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The Little Things August 12, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, Lord of the Rings Online, MMO Design, World of Warplanes.
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While it is the big things about an MMO that gets me to play it and keeps me playing it… things like the setting, game stability, engaging story and game play are the key draws.  That is what seals the deal initially.

But I find that, over time, it can be the little things that really endear me to a game… or that really begin to bug me.  Something small but good can stoke my enthusiasm for a given MMO, while something bad can become like a stone in my shoe, something that I cannot ignore and which negatively colors the rest of the game.

Every game has a little of both, some good and some bad.  But something really good can out weigh a lot of bad.

Here are a couple of examples of small things that are real pluses for me from a few MMOs I have played lately.

EverQuest

When Potshot and I were playing EverQuest on Fippy Darpaw, we were both playing two characters at once.  As such, when one of us logged on to play, if the other person was on with both characters, they were likely already in a group.   So a lot of the time we would find each other and already be in two separate groups.

We found, however, that if you invite the leader of another group to join your own group, the game will just merge the two groups.  None of that “Player X is already in a group” that is common in every MMO I can recall.

And as small as that was, I was in awe of how right it was.  It was a “why doesn’t everybody do it this way?” sort of thing.

EverQuest II

In EverQuest II I am always impressed that fighter-type NPCs actually use taunt.  And it works.  You may be beating down on that annoying healer in an encounter only to find that the fighter in the group has taunted you off of the healer and you are now attacking the fighter.

As Potshot put it in one of our groups, aggro as a mechanic is crap, but if you’re going to have it you might as well have it go both ways.

Lord of the Rings Online

Probably the most trivial of my three examples, but also the one I like the most.  Whoever decided to dedicate a key to toggle the names floating floating over everybody’s head on and off deserves a medal.  I hate having the names on, and generally turn them off in any game I play.  But sometimes you want or need the names on.  With LOTRO, it is just a keystroke to toggle them.

Meanwhile, one of the many reasons I suck at battlegrounds in WoW is that I play with the names off and rarely bother to turn them on just because Wintergrasp is ready to go. (If nothing else, this made me begin to hate ground mounts that are common to both factions.)

Others?

I said “MMOs I have played lately” because often I only think of these little things when I am playing a given game.   For example, I was sure I could come up with an example for World of Warcraft.  But I have not played the game actively for six months or so and could not come up with a single thing.

Likewise, I know there must be something like that in EVE Online.  I can feel it in my gut.  But I cannot recall one such little feature.

And, of course, these are the little things that matter to me.

Are there similar small features that endear your current MMO to you?

2011 Pokemon World Championships August 11, 2011

Posted by Wilhelm Arcturus in DS, entertainment, Nintendo, Pokemon.
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The final event of the Pokemon Video Championship Series kicks off tomorrow, August 12th, in San Diego.

Official Artwork of the Championship

Players from Europe, Japan, South Korea, and the US will compete for the world champion title.

In addition, the Pokemon Trading Card Game world championship, which includes considerably more countries, will be going on in parallel at the same venue down in San Diego.

If you are interested, information, standings, and updates can be found at the Pokemon World Championship Official site.

The Grand Geode of Khazad-dûm! August 10, 2011

Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.
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Everything about the dwarven halls of Moria is extreme.

(For a headline I will drag out the dwarven name, complete with circumflex, but for the body of a post, Moria will do.  Plus that is the generally accepted name of the place in the late Third Age.)

The sheer size and scale of the works of the dwarves… well… dwarfs just about everything.

Giant Wall Dwarves

You can’t really get the scale, but if I could jump up there with the dwarf and stand next to him my character wouldn’t go much past the cuff of his boot.  And you get a bit of scale on the height of the ceiling in Moria as well, which is even more obvious when my hunter Silinus actually gets in the picture.

Mortal man for scale

With the camera pulled all the way back and you can just see the boots of that dwarven carving.  Big dwarf under a very high roof.

I can see why the men of Numenor (screw your acute accent mark, so-called men of the west) built things like that over the top bridge in Evendim.

The bridge part is between his feet

They no doubt felt they had to make their mark on Middle-earth as well.  Or maybe they too were compensating for something.

The dwarves like to go big.  So it was no surprise that they also treasure gems and the like of extraordinary character.  Remember the Arkenstone?

And thus we present the prized Geode of the dwarves.

Giant Geode

Or I assume it is their prized geode.  It is up there on a nice, well-lit display on the main path through Moria.

Again, the geode by itself does not give scale very well, so here is Silinus, a man of average height (for LOTRO) standing before the geode.

Silinus give a sense of size

That is one big geode.  Even the torches and glowing crystal holders around it are huge.

That is the sort of scale that things in Moria have.

One wonders if the dwarves had been more modest in scale if they might have been able to keep the balrog penned in the caves.  The place seems well made for giant, demonic creatures to roam at will.  But I digress.

Given that the biggest geode known to modern man had an internal cavity of less than two meters in length, it would be one for the Guinness Book if it were in the real world.

I do wonder where the dwarves found it.  The rock I have seen in Moria looks to be igneous, but geodes are more commonly found in sedimentary rock.  Maybe they found it elsewhere.  Or maybe I cannot reliably tell one sort of rock from another in a video game.

Still, that is still one massive geode.

I’ve Been Through The Door August 9, 2011

Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.
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9 comments

I ran down almost every quest I could in Eregion, holding off the moment foretold by my reaching Durin’s door.

But the door has been opened.

I have been into Moria at last.

Past Durin's Door at Last

First impressions:

  • It is big.  It makes Thorin’s Hall seem small.
  • It is three dimensional.  This is not at all like your typical overland zone
  • It is dark.  I know why I do not see very many screen shots of the place.  In a number of locations I have found already, it is tough to see where I am.
  • It is really big.  I am glad I have that pre-order goat, though I wish the light was a bit brighter.
  • It is detached. You can’t grab a ride directly there from the outside world.  You have to ride to the door unless you have an instant travel skill anchored on a milestone or campfire inside.

The door is open...

I have made it as far as the second dwarf encampment so far and I have hardly seen anything.  I’ve been lost a couple of times already, and three dimensions has a big impact on getting from point A to point B.  So it looks good so far.

Much adventure lies ahead.

World of Warplanes has a Web Site! August 9, 2011

Posted by Wilhelm Arcturus in entertainment, World of Warplanes.
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At the unsurprising address of worldofwarplanes.com.

World of Warplanes!

The site even has a few screen shots, which focus heavily on the Bell P-39 Airacobra.

P-39 in Action

That might seem an odd choice in the US, where the fighter was quickly replaced due to its poor high altitude performance, but for a Russian company, it makes complete sense.

The P-39 Story

Turn with a Zero it wouldn’t
Or climb with a sleek One-oh-nine.
But for busting tanks on the tundra
This baby was really fine…

Of course, none of this tells us what the game will really be like, but at least they have a site I can watch now.  And a Twitter feed.  And a Facebook page.

Until then, I can still dream about what the game will be like.

(P-39 cartoon and quote from THERE I WAS… Flat on my Back, a collection of aviation cartoons and other Air Force lore by Bob Stevens, copyright 1975, Aero Publishers, Inc.  Completely and totally out of print, my 35 year old, hard bound copy is a treasure.)

A Very Brief History of MMOs August 8, 2011

Posted by Wilhelm Arcturus in Ancient Gaming, entertainment, World of Warcraft.
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24 comments

A video from Namaste.

I really want to see the whole chart that is the background for the video.

I also want to ask somebody to defend their assertion that MMOs started with that particular game.

But I am an Island of Kesmai partisan, so probably have unfair, unrealistic, or outdated criteria.

With which game do you think they really started?

Not The Usual Sentiment in a F2P Game August 7, 2011

Posted by Wilhelm Arcturus in entertainment, Humor, Need for Speed World.
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Well, maybe from the players, but not from the company itself.

F the Store!

I wonder if this was some artist’s wry commentary or completely unintentional.

Do You Feel That Sony Has “Made Good?” August 5, 2011

Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, PlayStation 3, polls, Sony Online Entertainment, Vanguard SOH.
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I started out a while back on a long post about the Sony “Make Good” program detailing all of the various things they put out for people to apologize for their down time all to ask the basic question up there in the title.  Has Sony made good by you?

Remember that PlayStation Network and Sony Online Entertainment down time?

But I decided to wait until Sony was fully back online, even in Japan, which took quite a while.  Then I was distracted by other things.  And then we stopped playing EQII, which took Sony off my mental radar to a certain extent.

And now here we are in August.

All of the big service impacting events happened from mid-April to mid-May.

So I thought it might be a good time to do a hindsight poll and to keep things simple while I was at it.

That is a very simple poll.

I started off with a snarky, 17 answer version of the poll, with all sorts of shades of gray, but then decided to streamline things.

Basically, Sony gave various groups some small things to say they were sorry.  Did that make a difference?

If you cannot remember what you got, I am going to say that the answer for you is probably “maybe” at best.

Likewise, if you know exactly what you got, and even liked what you got, yet you still feel uncomfortable now with Sony having your personal information, I would think you would have a difficult time justifying a “yes” answer.

On the other hand, if you liked your bennies and have gone back to life as normal with whatever SOE game you play, then I think “yes” is probably the right answer.

So what do you think?  Did Sony’s plan make you happy?

I would also like to know if anybody took advantage of the identity protection service offer that Sony made available to all of its affected customers.

My bet would be that almost nobody signed up for that and that it turned out to be an extremely cheap token for Sony to offer.

You can fill in you exact shade of gray on the subject in the comments or as an “other” selection in the poll itself.

The Influence of the Blue Mountains? August 4, 2011

Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.
2 comments

Sometimes you just don’t know the answer… or even what the question means.


Blue skin anyone?  Video card issues? Ered Luin disease?

Blizzard Waits Until I am on Vacation to Stir Up Diablo III Controversy August 3, 2011

Posted by Wilhelm Arcturus in Blizzard, Diablo III, entertainment.
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I go on vacation to Lake Tahoe  for a few days and Blizzard decides to drop a bomb shell.

(By the way, Lake Tahoe looks a lot like Evendim… if you substitute Anuminnas and the tombs of the kings for cabins, cheap motels, and a few casinos.)

Two bits of news seemed to set quite a few people off.  And while most everybody seems to have had their say on this up to now, I like to note these events on my own blog just mark them if nothing else.  Plus I haven’t seen any reactions that are exactly the same as mine.

The first was, of course, the fact that you will need to connect to Battle.net in order to play Diablo III.  From the FAQ:

Will I need to be connected to the Internet to play Diablo III?
Yes, players must be online in order to play Diablo III. Diablo III was built from the ground up to take full advantage of the new version of Blizzard’s powerful Battle.net platform.

Players will have access to several features through Battle.net, including an advanced achievement system as well as the Diablo III banner system; a powerful co-op and PvP matchmaking system; comprehensive stat-tracking; persistent characters that will not expire and are accessible from any computer that has Diablo III installed; a persistent Real ID friends list across multiple Blizzard games, along with cross-game chat; a shared stash accessible by all Diablo III characters on the Battle.net account; and the ability to have friends seamlessly jump in and join you at any time during your quest against the Burning Hells. Together with the security-related benefits that Battle.net provides, these Battle.net-based features are integral to the Diablo III game experience.

A surprise that was really no surprise at all if you were paying attention.

They told us there would be no LAN play in StarCraft II over two years ago.

They started the great merger of accounts into Battle.net not long after that.

And while some aspects to the whole Real ID plan eventually got shelved, Blizzard still views it as an essential part of their integration plan I am sure.  They will no doubt be dangling some advantages of Real ID before us for Diablo III play.

So the writing was on the wall.  They want you hooked into Battle.net.

Sure, even if it is not a surprise, it is a bit of a disappointment.  The potential impact on the mod’ing community, something that kept Diablo II going strong long after it should have died down, is a very bad thing.  I hope that Blizzard has a plan to support mods with Diablo III.

And while being connected to Battle.net seems like a negative, for me that mostly comes from the era of Diablo II.  Back then I had no dedicated connection to the internet.  Sure, I was advanced with an ISDN connection, but it was only incrementally better than dial-up relative to the always-on connectivity many of us have today.  Being connected isn’t that big of a deal.  After all, most of the games I play regularly require such a connection.  Should I complain about Diablo III and yet cut Zynga a break?

And then there is the memory of Battle.net and how well it ran a decade or so back.  It was a laggy mess.  If Blizzard fixed that, the “connect to play” aspect might not be so bad.  It pushes Diablo III another step in the direction of MMORPGs.  It just needs a fancy open lobby for people to run around in to bring the whole thing pretty close to Dungeons & Dragons Online I suppose.

So with always-on internet pretty common, it is tough to complain.  Besides, with things like Steam you have to be online and connected to even start your single player games (though yes, there is an awkward off-line mode you can enable after you log in) and with other companies just making you stay connected for the sake of DRM regardless of where you purchased them, at least Battle.net offers some benefits to keeping you online beyond just trying to keep the publisher happy.

The other surprise, which I will admit might actually have been a legitimate surprise to many, was the auction house announcement, and especially the real money aspect of it.

You will be able to buy and sell item on one of two auction houses.  More info here on the whole setup.

One auction house will let you buy and sell items for gold, the in-game currency.

The second will let you buy and sell items… or gold… for real world money.

The two auction houses might be a surprise if you didn’t play Diablo II or were a casual or off-line player.  But Diablo II at one point had a very real external economy going as people bought and sold items for real world money.


Diablo II, and Diablo before it, had a lot of things going on in common with MMORPGs of the time, including Real Money Transactions.  The dreaded RMT.

Considering that if you created off-line, non-Battle.net characters there were several little utilities out there that could edit your character file and give you any piece of equipment you wanted (and ruin the game for you along the way), this seemed nothing short of amazing to me.  At the game’s peak there were a couple of sites that would sell you your dream equipment and deliver it to your Battle.net stored character.

With that in mind, it isn’t difficult to see why Blizzard decided to go with the cash shop.  It gives them a cut of those inevitable sales and puts the whole thing under their control.  I am sure they got more than a few complaints about such trades having gone bad.  And they will make some money off of those willing to participate.

The gold based shop… I can only explain that as a required alternative to placate those who will complain about Blizzard’s greed.  You can participate and not spend real money if you so desire.

Unless they have really cut back drops and gold from the first two Diablo games, it is tough to see the point otherwise.  I rarely ever lacked for gold in either game.  In fact, my usual problem was having more gold than I was able to store.  And part of the fun of the game was finding new bits of equipment throughout the dungeons.

A lot of players will use these auction houses though, I am sure.  Having the option is nice I guess, even if I suspect it won’t be something I will use.  And Blizzard will make a good, easy to use auction house.  I miss the WoW auction house in Lord of the Rings Online, if only for the “only show items I can use” check box.

Neither of these issues feel like deal breakers for me.  It certainly won’t change my decision to buy the game, which is pretty much guaranteed.  And unless Blizzard totally screws up, it will be worth getting.

Of course, if you’re looking for problems, there is also that whole 10 character limit thing…  Since Blizzard is now unlikely to delete characters if you do not log on for 90 days, the way they used to in Diablo II, you might accumulate more.  But even 10 is more than EverQuest II gives you, a game with 24 (soon to be 25) character classes.  Blizzard will likely find a way to sell you a few more slots if you need them.

And I will guess that we’ll get a few more slots when the inevitable expansion comes along.  I hope they have an expansion vision beyond “one and done” this time around.  The worst thing they did with Diablo II was let it sit in the corner for 10 years.

What do you think?  Are either of these two items really a big deal?  Am I missing something?

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