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Zero Punctuation Skewers Pokemon Black and White April 7, 2011

Posted by Wilhelm Arcturus in entertainment, Humor, Nintendo, Pokemon.
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2 comments

Well, technically, just Pokemon White, but they are the same game with minor variations.

I don’t suppose it will be tough to guess how Yahtzee views the game.


Yes, it is the usual Yahtzee routine.  He goes after the tropes of the Pokemon series which, admittedly, does follow a pretty set pattern game after game, and is set in a world where everybody is obsessed by Pokmeon.  There are no uninterested bystanders.


Since WordPress.com won’t let me embed video in the format that they use over at The Escapist, you will have to go here to view the actual video.

If you have never played Pokemon, the video makes for a cynical but surprisingly accurate description of the game.

And if you are a fan of Pokemon, you will either laugh a lot or be deeply offended, as he does share his opinion about the type of people who play Pokemon.

I laughed.  Your mileage may vary.

Blizzard CS on Ninja Looting April 6, 2011

Posted by Wilhelm Arcturus in Blizzard, entertainment, EverQuest, World of Warcraft.
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I think what we have here is divergent definitions.

While what we would consider ninja looting in EverQuest or back in TorilMUD is not possible, WoW has its own version, immortalized with its own video on YouTube.

Not the same thing, but it won’t stop people from using the term to mean something new, and simply saying that it does not exist won’t convince anybody.

Farewell to Unrest as We Head West April 6, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest.
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We have been haunting the Estate of Unrest for about a week now.

It is a place filled with memories and danger.  It is dangerous both to the lower levels on the periphery of the zone and to the mighty who attempt to tame the basement.

Usually takes a Balrog to bring this guy down

When things are not so crowded, Potshot and I have been very successful inside the Manor.  At least when we have stayed around towards the back.  Towards the front we have been involved with a few epic trains.

The back door avoids regularly scheduled trains

The whole group has managed to get into level 18 so far.

However, on the more crowded evenings… which is most evenings, we often end up on the periphery kill green con death beetles and anything not gray that pops up.

As I mentioned before, crowding does seem to be an issue and even Thom Terrazas, the EQ Producer, jokes about it in the latest EQ Producer’s Letter.

Battle by the Gazebo

That leads to very slow progress.  And I, personally, am starting to get a bit itchy to hit level 20.

Not that level 20 is as magic as it once was… you can still get a last name at 20, right?… but it is a milestone and we haven’t made a lot of progress since Najena.  Or at least it feels that way, though that could just be a case of double experience weekend hang-over.

So we decided to bid farewell to the Estate of Unrest and look for greener, or less crowded, pastures.

Give us a hug before you go!

The plan, so far, is to meet up back in Freeport and then take the southern loop through the Desert of Ro, Innothule Swamp, the Feerrott, the Rathe Mountains, and into Lake Rathetear where will will bind at the arena.  That should give us access to the Rathe Mountains, Lake Rathetear, and South Karana for hunting options.

How crowded things will be there we shall see.  The spaces are wider at least.

So last night’s project was just to head to Freeport.

I did swing by Kelethin just to take a peek.

City in the Trees

Looking at that screen shot, the volumetric fog seems to be part of the environment.  I wonder why it seems to have been removed from the Plains of Karana, Surefall Glade, and other places around Qeynos.

I managed to find the spell Levitate for Thrall in Kelethin.  I had been unable to find it in Freeport and we are a long way from Qeynos.  The vendors in Kelethin also seemed to be much more favorably disposed towards Tistann and Thrall compared to the reception in Kaladim.

After that, it was off to the docks in Butcherblock for the trip across the Ocean of Tears.

Waiting for the boat

I did the return trip the old fashioned way, via the boat.  I managed not to fall off the boat this time and the trip was uneventful.

I am now bound in Freeport.  Potshot reports that his characters are likewise.  Our next adventure will be the southern route safari.

Who Would Be in the 2011 Gartner MMO Company Magic Quadrant? April 6, 2011

Posted by Wilhelm Arcturus in Blizzard, entertainment, Sony Online Entertainment.
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12 comments

Gartner, a well-known (at least here in the states) IT research and advisory firm, had a pretty amusing April Fools joke.  They announced a new magic quadrant which was literally focused on magic. (Thanks to Xyd for sending me that link.)

But this got me thinking about applying the Gartner Magic Quadrant idea to the MMO industry.

Gartner divides up industries into grouping around specific technologies or foci and then rates all of the players in that industry based on two criteria: Ability to execute and completeness of vision.

I would show you the chart for my industry, IVR Systems and Enterprise Voice Portals, except that it would cost me $2,000 to get a copy from Gartner and I am pretty sure they wouldn’t let me just post it on the web.

But making it onto the chart at all, especially if you are a smaller company, is a big deal.  It means you are considered a player in that market space and need to be taken seriously.  And to arrive in the magic quadrant, the upper right hand corner, is practically money in the bank as you will be invited to bid on projects at big companies.

Of course, the irony here is that with many projects with big companies like, say, Dell or Wal-Mart, you are lucky if you break even.  Projects with small to medium size companies have the highest margins because unless you screw up, they tend to be happy and rarely ever call support.

This also does lead to more than a bit of the tail wagging the dog.  I have worked on more than a few features that were thrown in because it was felt we needed that for our Gartner review.   There was Gartner driving vision rather than measuring it.  And more than once I have pointed out to the marketing people that we have new feature X in our latest release only to hear that we told Gartner we had that a couple years back.

But I digress.  Let’s just say I have had some experience with prepping for Gartner.

And the standard Gartner chart looks like this:

The four quadrants are defined as:

  • Leaders score higher on both criteria; the ability to execute and completeness of vision. Typically larger industry developed businesses with vision and potential for expansion.
  • Challengers score higher the ability to execute and lower on the completeness of vision. Typically larger, settled businesses with minimal future plans for that industry.
  • Visionaries score lower on the ability to execute and higher on the completeness of vision. Typically smaller companies that are unloading their planned potential.
  • Niche players score lower on both criteria: the ability to execute and completeness of vision. Typically new additions to the Magic Quadrant, or market fledglings.

And the magic of the whole thing is how they score companies and place them in the different quadrants which is based on two criteria.

The first is ability to execute.  Can the company in question do what they say they are going to do and do it well.  That one is not so tough to figure out, at least in hindsight.  Funcom for example, not so good on the execution side of things with Anarchy Online and Age of Conan.

The second part is a bit tougher to judge because, for those of us who follow MMOs, “Vision” is a loaded word.  But vision is not what we are looking for, but “Completeness of Vision.”  Sigil Games, pre-Vanguard launch, laid claim to a lot of vision, but at the same time was clearly staking out too much territory without being able to explain how they were going to get there.

The vision we are talking about here is less the that of a wonderful future with flying cars than that of company both knowing what they want to do and being able to explain how they are going to do it.  They can make a game that is both fun as well as polished and keep it going.

They end up publishing something like this.


Success, as much as anything, seems drive you to the upper right quadrant, since that is seen as a validation of ability to execute and completeness of vision.

So if I were the Gartner analyst for MMO companies, I would surely put Blizzard in the Leaders category.  You can argue against that, but you’d better be able to pull out something better than “WoW sucks!” because they have the biggest claim to success currently.

Trion Worlds, with how they have done with Rift so far, would be squarely in the Challengers category.  They have shown they have the ability to execute so far, but are still too youthful to be able to prove their completeness of vision.  SOE would be there as well I think.  I think they have fallen out of the leaders quadrant for now.

There is a temptation to put Aventurine in the niche category, but I think they might just squeak into the visionaries quadrant.  They started off there, but seem to be working towards a more complete and sustainable vision.

I have no idea where to put CCP.  People call them niche, and they have certainly fumbled the ball when it comes to completeness of vision (features that end up not working as planned and are left to die on the vine) and ability to execute (maybe the root cause on the feature failure, plus a lot of down time and that UI), which could leave them candidates for either the challengers or visionaries quadrants.  On the other hand, they have seen steady growth over time, something that sets them apart from most MMO companies, so you could make the case for leadership.

But maybe you should be the Gartner analyst instead of me.

Who else should go on the chart and where should they be placed?

World of Warcraft Magazine Issue 4… Here At Last April 5, 2011

Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.
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I arrived home today to find that World of Warcraft Magazine Issue 4 had finally made an appearance.

Preview of the Elusive 4th Issue

You could make the case that this issue would still be counted as “late” even if it were number 5, given that the first issue carried the date “Winter 2009.”

Still, it did make it here.  And it looks as shiny as any of its three siblings.

Now to see what they have to talk about in the post-Cataclysm world.  And to see if I care.  I haven’t been playing a lot of WoW lately.

The Way to Kunark; Fippy Darkpaw 7 Weeks In April 5, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest.
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7 comments

Today the Fippy Darkpaw Progression Server has been live for seven weeks, depending on how you want to count things.  The server launched on February 15th, but it wasn’t live for the full day, so I am not counting that day in my calculation, but SOE might.

The content on the Progression Servers is limited to the zones available at the initial release of EverQuest for 90 days, or approximately 13 weeks.  So we are over the half way point now.

There are two gates to pass to be able to unlock the next expansion, The Ruins of Kunark at the 90 day mark.

The first gate is that certain bosses in the original content must be defeated at least once.  I think we’re covered there.

Kunark Progress Revealed

You can click on the picture above to see the details, or you can read the less glamorous list below.

  • Phinigel Autropos – Defeated Feb. 19, 2011 by Twisted Legion
  • Lady Vox – Defeated Feb. 22, 2011 by Twisted Legion
  • Lord Nagafen – Defeated Feb. 22, 2011 by Twisted Legion
  • Innoruuk – Defeated Feb. 23, 2011 by Twisted Legion
  • Cazic Thule – Defeated Feb. 24, 2011 by Twisted Legion

So, that was a busy first 10 days on the server for Twisted Legion.

I was still under level 10 out in West Karana when this was happening.  I happened to be on when Lady Vox was defeated.

Things were more relaxed on the Vulak server. (I finally remembered the name!)  The last boss, Cazic Thule, wasn’t defeated until March 1.  Slackers! (Somebody else can crop together a picture like mine for Vulak.)

The second gate is a vote.  To restrain the likes of Twisted Legion from racing through the game and opening all the content while a good portion of us haven’t hit level 20, there is a 90 day period from the launch of the server until the first vote on opening up the next expansion can take place.

Of course, this time period will simply force Twister Legion to prepare for 11 weeks for their assault on Kunark.  They will all be level 50 and geared up.

And I am sure that, as a group, we will all vote to open up Kunark.  It was, in my highly biased opinion, the only good expansion for EverQuest.  Plus opening it up will spread out the population a bit more, as we all seem to be packing into the same lucrative locations.

Potshot and I have spent our last few sessions in Unrest, which is good experience when you can find a spot to camp, but finding that spot with 20-30 other people in a relatively small zone can be a challenge.  We might have to start looking for a new place to hunt, if there is a place that isn’t quite so crowded.  Crowding seems to be a common theme on the forums, and it seems to get worse the higher you get in levels.

Anyway, we have a ways to go until the 90 day mark, which should fall on May 16th, if my fingers/toes calculation is correct.  And then we can probably look forward to votes every 30 days after that, at least until Twisted Legion gets too far ahead and we all start voting against unlocks.

Daggerdale – Atari has More Dungeons & Dragons Coming April 5, 2011

Posted by Wilhelm Arcturus in entertainment, Other PC Games.
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11 comments

Last August, Atari and Cryptic announced a new non-MMO, single-player/co-op multi-player was being produced.  It was titled, ever so originally, Neverwinter.

Neverwinter
By the way, I would like to throw out a few other Forgotten Realms locations that could have games based around them, thus avoiding more repetition of Neverwinter. (Or Baldur’s Gate, for that matter.)

Waterdeep maybe?  Zhentil Keep?  Calimport even?  The elves of Evermeet perhaps?

All fine locations.

Anyway, I received a note today about another Dungeons & Dragons game, again not an MMO, but featuring single-player and co-op multi-player action.  This time Atari has teamed up with Bedlam Games to create Dungeons & Dragons: Daggerdale.


And the first thing going for it is that at least it isn’t named Neverwinter. (Or Baldur’s Gate.)

But otherwise it sounds… well… a lot like Neverwinter.

Solo or Co-op Play
It’s up to you! Whether you choose to do battle in the mines of Tethyamar or skirmish on the Tower of Rezlus, you can fight solo, join with up to three friends online, or battle alongside a partner locally.

Questing
Explore Daggerdale’s main questlines to reveal its intriguing backstory, mysterious characters, and the richness of its world. Extended depth and experience reward exploration and side-quests.

Immersive Combat
Battle a wide range of enemies by engaging in intuitive pick-up-and-play melee, tactical ranged combat, or powerful spell casting.

Develop Your Character
Select a class, build your ultimate hero, collect loot, and earn experience! Select powers and feats to enhance and customize your hero as you level up.

Stunning Levels and Deep Exploration
A wide variety of perilous quests encourage you to explore Daggerdale’s richly detailed environments.

Multiple Game Modes
Unlock new areas and challenges in Campaign mode, or hone your skills and discover powerful new items in Freeplay mode.

Authentic D&D Experience
The detailed world of the iconic Dungeons & Dragons franchise has been painstakingly recreated for a rich, complex, and thrilling game experience.

It also includes the usual claim to be true to the spirit of the 4th Edition rule set, though it lacks some of the heavy-hitter name that Cryptic mentions prominently; R. A. Salvatore. (He wrote the story on which the game is based.)

Oh, it does have one more thing going for it that Cryptic’s Neverwinter does not.  Daggerdale is supposed to be out before Summer.  Cryptic is still living up to its name and still saying just “2011″ on the Neverwinter site.

Anyway, it is clear that Atari is big on Dungeons & Dragons of late.

Daggerdale is slated for Windows, XBox 360, and PlayStation 3, though my experience so far in cross platform is that PC players get the short end of the stick.  And Daggerdale’s latest video doesn’t exactly have me wetting my pants in anticipation.

Not that it looks bad, but there wasn’t anything that really stood out either.

How about you?  Have you heard anything good about Daggerdale?

Or have you heard anything new about Neverwinter?

Since They Were Handing Out Guilds For Free… April 4, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest.
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As Stargrace pointed out in a comment, the old system of petitioning for your guild name and waiting for a GM to come along and approve it is gone in EverQuest.

Now Alt-G in EQ brings up the following dialog box if you are not in a guild.

Guild Creation in One Field

You just put in the name you want and, hey presto, you have a guild.

So our own little guild was formed, the Qeynosian Scouts. (That link may fail in a few days.)

Still Scouting Unrest

Not that we really needed a guild.

I suppose it gives us a chat channel outside of group chat and a guild listing to see who is on.

But more importantly it gives us a little tag that says, “I’m with the band.”  No longer are we just four random characters wandering the lands.  We’re in a guild, so we must be wandering the land on important business.

I’d like to say that it would also stop all those pesky guild invite requests, but to date I have received none.

Of course, I do not know if the other restrictions still apply.  It used to be that if you did not get 10 members, which is to say 10 different accounts, as members over a given period of time, the guild would be automatically dissolved.

But if the guild fades away, we’ll make a new one.  It will be Potshot’s turn to pick a name then.

Guild of the week might be more fun than just a static guild… unless SOE has thought of that already and has something in place to thwart us.

The New TV Makes Me Think of PlayStation 3 April 3, 2011

Posted by Wilhelm Arcturus in entertainment, Hardware, In Person.
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29 comments

As I mentioned back in March, our old TV was dead, kaput.

But we did keep to the timeline laid out.  A new TV was purchased that Friday.

The shopping process started off exactly the way I feared it might.  My wife, my mother (who was in town for a visit), and I went to Costco to stare at the TVs they had on display, a process that quickly lead to indecision.

After some time, my wife started calling around to other places while we stood at Costco, mesmerized by an array of large screens and potential features.  She found that a nearby Target had a Samsung model that was discontinued and marked down.

This ended up being a 46″ unit, which had been marked down to $600.  This turned out to be a boon for us, as it saved us from one of the pitfalls of television purchasing.  The rule, as I am told, is that you should figure out what size TV you think you need, and then buy the unit that is one size up from that.

We were looking at 42″ models and ended up with a 46″ Samsung LN46C530F which, as it turned out, fit just fine in our TV space.

The New TV

It fit into the space and actually gave us a viewing area in 4:3 mode, of 35″ diagonal, making it effectively bigger than our old set.

And once I got all the other pieces hooked up, things looked pretty good.

The DVD Player upconverts and hooks into the TV via HDMI, so our movies look good.  I got a component video cable for the Wii, so it is playing at the highest resolution it can.  And the DirecTV box… well, it only has S-Video and composite video output, and the TV doesn’t do S-Video, so we are kind of in the worst possible case on that front.

But everything was fine and we were satisfied… for about two days.

By Sunday my wife was asking about what it would take to upgrade DirecTV to HD. (A new dish, a new receiver, and more money.)

Meanwhile, I was feeling disatisfaction with the Wii.  It’s 480p output was fine on the old TV, but when you want to stream NetFlix though it, you start wishing for a bit higher definition.

Of course, I wouldn’t mind seeing Blu-Ray on the new set.

And, after sorting through options, it looks like the next item on the wish list is a Blu-Ray capable device.  That seems to get us the most bang for the buck.  You can find a Blu-Ray player with built-in wireless and the ability to stream NetFlix in the $200 range.

But once I got into that price range I started looking at the Sony PlayStation 3.  For $80 more you can get the PS3 with the 160GB drive which does Blu-Ray and streaming and plays games at 1080p.  The problem there is that you have to start piling on extras.  It only comes with a single controller, so you have to get another one right away.  And it you want PlayStation Move, that is more still.  Then there are the games, which run $60 a pop.  And frankly, aside from the LEGO games, I am not sure if there is anything that compelling on the PS3.

So the PlayStation 3 ends up being a chunk of change, depending on how far we take things.

Is there anything really compelling about the PlayStation 3 that I am missing?  Or should I stick with Blu-Ray player that can stream NetFlix?

Meanwhile, I am tempted to spend a few bucks on an antenna just to see how good the local stations look sucking the signal out of the air.

April Fools at Blizzard – 2011 April 1, 2011

Posted by Wilhelm Arcturus in Blizzard, Diablo III, entertainment, World of Warcraft.
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6 comments

There were April Fools pranks all over the internet this year like every year.  Many were quite amusing, like EVE Online’s announcement of player mounts being included as part of the Incarana expansion.

But nobody goes over the top the way Blizzard does.  Last year they had a number of April Fools jokes and this year they have kept up the tradition.

Last year there were items that only appeared on either the US or EU sites.  This time around it seems like it was a unified effort across the two geographic areas. (Though I did not do a thorough search, so if I missed something, speak up!)

There is Crabby the Dungeon Helper, a send up of the old Microsoft Office Paperclip helper.

You Cybernetic Crabby Pal

And to just rub Crabby in our faces, he is also present on the Tomb of Immortal Darkness page, a preview of the most challenging WoW instance ever.

Crabby will not be deterred

He also hangs out on the WoW community page as well, and keeps talking while you are trying to read the faux Patch 4.1.11 Release Notes, which includes items like the Random Guild Finder and and appearance tab… for non-combat pets.

Then there was the Horadrapp, a Horadric Cube iPhone app that can be used to transmute your current iPhone apps into new and more powerful apps.

Horadric Cube App

On the StarCraft II front, there was the StarCraft Motion Overdrive video, showing StarCraft II being played via the XBox 360 Kinnect as well as the StarCraft II Patch 1.4.11 Patch Notes.

And while all of this is very amusing, it does lead one to wonder what might have been accomplished if the time that went into these things was spent focusing on the actual games involved.

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