Looking Back at 2013 – Highs and Lows

This has become a regular end of the year feature here I guess, now that it is in its fourth year.  Past entries, should you be bored and looking for something else to read, are here:

This list isn’t meant to be definitive in any way.  Highs and lows are relative.  My lows are certainly highs to somebody, and vise versa .  This is more of a wash of impressions that I find myself left with at the end of the year.  I am sure I will miss something important, even for more own narrow definition.  Feel free to add or question in the comments or use what I say as fodder for your own blog posts.

The wall of bullet points beings.

Payment Model Wars

Highs

  • F2P vs. Subscription gave us plenty of things to post and/or argue about.
  • We are starting to get Western MMORPGs that were designed from the start to be F2P, which ought to give a better experience than conversions.
  • The “free” part of F2P MMORPGs seem, in general, to be edging further into the “substantially free” zone.
  • World of Warcraft, EVE Online, and… the one people seem to forget… Final Fantasy XIV still holding the fort for the subscription model.  Not dead yet.
  • WildStar and The Elder Scrolls Online are determined to test if the subscription model is still valid for new games in this day and age.

Lows

  • A lot of people think WildStar and The Elder Scrolls Online are headed for a trouble by going the subscription route.  F2P by fall.
  • SWTOR failing at the subscription model still casts a long shadow, which plays into the line above.
  • When somebody says an MMO is “free to play” that doesn’t tell me anything yet, beyond the idea that it probably doesn’t require a monthly subscription.
  • The dichotomy of the two models still exists for me.  I hate when a game brings up money almost constantly… nothing brings me “out” of the game like a financial calculation… but I won’t stay subscribed to a game for a day longer than I have to if I am not playing it.  Or, to flip it the other way, I like not having a subscription, but I hate that the hand is always out for money even when I do opt for the “yes there is still a subscription” option in a F2P title.  Or something.
  • Subscription to F2P conversions still dominate the Western MMO F2P landscape.  Even if you don’t think they carry the stink of failure, it is still tough to escape the before/after comparison, especially if the F2P model looks like a thinly veiled attempt to make you subscribe.
  • Final Fantasy XIV a Realm Reborn is probably the most interesting sounding MMO I am never going to play.  Not buying a box and paying another monthly subscription.
  • Asian MMOs no longer have an automatic “in” to the market by virtue of being free to play.  Remember when Runes of Magic was a big deal?  Remember when a $10 horse caused outrage?  Dime a dozen complaint these days.   The market is crowded enough that even their tiny cost structures cannot be sustained.  Early entrants are still around… how Silk Road Online survives is one of the mysteries of the universe… but new titles seem to come and go quickly.  I am not sure that is good for the industry overall.  Or maybe it is.
  • Every conversion from subscription to F2P includes an immediate press release about huge success… and then we never hear another word on the subject.  I don’t expect weekly updates, but when you never mention something ever again, it sure seems like the peak came early on.
  • The F2P store balance seems to be a tightrope walk… and some companies are working without a net.

Turbine

Highs

  • Woo hoo, Lord of the Rings Online moves a step closer to Mordor with the Helm’s Deep expansion!
  • Middle-earth still has that Middle-earth charm.
  • I made it THROUGH Moria during my latest vacation in Middle-earth.  Now just two more expansions to get through and I will be caught up with all I have paid for.
  • The change up of classes into a more role specific model seems to be a good thing.
  • No repeat of the hobby horse idea.
  • Yay… other Turbine games.  Dungeons & Dragons Online and all calls routed through to Asheron’s number.
  • Oh, hey, they have Macintosh versions of DDO and LOTRO.  My daughter even tried DDO.

Lows

  • As much as I love Middle-earth, LOTRO is starting to show its age.  Moving to WoW after a summer of LOTRO was like realizing you’ve been driving with your parking brake on.
  • Being just out of Moria, it doesn’t matter how nice the next LOTRO expansion is, I don’t need to buy it.
  • Turbine seems to be rethinking the whole big expansion thing, with no such beast expected for 2014.  How we get to Mordor… or even Gondor at this point… is unclear.
  • Every time I come back to LOTRO, it feels like they have installed another “insert coin here” adjunct to the UI.
  • Insta-level to the mid-game seems like a half baked idea, unless you think Moria is the best content in the game… and you already own Moria.
  • Just waiting for Turbine to give in to the “lifetime subscribers are the problem” mob.
  • DDO reminds you that it pre-dates LOTRO in look and feel.  My daughter said it was confusing and ugly and went back to Minecraft.
  • The return of Asheron’s Call 2 was the big Turbine announcement last year at this time… and not much else has been mentioned since.
  • Infinite Crisis, Turbine’s run at the MOBA genre, sounds more like their financial situation pre-Warner.  And it looks like a no show for 2013 at this point.  Plus, really? Another MOBA?  I am not sure what Turbine brings to the table on this.

Sony Online Entertainment

Highs

  • Finally announced EverQuest Next as an MMO that might bring something new to the genre.  The word “sandbox” has been thrown about liberally.  There has been much excitement.  This is perhaps the only new MMO I am looking forward to at this point.
  • EverQuest Next Landmark, a subset of the tools being used to create EverQuest Next, will be available to players as a F2P title.
  • SOE eased up on the restrictions on free players in EQII.  One notch back on the “really, you should just subscribe to play” focus.
  • EverQuest is still a live an going concern.  It even got an expansion.
  • SOE has actually made some progress getting themselves out of the discount Station Cash hole they dug for themselves with huge discounts up through last year.

Lows

  • EverQuest Mac gets powered down.  Its days were numbered, but it is still sad to see it go.
  • EverQuest Next is way out in the future, and I am not convinced the “design by committee” thing that SOE is doing via the round table… even if is is all illusory… is the best of all possible options.  Still, it beats their past practice of announcing something then going silent for a year.
  • EverQuest Next… how is a F2P sandbox going to work?  SOE has a horrible track record at pricing things in a way that puts the “micro” in “microtransaction.”   If your minimum price is going to be $5.00, you might as well just take VISA up front.
  • EverQuest Next Landmark is closer, but I have no desire to try it for free at this point, much less pay $100 to do so.
  • PlanetSide 2 had so many problems this year.  Aimbots, stability, performance… I stopped playing pretty quickly, but people I follow seem to be bemused about SOE’s progress with the game.
  • I have grown so apart from EverQuest II that all I do when I log in is pay the rent on my house.
  • EverQuest abides in its own form, but SOE seems to be really pushing it to the back burner, and you wouldn’t know there was a Progression Server thing still going the way it has been handled.  I doubt we will see another such special server.
  • Just waiting for SOE to “expire” Station Cash on unused accounts.

CCP

Highs

  • EVE Online, still hanging in there on the subscription model, growing ever so slightly, and unique in so many ways.  Ten years old and as strong as it has ever been.
  • Two decent expansions this year, Odyssey and Rubicon, with some solid features and improvements in each.
  • Giant space battles deciding the colors on the map!
  • Does any gaming company running a live game do Dev blogs that approach what CCP produces?
  • Hints at plans for brand new space frontiers in New Eden.
  • Managed to stay away from controversy when it came to the direction the game is going.  No more “greed is good” talk or other things that caused the Incarna revolt.
  • Gave me a free copy of the collector’s edition.
  • EVE Valkyrie for Occulus Rift sounds very exciting.

Lows

  • Growth is oh so slow, and the question always arises about how many new accounts are just alts?
  • It wouldn’t be CCP without some scandals!  So we had  SOMERBlink and Ishokune Scorpions,  SOMERBlink at EVE Vegas, SOMERBlink and RMT loopholes, preferential treatment by CCP in general (which included SOMERBlink) and who gets what for free (which included some real crybaby attitudes at various points), Terms of Services hair splitting by CCP (which did NOT involve SOMERBlink!), and the usual CCP summer season of foot shooting.  Really, the only thing we were missing was Mintchip accepting an Ishukone Scorpion from SOMERBlink, selling it for a PLEX in EVE, and then using that PLEX to pay some capsuleer to mow her parent’s lawn… while topless, wearing a monocle, and speaking entirely in quotes from Atlas Shrugged.
  • PLEX continues to amaze and horrify people by turns.  It remains a comically divisive aspect of the game.
  • The defining issue for CSM8 seems to be the CSM minutes at this point.  Those minutes had better be worth it.  Still better than CSM7 though.
  • Epic space battles have turned into epic node crashes lately.  Does anybody think the drone assignment feature is a good thing at this point?
  • A good portion of the interesting things that happen in EVE… and 100% of the CCP run events… happen while I am at work.  I read about them online just like anybody not playing the game.
  • After the war in Fountain, the deployment(s) to Curse have felt a little dry.  I have spent more time moving to and fro than in actual fleets.
  • I am still trying to click on the lower left corner of the screen to undock six months later.  Old habits.
  • The future “huge effort to build a jump gate” in order to open up new areas of space idea sounds vaguely like “huge effort to build a titan” from times gone by.  Efforts will thus be limited to large entities and the huge effort will become manageable for those entities over time.  Expect jump gate proliferation.
  • DUST 514?  Hello, is anybody there? *distant occasional gunshot*
  • World of Dakrness?  Lay offs at CCP Atlanta make that an even more distant possibility.

Blizzard

Highs

  • WoW revenues: still laughing all the way to the bank.
  • Returning to WoW this fall was like getting into my own bed made up with flannel sheets fresh out of the dryer on a cold winter’s night.
  • The instance group returning to Azeroth has also revived our spirits and our time spent playing together.
  • Blizz’s work on softening the walls between servers has actually done some good.  The game feels alive still and I have been able to group cross realms with people I haven’t been able to play with since server splits ages ago.
  • I am reasonably sure there are no NSA/CIA/FBI infiltrators in our guild.
  • Warlods of Draenor and the return to the 10 level expansion.  Sounds good to me so far.
  • Mists of Pandaria, meanwhile, is pretty good.  I find it fulfilling in a way that Cataclysm was not.
  • Blizz actually seems primed for a very strong 2014.  The money machine will continue to print.
  • Hearthstone looks good enough to even interest me slightly, and the only card game I ever play is Gin Rummy.
  • Diablo III Reaper of Souls expansion looks promising.
  • The death of the Diablo III auction house is a winner in my book.
  • StarCraft II has Legacy of the Void lined up as the third expansion.
  • Heroes of the Storm sounds like it might be a viable thing.  It is Blizzard’s chance to apply their refinement magic to the MOBA genre.  If only they can find a name and stick with it.

Lows

  • WoW Subscribers down from the peak of “over 12 million” in the quarter after Cataclysm shipped to 7.6 million at last report.  Blizz can still say “more than you ever had” to most everybody, but that is a lot of subscribers gone.  There are whole industries that would disappear if that many people walked away.  And where is that subscriber number headed next?
  • Long term profitability seems to have stifled innovation on the subscription model options front, even considering how slow Blizz is about change in general.  Blizz just rolls along.
  • Coming back to WoW reminds me that there still a number of things that Blizz hasn’t quite fixed over the years, stuff that almost every competitor has worked out by this point.  Fodder for a blog post, coming soon-ish.
  • All that cross-realm and combined server stuff isn’t going to stave off server merges forever unless they stem the subscriber bleed.
  • A cash shop in-game?  Here we go again.  As a developer though, I think I am most offended by problems with the implementation.
  • There isn’t a lot between now and Warlords of Draenor to keep long time WoW players going if they have finished up Mists of Pandaria.  I am happy enough with WoD probably being 9 months out, but I am sure a lot of people are restless.
  • Also on the “Blizzard remains slow front,” even removing a feature they freely admit was a mistake and ruined their game for a lot of people is taking a while to happen.  The Diablo III auction house lives on into 2014.
  • Is the Reaper of Souls expansion, reitemization, and removal of the auction house going to be enough to goose sales and play time for Diablo III?  I cannot see myself going back to play, much less buying the expansion.
  • I doubt we’ll see Heroes of the Storm go live next year, and I wouldn’t bet against at least one more revision of the name.
  • Titan, the “next big thing” from Blizz post-WoW, remains a tiny dot on the horizon.  Or is that just a mirage?

Other MMO Developers

Highs

  • Arena Net has to have set some sort of record for content delivery in GuildWars 2, serving up some sort of new variation every two weeks for… how long now?  Somebody tell the SWTOR team “that’s how it’s done.”
  • Trion manages a pretty sharp F2P transition with Rift.  They went all-in on it and their commitment to the model shows.  The store is clean, bright, and filled to the brim with things to buy.  Once the F2P launch settled down, Trion relauched Rift on Steam with new starter packs and such.  The game remains the definitive alternate to WoW, polished and with plenty of content, even as F2P.
  • Trion also pulled Trove out of nowhere.
  • Cryptic and PWE entertainment seem pretty solid on F2P, delivering Neverwinter as a substantially free game that is both very well put together and provides a content generation system, the Foundry, that yields some excellent content.  Easy to get into, low commitment, looks good, what is not to love?
  • Path of Exile really scratched the Diablo II itch.  Official heir to the Diablo II crown in my book.
  • War Thunder, a title I set out to ignore, turns out to be decent and has low skill roles I can actually fulfill… and lots of cool planes to fly.
  • Wargaming.net joined up accounts across their games, so your World of Tanks account is also your World of Warplanes account and shares currency and so on.
  • SWTOR seems to have struck out on a new path with the Galactic Starfight update.  But what does it portend?
  • Shroud of the Avatar is a thing.
  • There is a minor possibility that I might be interested in the idea of playing The Elder Scrolls Online.

Lows

  • I am unable to understand how any but the most dedicated gamers can adequately handle and play through new content every two weeks in GuildWars 2.  I get physically tired just reading about it.  It feels like a lot of content just melting away, never to be seen again.
  • Storm Legion remains uninspired for me. I want to like it a lot more than I actually do.
  • The Rift F2P model feels too weak to me, like they gave away too much.  I could see no reason to ever give them money again.  I know, I complain when people ask for money, now I complain when people don’t ask for money.  See my entry in the first section about a tight rope walk.
  • Trove seems a little me-to at this stage of the game, with Minecraft already established and EverQuest Landmark showing up soon.  Plus, if you don’t care about that kind of thing, another option isn’t really a big deal.
  • Speaking of me-to, ArcheAge?  Haven’t we seen the “Asian MMO comes West and flops” tale enough times already?  Trion had better have some secret sauce for this one.
  • Neverwinter never really clicked with me.  There is lots of interesting stuff to see, but it never felt like I was in a world.  It was more like an arcade where you lined up to run the Cloak Tower machine, then ran off to play the Dreadmines machine, and then maybe played orc hockey in the open area for a while.
  • Path of Exile has “always online” problems similar to Diablo III.  When you depend on the internet…
  • War Thunder didn’t last all that long on my list.  I managed to tourist up to level 5 for all nations, then wandered off.
  • Wargaming.net still keeps regions separate, so I cannot play with my EVE corp mates without having another client/account just for Europe.
  • World of Warplanes, a title I was determined to play… well… we shall speak no more of that one.
  • Shroud of the Avatar is a thing in the sense that it ought to be worth looking at again in about a year.
  • Seeing what is potentially on offer for 2014, as like as not I probably won’t play a new MMO next year.  If it is just going to be the same game with different art, I might as well play the one I am most invested in.
  • Pirates of the Burning Sea, cut loose from SOE, seems to be more adrift than ever.
  • Warhammer Online goes to its inevitable fate.

Other Gaming and Vaguely Related Items

Highs

  • Sony pledges a long life, new games, and ongoing support for those of us who own PS3s.  And their track record with the PS2 seems to back up their statements.
  • Pokemon X and Y actually looked interesting enough to get some interest in our household.
  • I remain quite fond of my iPad.
  • The used game scene remains, not that I participate.  Good news for Game Stop, but also probably good news for the big publishers, since they have pretty much fessed up that the ability to trade in a game for store credit is probably boosting sales numbers beyond any perceived lost revenue from third party sales.
  • Some interesting projects on Kickstarter in 2013.
  • High speed internet is finally available in our home.  Buying a game on Steam doesn’t mean waiting a day or two to play it.
  • When 60 Minutes can run an NSA propaganda piece and call it news, it makes me think that game journalism isn’t all that bad.  At least motivations are clear; everybody has to earn a living.

Lows

  • Games?  I only use the PS3 to watch Blu-Ray movies and stream Netflix at this point.
  • Nintendo basically doesn’t support any of the platforms that I own any more.  There will be nothing new under the sun for Wii or DS owners ever again, and I have no interest in buying a Wii U or a 3Ds.  But I don’t plan to buy an Xbox One or a PS4 either.  Good thing about the used market.
  • The screens on my Nintendo DS Lite have gone all blurry, so I can’t even go back and finish up Pokemon Black.  Oh, wait, let me put on my glasses.  Damn tiny screens!
  • I remain somewhat less enthusiastic about gaming on the iPad.  Ticket to Ride remains my all time favorite, and board game translations seem like an excellent opportunity for the platform, yet I haven’t found many games I really like otherwise.  And then there is pricing.  EA has the most odious practice in that they will sell you a game and will then insist on running game interrupting ads when you try to play.  Has made me swear to never give EA another nickel again ever.  I find Candy Crush Saga to be a rare gem, a paragon of virtue and restraint compared to anything EA has to offer.
  • I’ve been stuck on level 125 of Candy Crush Saga for like six weeks now.  Still not giving them any money either, but for different reasons.
  • Kickstarter remains a “pay and pray” option.  You toss somebody some money and hope that it turns into something some day.  I can see why some people shun the idea.
  • Buy something on Steam?  I have too many unplayed or underplayed titles already in my Steam library.  Even Steam sales are a bit “meh” now.
  • I still do not see the appeal of streaming.  Except for a few rare cases where something special is happening, I’d rather play the game than watch somebody else play.  And then I saw somebody live blogging somebody else live streaming and my head just about exploded.  Stop the inanity.
  • Runic Games appears to have burnt out creating Torchlight II and has punted on the Mac OS version, the MMORPG version, and hasn’t bothered to get dressed to leave the house for much of 2013 so far as I can tell.
  • Microsoft, determined that there be a single version of Windows and that it run on all devices (q.v. Ballmer remains loyal to Mordor), gives people a tablet button interface for their desktop machines.  When people won’t stop complaining about the missing “Start” menu, which MS trained people for years to depend on, they add it back in to Windows 8… only it just brings up the tablet button interface.  Why Fucking Bother?

Blog Things

Highs

  • Hey, I still post something nearly every damn day, don’t I?
  • A lot more people visit the site, even after my purge from Google search returns, than I ever expected.
  • I have a pretty decent account of my online gaming since 2006.  I am particularly happy with the ongoing tales of the instance group.
  • I have lots of pretty pictures on the site, which helps out when I lose stuff on my hard drive.  I have no idea where all my Warhammer Online screen shots went.

Lows

  • Quantity is not quality, and a lot of what I write is just for me.  Plus, there are times when it is tough not to write “And we did another instance.  Thousands of people have done it before.  There were no surprises.  Consider this milestone marked.”  This has lead to what I might describe as an over-dependence on screen shots.
  • The name of the blog becomes ever more accurate.  I now write mostly about a 9 year old game and a 10 year old game, with an occasional look back at a 20 year old game.
  • It is sometimes tough to find the old post I am looking for.  The search option is primitive in the extreme.
  • Really feel like the blog needs a new look after seven years, yet I am not fond of any of the WP.com options.
  • WP.com has taken it upon themselves to break something about once a month by rolling new (and I would guess untested) code out to their customers without any announcement.  Just this week the “more after the cut” option was broken for several hours.
  • Self hosting seems slightly more attractive at this point, except for the hours of extra work, the need for a domain name, and the fear that I will find out just how many readers visit out of habit as they fall off the moment something changes.

And that is about all that oozed from my brain when pressed to come up with what happened in 2013.  What else should be on the list?

5 thoughts on “Looking Back at 2013 – Highs and Lows

  1. Scrutable

    “My daughter said [DDO] was confusing and ugly and went back to Minecraft”

    I had a chuckle at the above quote. I guess it depends on what you’re used to…

    Like

  2. Knug

    My sons have moved from 100% minecraft to focusing on Kerbal Space Program.

    However, I did get them interested in both the Dark Mod (now a stand alone download and amazingly professional) and Evil Genius. The latter being one of my favourites for replay ever – considering it has no skirmish mode.

    Like

  3. SynCaine

    Great post, very interesting read.

    I need to do one of these on my blog. I already skipped my 6 year post back in the summer. Don’t want to skip a ‘year end’ post. Damn blogging motivation…

    Like

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