Warhammer Online to Shut Down in December

And so the announcement has come.  Back in June suspicions were raised when they stopped letting people buy subscription time in six month increments.  But now the hammer… the Warhammer… has fallen.

I’m sure those links to the official site will be dead inside of a year as EA attempts to erase all existence of the game, so here is the simple quote from the site.

Greetings Warhammer Online Subscribers,

We here at Mythic have built an amazing relationship working with Games Workshop creating and running Warhammer Online: Age of Reckoning over the last 8 years. Unfortunately, as with all licensing deals they do eventually  come to end and on December 18th, 2013 we will no longer be operating Warhammer Online. As such we will no longer be selling 3 month game time codes or have the ability to auto renew your accounts for 3 months as of September 18th, 2013. If you would like to read some additional thoughts from one of WAR’s Producer please check out http://www.warhammeronline.com/.  From all of us here at Mythic we thank you again for your dedication and support over the last five years.

If you have any questions please feel free contact us via email at support@warhammeronline.com.

Waaagh!

Warhammer Team

And that brings up a good deal of mixed emotions for me.

There was some good in WAR.  It officially went live five years ago today (though there was a five day head-start for pre-orders), and our regular group was primed and ready to go.

I did approve of their stance on elves...

I approved of their stance on elves…

We had some fun battles.  The world looked good.  I feel a bit nostalgic for the place now and again, disappointed that I did not explore it more.  There were some new things, some incremental changes that were picked up by the genre.  Public quests, for example, have found their way into other games.

But there were a lot of things weighing the game down.  In an attempt to be a WoW-beating “all things to all people” it ended up being “just okay” in many ways.  Much time was spent developing an uninspired quest driven PvE game.  Small group instanced content started off bad.  And some of the “innovations” were anything but good, thankfully never seeing the light of day in any other game.  The information in the Tome of Knowledge wasn’t a bad thing, but trying to force disparate information into a single window size/format was surely one of the more misbegotten concepts the game tried to introduce.

Most developers agree, the quest log should be mapped to "L"

And don’t even get me started here…

All of which ended up being a distraction from what should have been the core focus of the game, the keep battles and group PvP that let you fight over control of the world.

Warhammer Online was perhaps the last MMO to be expected to “beat WoW.”  There was a lot of hype and a lot of enthusiasm over how big this game would be.

But not in your lifetime, elf

But not in your lifetime, elf

But subscriptions failed to materialize in the numbers publicly predicted.  It sold (or was that “shipped?”) a million boxes but only ended up with 300K subscribers.  Public statements, like the one from Mark Jacobs about the game being in trouble if they aren’t adding servers after launch, came back to haunt the game.  The war on gold sellers was a bit of public theater with little payoff.  Spin hit epic levels when Mark was out bragging about how great it was that WAR added new classes without charging, seeming to forget that those classes were publicly cut from the launch, so were something we expected to get in the first place.

Mark has learned a few things since then, though maybe not as much as I hope.

Then things went from bad to worse, with billing problems, a free trial that required a credit card, layoffs, the EA Louse revelations, and the long slide into oblivion.

My own time with the game ended a few months after launch, five years ago this coming November.  The instance group had already given up.  For every good Saturday night adventure we had, there were several evenings of no fun.

The instance group in Warhammer

The instance group in Warhammer Online

And now, five years down the road Electronic Arts is finally laying the game to rest, which was only surprising in that it did not happen sooner.  I can only imagine that there were some contractual obligations with Games Workshop that kept the game going for five years, which is clearly implied in the quote at the top of the page.  It sure is a good thing that EA and BioWare learned from these mistakes. *cough*

One of the things I remember most was the sense of focus the blogging community had around Warhammer Online.  It was a big deal.  Lots of blogs were writing about it.  A whole group of blogs came into being because of it.  People who were not playing devoted time to the game.  A guild was formed, Casualties of WAR, to try and bring us all together, though it fell into the usual launch day trap.

Server Full!

Server Full!

And so the whole Warhammer Online event was something of a milestone on the blogger’s path for me, a reminder of another time filled with both good (blogging community coming together) and bad (true believers trying to shout down any criticism of the game).  It had an impact, for better or worse, that we still feel to this day.  Old timers skeptical about the hot new thing that was just announced?  Maybe they remember how that WAR hype paid off.  It was an event that was felt community wide.

In that spirit, I will link out to other blogs that are also pondering Warhammer Online today.  We can go out as we came in.

I will add more as they appear.  And I am sure I will have a bit more to say on the final day.

Meanwhile, I do wonder what this means for Dark Age of Camelot.  There is no license fee for the IP as there is with Warhammer Online and Star Wars: The Old Republic, so the overhead must be lower.  But EA is not good about keeping stuff around once they feel the money has been made.  They like to move on to the next box to sell.  That is clearly the business model they understand.  And when the boxes stop selling, online support is quickly retired.

Likewise, there is Ultima Online.  What is next on the list for EA?

8 thoughts on “Warhammer Online to Shut Down in December

  1. bhagpuss

    It will be interesting to see if there’s any move to create a grey market player-run version along the lines of Emerald Dawn or Project 1999. I would guess not.

    Like

  2. HarbingerZero

    My own post will be up later today or tomorrow. I have mixed feelings.

    I too am wondering about DAoC. For a game that appears to have only 2-3 thousand subs, probably diehards paying an annual discounted rate, I can’t imagine they are doing anything more than breaking even…

    Like

  3. Telwyn

    I have the minority view, I suppose, in that I wished they’d managed to make a decent PVE side to the game. The setting is awesome for a darker RPG without the sillyness and real life references of so many fantasy MMOs (looking at you Warcraft!). The classes were really interesting to play though and the public quests were something special for their time.

    Like

  4. Pingback: Someone should say something abour WAR | Hardcore Casual

  5. Anonymous

    I think the people who took WAR away made the biggest mistake ever cause it really was going to go somewhere with all the devoted fans and MMO Players including myself who was established in the game and loved the game even though it was my 1st ever MMO….

    Like

Comments are closed.