Summer Reruns – Fumbling with Questions that have No Easy Answers July 15, 2013Posted by Wilhelm Arcturus in blog thing, entertainment, MMO Design.
Tags: Summer Reruns
I was away over the weekend, so I did not get a chance to write anything last night.
Plus, it is summer, the MMO scene is pretty quiet right now, and nothing being added, changed, or launched this year looks be set to change the MMO market in the slightest.
MMOs have become pizza. They vary a bit from vendor to vendor. You might not like the ingredients from one, and another might not keep their place very clean. But they are all round and share about the same set of toppings and what not. And if you like pizza, you will probably find a place that suits you.
So, with that in mind, I thought I would recycle some of my attempts at serious thought about pizza… erm… MMOs. Some of these are more than five years old. Have things changed that much since?
- Rambling About Motivation and What Makes a Good Story
- The Commoditization of Roles
- “Innovate!” is the Mating Call of the Lazy Gamer
- The Real Problem with Levels
- On Making Better Players
- Group Size, Group Flexibility
- On Greater Challenges
- Steep Learning Curve? We Meant to do That!
- Why Does Tetris Get Faster?
- Chaos is King!
- Is There Hope for a Science Fiction MMORPG?
- Moving Towards a PvP World
Or is it more a matter of the more things change, the more they stay the same?
Anyway, this is an open invitation to comment on some old posts if nothing else.