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Quote of the Day – In Space it is Still Location, Location, Location July 25, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online, Quote of the Day.
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To put it bluntly, if you want to catch instawarping interceptors, the most important part is living in London.

-Namamai, Understanding the EVE Online Server Tick

There is an interesting/informative article up over at TMC about how the processing loop of EVE Online dictates if you’ll be able to lock up and point that decloaking interceptor on a gate.

I actually had some experience with a similar scenario just recently.  In our expedition to Brave Newbies’ space our fleet, made up primarily of Harpies and interceptors and other small stuff, engaged quite a few bombers and destroyers and other easily destroyed ships.

Hanging on the station in V-3YG7

Hanging on the station in V-3YG7

It doesn’t take a ton of shots to kill a bomber, the glass cannon of New Eden, and destroyers are fragile compared to tech II frigates.  So when targets presented themselves it was a race to lock things up and get a shot off before they exploded.  Any number of times I would get something locked and have the guns going in the first firing cycle only to be informed that the target had already exploded.

I was not alone in experiencing this.  People were starting to get angry on coms at one point, raging against the interceptors in the fleet… because interceptors…  and wondering who amongst them were running extra sensor boosters to hog all the kills.

Of course, interceptor pilots were quick to point out that they too were getting aced out of kills in exactly the same way.  Somebody on coms started in trying to explain the whole tick thing, but it was neither the time nor the place for such a lesson.  We had a fleet op to fly and a jump bridge on which to get pipe bombed still.

So it was nice to have the article linked at the top show up to get back to the explanation of ticks and why you might be able to target someone and activate your guns and still get shut out of the kill mail.  As I said, interesting stuff, but the informative bit was the punchline, the fact that you can be the fastest guy in the fleet to hit the right button, but if your packets don’t arrive in London, where the main server cluster is housed, in time to be part of the current cycle, you’re not getting on that kill mail.

Latency is still a thing.

Comments»

1. bhagpuss - July 25, 2014

Someone who actually knows what they’re talking about is going to come along after me and explain why I’m talking through my hat but have this vague memory of reading, long ago, something that explained why it is that I get better connectivity from the UK to servers based in the US than I do to servers in mainland Europe. It might have something to do with that transatlantic cable.

Anyway, that’s one of the reasons I always play on US servers. EU servers for MMOs almost always seem to be based in The Netherlands for some reason and I get a worse “ping” on them than I do from San Diego or Texas or wherever the US games are hosted. If I played an MMO whose server farm was in London, though, I might well think twice before rolling US.

Probably not, actually.

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