As Requested, World of Battleships

When Wargaming.net announced World of Warplanes to add to their World of Tanks offering, I wondered what else we would need.

A number of people said “Naval Warfare!”

And so you shall…

Wargaming.net Declares Naval Warfare

World of Battleships Weighs Anchor

London, UK, Paris, FR and San Francisco, CA (16th August, 2011) — Wargaming.net, the award-winning videogame publisher and developer, announces World of Battleships, a free-to-play naval action MMO based on epic sea battles of the 20th century that will complete the “World of” war trilogy.

Keeping with the best traditions of the series, World of Battleships will offer a straightforward interface, easy-to-use controls, and a common economic system that will allow players to distribute resources between the three games for the ultimate progress in each of them.

The large assortment of available warships will give various tactical opportunities, as all the machines have a unique combination of firepower, speed, armor, and endurance. Various naval maps with changing weather conditions will enrich the gameplay, and the realistic graphics will transport players into the epic battles that changed the course of human history.

Wargaming.net CEO Victor Kislyi states: “Humans always needed to conquer the elements — earth, water and air. With World of Tanks, World of Warplanes and World of Battleships we will offer players to conquer all, simultaneously.”

About Wargaming.net®

Wargaming.net® is an award-winning online game developer and publisher, incorporated in the UK. Its 270-strong development team is located in Minsk, Belarus. Since 1998, the company has shipped 13 titles, including acclaimed Massive Assault series, Order of War RTS published by Square Enix, and three add-ons for Blitzkrieg II. At the Russian Game Developers Conference (KRI) in 2009 and 2010, Wargaming.net® was named The Best Developer Company from ex-USSR. At KRI 2011 the company was awarded Industry Prize and World of Tanks® won the Best Game Award. The company’s headliner project, World of Tanks®, gained the Guinness World Record for the Most Players on One Server Simultaneously. Currently, Wargaming.net® is developing the next action MMO, World of Warplanes and a new unannounced project.

Official web site: www.wargaming.net

Is there anything left for them?

World of Napoleonic battles?

14 thoughts on “As Requested, World of Battleships

  1. Wilhelm Arcturus Post author

    @Varakkys – Oh, that could come back to haunt them. World of BS.

    @Aufero – Maybe abstract the whole thing and go in for “World of Rocks, Paper, and Scissors.” 15 vs. 15 arena of avatars, each of which wields one of the three items. You stalk those who you can defeat while avoiding those who will own you. The side either totally removed or left with only players who cannot defeat any of the opposing side loses.

    Hrmm… that might be doable.

    Like

  2. kinzlayer

    WoT is fun… WoA looks like a game I can have fun with, and then I was stunned this morning when I see the announcement for WoB. One of the reason I play EvE is to for the naval-like ship fighting but let’s face it, it’s a bit not that, I still love the other aspect of EvE but I’m really looking forward to WoB. Thanks for the info.

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  3. TheRemedy

    If they already do this ignore this comment, but it would have been nice if they had combined all these games and have one gigantic WW2 meta game as opposed to three individual games.

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  4. Wilhelm Arcturus Post author

    @TheRemedy – Well, we don’t know anything about the mechanics of WoW or WoBS yet, but I thought I read somewhere that there would be some link between the games.

    I agree, they would be smart to put them all under one roof, as it were, and allow you to choose your theater of combat.

    Certainly, for me, World of Tanks suffers from the same thing that I find with most shooters, like any of the Battlefield games; it is the same game over and over with no impact on anything but you own score tally. Some sort of meta game might help with that. They already have the guild combat thing, but I am not invested enough to get involved with a regular group.

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  5. Max

    I am afraid they spreading themselves a bit thing – with WoWP and now WoBS. But WoT is fun game and I definitely would love to play navyfield 3d

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  6. Aufero

    @Wilhelm – World of Rock, Paper and Scissors sounded pretty fun until I realized I’d encountered similar mechanics in WoW battlegrounds. At least WoRPS matches would be shorter.

    I have yet to try World of Tanks. I should do that.

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  7. Wilhelm Arcturus Post author

    @Sleepysam – World of Tanks has a 3D client application. It isn’t as big to download as EQ2 or as brutal on your system as Vanguard, but if you have a built-in Intel graphics card, it will likely be a challenge to run.

    I expect that the two follow-on games, Warplanes and Battleships, will follow in that same mold.

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  8. Barix

    I was going to say World of Thermonuclear Warheads, but as we all know, the only way to win that game is not to play.

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  9. potshot

    I want what The Remedy wants… a completely integrated persistent WWII era game with land air and sea modalities. There is of course a bit of a scale problem…

    WWII battleships could fire over the horizon at sea (maybe 20+ miles). Submarines generally were within a few thousand meters, bomber range was 2000 miles, fighter range was about 1600 miles, tank range was perhaps 4000 meters…

    Still I want what I want. How they integrate it is their problem…

    If it can be done well, I think wargaming.net has as good a shot as anyone.

    Like

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