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The Crushbone Creep and Other Maladies July 11, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest II, Instance Group, Lord of the Rings Online.
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6 comments

Dungeons in EverQuest II, at least most of the dungeons below level 60, are considerably different from their World of Warcraft counterparts.

While WoW favors instances, in EQ2 most lower level dungeons are more like indoor zones.  There are some instanced locations, like Nektropos Castle or Deathfist Citidel, but they are the exception, not the rule, at our end of the level curve.

And like regular zones, there are quests that take you all over the place, multiple groups of people in the zone, and the mobs tend to span a rather large range of levels.  For example, in Crushbone Keep, our latest location in EQ2, the mobs inside the front door were level 20, but up on the second floor we were running into mobs that were level 30.

Also, like zones, mobs respawn rather quickly (your trash mob might be somebody elses quest mob) and there can be contention for named mobs, which some groups might need for a quest but which others are camping just to get master chest drops.

So a dungeon like Crushbone Keep… or Stormhold or Runnyeye or any number of other examples… tend to be places you need to delve into multiple times over a range of levels.

Which might be an issue in getting the instance group invested in EQ2.

We certainly have spent our time doing zones, running down quest lines, and the like.  But in WoW that tends to lead you towards a zone.  Westfall and the Deadmines are the classic example, at least pre-Cataclysm.  The main story in Westfall drove you towards the Deadmines, and completing that instance was the culmination of the zone.

Not that there are not, or were not, exceptions.  Uldaman was a good example, an instance with a wide level gap between start and finish that had a series of quests that required you to make multiple visits.

But the much-belabored point is that, as a group, we have grown used to the pattern of zone, then instanced dungeon crawl, then boss fight, and finally sense of accomplishment and moving on to the next thing.

Which is probably why EQ2 isn’t sticking for some of us.  We’ve been to Stormhold and Fallen Gate and I get the sense that there wasn’t much point.  We did some quests, we saw some boss mobs, but did we finish things?  Did we accomplish something?

How like real life, no?

Even I, long schooled in MUDs where “let’s go kill some stuff” was often the only goal for weeks at a time, miss the structured goals and regular achievements of WoW.  EQ2 is the game for some groups I am sure… but I am not sure it is the right game for our group with its “once a week” focus and varying level of commitment to any given game.

And so I have delayed doing this post about our venture into Crushbone keep because… well… we went there, we did some quests, and we left.

Before Crushbone Keep

That is actually us leaving Crushbone Keep, but it is the best picture I ended up with of the entry to the keep, and it hardly does it justice.

Out in front of the Keep

That gives a little bit of the sense of scale, but not that much.  Still, you can see that it is much bigger than the version found in EverQuest.

EverQuest Crushbone Keep

That also shows our group.  Gaff got out his level 83 characters, Sixo the berserker and Chuggs the mystic and mentored down to Trucknut who, at level 19, was the lowest level member of the group.  I got out my troubadour and Potshot his Templar, and we headed towards the place.

Immediately inside we ran into one of the joys of open dungeons.  There was a pile of people just inside the door and they seemed to be intent on recreating the stimulating conversations that take place in Barrens chat right there on the foyer of the zone.

I had picked up some quests for the zone and there were some waiting for us just inside.

Initially we appeared to be following in the footsteps of another group, as the hallways appeared to have been cleared for us to move around.  Given all the running around that we needed to do, that probably wasn’t a bad thing.  The alternative was to fight our way through the trash mobs over and over as we moved to and fro.

Another room cleared before we arrived

We did eventually have to fight.

Killing orcs... always good

Eventually we worked our way upstairs and reached a point where even having a mentored down, raid geared, tank ceased to be the ticket to overpowering any resistance.  While Trucknut had gained a couple of levels by then, we were facing mobs that were level 30.  That was too much.

So we fought our way back through the repawns.

Haven't we killed you before?

We ended up at the altar inside the main door for our traditional group shot.

Take the picture already, this thing is on fire

Quests were completed.  Orcs were slain.  Levels were gained.  Items were looted.

But was there a sense of accomplishment?

That is the tough one.

It didn’t feel like we accomplished much, even to me.

And so it goes.

Our momentum in the game, which was shaky at best after the “punished for grouping” experience of the starting zone around New Halas, and which took a kick in the nuts with the SOE down time (that opened the door to LOTRO for a couple of us), and which has been handicapped by people having other priorities over the summer, was clearly slipping before this evening’s adventure.

But then Earl said he was probably out for the rest of the summer and that he was done with EQ2 as a game.  That would have been a blow had we been fully invested in the game.  But as a group we have grown lukewarm.  Even Gaff, who worked so hard getting to the guild to level 40, was feeling somewhat burnt out on the game after that sprint.

And so EQ2 seems to have faded for us again.  This is our second or third attempt at the game as a group and it just hasn’t stuck for us for a variety of reasons.

Now we have to decide where to head when we reconvene at the end of the summer.

I suspect that will mean World of Warcraft until one of the new titles, Star Wars: The Old Republic, Guild Wars 2, or Diablo II shows up

In the mean time, it looks like a couple of us are going to pick up Lord of the Rings Online again and maybe, just maybe, see Moria.

Quote of the Day – Being Lost July 8, 2011

Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.
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8 comments

An IM from Gaff which indicates how some “bad” things can be good things.

i have been lost in the trollshaws, literally, for 25 minutes

that is awesome in my opinion, hard to do

The ability to get lost, frustrating though it may be at times, can be a feature.

Visual references in the Trollshaws can lead you astray.  But I found the three trolls from The Hobbit while lost at one point, so it can be its own reward.

The Worst News from Fan Faire… July 8, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, World of Warcraft.
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8 comments

At least EverQuest II related news… and in my highly opinionated view.

I saw this quote over at MMO Axis and felt a pang of despair.

Outside the expansion, EQ2 will be launching the revamp of Freeport.

Really?

Was the revamp of Freeport in EverQuest such a booming success that it was felt that SOE needed to repeat it in EQ2?

To me, revamping the over-wrought monstro-city of Freeport should be a pretty low item on the list of things to do.

Freeport cannot even claim to have been the focal point of the game the way it was back in EverQuest.

Unless the upcoming Age of Discovery expansion is going to focus on the city (and let the player base that is aligned with Qeynos/Halas… which seems to be the majority of players on the servers on which I have played… access the city) I cannot see the upside of this for the game as a whole.

Now I am biased, having suffered the neglect of the Qeynos citizen at the hands of SOE in EverQuest, where they took the time to redo Freeport but cannot be bothered to fix the fog effects west of Highhold Pass.  And then in EQ2 it felt like SOE spent about 10x the resources creating Freeport vs. Qeynos.

Long simmering resentments aside though, I still wonder what SOE feels they are going to gain from this.  If they had announced a Qeynos revamp, I think I would still be asking the question, “Is it worth it?”

Yes, the city could be improved.  Cutting down on the number of zones that make up the city would be a start.  And that goes for Qeynos as well.  But couldn’t the effort of doing the revamp be used elsewhere?

We need only look over at World of Warcraft which revamped the 1-60 parts of Azeroth and wonder if such work is worthwhile.  Did that improve the game, or merely sever a link that many of us had with the game’s past?

What do you think?  Is the planned revamp of Freeport a good thing or not?

Addendum:

EQ2Wire has some additional info about the Freeport revamp, which I only saw after I posted this.

A screenshot of the rebuilt Freeport which is being redone as a single large city zone which will function as a quest hub through the entire level range. Players will be encouraged to come back to their home city and continue to do quests for them. I look forward to a rebuilt Freeport which is no less sinister but perhaps one which looks a bit less like a landfill.

Still, the question stands: Good thing or not?

More details from the EQ2 Zones and Content panel.

Beastlord to be the New Class in the Next EQ2 Expansion July 8, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest II.
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9 comments

I predicted it for the expansion 3 years ago, but it finally came to pass.  SOE is adding a 25th class to the game, the Beastlord.

There were some other high level items announced at the Fan Faire keynote.

The next expansion for EQ2 will be the Age of Discovery.  It will have more AA points to be earned, new zones, a build your own dungeon feature, along with the new class.  The release target is November 2011.

I am sure details about the new class will be forthcoming.

Personally, I hope they went with the idea of being able to tame your own pet.  I hate to have people say SOE is copying WoW, but the whole pet taming really made the hunter class in WoW.

Addendum:

From the update over at EQ2Wire (subject to change):

Beastlords are Scouts
Leather wearers
Brawler weapons
Melee DPS class, on par with other top-tier DPS
Pet class on Steroids
Should always use a Warder to be effective
Can collect and use many different types of Warders

Beastlord Warders
Different Warders have different abilities, hotbars, AA lines
More utility, damage, combat
Use stances to affect what ailities become important

And from Massively:

As for details on the class, he stressed that things are still being worked out, and are subject to change. It will be available with the expansion pack, and is a scout class with leather armor who uses brawler weapons. But what sets the Beastlord apart is his warder pet, which has its own AA tree and special abilities. The Beastlord develops a rapport with his pet through the use of particular combat abilities, and as he builds up that power, he and his warder are able to use special, more powerful abilities. It’s a very active class, and it requires people to participate more in the battles than with some of the other classes.

Edit: Some more recent Beastlord Q&A over at EQ2Wire.

They’re Dogs… And They’re Playing at Being Cultured… July 7, 2011

Posted by Wilhelm Arcturus in Casual Games, entertainment, Facebook.
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14 comments

CivWorld.

Erm, Civilization World.

But it says “CivWorld” on the splash screen.

It is a Facebook game, it will be in "beta" forever

The Civilization series re-envisioned as a Facebook game.

It is enough to make you think that… just maybe… Facebook isn’t going to be a “serious” game platform ever.

Whatever that means.

Okay, fine.  I knew I was going to have to build houses for my population.  And of course, farms had to go along with it.  Sound familiar so far?

Houses and farms and... oh, stop please...

I suppose that I should be thankful that I did not have to click on farms to harvest.  There is a button in the corner that takes care of that for you.

But when I found that advancing my scientific knowledge involved solving a maze that wouldn’t stump a 3 year old, I was bemused.

And when increasing the culture of my society required me to re-arrange tiles to make the painting of dogs playing poker, I was annoyed.

A friend in need... would put a bullet in this game

And when establishing trade involved yet another little puzzle, I was about done.

Yeah Sid, and the camel you rode in on!

What an awful game.

It has all the drudgery of FarmVille with some mini-games thrown in.  But unlike The Agency: Covert Ops, which had a couple of fun mini-game, these are crap.

I hate to think that somewhere, someone who was involved in creating any of the Civilization games thought this game was a good idea.  Because if feels like somebody just said, “What is the shortest route we can take to crap out some Facebook game with ‘Civilization’ in the title?”

I heard a wise game dev once say that the first two hours of a game of Civilization can be the best gaming experience you are likely to have.

With CivWorld, the first 10 minutes were the most uninspiring gaming experience I have had in a long time.

It is crap.

And it makes me wonder if it the medium and not the artist that is causing it.

Does Zynga make crap games because they are Zynga, or do they make crap games because they insist on running them on Facebook?

PlanetSide 2 News Coming Very Soon July 6, 2011

Posted by Wilhelm Arcturus in entertainment, Sony Online Entertainment.
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3 comments

Tipped off by a tweet from Smed, it seems the clock is counting down at the new PlanetSide 2 web site.

Time runs out soon...

Meanwhile, the Facebook page for the game shows the magic hour when the announcement can be expected.

Whatever the announcement is, I still say the game won’t be shipping as soon as some were saying. (Silly EuroGamer, I told you so.  Hell, SOE is even late on the announcement.)

Whiteout in the Misty Mountains July 5, 2011

Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.
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7 comments

Such is the fickle nature of our MMO obsession that a couple of us found ourselves in Middle-earth again this weekend playing Lord of the Rings Online.

LOTRO is always an easy transition for me as a lifetime subscriber and I am determined to get to Moria some day.

Moria calls to Gaff as well it seems, a fellow Tolkien fan.

I got out my hunter, who is level 44, while Gaff was working with his mid-30s champion.  History shows that it is highly likely he’ll get to 50 before me even at this level disparity.

So while he was getting back into the game, I headed out to the Misty Mountains with my hunter.  I had started him off in Forochel, but got a bit ahead of the quest chain in levels, so I was picking up quests a few levels above him.  That made me decide to head to the Misty Mountains, another snowy area where I had only just started on a few quests after the Trollshaws.

As you would expect, the Misty Mountains are covered in snow.  But unlike Forochel, which is also snowy, the weather can get extreme in the Misty Mountains.  I was in the midst of a fight when a sudden storm came up and everything… went white.

White after the fight

I do not think I have seen a general, outdoor weather effect with this much impact on what you could see since running around in the dark in the Karanas in EverQuest back before I discovered the magic of the gamma slider.

Looking into the white

I could still see things nearby, but the grand vista across the mountain pass was completely obscured.  I also had to take care not to stumble onto the aggro mobs in the area, as they were somewhat concealed by the blizzard.

Vision obscured

The effect was quite cleverly done in my opinion.  There is snow and a certain amount of fog, but that cut off vision from things in the medium to far distance.  To get it to feel right up close, Turbine applied a layer of white to all of the textures.  So if I zoomed up really close, my character looked like he had been lightly covered with that spray flocking that people use on windows during the Christmas season.

The end result was that even things close by blended into the snowy terrain and the whiteout conditions of the medium to far distance, making for a very effective blizzard simulation.  It was good enough that I stopped what I was doing to explore it.

The only problem I found with it was that it did not last very long.   Only a few minutes after it started I was back into the crystal clear, valley spanning views of the (not so) Misty Mountains.

The Incarna Summit Results July 2, 2011

Posted by Wilhelm Arcturus in entertainment, EVE Online.
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11 comments

Due to all the incredible mis-cues by CCP surrounding the launch of the Incarna Expansion, especially around the opening of the Nobel Exchange in-game store, CCP took the extraordinary step of flying the Counsil of Stellar Management out to Iceland for a special summit to hash out the community problems with Incarna.

The joint statements from CCP and the Council have finally been released and are available online.

Key items I pulled from the statement.

Nobel Exchange

CCP:

It is CCP‘s plan that the Noble Exchange (NeX store) will be used for the sale of vanity items only. There are no plans, and have been no plans, as per previous communication and CSM meetings, to introduce the sale of game breaking items or enhancements in the NeX store.

The investment of money in EVE should not give you an unfair advantage over the investment of time. The CSM, under NDA, has been presented with CCP‘s plans for continued evolution of the business model and agrees that nothing they saw breaks this principle. CCP has committed to sharing their plans with the CSM on this front on an ongoing basis.

CSM:

Game-affecting Virtual Goods: We are convinced that CCP has no plans to introduce any game-affecting virtual goods, only pure vanity items such as clothing and ship skins. We have been repeatedly assured that there are no plans for ‘gold ammo’, ships which have different statistics from existing common hulls, or any other feared ‘game destroying’ virtual goods or services. We have expressed our deep concern about potential grey areas that the introduction of virtual goods permits, and CCP has made a commitment to discuss any proposals that might fall into these grey areas in detail with CSM at the earliest possible stage.

Captains Quarters

CCP:

The CSM helped CCP understand the emotional connection players had with “ship spinning.” They vehemently demanded the return of the feature, which  CCP committed to introduce in some form at a future date. Until that functionality is added back in, the option to load station environments will remain in the Settings menu.

CSM:

Captain’s Quarters: We discussed the hardware and lighting issues within the CQ and we were satisfied that they were being addressed. We were pleased when Torfi announced that the current “Disabled Incarna Door” will be replaced with an environment that will provide similar functionality and performance to the pre-Incarna Hangar, and this environment will be available until Incarna performance is similar to pre-Incarna performance. While the final details and timelines have not been worked out, ships will once again spin all over New Eden.

Sentry Drone Firing Animations

CCP:

“…”

CSM

“…”

Ah well, I guess that was only important to me.

The CCP and the CSM also produced a joint video, nearly 11 minutes in length, featuring Aarnar Gylfasonand The Mittani discussing what went on during the summit.

The summit itself has been covered by a couple of sources in the CSM including a blog post by MadOverlord (and a follow up here) and a series of posts on Twitter by The Mittani, the long time chief of intelligence and current leader of  The Goons.  I am sure much more will follow.  The Mittani wrapped up his view with:

Now will people believe the results of the summit, accept them as good, and go back to playing EVE Online and not screaming about CCP?  That has yet to be seen.

Does this affair prove the usefulness of the CSM?

A New Least Favorite Mount July 1, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest II.
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9 comments

The flying carpet has long been my least favorite mount in EverQuest II.  I have disliked it since it showed up as part of the Desert of Flames expansion nearly 6 years ago.

While I was not very enthusiastic about the whole “Arabian Nights” theme of the expansion, at least the desert and the city of Maj’Dul stayed put.  I could sit in Qeynos or wherever and ignore the whole thing if I so desired.

But the flying carpets, they ended up everywhere.  A rare novelty at first, they soon seemed to reproduce beyond all reason.  Their eventual ubiquity and theme breaking nature kept the embers of my grudge against them going for years.  I still groan when I see something like this, which is all too often:

Horrible Fantasy Mash Up!

This picture should be hung up as a warning.

First we have a dwarf, in his pajamas I think, wearing something like a coolie hat, on a flying carpet, in the frozen city of New Halas.  And then, just to cap it off, there is a half-dressed woman riding a unicorn in the background.  The full effect of this scene could only be increased if it were painted on black velvet… or on the side of a van with custom rims.

And that the flying carpet has remained the subject of my ire for so long is actually quite remarkable when you have seen some of the truly ugly mounts SOE sells in the Station Cash Marketplace.  There are mounts in there that I would be embarrassed to ever ride in public.

But those eyesores remain rare, while I still run into flying carpets quite frequently.

However, a different mount has begun to annoy me more that the flying carpets.  It is both equally ubiquitous and an serious eyesore to boot.

The mount of which I speak is the gnomish hover-disk things with the propellers.

Frog on a Blender

These make the flying carpets look good. (And nice fae on a dinosaur in the background, yet another picture/warning comb I think.)

I mean, the flying carpet just explains its existence with magic.  Speed, hovering, the inability to fly more than a foot off the ground, all aspects of the magic that makes them go.

The hover disk thing… and I really do not know what they are officially called… explains itself through gnomish technology.  I guess the hover is then some sort of repulser field or gravity polarization or some such.  Fine, go see Arthur Clarke’s third law for that one.

But then there are the propellers on the back, which imply that they are the source or propulsion.  Only they move at a constant and relatively slow speed.  It just makes the whole thing look goofy, not to mention raising the question, “If you can press against gravity to lift, why can you press against it to move forward?”

And they just look like crap in my opinion, which is probably the key item for me.

So a new “worst mount in EQ2″ for me.

But maybe I will see less of them.  One of the reasons to upgrade to some of the awful mounts in the game is to get a faster run speed.  However, SOE recently chose to change that, and now all ground mounts move at the same speed, giving a 130% speed boost over base character run speed.

Which is freaking fast, given that before this an expensive mount from the Marketplace used to provide an unmatched 65% speed boost.  Everything is now twice as fast, which seems like a pretty random change to more than just me it seems.

The idea seems to be to make the key difference in mounts appearance rather than run speed, which is really odd, since EQ2 has a mount appearance slot.  You can equip one mount and then have it look like another. (So those flying disk people want to look like that on purpose!)

Anyway, maybe this will lead to fewer ugly mounts out and about.  Of course ugly is subjective.  I am sure there are people out there who love their flying disk.

But for now you first quest mount is as fast on the ground as anything you can buy.

Speed - We Haz It!

Of course there are now new leaping, gliding, and flying mounts with which to contend.  I haven’t even started to form an opinion on that.

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