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Things You Might Not Want to See Just as You Hit Level Cap November 2, 2012

Posted by Wilhelm Arcturus in entertainment, Rift.
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3 comments

As a reward for completing a project this week, we were let out of work early today.  Half day Friday!

Rather than doing anything useful or productive or simply going outside where it is sunny and a pleasant 70 degrees, I went home, made some lunch, and started playing video games.  Go me!

I checked out the new stuff in World of Tanks, which I let patch last night, and entered my code for the Golden Joystick Award prize.  Then I queued up a new skill in EVE Online.  And, finally, I settled down for some Rift.  Hillmar was close to 50 and I figured I could finish that off.  Earl was on as well.  He is in the Sandy disaster zone and has no power.  However he has a generator, and internet connection, and nothing to do, so he was cranking out a couple level 50s on his own.

As it was, the instant adventures running in Meridian were extremely lucrative in exp and I soaked up nearly half a level in pretty short order.  Hillmar hit level 50, this finishing off my goal of having one level 50 character in each of the four classes in Rift.

Four Level 50s… and Nehru

So, again, go me.  All ready for Storm Legion with about 80 planar attunement points for each… which isn’t a lot, but is enough to get what I want.

Then, just as I am running off to train, a system message shows up in chat.

Uh?  Erm?

I have no idea what that was about.  I suspect it is something temporary for the “come back to Rift” free weekend.  Or something involving the beta.  Or a mistake.  I really do not know.

It just isn’t the first thing you really want to see when you hit level cap.  Made it to level 50 did you?  Well, we’re handing that out free today!

Rambling About Motivation and What Makes a Good Story November 2, 2012

Posted by Wilhelm Arcturus in entertainment, EverQuest, Guild Wars 2, MUDs, Rift, World of Warcraft.
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23 comments

Anybody can use public transport, darling!

-Edina Monsoon, Absolutely Fabulous

Warning: this post does not actually lead anywhere and may not actually make sense.

Freedom seems to be a theme since the launch of Guild Wars 2.

Freedom from ever having to find a group.

Freedom from ever having to find a mailbox.

Freedom from ever having to stand still while casting a spell.

Freedom from much of the baggage of past MMOs, like subscriptions and the holy trinity and levels that get more difficult as you progress.

Not that this freedom drive is anything new.

At one point World of Warcraft, which now represents the status quo from which we are being freed, was once the harbinger of freedom.

It offered freedom from corpse runs and experience loss, freedom from having to find a group to advance your character at all past level 10 or so, freedom from fighting over who gets to run dungeon or raid content on a busy Saturday night, and freedom from simply grinding mobs for most of your leveling experience.

Not to mention freedom from relatively onerous system requirements.

Cutting this wall of text.  You’ll see it all in RSS anyway.

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