Diablo III – Now Featuring Hyperinflation May 22, 2013
Posted by Wilhelm Arcturus in Diablo III, entertainment.Tags: RMAH, RMT
3 comments
At launch the problem was Error 37 and other related “always online” issues.
Then it was how the gold auction house was killing the game, something I first brought up in May of last year but which Blizzard, in the form of Jay Wilson, was still professing amazement about 10 months later. And then there was the recent auction house burp, which shut it down for several days.
Now, even as Blizzard is patting itself on the back on the one year anniversary of the game, there is an article out there with the title, A Virtual Weimar: Hyperinflation in a Video Game World, which discusses the impact of the the Diablo III real money auction house on the game over the last year.
Being compared as a parallel to Weimar German and the great inflation… that is never a good thing. I think even Greece has only been held up against the Weimar Republic to show that the situation in Greece isn’t as bad as it could be.
And it all seems to fall back to something Edward Castronova said, a while back:
Being an elf doesn’t make you turn off the rational economic calculator part of your brain.
And when real money is part of the mix…
So what else can go wrong, aside from Blizzard having no backup plan and no content expansion ready in the foreseeable future?
Hat tip to Edward Catronova for spotting the story.
Blizzard – WoW Subscribers and the Diablo III Economy May 9, 2013
Posted by Wilhelm Arcturus in Blizzard, Diablo III, entertainment, World of Warcraft.4 comments
So far this week has not bee full of good news for Blizzard.
There was the 1.08 patch for Diablo III, rolled out on US servers the day before yesterday, which was touted as bringing serious improvements to the game, including changes to the surprisingly popular auction house.
Unfortunately, one side effect was the introduction of a bug that allowed players to basically create gold out of thin air… or virtual thin air… thus putting the whole in-game economy in peril. I don’t think that was the auction house fix they were looking for, and continues along with Diablo III’s somewhat hard luck tale.
Blizzard jumped right on this, once they noticed it, shutting down the auction house. They have since reported that the bug has been fixed. However, there remained the question of what to do. There was talk of a complete roll-back to a pre-patch save. However, they chose to do it the hard way, opting to manually fix each account that used the bug. I have not seen any word about people being banned for using what was obviously an exploit, but I suspect there will be some sanctions.
As of this time, the auction house on US servers remains closed, and will stay so until all current auctions expire.
The updated has been fixed and should roll out without the exploit on EU and Asian servers.
Then there was the Activision Blizzard quarterly report where, after a rise in subscribers with the release of Pandaria and then holding steady the next quarter, a drop of 1.3 million subscribers was announced for the past quarter, the subscriber base moving from 9.6 million to 8.3 million players.
I once wrote that WoW dropped more subscribers than SWTOR had in total. This time around it apparently dropped more than twice as many.
As has become a standard part of these sorts of announcements, it was stated that most of the losses were in China, which have a much smaller impact on revenue, it was allowed that there were subscription losses in the west and that the company expected the subscriber base at the end of the year to be smaller than it is now.
Expect nothing new for WoW this year I guess.
Bobby Kotick was quick to point out that WoW remains one of the most successful video game franchises and, no doubt, continues to be insanely profitable.
The quarterly report is available here.
April Fools at Blizzard – 2013 April 1, 2013
Posted by Wilhelm Arcturus in Blizzard, Diablo III, entertainment, World of Warcraft.Tags: April Fools
14 comments
April Fools at Blizzard this year is either less ambitious or more subtle than before.
Or I am missing something.
On the World of Warcraft site, there is the return of Crabby, who was part of the 2011 April Fools.
He has some new and amusing dialog and I guess is part of the tradition now. And if you go down the right conversational path, the one where you talk about sports, you can watch him try on various hats.
But I have to wonder, how many people even remember Clippy, of which Crabby is a parody.
But other than that, all I could spot was some disagreement as to when the Noblegarden event was taking place, with it either being March 31 through April 6 or April 24 through May 1. That must be funny in some way I am not getting.
The Diablo III site seems to be completely free of April Foolery, unless that thread asking Is This Game Good Yet? is some sort wry commentary. But if it wry commentary you want, there is better to be had, pointed at juicier targets. And then there is the great Diablo III non-joke from GDC.
And over at the StarCraft II site there is a somewhat predictable April Fools joke.
The Warhound was a unit slated to be part of the Terran forces in the Heart of the Swarm expansion for StarCraft II. However, it was found to be too powerful and was removed during beta.
But today’s announcement says it is back, but they have a plan to cure the balance issue.
- The Warhound has been added for Terran because robots are cool and the art is amazing
- The Warhound has been added for Zerg to remain competitive with Terran.
- The Warhound has been added for Protoss to keep Protoss players from whining about them on the forums.
There is also a Dev Q&A page about the Warhound that answers questions like why their isn’t a female Warhound as well as linking to its background story page. But at least they did something. Almost as much fun as a space cockroach.
A check of the European versions of the sites showed similar entries all around.
So did I miss something? Are they holding out for a mid-day US/evening EU reveal? Is this a year of subtle humor? Or did a busy 2012, in which they did not even have time for BlizzCon, keep Blizzard from going as far with April Fools as they have in the past?
The following links will bring you to past coverage of Blizzard April Foolery as a comparison:
Addendum – April Fools in some other online games:
- Guild Wars 2 and the Super Adventure Box
- EverQuest II and the pricey pink mount
- World of Tanks has zombies, a moon map, and a new suspicious vehicle
- Dungeons and Dragons Online has special cash shop items
Blizzard Blindsided by Diablo III Auction House Popularity March 29, 2013
Posted by Wilhelm Arcturus in Blizzard, Diablo III, entertainment.Tags: auction house
15 comments
While the auction houses reduced the fraud and effectively killed grey-market transactions between players and item- and gold-farming companies that hurt the online Diablo II community, Blizzard did not expect players to use them on the scale that they started to as soon as the game launched. Almost every player uses one or the other, according to Wilson, and nearly half use them regularly.
GameInformer article on Jay Wilson’s GDC 2013 Presentation
Two comments on this.
The first is, of course, that this revelation is months too late. We were bitching about this sort of thing last fall. (Read my comment on that post.) Hell, I brought it up in June of last year.
The second is, what do you mean you did not expect it? Have you guys actually played the game?
The itemization that I experienced was such that nearly every single equipment drop I got was not only many levels below being useful for my character, but also many levels below the monsters dropping it. Unlike Diablo and Diablo II, where gear you had to grow into was relatively common, I never got a drop like that in Diablo III.
So I went right to the auction house to sell the useless lower level gear in order to buy gear closer to my level. And I assumed that this was all part of the master plan to make people use the auction house. I got that sense almost right away that low level drops were all part of the scheme to prime the AH pump. He says right there that nearly every player uses the auction house at some point. The strategy totally worked!
Now they are saying that it wasn’t intentional?
I cannot tell if I should be skeptical or flabbergasted.
In the article, he said they are working on a plan to fix the auction house problem.
This I gotta see.
[Related: Green Armadillo and Player Motivation]
Path of Exile Opens Up January 22, 2013
Posted by Wilhelm Arcturus in Diablo III, entertainment, Other PC Games, Torchlight II.Tags: Path of Exile
2 comments
Path of Exile. I have written a bit about it before.
It looked, for a while, to be the third horse in the “Heir to Diablo II” race last year, but then never quite got there, leaving the field to Diablo III and Torchlight II.
Which wasn’t necessarily a bad thing.
It might have gotten a little more attention going up against one of those at launch, but it likely would have suffered for it as well. So the other two have had their launches and… have gone somewhat quiet since. Diablo III shipped without any post-launch follow up plan it seems, while the team at Runic that did both Torchlight and Torchlight II is reportedly tired of working on that franchise and want to do something different. (Where is my Mac OS version of the game?)
So it is a quiet time in the click-click-click RPG niche, which might be just the right time for Path of Exile to go… well… a little more public with their game. And so open beta has been announced.

According to their latest press release, open beta starts… tomorrow. Not that the previous year of closed beta was tough to get into. You just had to sign up and wait for a few days or a week and eventually you got an invite.
Now though… or tomorrow… you should be able to go to their site, sign up, and get access to the game right away.
This will also be the last wipe of the player base. Or so say the developers. This effectively means that the game launches tomorrow, as any progress you make with your character after that point is yours to keep.
And since this is a free to play, cash shop supported game, the transition from “open beta” to “live” seems to me to be more philosophical than anything; very much in line with every Facebook game being flagged as “beta” for most of their success.
As for the game itself, it has been about a year since I last logged in for a look. But even back then I gave it high marks for capturing the essence of Diablo II.
And a year later, after playing Diablo III and Torchlight II, that clip still “feels” a lot more like Diablo II than either of those other games. It might be time to patch up and give Path of Exile another look and see what has changed in the last year.
Looking Back at 2012 – Highs and Lows December 26, 2012
Posted by Wilhelm Arcturus in Blizzard, Diablo III, entertainment, EVE Online, EverQuest, EverQuest II, Lord of the Rings Online, Rift, Sony Online Entertainment, Star Wars: The Old Republic.Tags: 2012, EverQuest Online Adventures, Steam
15 comments
Every year I try to come up with a list of highs and lows for the year. You can go back and read my 2010 and 2011 editions if you so desire. I often complain about the same things year after year. As for 2012, this is what I recall.
Free to Play
Highs:
- Another pile of games went from subscription to free to play as a default business model. If you are a fan, you have lots of options now.
- Free to play continues to offer the best “free trial” option for games.
Lows:
- Clearly the dominant business model to the extent that being free to play no long bestows any sort of competitive advantage as it did back when DDO and LOTRO made the transition. Merely going free to play will not save your game.
- Being a primary source of income, with revenue targets to achieve, the in-game cash shop becomes a major focus of free to play games. Increasingly, it is players who buy from the cash shop who matter most, even in games like EQII that push you to become a subscriber. Subscribing removes some annoyances and restrictions, but you are still pushed to buy from the cash shop. They even hand you a bit of their RMT currency every month in order to prime the pump.
- An early justification for cash shops and RMT currency was the idea of selling thing to players that could not be paid for via credit card due to transaction fees. The idea was that players would be offered many inexpensive items that they would buy en masse. Instead, items that cost less than $5.00, or one third of a months subscription, seem to be the tiny minority of items available… at least at the generally understood value of the RMT currency.
- The vicious circle of discounting the RMT currency to drive people to purchase it, followed by cash shop discounts to soak up the ensuing currency glut may be emerging.
- Some players seem to think they can get something for nothing. They cheer when a game goes free to play, but then get upset when the inevitable reality emerges. There is no such thing as free.
Turbine
Highs:
- The pleasant Middle-earth charm of LOTRO can still be found.
- The Riders of Rohan expansion has received much praise.
- Still one of the few F2P MMOs that lets you earn their cash shop currency in-game.
- Have I mentioned their music system lately? Why hasn’t anybody shamelessly ripped this off?
Lows:
- Not actually playing LOTRO, there is little chance I will see any of that cool new Rohan content… well, ever.
- The heady days of F2P success have clearly worn off, and Turbine’s WB overlords have been cracking the revenue whip. So we have the despoilment of Middle-earth moving forward in the cash shop.
- Really one of the great passive-aggressive community relations fiascos occurred when Turbine asked for comments on their awful hobby-horse idea with the caveat that they didn’t want to hear anything negative. That sort of thing never turns out badly.
- And the F2P divide continues. You can be a fan of the game, but unless you are buying stuff from the cash shop, you don’t mean anything. And so some long time fans of the game seem to be moving on. Eru wept!
Sony Online Entertainment
Highs:
- EverQuest still going 13 years in and now has parcel delivery through the mail, more zones, five new levels, and hotbars that look like they are now from this century.
- EverQuest Mac got a call from the governor while on death row, so lives for a while longer.
- Planetside 2 launched! That is a massive shooter!
- Vanguard is alive and free to play and getting content updates! And Brad McQuaid is back working on it.
- The Krono experiment will make for an interesting change to watch.
- Vague promises of a more sandbox-like EverQuest game in EverQuest Next in hopes of breaking the “me too” MMO mold where everything is basically based on EverQuest. Sounds interesting, but we’re a long way from reality.
Lows:
- They screwed up Station Cash valuation through heavy discounting and cash shop blanket discounts to the point of requiring SOE to stop selling expansions and gold subscriptions for Station Cash. This in turn puts more pressure on the cash shop people to sell a couple of useful items and piles of cosmetic crap. Meanwhile, the triple Station Cash sales continue because, of course, they have trained us to hold out for that.
- SOEmote. Science experiments are cool and all, but SOE is starting to accumulate a few too many such things in its basement. Voice control, Station Launcher, will SOEmote join these on the scrap heap eventually?
- EverQuest Online Adventures fell by the wayside.
- Didn’t SOE already have a sandbox-like game in SWG? The word is that Lucas was behind NGE and the closure, but SOE still has blood on its hands.
- The EverQuest time locked progression servers seem to be dying from neglect, which is ironic because every player on those servers is a subscriber. That is a requirement. So I guess we see where a server full of subscribers ranks in the free to play world?
CCP
Highs:
- No major player revolt provoking crises. There is always some drama and things to piss off players, like the inventory changes. But there was nothing that came anywhere close to the uproar when flying in space was set aside in favor of space Barbies with the Incarna expansion.
- Really some cool new features in this year’s EVE expansions.
- A year in null sec was a whole new experience for me.
Lows:
- With no crisis to rise to, the EVE Online CSM went back to being just a marketing tool. I can see no tangible benefit to players from CSM7. Roll on galactic student council.
- DUST 514? Have you heard of it? Sorry, I didn’t mean to interrupt you while you were playing PlanetSide 2.
- So, yeah, null sec. The wars are over. What now?
Blizzard
Highs:
- WoW still has more players than any other subscription MMO you play… not that there are many of those left.
- WoW remains immensely profitable.
- Mists of Pandaria shipped, putting WoW back over the 10 million players mark.
- Diablo III shipped at last, and sold a lot of boxes, both real and virtual.
Lows:
- Pretty much done with WoW for now.
- No StarCraft II expansion yet.
- Diablo III shipped about five years too late.
- Customer support dickishness around the ability to shut off future payments when you signed up for the Annual Pass. You can be a dick about many things, but when you start refusing to stop billing credit cards, you have crossed a line.
- The Blizz obsession with hacks and cheating turned Diablo III into an “always online” experience that lead to the Error 37 fiasco and much complaining about things like server downtime and patch days.
- The Diablo III auction house, a clear reaction to the illicit RMT that happened in Diablo II and WoW, managed to kill off the “item hunt” part of the game for some.
- The level based difficulty of Diablo III meant having to play through the whole game in normal mode just to ramp up some challenge. Some people will be happy to play through the game four times with each character. I am not one of those people.
- Stark failure to plan for more content once Diablo III was played out.
- Titan? Hello?
Trion Worlds
Highs
- Rift continued to evolve and add features to keep players active.
- Rift launched an expansion, the classic “next move” for a successful MMORPG, that added more content, new styles of quests, and player housing.
- Trion managed to keep to the subscription model for Rift, thus avoiding the ruination of immersion that cash shops inevitably bring.
- The instance group made it through all the pre-expansion instances in Rift.
- I managed to get a level 50 character of each of the four classes before the Storm Legion expansion launched.
Lows:
- Declining subscriptions, soft server merges, lots of “WoW did it first” additions. They have spun the server merges as a “good” thing and have gotten all of the servers into clusters for warfronts and the like. But less people means less subscription money.
- Layoffs. Not sure yet what this impacts, but it clearly isn’t a sign of sunshine and lollipops.
RiseEnd of Nations seems doomed. But I couldn’t play it in any case as it refused to run because I have my default text scaled to 120% in Windows, or so said the error message, and I am not going to reset that every time I want to play a game.- Cash shop interface is already in Rift, foretelling a transition to eyesore mounts and ugly cosmetic gear… though, honestly, I am not sure I could tell the difference in Rift.
World of Tanks
Highs:
- The physics revamp was a huge improvement for the game in my opinion. Power slide that TD down a hill!
- Free to play that can actually be free without being oppressive.
- Made gold ammo available for standard credits.
Lows:
- Got bit by that NA/EU divide.
- In the end, it is just a shooter dressed up in vehicles. I will get bored of the same maps and the same tactics in every game sooner or later.
Steam
Highs:
- Lots of big sales.
- Still a reasonable way to buy games and keep them updated.
Lows:
- Has basically trained me never to buy a game until it is at least 50% off of list price.
- Even with heavy discounts, I have pretty much stopped buying because I don’t really need any more games.
- I need to delete some of the games I have on my system because there are too many updates downloading.
- Came home to find the internet down, which meant I could not play any of my games on Steam once I booted up my computer.
- I still don’t see why anybody would buy or download an MMO from Steam. I don’t want to log in and start Steam just to turn around and log in and start the MMO, which will then patch itself.
Misc. Gaming
Highs:
- GuildWars 2 shipped at last.
- Torchlight II shipped at last! And it is pretty good.
- Star Wars: The Old Republic actually has an expansion planned.
- Kickstarter seems to be getting people excited about games.
Lows:
- As is typical, the Guild Wars 2 fanboys remain pretty much blind to any faults.
- Torchlight II still isn’t Diablo II. But expecting that it would be was probably too much.
- SWTOR basically slammed the door on the subscription model’s dick, while introducing some new noxious ways to implement free to play.
- City of Heroes gets the axe based on opportunity cost. It was making money, just not enough money.
- Glitch fails to get the quirky/greedy balance right, has to close. I never played it, but I hope something was learned.
- Most Kickstarter projects don’t make their funding goal, and apparently most that do make it find that they have underestimated the money they really needed or the time it was going to take to get the project done. Sometimes things are delayed because the funding went way past the goal and the developer decided to add in all sorts of new things, as with Steve Jackson Games and their Ultimate Edition of O.G.R.E., but that seems to be the exception. Of the six projects I have backed, two failed to meet goal while three of the other four are way behind schedule. (Go Defense Grid team!) I am not saying that Kickstarter is a bad thing, but you have to go in with your eyes open. It is less Wall Street and more “The Producers” than you might expect.
- Streaming. I completely fail to get that whole fad. Why would I want to sit in front of my computer just to watch somebody else play a game? And really, most of us aren’t as witty and amusing as we think we are. I’ll just actually PLAY a game, thank you.
Well, that was all I could come up with. But sitting at the end of the year looking back, I am sure I missed or forgot some key items.
What else should be on the list of highs and lows for 2012?
Reviewing My Questions for 2012 December 18, 2012
Posted by Wilhelm Arcturus in blog thing, Diablo II, Diablo III, entertainment, EVE Online, EverQuest, EverQuest II, Guild Wars 2, Lord of the Rings Online, PlanetSide 2, Sony Online Entertainment, Star Wars: The Old Republic, Torchlight II.Tags: Lord British
14 comments
At the beginning of each new year I have a special post. Sometimes if it predictions. Some times it is demands. Last year I decided it should be questions.
I asked 12 questions of the new year. 12 questions for the year 2012.
I think it is time to see if I received any clear answers.
1. What fate awaits the Old Republic?
Love it, hate it, see it as a revolution in MMOs or as a symbol of that all is wrong, Star Wars the Old Republic is now a force to be reckoned with on the MMO landscape. It has everybody’s attention for good or ill. Where will it lead us?
That was the position at the beginning of the year.
Unfortunately, the answer since then seems to be “Over a cliff.” That cliff was described by the chart showing ongoing drops in total subscribers every quarter after launch.
Apparently story and voice acting will only keep people interested for so long. That works for a single player game. For a subscription game, not so much. And so the Tortanic began to sink, and it was heralded as the death of the subscription model for MMOs. They did announce an expansion, so they will have some content to sell along side action bars and raid access. But there do not seem to be clear blue skies on the horizon for SWTOR yet.
2. Can Blizzard stem the World of Warcraft subscription trend?
Sort of. The annual pass option, which got you a shiny mount and a free copy of Diablo III, kept at least a million people locked into their subscriptions. And while numbers still fell, they rebounded some with the release of the Mists of Pandaria expansion. The peak of “over 12 million” appears to be in the past, but 10 million isn’t so bad.
And, of course, WoW still rakes in cash like no other MMO out there. Reports of the death of the subscription model may be a bit premature.
3. Will Free to Play continue to be the gold mine/panacea for subscription games?
Panacea? It certainly seems so. SOE has thrown in fully for the free model, bringing all their titles save the original PlanetSide into the fold. And certainly SWTOR is looking to that model to rescue it and revive their fortunes.
Is it a gold mine though? Early reports from the LOTRO transition to F2P seemed to indicate that there was indeed gold to be had. However, since then, there appears to have been some iron pyrite mixed in with the real thing, leading companies to try and cast an ever wider net to get players to buy their RMT currency and then turn around and spend it in their cash shop.
LOTRO, which at least lets you earn their RMT cash in-game, went towards the odious prize boxes and started suggesting things like the hobby horse mount.
SOE screwed up their RMT currency so badly with heavy discounts that they had to stop selling premium memberships and expansions in Station Cash.
And reports I have read indicate that SWTOR might not have figured out the magic formula for F2P success quite yet either.
So there appears to be a lot more work to be done on the F2P front. Merely being F2P is no longer enough, as there are a lot of choices out there.
Companies keep bringing their games to the F2P altar, but that alone is no longer enough.
4. Who will really win the “Just Like Diablo” battle of 2012?
It depends on what you value.
I started to write a full post about it with the objective of declaring Diablo III the winner, but only on technicalities. Basically, it does more to capture the atmosphere of Diablo II, while at the same time doing the most to destroy the game. It just feels more like Diablo II, if you ignore the auction house, the always online aspect, the need to play through the game repeatedly in order to get to the most challenging game play, and a few other things.
That said, I think Torchlight II is, overall, a better game if you take the “heir to Diablo II” aspect out of the picture. It doesn’t get anywhere close on story or atmosphere compared to Diablo II, but it managed to avoid the manifold mistakes of Diablo III while being light, fun, and full of options denied the players of Diablo III.
Basically, the answer for me is that neither game really wins the “Just Like Diablo” crown, mostly because it just isn’t the year 2000 any more, so neither game could really have the same impact.
5. When will we lose a game to hacking?
We seem to be safe from this still, at least on the MMO front. Lots of security breaches, but I haven’t read about a game completely brought down and destroyed, never to run again because of hacking.
So the only answer here I suppose was, “Not yet.”
6. Will SOE remain the only player in the MMO nostalgia game?
This stems from the Fippy Darkpaw time locked progression server, about which I have posted often.
And my answer up until last week would have been “Yes.” SOE is the only purveyor of MMO nostalgia. I even got impatient by mid-year and went after the issue in a blog post.
After all, it seems like WoW could make a bundle with a similar scheme. There are literally dozens of private WoW servers out there trying to recreate the “old” WoW, that being anywhere from day one to before Cataclysm. I spent a bit of time on the Emerald Dream server and can vouch for the cathartic effect of playing an old-school version of the game.
But no such official venture looks to be forthcoming.
And then Turbine showed up with Asheron’s Call 2, fresh from the crypt, electrodes bolted on firmly in an attempt to create life where there was none.
I am not sure if it is quite the same thing, but it is something. And it is nostalgic.
So SOE does not own the MMO nostalgia market completely.
7. Will Guild Wars 2 be the game changer in the MMO market in 2012?
Well, a lot was promised for Guild Wars 2. But did it really change anything?
I have seen a number of GW2 fans lauding The Secret World for adopting the GW2 revenue plan, conveniently ignoring all the details that prove that they did no such thing. Yes, there is the “buy the box” aspect for a free to play game that sure sounds a lot like GW2. But what about the continuing monthly subscription model that unlocks things and hands out RMT currency as a reward? That sounds a lot like an SOE game, doesn’t it?
I suspect that the “buy the box” aspect was a requirement only because they admitted they did not make their sales numbers, so it is either throw away all those boxes or find a way to keep selling them.
And, if we’re honest with ourselves, the “buy the box” plan was from Guild Wars, not GW2, so rationalize harder please.
Anyway, I think it is too early to tell. GW2 only launched at the end of August, which didn’t leave a lot of time for anybody to react to anything they did in 2012, conspiracy theories not withstanding.
Maybe next year?
8. Will CCP ever be anything but the company that makes EVE Online?
Of course, they also helped make Lazy Town, right? Next question.
Okay, yes, DUST 514. It looms. It seems like it could be something some day. But that day was not this year. So I can only say, “We shall see.”
Call me when DUST 514 is a thing and maybe I will be able to build enough enthusiasm to download it.
9. What will the earth shattering MMO announcements be in 2012?
I have to go with NCsoft shutting down City of Heroes, SWTOR going free to play, and Turbine reviving Asheron’s Call 2.
Oh, and that 38 Studios fiasco. An MMO that never was will never be.
Anything else?
10. Will MMOs get redefined in new and interesting (or bad and annoying) ways?
No, nothing new here, move along.
Okay, maybe PlanetSide 2 moved the ball a few inches down field with a really massive online shooter. But what else was there really?
11. Are we every going to get another decent MMO news podcast?
No.
12. What will Lord British do next?
Apparently jump on board the Zynga train just as it drives over a cliff. Timing is everything in comedy!
So those are my questions and the answers as I see them. I am sure somebody will remind me of a few items I missed… or will want to argue about Diablo III vs. Torchlight II. But that is about it for me.
Now to consider next year’s post.
Torchlight II – First Night September 21, 2012
Posted by Wilhelm Arcturus in Diablo II, Diablo III, entertainment, Torchlight II.6 comments
Of course I got home last night and the first thing I did was get into Steam to see if Torchlight II was ready.
It was available, it just wasn’t quite ready yet.
The game was now unlocked, but Steam had to download some additional… something… that apparently wasn’t installed with the pre-load packages. This was hindered by Train Simulator, which just released its 2013 update, and which was hogging bandwidth. I paused that, which somehow also paused the Torchlight download, which I didn’t notice immediately. All told, something that was estimated at about 2 minutes of download time took nearly 20 minutes.
I suspect the popularity of the game was also hindering the download a bit, even on the might Steam.
Meanwhile, the other sign of launch day popularity was that the Torchlight II site was completely overwhelmed. You couldn’t get there, much less create an account for online play. Even this morning, while you can now reach the site, it has been configured as a special “low bandwidth” version to facilitate the masses. This is the extent of the site:
And, because I couldn’t get to their site online, I had to just sit there getting the same error 37 over and over again.
Ha ha! Of course not. I just chose a local game and ran off and played.
I went back to the same class, the berserker, as I did back in May when they had their beta weekend. A berserker with a ferret pet because… OMFG it is too cute it has little goggles!
And it was good.
I cannot compare the May version side by side with the release version, but my gut and my fragmented memory say that the last few months were well spent on the game, as it feels tight and well put together.
There are still bits that annoy me. I hate that you cannot click on the action bars to use them, that they respond to keyboard commands only. You click on them to associate them with a skill, spell, scroll, or potion. And I know in a click to kill game, your cursor should stay on the bad guys, not the hot bar, but every once in a while I’ll need a scroll and I’ll click on the hot bar by mistake and get the associate options rather than my option to identify an item.
And I keep pressing “M” for map, which toggles through all the map/mini map on-screen configurations. Bleh.
Fishing is also a bit odd. I don’t really like the way it dominates the whole screen. But my pet likes the fish.
The skill tree is, at least, something of an improvement over the Diablo/Diablo II raw trees.
It isn’t as on-the-fly flexible as Diablo III’s skills, but it also has more depth and you can respect your last three points spent if you make a mistake. That won’t fix things if you decide you want to go another route, but it is better that the Diablo II “one free respec and you are stuck.”
Minor complaints aside, and I see those all as minor, the game is fun and draws you in with a “I’ll just go a little bit farther” that is completely parallel to the Civilization “just one more turn” and suddenly it is 2am addiction.
I ran around for a couple of hours, finding every corner of the overland maps, which as Gnome said in the comments of yesterday’s post, gives the game a much bigger feeling that the never ending dungeon crawl of the original Torchlight. Dungeons are spread out amongst the open areas.
Dungeons are good, even if they are well lit. (Cue my atmosphere rant with accompanying Diablo II video clip.) The ways are constricted but well designed. There are plenty of urns to break (the Torchlight version of Diablo barrels) and occasional not-all-that-well-hidden secret rooms to find.
And, in a parallel to Diablo III, big bosses always have their own room in dungeons it seems, so if you die you can spawn again just outside to try again. I had to do that when I went in and realized I only had to health potions. I had to send Snoogums back for more potions before I tried again.
My daughter watched me run around for a bit and was very keen to play. This enthusiasm doubled when I told her it was multiplayer and we could play together. She made me hand over the controls so she could look at the character options. She decided that an Outlander with a puma pet would suit here. She was quite excited about the prospect and it was tough getting her off to bed.
This lead to the big disappointment of the night. After my daughter went to bed, I went to get a copy of the game for her only to find that the Macintosh version is not out yet.
Spoiled again by Blizzard and their simultaneous Mac OS/Windows releases.
Thinking back, this is how it went for the original Torchlight as well, but for some reason that slipped my mind. So I will have to break the news to her tonight that we won’t be able to play together for a while yet.
I am probably going to have to let her play on my computer for a bit. Hopefully the Mac version will show up by Christmas.
Torchlight II – Here At Last September 20, 2012
Posted by Wilhelm Arcturus in Diablo III, entertainment, Torchlight II.7 comments
The day has finally arrived. Torchlight II is finally available.

And so the other claimant to the title of successor to Diablo II is on the market, though I am still mildly annoyed that it took until 2012 to get something like a true sequel to a game that shipped its sole expansion back in 2001.
I pre-ordered the game on Steam a couple days early so I could download it in advance. It is at home waiting for me.
Runic also appears to have done an early release to some press and bloggers, so there are already a bunch of review and impression pieces popping up around the web, all very much praising the game.
Certainly, at the $20 price point, it is hard to see how you can go wrong if you like the click action RPG genre at all.
If you want one of the more blatantly pro-Torchlight II posts, you cannot go wrong with this piece at Kotaku I suppose. (Or this older comparo chart.)
I am not sure I agree on all of Kotaku’s points… as much as I like fishing in MMOs, I never found it to be that compelling in the original Torchlight. And celebrating that Torchlight II has all the same potions as Diablo II seems like one of those points you stick in the middle of your list just to pad it out.
The key items though are the lack of an “always online” component, which I still don’t think was as big a flaw in Diablo III as some people make out, and the lack of an auction house, which is what really seemed to kill the game. (Oh, I forgot that I posted something related to that too.)
And then there is the whole modding aspect. I am interested to see what the game will become as to play what it launches as.
Anyway, I know what is likely to be my most played game this weekend.
Added Random Torchlight II links due to Gank’s pressure.












