The Decade Long War in Civilization II June 12, 2012Posted by Wilhelm Arcturus in Ancient Gaming, entertainment.
Tags: Civilization II, Reddit
I saw a post up at Ars Technia about a game of Civilization II that has been going on for 10 years. This initially came up as a thread on Reddit when the player recounted his experiences with the game so far.
I’ve been playing the same game of Civ II for 10 years. Though long outdated, I grew fascinated with this particular game because by the time Civ III was released, I was already well into the distant future. I then thought that it might be interesting to see just how far into the future I could get and see what the ramifications would be. Naturally I play other games and have a life, but I often return to this game when I’m not doing anything and carry on. The results are as follows.
- The world is a hellish nightmare of suffering and devastation.
- There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands.
It sounds almost like the world from Orwell’s Ninteen Eighty-Four, where three sides are locked in eternal warfare that does nothing but keep the three governments… two theocracies and a communist state… in power via an endless state of emergency.
The ice caps have melted due to global warming brought on by constant nuclear war and the world is now covered by unproductive swampland. There are no more large cities. 90% of the population has died off from its peak 2,000 years earlier. Military production takes precedence over all other improvements. Military power is balanced, with all three nations possessing all of the possible technologies. And war is eternal, with each cease fire broken by the next turn.
This is probably the most extreme example of what the end-game in Civ II can turn into. But the author is not without hope.
My goal for the next few years is to try and end the war and thus use the engineers to clear swamps and fallout so that farming may resume. I want to rebuild the world. But I’m not sure how. If any of you old Civ II players have any advice, I’m listening.
Eighty Million Skill Points June 12, 2012Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: Meaningless Milestones, Skill Points
I was not sure I would get to this milestone. The last such post, a little less than 10 months ago, I was saying that 70 million skill points might be the extent of my involvement in EVE Online. That was the height of the Incarna debacle, the Jita protests, and the potential end of EVE as we knew it.
Since then, the game has come around. CCP has refocused on flying in space by fixing, revising, or improving what was already there, along with some incremental ship introductions, in the Crucible and Inferno expansion.
And, probably more importantly to me, I have moved out to null sec space, which revitalized the game in my eyes. In my first five years of contact with the game, I had dipped by toe in almost all of the non-piratical high sec options. Now new options are available to me.
And so, here I am again, at another milestone. As as I did at the 10, 20, 30, 40, 50, 60, and 70 million skill point marks, I am going to summarize where I am and what I have trained in this last cycle.
First, my skill point distribution:
Spaceship Command: 22,095,390* Gunnery: 10,095,065* Science: 7,170,676* Engineering: 7,093,137* Drones: 7,069,104* Missiles: 6,838,701* Electronics: 4,556,076* Industry: 3,912,704* Trade: 3,271,765 Leadership: 2,394,844* Navigation: 2,199,295* Mechanics: 1,443,982* Corp Management: 1,108,784 Social: 917,422* Subsystems: 151,865 Total: ~80,000,000
Asterisks represent the areas that have changed since the last checkpoint. And it looks like I have been training things in all areas. The only exception is Social, which actually went down since last time. They must have removed a skill, though I couldn’t tell you what they yanked.
Mostly training went into things to help me fly and equip new ships. So Spaceship Command went up, as did Gunnery. Early on I needed to be able to fly the Alpha Fleet fit Maelstrom and kept on that until I could use the tech II 1400mm guns.
I also trained up to fly a fleet fit Scimitar, which I have done exactly once. It was blown up on its first fleet op and I haven’t replaced it yet.
I also just finished up the skill set for flying heavy interdictors (hictors). And due to my getting Minmatar Cruiser V for the Scimitar, I can fly both the Broadsword and Onyx hictors since the skills are otherwise the same.
All of this training ended up adding a net of 10 new skills, bringing my total to 219. They are distributed like this.
Level 1: 1 skill Level 2: 17 skills Level 3: 47 skills Level 4: 56 skills Level 5: 98 skills
12 more skills are now level 5, while level 4 skills went up by 4, and level 3 skills went up by 19. Level 2 skills dropped by 13 as I trained a bunch of stuff up. No doubt some of that last was related to mining crystals.
So I have been not only been learning new skills, but getting them up to higher tiers. A number of things have required level 5 skills, especially the logistics and hictor training plans.
Going back to my long time metric, flying a titan, I see that I am still just over 69 days away from the basic flying skill, almost all of which would be tied up in learning Capital Ships I through V. Since I do not need that for any of my current plans… and frankly cannot afford to buy it just to train it for fun… a titan will probably remain that far away for the foreseeable future. The funny thing is that, for the first time in the game, I am actually in a position where I could purchase and fly one, if I had the ISK.
And where will I head for the next 10 million skill points? Well, there are a lot of skills to trained up to hone my options. I am about max’d out on the Scimitar, but the hictor skills still have some room. And I just noticed the other day that I still have a couple of skills that would affect heavy missiles that I could train up.
There is always another skill to train up in EVE.