourselves a little better armed.
Skronk got himself a pair of clubs while Vikund found a worn great staff.
So far, so good. Grouping up has helped speed things along and the slow pace of levels hasn’t deterred us yet. Granted, we’re not going lightning fast. I saw a level 12 looking for group that night and I saw a group of level 15s the next. I don’t have that kind of time to invest daily.
But with our advancement we have both managed to collect a bit of cash. It was time for Vikund to see what other spells he could obtain.
That meant a run back to Halas and some research.
Back in the day, back in 1999, spells in EverQuest, like most everything else in the game, were doled out the way they were in TorilMUD. Every five levels you hit another tier of spells from which you could choose. So you had some at level one, then another set at level 6, 11, 16, 21, and so on.
However, somewhere along the line, they changed all of that. You got more spells and regular intervals. If you run through the tutorial that is in the regular game, you get a bunch of those spells as part of the intro. On this server though, there is no tutorial and nobody tells you what spells you get.
So you can figure it out the hard way, by going to the spell vendor at your guild, or you can look it up on the web.
Allakhazam, still my friend after all these years. It was the place to go in 1999, and it still seems to be the place to go in 2011. There I found a listing of all the shaman spells and the levels at which I can learn them.
I didn’t grab them all, but I now have a little bigger selection of things in my spellbook.
So, slowly, things are developing.
And, while we were out the other night, we got to see Fippy Darkpaw make his regular assault on the front gates of Qeynos.
The guards got him. They always do.
So Vikund is developing into a useful character… for level 3. The heroic barbarian shaman.
Now I think I had best start working on some clothing. He’s got the figure for the bare chested look, but you really have to wax oil a chest like that on a regular basis.
Anyway, our EverQuest quest for glory continues. Looking for level 4 soon!
LOTRO Welcome Back Event, Though You Could Have Come Back at Any Time February 17, 2011
Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.Tags: Free-To-Play, Turbine Points
2 comments
And just because we do not have enough choices facing us this weekend, what with the Rift open beta going, the EverQuest progression servers hitting their first (and only free) weekend, the World of Tanks open beta still humming along, and all the other games we’re playing along the way, Turbine has a Lord of the Rings Online welcome back event planned for this coming weekend.
Heck, it starts today!
But the idea of a LOTRO welcome back event kind of confused me at first, since LOTRO is free to play and all, so you’re welcome to come back any old time you please. The door is always open, come on in. If you want anything to eat, either contribute to the food fund (subscribe) or use the vending machine. (Which only takes Turbine Tokens, but you can change in some money for that over in the den.)
But I guess they can still play the “Bonus Experience” card when they need to.
Welcome Back to LOTRO!
The Lord of the Rings Online™ Welcome Back Event, running February 17-21, 2011, gives every character a +10% XP Bonus from defeated enemies! This is a great chance to get back in the game and see what’s new, and to get a preview of our next major update!
You do not need to have a subscription to participate in the LOTRO Welcome Back Event. All you have to do is log into the game and start playing.
Need a copy of the LOTRO game client? Click here to get started for FREE!
Oh, and a preview of something that you may or may not be the right level to view.
They also point out what has changed since you may have last played. The key item for most people on the free plan is that The Lone Lands quest pack is now available at no cost. That is quite a meaty zone that will get most players to at least 30 and leave them with a pocket full of Turbine Points.
As usual, I have too much to do and not enough time.
(hat tip to A Casual Stroll to Mordor who watches Turbine like a hawk.)
EverQuest is Enormously Popular… At Least When it is Free… February 17, 2011
Posted by Wilhelm Arcturus in entertainment, EverQuest.Tags: Fippy Darkpaw, Nostalgia, Progression Server
5 comments
Actually, EverQuest, even when not free, is still enviably popular after being around for nearly a dozen years. I am sure a lot of games would love to have a loyal, subscription paying population of the size that EQ still enjoys.
But it wasn’t quite clear exactly how popular the new EverQuest progression server was wandering around outside of Halas. The area, with its winding paths through the snow to Blackburrow, limits how much you can see. So you might only see a half a dozen players running around at any given point.
You can see by the west side of the map that the going is a bit twisty.
(Map of Everfrost from EQ Atlas mirror on the EQ Mac wiki, which has all of those hand drawn maps we used to use back in the day. I had a binder with all those maps printed out, each with notations for additional landmarks with coordinates, back in the day.)
The real sign of how many players there were in the area was the complete absence of the mob conga line that, on live servers where nobody goes to Halas any more, wanders through the zone like some mutant Disney parade.
The absence of something is subtle though. Like the phrase, “It’s quiet… too quiet,” something missing does not convey the message the way, say, a mass of people camping the front yard of Qeynos does.
Oh my! People were out in force and the lawn in front of Qeynos was littered with dead bats, rats, snakes, beetles, skeletons, and even the occasional gnoll. Fippy Darkpaw, the server’s namesake, and who occasionally gets up the nerve to assault the Qeynos front yard, was nowhere to be seen.
I got an IM from Skonk saying that he was rolling up a character at about the time that I had made it to Blackburrow with a group I had joined. Our group was taken unawares by a train of gnolls and was mostly wiped out.
I used this as an excuse to say good bye to the group and started making my way to Qeynos.
Getting through Everfrost and then Blackburrow was easy enough with the mass of players slaying and/or training everything in sight.
Then it was a run through to the front gates of Qeynos, where I found Potshot, on as Skronk the monk, foundering in the pond in North Qeynos.
I wasn’t alone in forgetting Norrathian water safety skills. I jumped in, if only to share the pain, and then somehow we both managed to get back out and on to dry land.
(Thanks to Beleg in a comment on a previous post for mentioning the “go to first person view” method of getting out of water in EQ! I will, I hope, remember that in the future.)
From there we grouped up and joined in the mayhem outside the gates of Qeynos.
Getting used to how the game feels and reacts, how to accomplish simple tasks, how to work as a team, and how to even find one another, was quite a task. Having been spoiled by WoW on just issues like targeting a mob and attacking it… and getting it to notice you’re attacking and respond in kind… it is a different world.
Granted, some of that was the game lag caused by the milling mass of players hunting in our area. A large rat might be right before us one moment and then yards away the next while we were standing trying to fight and empty patch of lawn.
And there wasn’t a lot of margin for error if we took on a mob too big for us. Skronk might look like Ming the Merciless, but he was more at the Probationary Trainee Merciless end of the scale, while Vikund had all of two spells, one buff and one heal. And with Vikund’s mana pool, he could cast that heal twice in a fight before running low on mana. And each cast was good for maybe 20% of Skronk’s health, after which it sometimes turned to a run or die choice.
When the choice came Skronk, like a good tank, died. Vikund, like a healer, and a healer who is soul bound way back in Halas, ran for the zone line.
Eventually Vikund came up short in running and died, sending him back to Halas. At that point we called it a night, though we both managed to make it to the exalted level of 2 before the evening ended.

I expect that the new progression servers will continue to be very busy through this weekend, since that is when all of those reactivated accounts are playing for free.
It will be interesting to see (or hear second hand, as I’m tempted to subscribe and play more, but won’t go it alone without a regular group) how things work out once the free period is over.
I applaud SOE for having the second server backup plan in place and putting it into action so quickly.
But by the same token, I hope they have a plan to merge the two progression servers into one should the population drop off dramatically over the next few weeks.
Nostalgia can be fun for an evening or a weekend, but the novelty can wear off over time. The main thread in the EQ forums right now according to the esteemed Van Hemlock is “EQ Hard is Hard!” or as Stropp called it, “Experience is Too Slow!“
As for me, the experience per kill felt about right compared to my memory of nearly 12 years ago.
Hulkageddon Declares War on All Industrialists February 16, 2011
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Hulkageddon, suicide ganking
10 comments
The problem with running an event like Hulkageddon is that you will inevitably feel the need to turn things up a notch with succeeding iterations, lest things become stale.
So first it was killing exhumers for prizes. Then there were better prizes, and then there were achievements and prizes for special types of kills. But where to go from there?

Well, according to the Hulkageddon IV site, you go here:
2) Haulers are fair game now
Since merely blowing up mining vessels is fun, this time around we are broadening the target spread to generate more tears of dismay! In Hulkageddon 4 all mining vessels, orcas, freighters, haulers, noctis and primae count towards your score! Yes, you read that right, all the vessels mentioned there count for the main prize. In addition to that some vessels have their own achievements linked to them, check the prizes page for all the details!
In the past, those who have participated in the Hulkageddon events have had some pride in their claim to a (thin) veneer of legitimacy by pointing out rather loudly that they were hurting bad people, ISK sellers who were using 3rd party programs to mine while AFK.
But now it is all haulers as well. And I am sure that, having killed a hauler, they’ll have a friend around to collect any cargo that might be left behind. Why let that go to waste, eh? We have a sponsored suicide ganking event. Wasn’t that an issue at some point in the past?
It is just a dedicated “screw the carebears” week now in EVE Online, and claims that is anything else it are just a pile of BS.
And there isn’t anything anybody can do about it. CCP actively subsidizes this sort of activity with an in-game insurance mechanism that ensures that the gankers face no financial loss while the victims suffer.
There is some sort of an attempt at a counter event called Griefer-Geddon, but it is a joke. (Not to mention kind of a lame name choice. Was Ganker-pocalypse taken?) Trying to quickly kill the gankers in that small window between when they attack their target and when CONCORD does them in is a pointless effort. You might save a ship or two, but the ganker still gets his insurance payout and there is no way to be at the right place at the right time with any consistency.
So there you go, a game with a system that totally prevents any sort of active response to predatory behavior. Your only options are defense and avoidance. You cannot attack, you cannot retaliate.
Welcome to EVE Online.
And be careful flying February 19th through the 28th.
A Barbarian is Born February 16, 2011
Posted by Wilhelm Arcturus in entertainment, EverQuest.Tags: Fippy Darkpaw, Nostalgia
10 comments
On the new Fippy Darkpaw progression server. And not that other server… which is good, because I don’t have a picture handy for… Vulak’Aerr?
And I was hardly alone. Halas was overrun with barbarians. Enough people seemed to have moved to Vulak’Aerr that I had no problem logging on, but the population was still high.
I nearly didn’t get out of Halas. I have long since forgotten how to get out of water in EverQuest.
I flailed around for a while as people swam up and got out of the water with no problem whatsoever. Eventually I managed to get up on dry land.
Then it was time for the first victim!
Unfortunately, the victim turned out to be me, as the spider took me down. Oh the indignity.
Fortunately, among the things not included in the new progression servers is the old, day one death penalty.
So I was soon back on my feet and picking on goblins barely half my size.
Another 50 or so of those and I’ll be level 2!
Ah, the joys of the old world. Now to find out where all the people I know went.
EverQuest Nostalgia Tour – Fippy Darkpaw Edition February 15, 2011
Posted by Wilhelm Arcturus in entertainment, EverQuest.Tags: Fippy Darkpaw, Nostalgia
14 comments
My first post on this blog, over four years ago, was about nostalgia for EverQuest, about how new and exciting and different EverQuest was on day one and wondering whether there was any way to recapture that feeling. (And I am certainly not alone in this venture.)
I have gone back to the game numerous times since then, and while it does help the memories flow back (especially the sounds from the game… odd how sounds can influence you so in a game that is primarily focused on a graphical experience) the feeling of being there on day one is something that is tough to recapture.
Worse than tough, it is probably impossible. I am too familiar with the game to feel that sense of awe I did back in March of 1999.
So I make do with a sense of nostalgia and memories.
And I have another chance for nostalgia. SOE is launching a new progression server, and they are launching it TODAY! (Though not quite yet.)
There is a FAQ up about what a progression server is, but in essence the game is held to a certain level of content, starting with the 1999 launch content (sort of) until certain events are accomplished which unlock further content. Some new stuff, like zones that received graphic updates since launch, will remain updated. And I am going to guess that we won’t be able to accidentally attack friendly NPCs by mistake as used to happen back in the day.
The server is called Fippy Darkpaw, which is especially meaningful for me since I started in Qeynos back in 1999, where that gnoll of renown lives.
And to ensure that I take the opportunity to peek in on this new server on day one, SOE has kindly activated my account.
Actually, they appear to have activated all the accounts I have ever had, which is a few. I even got an email at an address indicating that my original account was still out there, though I gave it to a friend years back. He didn’t change the email address on it, or so it seems.
And SOE is certainly playing the nostalgia card with their pitch to come try out this new server.
Are you ready to relive the greatest memories that you’ve ever had in EverQuest? On February 15, 2011 you can roll a new character and jump into the Fippy Darkpaw Progression Server and race through Norrath starting with the legendary first three continents and planes. To get you started, we are thrilled to invite you to come back to play for FREE from 2/10/2011 – 2/21/2011.
How can I pass that up?
So tonight I will roll up a character. It will almost assuredly be on the Qeynos end of the world, which has received no graphics updates to my knowledge.
I am thinking about a barbarian shaman for a character.
I’m certainly not going to roll another half elf ranger. That was my first character in EQ.
I should have gone with a druid.
Anyway, we shall see what a first day server event is like nearly 12 years after the original launch.
So who else is going to be there on Fippy Darkpaw?
LOTRO Flash Lottery – Everybody Wins! February 15, 2011
Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.Tags: Flash Lottery, LOTRO Lottery
6 comments
Or so it seemed.
There was a Lord of the Rings Online flash lottery yesterday morning. LOTRO Flash lotteries pop up in Twitter, if you’re following LOTRO, and have a very short duration, usually 30 minutes or less.
When I saw the tweet, I popped over to the LOTRO community site and entered all of my characters on Firefoot. Those are the characters I actually play, unlike the ones on Windfola and Nimrodel.
And much to my surprise, they all won.

That is every character I have on Firefoot.
The community team at Turbine did have something to say about the higher than average rate of wins.
For those who won multiple times, it was intended. We sent the max winners very high in honor of the day.—
LOTRO (@lotro) February 14, 2011
Still, every character I entered won. That is some boost in the win rate.
How about you? Did you get in on that flash lottery?
Addendum:
I suppose I might mention what I won. Some might find that relevant.
Each of my characters got between 50 and 300 silver and a package.

I’m not sure I’ve been gone long enough to need a welcome back, but I appreciate the thought. The Welcome Back Pack contained:

Not bad for a lottery win.
Hulkageddon IV – Coming Feb. 19 February 14, 2011
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Hulkageddon
1 comment so far
It is that time again. Hulkageddon will return in its fourth iteration.
It will run from February 19th through February 28th of this year, so it is coming up soon.

The web site for the event is up.
The prize list is being finalized.
There is even a FAQ for it this time around.
Ten Ton Hammer has an article up about the event.
And, of course, some people are not happy.
There is even a counter-event, though how effective it will be remains to be seen.
Pokemon Black and White Tour – Hunting Pokemon at Oakridge Mall February 13, 2011
Posted by Wilhelm Arcturus in DS, entertainment, Nintendo, Pokemon.Tags: Pokemon Black, Pokemon White
3 comments
As I posted previously, Nintendo has a Pokemon Black and White Tour headed out across the US to drum up awareness of the upcoming release of Pokemon Black and White.
14 malls across the US will be hosting this event between February 5th and March 20th.
This past weekend it was our turn here in Silicon Valley as Oakridge Mall in San Jose hosted the tour.
This lead to a discussion between my wife and I as to how a mall gets chosen for this sort of event, because Oakridge is not the biggest, fanciest, or most centrally located of the malls in Silicon Valley. Certainly Vallco Mall seemed like a more likely choice to host such an event, it being uncluttered by actual retail establishments. Our thought was that having a GameStop and a movie theater were minimum requirements.
For the event, there was a meta activity, a search for Pokemon stamps for your Pokemon Black & White brochure.
Each of the stamp locations had a large marker sign above it, just in case you missed the swarm of people wearing Pokemon apparel and holding the aforementioned brochures.
Each of the stamp locations also had focus. One of the rally points (Oshawatt) was out in front of GameStop, where you could also download a special event Celebi.
We now have half a dozen Celebi across as may copies of Pokemon.
Another stamp location happened to be at the Pokemon sales kiosk setup in the mall, where you could buy all sorts of Pokemon goods.
They had shirts featuring the key new Pokemon featured in Black and White… and, of course, Pikachu.
We ended up with a Pikachu T-shirt and a plush Zorua and Pikachu.
One of the stamp locations was co-located with an information booth, though the only information they seemed to be giving was how to get free tickets to see the new Pokemon movie, Zoroark: Master of Illusions, which was being shown on the big screen at the mall theater. It is otherwise a direct to video feature here in the US.
The next stamp location had a big walled off area where you could stand in line for a long stretch to actually play Pokemon Black and White for a little bit. Being sold on the game already, we declined to stand in that line.
Then the final stamp location, where we actually started, is co-located with the prize booth where you collect your gift for collecting all five stamps.
The line to spin the prize wheel was the longest we encountered. When we walked into the mall at a little before 11am, it was only a few people deep, but the first wave of Pokemon fans was still out collecting stamps. By the time we got back, the line was, if you know the mall, from Target to Cheesecake Factory, which probably put it at 100 people long.
We waited our time in line and my daughter spun the wheel and got Pokemon phone charm which, considering she had her hopes pinned on a plush Oshawatt, she was surprisingly satisfied with.
The line grew throughout the day. We went off to have lunch (At Cheesecake Factory, which oddly enough, did not have its usual line) and by the time we were done the line had grown considerably. They were laying down lanes with tape on the floor to direct people and to keep them from blocking the entry to stores. All in all it was quite an event.
They were also showing episodes from the Pokemon TV series and there were Pokemon characters with whom you could have your picture taken (we did not get in line for that) and the mall was literally crawling with Pokemon fans. We’re surprisingly easy to spot.
At lunch we sat next to table with three boys who had come down from San Francisco for the event. They had Pokemon Diamond out and were running around in the underground, the Wi-fi zone in that version, so my daughter and I both grabbed our copies and ran around with them until their lunch showed up. I hope Black and White have something similar, as something like the underground was one of the great omissions from HearGold and SoulSilver.
Anyway, it was worth a Saturday morning to attend this event.
If the Pokemon Black and White Tour is coming to a mall near you, my only advice is to get there early.
Truly the Official World of Warcraft Magazine! February 11, 2011
Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.Tags: Future US, World of Warcraft Magazine
4 comments
They just had to ship four issues of the magazine within a year to live up to being a “quarterly” publication.
But here it is, a year and a month since I wrote about the first issue of the magazine (which is to say, some time after I received and read it) and that fourth issue is nowhere in sight. Issue two showed up in May, and issue three just after BlizzCon back in October. But now we’re in February.
And lest you think I misread the fine print, here is what you see when you go the magazine site to subscribe:

One year, four issues.
The site itself still shows the cover for issue three, so I’m pretty sure I didn’t miss issue four somehow. They were all keen to get me to resubscribe a while back lest I miss an issue. It looks like that was a bit of an exaggeration.
Who knew that when Future US took on the job of creating a WoW magazine that they would also adopt the Blizzard credo of slipping dates and shipping only when they were ready?































