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I Came Home and the TV Was Dead March 10, 2011

Posted by Wilhelm Arcturus in Hardware, entertainment.
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20 comments

Not totally dead.  Just dead enough to be completely useless.

A thin line of video, intensely bright, beams out from the middle of the screen.

I no longer control the vertical

Now when turned on, it sits there, perpetually in that moment I remember from childhood when you turned an old fashioned TV off and the picture first collapsed into a narrow, horizontal band before shrinking into that small, glowing dot in the center of the screen that would take minutes to fade.

And in the grand old tradition of television from my childhood, I pounded the TV on the side.  The picture flickered to full size, recognizable for a fraction of a second, before returning to is thin line.  No luck there.

Okay, the TV was 15 years old.  A 32″ JVC unit, it was the first big thing my wife and I purchased together as a couple.  I knew the TV couldn’t last forever, but now the time has come rather suddenly and I miss it already.  And I will miss it even more soon I bet.

Not that I hold great affection for this TV.  It is just a TV, chosen years back for its size, price, and plentiful inputs.

No, it is what this TV stood for, that is what I will miss.

And what did this TV stand for?

It was part of a complete entertainment unit that was perfectly balanced and worked well together.  It was a harmonious union in which each component was within the capabilities of all the others.

Now, however, a new TV will need to be purchased, and soon to avoid domestic unrest.   And that new TV will, no doubt, break up the harmony of the system, highlighting the deficiencies in the other components.

And that TV stood for something else.  That TV is a milestone, a marker on the path of life, indicating that last point in time when I felt competent in my knowledge to make an intelligent choice when purchasing a TV.

And think of how much television technology has changed in the last 15 years.  The uncaring mind boggles when suddenly faced with that.  We had a VCR hooked up to this TV initially, as we did not have a DVD player yet.

I built my own computer, can get invested in the level of video card or processor technology, but televisions?  I just don’t care that much.  And so I am way behind the curve.

But now I must make a choice, one that will affect my family, and our finances, greatly.  Sure, the TV might not cost that much, but if standard definition programming looks like crap on it, which I find is the case with many of the LCD screens I’ve seen, then there will become demand to invest in high definition.  More money for equipment, more money for the people at DirecTV.

I have to figure this out by Friday.

That is the target date for a new TV purchase.

First Pokemon Black and White Download Event – Victini March 9, 2011

Posted by Wilhelm Arcturus in DS, entertainment, Nintendo, Pokemon.
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19 comments

Pokemon Black and White has only been out for a few days and there is already a download even for the game.

Actually, the download event was announced BEFORE Black and White came out and information about the event is in the box with the game.

From March 6th through April 10th you will be able to download a special item via Nintendo WiFi that will unlock an encounter with the Pokemon Victini.

Get Victini!

This is the only way to unlock the encounter to let you capture this new Pokemon.

Given how far in advance Nintendo started announcing this download event (the picture above is from an email I received on February 3rd), this was obviously part of the campaign to get people to buy Pokemon Black and White as close to launch day as possible.

But Pokemon is not an MMORPG but a console game, and the success or failure of a console game is often determined by those first day, first week, first month sales.  There is no ongoing subscription revenue stream.  They have to sell boxes.  And in something of a self-fulfilling prophecy, the more you sell early on, the more you tend to sell over all.  So day one sales matter to them.  A lot.

GameFreak, which is the developer who actually makes the Pokemon games, has been on a pace to release a new… or revamped… Pokemon game every year in a very predictable pattern.  (Next spring there should be a roll-up version of Pokemon Black and White.  What will they call it? Pokemon Gray?)

Anyway, last year’s game no longer matters.  While both Pokemon HeartGold and SoulSilver each made the top 10 list of console games sold last year (combined they were in 3rd place by one report I read) that is all last year’s news.  Now they have to sell the new game.

And so we have this promotion.  Buy the game NOW or you won’t have access to one of the new Pokemon!  The console market drives the developer’s behavior which, in turn leads them to try to incent us to behave in the way that is optimum for them.

Fortunately for them… and for me I suppose… I am on board with their plan.

As for the actual download, remember that this is NOT an in-store event.

To download the Liberty Pass which will open up the Victini encounter you must access Nintendo Wifi via a wireless connection to the internet.  How to connect to Nintendo Wifi is covered in the game instruction booklet.

Full details on the event are available at the Pokemon Black and White web site.

Remember, you have only until April 10th to get this download.

(And does Victini sound like a special cocktail from Trader Vic’s to anybody else?)

Black and White Birthday March 8, 2011

Posted by Wilhelm Arcturus in DS, entertainment, In Person, Other PC Games, Pokemon.
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4 comments

My wife actually went out on Sunday and got me an early birthday present, a copy of Pokemon White for me… plus a copy of Pokemon Black for my daughter.

So I was able to play Pokemon on launch day.

But when I got home from work last night, I have the Black and White birthday surprise.

Black and White all over

In addition to my early present, there was the Pokemon Black and White guide book (special hard bound collector’s edition), special collector’s edition, some special Pokemon Black and White items they were giving away if you bought the game on launch day, a black and a white Wii Remote (with the built-in Wii motion sensor update), a box of See’s candy in black and white wrapping, some licorice buttons, German chocolate cake, Pocky, and some batteries just in case. (Energizers, which are black and silver.)

Which is a lot of black and white stuff.

Of course, that attracted a big ball of black and white fuzz.

Fred investigates

Fred, the biggest of our three black and white cats (we have a theme going here) had to get in on the act.

Candy!

I didn’t let him start knocking things off the counter.  He has a habit of doing that.

Anyway, quite the birthday surprise.  Maybe better than a motorcycle.

Wanderung Nach Osten March 7, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest.
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5 comments

Potshot and I have been pushing on in EverQuest on the Fippy Darkpaw progression server.

But as you level up you find yourself seeking new places to hunt as you soon find your hunting ground, once so full of juicy targets, suddenly overrun with blue mobs that just don’t give the same experience kick.

Not that there is not a wide range of mobs in West Karana, but you have to find the ones appropriate for your group.

We did have some success against bandits, as long as we could keep them in small groups.

Bandit fight in West Karana

There is a spawn point for a pair of bandits that served us well, though the spawn rate is somewhat slow.  That slowness lead us to try to pick off other nearby bandits who end up bringing along all their friends.  Pairs we could handle, even three bandits were manageable, but four or five yellow/red mobs quickly got out of hand.  We had to make a run for the border a few times.

We went looking for a better place to camp, which meant wandering eastward in the zone, as the title of the post is meant to indicate.

I remembered having good results back in the day with Paladin over by the Combine ruins.

A so-so place to hunt undead

My memory seemed to be flawed in that regard.

Not that there were not undead to be slain.  But they seemed to be lower level that I recalled.  We cleaned them out a couple of times and then, in the usual EQ way of things, a red ghoul spawned in the middle of all the blues.  Reds make us shy away.

For those of you who have not played EverQuest, or who haven’t played it in ages, let me summarize how the /consider system works.

When you highlight a mob, a target ring appears about it on the ground.  The ring has a color.  The rings gain some variety in color as I recall when you get into the higher levels, but at low levels, you appear to get these:

  • Gray -Too far below you to give any experience
  • Blue – 1 to 4 or 5 levels below you
  • White – Your level
  • Yellow – 1 to 2 levels higher than you
  • Red – 3 to 50 levels higher than you, your mileage may vary

I seem to recall green being in there, but maybe that is at higher levels.  Anyway, this is what I have observed so far.

There is no nice little number on the mob telling you what level they are, nor are their names color coded to let you know who is aggro and who is passive.  You get a color and, if you /consider (which is mapped to the C key by default) you get a statement about their view of you,  like ‘indifferent’ or ‘ready to attack’.

All of this makes for interesting times.  Gray mobs you don’t bother with.  Blue ones you take when you have no other options.  White and yellow mobs are your meat and potatoes for a camped group.  And then there are the red mobs.

A red mob that is just 3 levels ahead of you is a choice target and your group will probably have no issue with it.  One that is 5 or 7 or 10 levels above you is more likely to kill you or send you running for the zone line.

And so, when we decided to just head on over the zone line to North Karana while most of the group was level 7, the problem of “how red is that red?” became one of immediate interest.

That first look into North Karana

West Karana, while it had plenty of higher level mobs for us, was also full of much lower level mobs.

In North Karana though, the lowest level mob we saw at first was our level, and most everything seemed to con yellow or red.  It looked like a happy hunting ground as long as we stayed near the zone border.  And so we set up shop in the lower left hand corner of the zone.

North Karana

(Map from the EQ Atlas archives)

We got off to a rough start.  We did not seem to have our act together and were oddly reluctant to flee when things were obviously not going our way.  Despite being 10 steps from the zone line we had a few deaths before we settled in.

Our first experiments with red con mobs went badly and until we learned the hierarchy of giant beetles out there (scyther > borer > pincer) we tended to shy away from anything red.  But yellow mobs were in abundance if we went looking far enough.

A beetle in our range

(That shot makes me want to do a series like the 36 Views of Mt. Fuji, only with the wizard spires.)

Once we got settled in and a feel for what we should be looking for, we moved our little camp to one of the small hills in the zone, just off to the East of the Wizard spires.  That put us closer to the flow of “traffic” in the zone and gave us decent all around vision to keep an eye out for the wandering mobs that might do us in, such as the various griffons, griffenes, griffawns, and that hill giant that wanders the zone from time to time.

Level on the hill

Then it was a matter of pulling and slaying.  We ended up with a decent rhythm in the zone.  We got used to pulling the next target straight over the enchanter to get his pet engaged, which helped a lot since the pet was a level or two ahead of us a lot of the time and was probably doing more damage than any individual in our group.

Targets were plentiful and lucrative and we only had to run for the zone line a few times when we were working out which red mobs we might have a chance against. (Borer beetles only at this point.)

And with our success, we found ourselves up to level 10 as a group.


I was interested to see that you now get your skills, and a notification about them, when you level up out in the field.  I do not recall that being how it was back in 99, but my memory about many things is flawed.

Among the things level 10 got us was spirit of the wolf for our druid, so it will be easier for Tarlach to run out and pull.

North Karana is still our hunting ground for now, though a lot of our initial targets have now gone blue to us, so we have to seek out other prey.

Atop the bridge tower

We still have a ways to go before we are able to take on the griffons that fly about the zone.  They are the most prominent mobs in the zone, but used to be quite worth the effort to hunt back in the day.  We also have South and East Karana close to had as well.

And, in another level, we will have bind affinity in the group.  We can then take our show on the road and bind ourselves in other locations so we won’t have to worry about having to run all the way from Qeynos should we die in Faydwer.

Our horizons expand.

Wandering Around GDC 2011 March 6, 2011

Posted by Wilhelm Arcturus in entertainment, In Person.
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I was able to attend some of the Game Developers Conference up in San Francisco last week thanks to the fine people at FileCatalyst, who provided me with 2 Expo passes.  This was my fifth year in a row up at Moscone for the even, having been up there in 2007, 2008, 2009, and 2010 as well.


They did not bring Darren along this year, though he has been busy fighting the man who is trying to put a meter on his internet bandwidth up there in Canada, so that is understandable.

Since I had a second Expo pass, I was able to get Potshot to join me in sunny and warm San Francisco.  The threat of snow having passed, the clouds parted and it was a fine day.

It had been a while since Potshot and I had actually been physically present at the same location.  We’ve known each other for over 30 years at this point, but had not seen each other in the last 15 or so.  We talk on Skype almost every Saturday night as part of the instance group, but we’re a little too far apart for lunch.

Anyway, I had a camera on me so we could mark the occasion.

In the FileCatalyst Booth - 3/3/011

As I said, the amazing thing after 30 years isn’t how much we’ve changed (more mass, less hair all around) but that we both seem to be pretty recognizable after all that time.  We look about the same, with just a few sliders on the character creator moved.

(And that is the same shirt I was wearing at the 2009 GDC.  I just like that shirt.)

The Expo floor itself was a little disappointing.  On the MMO front, very few companies were showing anything.

The people at Frogster were showing Runes of Magic and talking about how you can now triple class in the game (it would be like having three souls, right?), raised the level cap, and tried to make the game basically suck less.  I listened, but didn’t have the heart to tell them that their game simply wasn’t worth having to face their half-assed install and patch system again.  We’ll get back to that topic.

They were also talking about their new Star Trek game, Star Trek – Infinite Space which will play in a web browser and will be free to play naturally.  The game looked good and… well… a lot like Star Trek Online in their demo.  And we said so.  At that point we were assured that their game takes place in the Deep Space 9 time line, so it totally different.  I suppose it is a sign that I have departed Trek fandom in that I could think of nothing but sarcastic replies to that statement and left it with “Well, as long as Paramount isn’t diluting the franchise, that’s okay then.”

We went through the Independent Games Festival booth where Minecraft and Amnesia had won the big prizes.  It is a wonder that you could get people who like Minecraft away from the game long enough to vote for it, but since at least one of the other competitors required players to hit over sized buttons with their face, maybe it isn’t all that surprising.

We were allowed to go to sponsored conferences as part of the Expo badge package.  We were railroaded into one about COLLADA by some Expo staffers apparently desperate to fill seats, which we left as soon as it was polite, since it was frankly focused on things very close to what I deal with at work, only at such a high level as to have almost no value.  The joy of sponsored conferences.

We then went off to a presentation about Gaikai by Nanea Reeves.  Gaikai looks to offer a similar solution as OnLive, by streaming game content to without making you download the executable.  The presentation had some interesting data and analysis of the online buying process that mentioned all the places you lose customers.  A prime one was the whole download and patching process, at which point I felt I should go drag some of the Frogster people into the room.

Gaikai’s main pitch seemed to be that games sell better when people can play the demo, but they will shy away from a demo that takes too much effort.  So Gaikai’s business plan in the presentation was to deliver demos of games instantly.  They spent a lot of time saying they were not offering a service like OnLive and that they were more about helping a company sell games through their chosen channel.  However, outside of the presentation, they spoke like they were going to deliver games for people to play all the time, which sounded a lot like OnLive and not so much like a demo delivery service.  So who knows where they are really headed.

After that Potshot and I hooked up with Brian “Psychochild” Green and ended up talking for quite a while.  That lead us to about dinner time.  Potshot had to depart, but I ended up having dinner with Brian and Damion Schubert.  That was very interesting, though I had little to actually contribute to the conversation other than attentive listening and the occasional passing  of a plate, but I learned quite a bit through their tales of game development and design and was able to infer a bit more, none of which I can repeat.

All and all it was a very good day out with pleasant company and interesting things to talk about.  I’m sorry it wasn’t a VirginWorlds year and that I did not end up bumping into Shawn Schuster or GameBreaker.tv team this time around (no live from the Vivoxx booth?), but the whole show will be back again next year.

Pokemon Black and White Launch Today March 6, 2011

Posted by Wilhelm Arcturus in DS, entertainment, Pokemon.
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3 comments

Yes, if you live in Europe you have been able to buy the games since Friday, and if you were near New York City yesterday, you could have gotten a copy a day early at the Nintendo World Store.  I’m sure that launch event wasn’t at all crowded.

Pokemon Black and White

(Those are the European boxes with the PEGI rating on them. In the US the ESRB rating is E for Everyone.)

But for the rest of us here in the states, today is the day.  Pokemon Black and White are finally available.

This new version of the game, the second generation of the wildly popular Pokemon RPGs on the Nintendo DS platform and the fifth generation overall (generations calculated officially by the Pokemon available, if it were done by jumps in game features and technology we would be at least seven generations into the series) introduces a whole selection of online and connectivity options.

All listed under the banner of the Pokemon Global Link.

These include the the Pokemon Dream World, which appears to be a web based attachment that lets you play additional games, find items you can bring back to the base game, and create and decorate your own house.  The description is fairly vague in my opinion.  It might be fun, or it might be something you do just because there are some key items you need for the game.

There is also a way to track the progress your friends are making in the game and to send them email.

Downloadable content figures in somehow, which includes skins for your in-game Pokedex.

And then, probably most important to the hard core fans of the game, there is a world-wide online battle match-up and ranking system, so you can find a trainer battle whenever you want.  This appears to cover most of the online functionality of Pokemon Battle Revolution, the Wii add on game for Pokemon Diamond and Pearl.

And as much as I want to dig in and start playing, I have to wait a bit.  My birthday is coming up shortly and I cannot run out and buy one of the things I really want right before that.  I have to leave my family something.

Plus I will get to avoid that very controversial moment at the store.

So there will be some delay.

Win a 12-Month EverQuest Subscription from SOE March 4, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest, Facebook.
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2 comments

The SOE community team has announced a contest to celebrate EverQuest’s 12th anniversary.

Full details are here, but the highlights are:

EVERQUEST® 12 YEAR ANNIVERSARY TRIVIA CHALLENGE

12 Days of EverQuest for EQ’s 12th Anniversary!

It’s almost time for the 12th Anniversary of EverQuest, and we here at SOE couldn’t think of a better way to celebrate this momentous occasion than to reward 12 of our amazing fans with one 12 month subscription each to EverQuest!*

For 12 days, starting on March 4th, 2011 and ending on March 16th, 2011, we will release one image per day symbolizing that year in EverQuest history. Embedded within that image will be a trivia question. Get that question right and you may win a full year’s subscription to EQ! See the Official Rules (http://www.soe.com/contests/rules.vm#eq12anniversarytriviachallenge) for details.

To enter and participate in the trivia challenge, first review the Official Rules (http://www.soe.com/contests/rules.vm#eq12anniversarytriviachallenge). Then send an email to SOEcontests@soe.sony.com (mailto:SOEcontests@soe.sony.com) with the subject line EVERQUEST 12 YEAR ANNIVERSARY TRIVIA CHALLENGE, and the following in the body of your email: (i) your first and last name; (ii) your email address; (iii) the country in which you reside; and (iv) the answer to the daily screenshot trivia question. Each day during the challenge period, SOE will select and pool all correct answers to the trivia questions, and will draw one (1) winner randomly from eligible entries per day.

So keep you eyes peeled, these images will start going up on the SOE Facebook Page soon. Best of luck!

Apparently you have to visit SOE’s Facebook page to play, which means having a Facebook account, but you don’t have to like, subscribe, or do anything to spam your Facebook friends in order to enter.

A one year subscription would certainly keep me going on the progression server for a while.

Who Sells My Spells by the Seashore? March 4, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest.
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10 comments

Nobody does.

At least not the spells I needed, which is why I had to run to Highpass Hold, which is up in the mountains, far from Qeynos and the seashore.

It is like the vacation quandary, mountains or seashore.

Up to this point, all of the spells for Thrall, my enchanter, have been available from one of the guild vendors in South Qeynos.  But my level 7 pet upgrade was nowhere to be seen.  I had to go check Allakhazam.

The spell system is one of those things in EverQuest that I am sure we would never put up with in a more current game.

Unlike the original game, 12 years back, where you got some spells every five levels if you were a caster, they are now more spread out and you get something every level.  In some ways this is better.  They’ve added spells to the game and they would come in huge lumps if you have to wait every five levels.  On the other hand, it does mean a lot of gating back to the guild and trying to find your spells.

To get your new spells you have to run back to your guild, buy the spell, and copy it into your spell book.

This isn’t so hard if your class only has a few spells, but for the true robe and pointy hat brigade, which has many spells, just finding the spell can be an issue.  The spells are sold by vendors in your guild, but each vendor can only sell so many spells.  So for an enchanter, there are a number of vendors in and around the guild.

In the Magic Guild

In that picture are three of the vendors an enchanter might need to visit in Qeynos.  There are three more in the building next door and a couple more that I can only describe as “hidden,” since they are standing in little niches around the side and back of the building, as well.  And these are mixed in with vendors for magicians and wizards.  This adds up to quite a few vendors.

The spells do tend to be grouped by level, so one vendor sells a certain level range of spells, but nothing about a given vendor tells you which levels.  But at least once you figure out which one is about the right level, you have a starting place.  And the spells themselves are list alphabetically in the vendor’s inventory, so you actually have to right click and hold on each spell to bring up the information about the spell, which includes the level at which a given class can use it.

Then certain special spells are only sold by a limited number of vendors, so the spell you need might not be anywhere close to the guild in your starting town.

And, naturally, there is nothing in the game that tells you what spells you get at a given level, no nice little pop up at ding or empty but labeled slot in your spell book.

It is no wonder that Allakhazam’s became so popular.  I have no idea how mere mortals were supposed to figure all of this out on their own.

I certainly became, and remain, a fan of that site when it comes to EverQuest information.

And because of the site I knew that at level 7 Thrall was due to get a new pet spell.  There is a whole series of these spells, each of which summons a pet of a certain level and only that level.  None of this Wow-esque summoning of magical pets that are always the same level as you.

According to Allakhazam, my level 7 pet spell was up in the High Keep in Highpass Hold.

I’ve been there before, but it has been a while.  Way, way back in the day, I decided I wanted to make armor, but starting on the Qeynos side of the world meant you had to get your initial ingredients from Highpass Hold, which is… a few zones over.  The mountains, remember?  Now I would be making that trip again.

I had a bit of time yesterday morning, so I decided to give it a shot.  The first zone on the list was West Karana.

I’ve spoken about West Karana being dangerous, but I am used to it and know the safe, quick way to pass through it; follow the river.  It was daylight in the zone and I got to pass one of the zone landmarks, the combine ruins.

Great place to hunt undead

I ran along the river until I hit the invisible zone line and zoned into North Karana, where it was night time.

Spires in the dark

One of the odd things about EverQuest is that the zones don’t all seem to be in sync when it comes to the day/night cycle.  There I was running across a well lit landscape and then I zoned into the adjoining landscape to find it dark.

For North Karana I seemed to recall that following the river around to the bridge to East Karana was a bad idea.  The road through the zone that runs from the South Karana to East Karana bridge was the safest route, so I followed that.

I also noted that the mobs in the zone were my level or just a bit higher, except for the griffons which were red, and made a note to suggest that Potshot and I move our next hunting expedition to NK.

I made it safely across North Karana and zoned into East Karana, where I was greeted pretty much with what I remember about the zone.  Corpses.

They didn't escape

In my first run to Highpass Hold, I got to East Karana and turned around.  The zone at the time was covered in a layer of fog and dangerous creatures would loom out of it.  The first time I did make it past, I had spirit of the wolf on me and ended up leading several creatures all the way to Highpass.

Now, however, the fog is gone and there seemed to be a dearth of dangerous, or at least aggro, creatures.

Seems pretty clear in East Karana now

I just headed out across the zone and made it to the long, long run up the canyon path.

Here I felt I was home free.  The run is long, but as long as you don’t fall off the edge, things are usually okay.

I did have one heart stopping moment when I rounded a corner and was face to face with a Dark Stalker, which is basically a big black wolf.  He con’d red and aggro, but didn’t seem to think I was worth the effort, so on I ran.

Eventually I hit the top of the pass and zoned into Highpass Hold.

Almost to the end of my journey!

Just beyond the gate/tunnel pictured above there are some gnolls.

I remembered the gnolls, but I could not recall if there was anything special I had to do to get past them.  In my memory, I could only recall just running past them.  But then, they used to be camped all the time too.  What to do?

I decided to just try and run past and head for the keep.  If I could remember where the keep was.

The gnolls had different ideas.  They were red to me and stunned me with every other hit.  I knew I was done for.

Back to North Qeynos

And being dead meant going back to my bind point which was all the way back where I started, back in North Qeynos.  Well, the spell for my level 7 pet would have to wait until I had the time for another attempt.  At least the experience loss is small and all my equipment wasn’t still sitting on my corpse.  Getting that back would have been a challenge.

Then I got a tell from somebody asking me if the gnolls had seen through my invisibility.

Invisibility? Crap, I had that spell!  Why didn’t I think to use it?  And now here is somebody come to mock my stupidity.

But no, it turned out that this was a fellow enchanter, also level 7, who had been up there for the same spell I had been.  His name was Obmoz and he offered to pick up the spell for me.  He actually grabbed that and my next two pet spells, which ran about four and a half platinum.

When he gated back to Qeynos, I basically gave him all of my money, which was about 9 platinum.  One can always grind for a bit more coin, but I wasn’t sure when I was going to find the time to make that run again, so I was grateful.

So now Thrall has his new pet, which actually cons yellow to him, so it is a level or two ahead, and the spells for his next two pets as well.

Plus I think I know where we are going to go hunting next.

A Werewolf at Tower 2 March 3, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest.
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3 comments

I logged in last night and found that the big bad wolf was at the door of Tower 2.  The big bad werewolf that is.

Werewolf!

I’m telling you, West Karana is a dangerous place.  At least at level 7.  That werewolf is level 25.

It is a good things that the guards at Tower 2 are pretty tough.  They are level 30, so were able to dispatch the werewolf, though they seemed to be struggling with Froon the other night.

The Smell of Dogs in the Library March 3, 2011

Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Warcraft.
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The instance group does indeed still play World of Warcraft.  But it has been a while.

Real life kept us away for a bit, and Potshot and I used some of that time… well, a lot of that time… to go play EverQuest.  But last Saturday we were all online and ready to go at last.

The group line up for the night was:

  • Xula – level 28 Gnome warrior
  • Earlthedog – level 28 Worgen warrior
  • Ethelred – level 28 Worgen druid
  • Maloney – level 28 Worgen mage
  • Nancyboy – level 28 Worgen priest

And the Dungeon Finder… well… there were not a lot of choices for us.


We had already been through all of those at least once.  But we needed to get to level 29 to open up the next instance.

We decided to just spin the wheel and let the Dungeon Finder pick our first location.

We drew the Scarlet Monastery Graveyard.

This was actually a reasonable choice, since the last time we started that instance, we were all too low level to get the quest for the instance.  This time around though, our friend Joseph was happy to give us the quest.

A quest to reward your patience

The goal was to kill Bloodmage Thalnos who is in the crypt at the far end of the instance.

Just dying to meet us

The Graveyard has to be one of the shortest instances in the game.  We zipped on through, then went back to wipe out any undead that happened to be lurking in order to get the group closer to 29.  Three of us made it before we ran out of undead, but two more still had a ways to go.

So we let the Dungeon Finder pick for us again.  This time we got Gnomeregan.

More Troggs

Fortunately, we only had to kill for a little while before all of us were finally level 29 and we could leave Gnomer behind us.

We were now ready for the actual goal for the evening, the Library in the Scarlet Monastery.


Ethelred got to break out his new druid form.  He is now, officially, a boomkin.

Doing the Funky Chicken

A proud moment for him.

Meanwhile, much to my surprise and in contrast to what we saw in the graveyard, we were actually offered the quest for the instance when we arrived.

The main quest for the Library is go take out Arcanist Doan, who looks oddly like William Techumseh Sherman, at least in his quest mug shot.

Sherman/Doan

They even have the same scowl.

And this lead to some of the most challenging instance play that we have had in a long time.  Getting into the instance at the earliest level possible ensures the maximum challenge.  The individual fights were not so hard, but the fact that our levels gave us a huge aggro radius meant that we got adds on almost every fight.  Clearing the first courtyard ended up being one non-stop battle as we kept pulling additional bad guys.

Resting up after the courtyard brawl

And the wild battles continued into the Library proper.

Into the Library

However, we did not appear to be in any huge danger all the same.  Wild battles are not always dangerous battles, and even the adds piling on and the spell resists didn’t lead to any deaths on our part.  I do not think anybody was ever close to dying.  Whether that was a result of our long teamwork or Blizzard nerfs is up to the reader.

In the end, we reached Doan and did him in.  The battle was a bit anti-climactic after the fights getting to him.

Doan Done

Along the way three of us got another achievement.


Level 30 is enough for us to take on the Armory wing of Scarlet Monastery next time.

Xula and Ethelred were short of the mark, still sitting at 29, but took it upon themselves to get to 30 before our next run so that we can hit a new instance.

Until then, Maloney has a new spell to play with.

Wolf on Ice

And while WoW is fun, I have to admit that the challenges of original EverQuest are still a little bit more compelling at the moment.  Of course, I am playing a cloth wearing caster in both games, which as I said before, is kind of a new thing for me.

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