Warlords of Draenor – Expendables Style August 17, 2014Posted by Wilhelm Arcturus in Blizzard, entertainment, Humor, World of Warcraft.
Tags: The Expendables, Warlords of Draenor, YouTube
Last Thursday we had the big reveal. Blizzard had an event where they talked about various aspects of the Warlords of Draenor expansion and gave us the big news that we had all been waiting for, the launch date.
And they also showed us the big cinematic trailer. This focuses on the change in lore. This time around the orc chieftains reject Gul’dan and his offer. It isn’t exactly clear why they do this. Did somebody come back in time and warn them? Were they that much on the edge last time around that it could have gone either way? Did Gul’dan blow it with his choice of stemware?
Whatever it was, there won’t be any fel orcs or like abominations. But the orcs are still building that protal and they are still coming to Azeroth.
And that’s is all you really need to know, that they are coming… on or about November 13th of this year.
But if you are a bit of a lore noob (Liore noob?) you might be wondering about the cast of characters. I ran through the quest line in Felwood just about a month back, which included a whole “Previously in Azeroth” quest segment that played out the high points of the story behind The Burning Crusade and Wrath of the Lich King, but I still can’t name the
47 7 orc chieftain without peeking.
Blizzard is trying to solve this with their own Lords of War video series. But maybe you want something a little more straight forward. If so, I offer this:
Pity about the heavy use of ads at both ends, but it does show you some of the in-game versions of the actual Warlords of Draenor.
And if you want to see all the WoW cinematic trailers, Shintar has them all queued up in a single post.
Quote of the Day – Prescience at GDC 2007 August 16, 2014Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: Mark Jacobs, Mark Kern, Quote of the Day, Raph Koster, Rob Pardo
1 comment so far
…because of wow, and all the dumb money and all the publisher pressure, there’ll be lots of games that shouldn’t have been MMOs but would have been great boxed products. Lots of publishers are pushing for that subscription pie, but they’ll fail.
-Rob Pardo, MMOs Past, Present, and Future Panel at GDC 2007
Back in early March of 2007 I wandered up to the Game Developers Conference in San Francisco. I grabbed an expo pass to go up and meet up with Brent from VirginWorlds and a couple of other people, as well as scouting around to see what I could see on the expo floor.
It wasn’t a great expedition on my part. I was coming down with a cold or something. I spoke to a few people, but did not hang around very long. It wasn’t a GDC where I hung around to have dinner with anybody.
But on the way out I happened by the booth where they were selling what was essentially a pre-purchase of the audio from various panels. There were a couple of different career tracks that you could order, and one looked particularly interesting, so I put down my credit card and ordered it.
Some time later I received it, ripped it to iTunes, and listed to the whole thing. And then I forgot about it. My iTunes library has more than 7,000 various items in it, so things can get lost.
Last weekend I was running through a list of tracks, looking for something interesting when I came across the audio I ordered for 17 panels on the whatever track it was and started listening to bits of it. There was a panel on Korean MMOs and how they succeed and rant session that really laid open some astounding day one problems with Windows Vista.
And then there was the panel titled MMOs Past, Present, and Future.
Just looking at the list of names on the panel… Raph Koster, Gordon Walton, Mark Jacobs, Rob Pardo, Mark Kern, and Daniel James… and you have to marvel at the breadth of experience and influence thay have had on the MMO world. All that was missing is somebody from SOE to represent EverQuest. And they were there to talk about lessons learned and the future of MMOs at what was something of a transition point in the genre.
Right then, in March 2007, Blizzard had recently launched their first expansion for World of Warcraft and sales were booming. Star Wars Galaxies had launched a few years back and had done well, but had not eclipsed EverQuest, a crime for which it was then was put through the NGE. Vanguard was faltering, but still wasn’t part of SOE yet. The Wii was still a big deal. Lord of the Rings Online had yet to launch and was just in open beta. It was that age of expectation I wrote about the other day in reference to Vanguard, where we were getting a new top dog every few years.
And this group of heavy hitters who all influenced the genre in their own ways, chose to wade in on the subject, leading to some great quotes. The Rob Pardo quote at the top seemed the most prescient, though Daniel James seemed to have a good sense of things as well. There was also a lot of focus on polish, echoing what Rob Pardo said six months before at the Austin Game Conference. (I remembered off the cuff that Brent had transcribed that 8 years back.) And lest you think Rob Pardo was the only one hitting that note, there is this:
I don’t think big media companies will be able to execute their way out of a paper bag. A lot of people will lose their shirt in this space.
Here come the mass media, and they’re shouting, omg we wanna be just like World of Warcraft. Here’s a lot of money, make a great game, but there’s only a handful of people who know how to make it really well. I’m predicting disaster.
Though that one might be a bit mitigated by his statements that there will be another WoW, that an MMO will come along and beat WoW. And that could still happen, but I get the sense that Mark had a shorter time frame in mind. At least he said that he didn’t think Warhamer Online would be the game that beat WoW. And there was Gordon Walton on the panel, listening to all of this, who then went off to Star Wars: The Old Republic which at one point EA said was going to hit 11 million subscriptions. a clear “beat WoW” number financed by a dump truck of money. SWTOR has been a success in the long term, just not by any metric EA chose in advance.
All and all it was a good panel to listen to, both back then and seven years down the road. But how to share it with people?
If you are a GDC member, which costs a hefty $500 a year, you can find it in the GDC Vault. There are some free sessions available, but this one is a members only selection.
So I dug around for transcripts, and found a pretty good one over at Wonderland Blog, which covers most of the key quotes. It is missing some of the intro and clips Raph’s quote about how people keep just remaking Diku MUD and Lambda MOO, but most of the meat is there.
Tags: Steam, Tropico 4
The Tropico 4 Collector’s Bundle for 39 cents… um… I’m in.
You could literally sell a couple of trading cards to pick up this bundle.
I heard Alikchi spotted this and the word has spread.
Addendum: As noted in the comments, somebody at Steam noticed their mistake and the price has been changed. It was climbing rapidly up the daily best seller list, so it seems like a lot of people got a bargain today.
Whither Outland? August 15, 2014Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: Hellfire Peninsula, Loremaster, Outland
After finishing up the 1-60 achievements for my Loremaster project, culminating with the Bloodmyst Isle run, I hit a bit of wall in my effort. I can be a very goal oriented person, but once the goal has been achieved I sometimes drop right off. So while I had a lot of fun going through all of the zones I had not previously finished after Cataclysm, I was now facing a new goal in the form of another set of zones in Outland. Five of the seven level 60-70 zones from The Burning Crusade,waited for me.
Those five zones held a total of 434 quests to be done.
- Terokkar Forest 62-65 – 63 quests
- Nagrand 64-67 – 75 quests
- Blade’s Edge Mountains 65-68 – 86 quests
- Netherstorm 66-70 – 120 quests
- Shadowmoon Valley 67-70 – 90 quests
After Bloodmyst Isle I was not ready to face that, so I slept for a bit. My WoW play time pretty much dropped off a cliff. If it had not been for Darkmoon Faire, it might have dropped to zero.
But this week revived my spirits a bit. With the release date announcement coming, I knew it would also put a limit on how much time I had to screw around with old stuff before the fresh, new expansion fun began. So the question had to be answered: How was I going to deal with Outland?
The easiest path was to just dig through some of my higher level characters who had already made it through the expansion and use them to finish up whatever zones they were close to being done with. I have characters that are within 25 quests of being done for the first three of the zones listed. That would rush me through some of it, but would leave me two zones I left to run.
The downside of that plan is the fact that running zones with a high level takes a lot of the fun out of things. One shotting mobs gets old… and annoying when you have a quest that requires you to get them down to 20% health and apply a gizmo to them… and is a sure fire way to turn the whole thing into a numbers game.
The other option was to draw from a set of characters I had ready for Outland… I ended up my 1-60 run with a level 58 Monk, a level 59 Warrior, and a Level 61 Rogue… press through the early bits… I already have Hellfire Peninsula and Zangarmarsh done… and take on the zones at level.
The real upside to this plan, beyond doing the quests at level so as to feel some connection to things, is that it feels like it might be a perfectly timed review of the Outland content before Warlords of Draenor shows up and presents a different view of these zones.
To test this out I brought my level 61 Rogue, Trianis, through the portal… soon to be “the old portal” I suppose, though with time travel it might just be “the other portal” or some such… to see if I was really ready.
Things went okay, though my good feelings were mitigated by a couple of factors.
The first was that Hellfire Peninsula is literally the most familiar place in Outland for me. As the starting, kick-off zone, I have been through at least the first half of it with every single character over 60, just to gear up some before running instances if nothing else. So I knew the story, I knew which quests out of the big pile to do in which order to avoid retracing my steps repeatedly, I knew where the named mobs hung out even without the little skull on the mini-map, and I knew exactly where to find those damn prayer beads for the exorcism. (Not to mention what to do during the exorcism, which is confusing even if you have read the quest text.)
Plus, having hit level 60, I had the skill and access to a wide selection of flying mounts, so I was able to avoid pounding back and forth through the same mobs.
And, being a rogue helps. The whole stealth thing lets you bypass trash and get straight to the point. Plus, at level 60, I got the “I Win!” button… or skill.
I chose this skill after hitting level 60 because… well… it is yet another reason why people who don’t play rogues hate them.
I just have to stealth myself within 40 yards of my target and activate one of my “Hey, surprise, gotcha!” skill and I am teleported directly behind the mob and get that first attack pretty much for free. And with at level mobs, my pair of heirloom weapons, and a crit, that can be a one-shot kill. Even I hate me for having access to that sort of skill.
So I was able to carve a path through the zone, upgrade his gear, and get him to level 62 in fairly short order. Now I have to find my way to the starting quest for Terokkar Forest, the first zone on the list. My memories are pretty sparse when it comes to that zone. There are some blood elves and a big spider, right?
That screen shot was taken back in 2008.
We shall see if I have a pre-WoD tour of Outland in me. If I can get on that bicycle, there will be a few more zone touring posts.
Warlords of Draenor to Ship on November 13, 2014 August 14, 2014Posted by Wilhelm Arcturus in Blizzard, entertainment, World of Warcraft.
Tags: Warlords of Draenor
The age of the whimsical panda is over…
Chris Metzen, Blizzard Senior Vice President, Story and Franchise Development
The Blizzard team showed some previews of the expansion, including zones, dungeons, raids, and garrisons along with the cinematic to a packed house down in LA, with Chris Metzen speaking about the making of the Warcraft franchise over the last 20 years and about old stories coming around again.
The cinematic focused on the orcs making a different choice, rejecting Gul’dan but seeking to be conquerors all the same, closing with the construction of the dark portal.
The cinematic was, as expected, all about root lore and reflected nothing about the actual game.
No word on when we will be getting Patch 6.0, the precursor to the expansion, but I would guess that we might see it by some point in mid-October. It will include pre-expansion events leading towards the big day.
Just three more months to wait.
A Busy Thursday in August for MMOs August 14, 2014Posted by Wilhelm Arcturus in Blizzard, entertainment, EVE Online, Sony Online Entertainment, Star Wars: The Old Republic.
Here it is Wednesday night and I am wondering what I am going to post about tomorrow. I have several choices, as tomorrow appears to be a busy day in the MMO world.
At 9:30am Pacific Time (16:30 UTC) Blizzard is going to do their big announcement for the date for the Warlords of Draenor expansion.
That is the date people have been waiting for… and predicting would come early or earlier… since the beginning of the year. My own pick back in January was September 9th, a date judged as pessimistic by some. Now I am going to guess November 18th, right near the 10 year anniversary but just before the holiday season begins in the US.
Blizzard will also be showing us the cinematic for the expansion, which will no doubt be much discussed, but won’t tell us much more than the story behind the whole thing.
Then just a couple hours after that, at 20:00 UTC (13:00 Pacific Time), CCP will be holding their own live stream on their Twitch channel to present the next expansion for EVE Online, Hyperion.
So far this has been billed as the big “fix wormhole space” expansion. I didn’t even know W-space was broken, but players will work whatever system is in place.
Sony Online Entertainment
Then in the evening, at some point past 19:00 Pacific Time (2:00 UTC) SOE will be having their SOE Live Welcome Keynote address.
This will also be on their Twitch channel, though SOE is trying to get people to put down $20 for their channel, so I am not sure what you get for free.
While we probably won’t get much in the way of details, this is the likely point during the event for any big announcements. This will produce news, and I will be watching the EQ2 Wire blog for a summary. (And they have a list of streamed SOE Live events.)
And at some point today BioWare will be launching the latest Star Wars: The Old Republic expansion, Galactic Strongholds.
This will be the housing expansion for SWTOR and I will be interested to hear what path they have chosen for this and how players react.
Addendum: Or maybe not. I thought there was a live stream planned for today about housing, but I must have dreamed it. Probably for the best.
Meanwhile, Gamescom is still running in Germany and I haven’t checked to see if any other developers have decided that the second Thursday in August is THE day to announce something, but I won’t be surprised if somebody else is on board.
Which announcements will you be paying attention to?
Civilization – The Battle for Yaroslavl August 13, 2014Posted by Wilhelm Arcturus in entertainment, Other PC Games, Strategy Group.
Tags: Civilization V
We returned for our twelfth round of this game of Civilization V, which started back in early May. Joining me this week was Potshot and Loghound, it being Mattman’s turn for a week away.
I had a very simple goal for this round. I wanted to knock out two, or maybe three if we were lucky, of the AI civilizations. I figured that the fewer AIs gumming up the works, the more responsive the game would be. And we had two very likely candidates. Morocco, which had been hanging around without actually possessing a city since week 8, was first on the list. Last week I had spotted what I had hoped were his last few units and I was ready to dispatch them as soon as we got going.
And then there was Russia, which had been reduced to a single city on a two hex island, hemmed in by Loghound and his Celts, and just waiting for the dagger to be driven home.
The potential third empire headed for destruction was that of Montezuma and the Aztecs. With Potshot back it looked like we could renew our joint offensive and drive the Aztecs to the brink of destruction.
But first we had to start the game already. More after the cut.
SOE Live 2014 – What Are You Wishing For? August 12, 2014Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, EverQuest Next, Sony Online Entertainment.
Tags: Landmark, SOE Fan Faire, SOE Live
Currently I am not very invested in any SOE games. I pay some attention to changes in EverQuest, with occasional glaces towards EverQuest II, based mostly on nostalgia for the “good old days,” but otherwise there isn’t much in their current lineup that thrills me. Landmark has some potential once it gets closer to being feature complete. EverQuest Next has raised some enthusiasm, but exists only as a blur on the horizon at this point. And the other remaining titles aren’t really my thing.
But here it is, the week of SOE Live, the time for announcements big and small. Yes, whatever Smed says during the Thursday night keynote will likely be overwhelmed in the news cycle by Blizzard’s big Warlords of Draenor announcement planned for earlier in the day… I think the timing was more to head off the subscription numbers news than to stick it to SOE, but they seem to have gotten a threefer on that one if you include the SWTOR hit as well… plus there is Gamescom this week as well… but some of us will still be paying attention to SOE.
And because it is that time, I am asking myself what I would like to see and what I expect come out of the event. SOE Live can bring with it some very big news. Last year had a lot of people talking about EverQuest Next. What will we get year?
What I Expect
- Some firming up of the Landmark timeline, with some more details about specific features, but no real “go live” information
- Expansion announcements around EverQuest and EverQuest II, though as the F2P years roll along I am not sure expansions have all that much impact any more unless they raise the level cap or add new AA features
- An open/paid beta plan for H1Z1 with an estimated date for access that will be off by at least a month
- Something about fixing whatever woes are currently afflicting PlanetSide 2
- Some more screenshots and in-game video from EverQuest Next, but nothing playable and no concrete details
Things I Would Like to See
- A date for Landmark to be feature complete and generally available for those who didn’t pony up for a pay-to-test package. (Even if it is off by 3-6 months.)
- Something solid, tangible, and new about EverQuest Next
- Or just something that ignites some hope that EverQuest Next will be a game I want to play
Things I Fear Might Be Communicated
- Closing down PlanetSide… well, that might not be a fear for me, but I do wonder how it is still running
- Little or nothing about EverQuest Next
- A draw down of content for EverQuest, no more expansions, limited content updates on a vaguely expressed timeline
- That some new game is dedicated to the dispossessed players of another SOE title that has been shut down (e.g. The planned science fiction biome in Landmark is really dedicated to former players of Star Wars: Clone Wars Adventures)
- Some new technological dead end like SOEmote or SOE Launcher to eat up dev cycles for no real benefit or follow through (cue Sony Olfactory Enhancements or some such)
Dreams Likely to be Unfulfilled
- Something about the next EverQuest nostalgia focused server, progression, classic, or otherwise
- An announcement that an EverQuest II nostalgia focused server… original content, steeper leveling curve, more difficult mobs, or whatever… is in the offing
- Something that might otherwise revive my interest in either EverQuest or EverQuest II… but I don’t know what… what is the “fix these games for Wilhelm” plan?
- An open/paid beta plan for EverQuest Next with an estimated date for access… this I might pay for… maybe
- Something about hats… no… wait…
From Left Field on Bizarro World Unlikely
- The Agency being revived on the PlanetSide 2 platform ala H1Z1
- The return of any dead SOE game
- A new game announcement
- The EverQuest Next plan being completely revised from last year’s announcement
- EverQuest Next being cancelled
- A ship date for EverQuest Next
So those are my various lists. What do you want to see, expect to see, or fear might come from this year’s SOE Live?
People Aren’t Wearing Enough Hats! August 12, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: Aurum, Cash Shop, Hats, Hyperion, Only Half Joking
Last week Rixx Javix put up a post over at his blog about hats.
Specifically his post was about EVE Online avatars that he has adorned with hats over the years, including his own and others.
You should go look at that post. He has done a lot of hats. EVE Online avatars with hats on them appear to be quite a thing. Even my own avatar on the blog is my EVE avatar with a horned helm applied to it. (I used that avatar at work as well.)
That lead me to joke that if CCP had given us hats instead of monocles with the Incarna expansion, things might have gone a bit differently.
I was, of course, being silly, and doubly so because monocles were never the main issue with Incarna.
But still, I felt in my gut that there was something to this. Hats are fun. Putting on a hat is almost the simplest form of costume. Hats lend a sense of style, silliness, or personality when put on. I love hats.
In fact, in-game if I cannot have a good hat I won’t wear any hat at all. But I will go out of my way for a hat that fits my mood or forms the basis of a look. One of the things I miss about Rift is that it had both a varied selection of hats available and a cosmetic system that allow players to easily wear what they liked.
I realize that Blizzard wanted to use transmorg to get gold out of the economy, but the restrictions on what can be transmog’d into something else are too restrictive in my book. I want to make my plate helm look like Whitemane’s chapeau or the Hydromancer’s Headwrap! Is that too much to ask? (Also, the stuff you sell in the Blizz Store… the hats… they look awful.)
And in Lord of the Rings Online as well, I always had to find the right hat.
Hats may be the only item I have eagerly spent money on in cash shops.
And there is Team Fortress 2 which apparently finances itself entirely through the sale of hats. That seems to indicate that it isn’t just me with the whole hats thing. Hats make the character.
Hats seem to be a thing worth monetizing. Here is an opportunity for CCP to add something to their in-game cash shop that people might buy.
I hear somebody from the back of the hall saying, “But you can buy hats in EVE Online. And they are bringing more in with the Hyperion expansion.”
And I would have to admit that those are true statements. But the options currently available do not thrill me, and the options they are adding with Hyperion are even less palatable.
That was clearly the problem with the NEX Store, or whatever they are calling it these days; not enough color choices in the hosiery section.
Anyway, those headgear options barely qualify as hats and certainly do not represent anything I would want to display on my avatar.
What CCP needs to do here is get off the whole dark brooding dystopian future… after all, this is the future where anything should go, so if you can name yourself DoomBunny or HVAC Repairman (or even Dabigredboat) in-game and be taken seriously… and at least one of those people is… then fix things so you can find a decent hat in New Eden. Dystopias tend to have pretty decent hat selections. Look at Blade Runner or that snappy model Alan Arkin wore in Gattaca. And lets not forget the Mad Max series. Or the Soviet Union. Police states and dictatorships practically rise and fall on their haberdashery selections.
So here is what I want.
I want to have a wide selection of hats, from subdued to zany, that I can buy from the in-game cash shop and apply directly to my in-game avatar so when anybody sees it come up in an info screen… or if they are one of those horrible people that leave icons on in chat… there is my damn hat in full view making exactly the statement I want… which is that I think hats are cool. In a year I want Rixx Javix to look at the store in EVE Online and say something like, “I can’t keep up with that.”
But that is not all I want.
No, I want an entire hat subsystem in the game. I want to be able to buy a hat from the store and apply it to my avatar right away, easy-peasy, no questions asked. I want a hat inventory window where I can view and select from my ever growing collection of hats so I am always wearing the hat appropriate to my mood and the occasion. I want the method by which I acquire in-game currency… Aurum, isn’t it? I want that simplified. I don’t want to have to buy a PLEX and then convert it to Aurum. That commits me to a nearly $20 transaction. Just sell me a stack of Aurum, small to large, starting at $5.
Which leads me to the last, and most essential bit. Make the hats cheap.
We have a luxury item with a non-insignificant amount of overhead to create, but which has almost zero incremental cost per unit sold. You make it once and sell it a zillion times and your costs don’t change all that much.
Because here is something that Jester got totally right on the similar topic of ship skins, which are too expensive (and too inconvenient) for most people to buy for ships they are going to lose.
Price the hats so that you will sell many. I want them to be cheap enough that an FC can call for a specific hat style and get decent turn out on that front. I want them to be cheap enough to feel okay calling anybody who refuses to “hat up” a cheap-ass scrub. I want to see GSOL running around in yellow construction hats and Theta Squad in fezzes and Triumvirate in very serious fedoras and a halo for The Mittani and a selection of pirate hats and horned Viking helms for every low sec pirate corp to feel included.
What hat would you and your corp or alliance want?
I know, I know, technical details, 3D modeling, limited resources, everything is too hard. Make the hats freakin’ stickies to apply to your avatar ala that horrible system in Google Hangouts. You can add in fright wigs, red ball noses, and bow ties while you’re at it them.
All I know is that I want some decent, affordable hats dammit.
Which CSM member will take up this cause? Who will lead the campaign for more hats in New Eden?
I would, but I’m trying to get this Soviet Naval officer’s cap on my avatar. It just isn’t quite right.
A work in progress.
World of Warcraft – 10 Years 10 Questions August 11, 2014Posted by Wilhelm Arcturus in entertainment, EverQuest II, World of Warcraft.
Over at ALT:ernative chat there is a survey request centered around the impending World of Warcraft ten year anniversary. Since bloggers do it for an audience, I will answer the questions in the form of a blog post (as bloggers were encouraged to do.) You are encouraged to respond as well. Please go to the site linked for recommended response methods.
1.Why did you start playing Warcraft?
Back in the day a number of people I knew from EverQuest started cajoling me to come over and take a look at WoW. They had left EverQuest, spent a month or so in EverQuest II, then hopped to WoW, never to return to either SOE title in any serious way. Meanwhile, Gaff and I and a pack of TorilMUD players stuck with EQII. In March of 2005 I gave in to the calls to come try WoW, as EQII was having problems and Vanguard wasn’t ready yet.
I did not like WoW all that much on my first venture, leaving after two months. A few months after that our EQII guild pretty much abandoned the game and came to WoW. That was fun, but we were a bit of a group without a rudder. It wasn’t until late 2006, just after I started this blog, that the regular instance group got together and began its journey through Azeroth (and a few other games).
2. What was the first ever character you rolled?
I rolled up a dwarven paladin on the Hyjal server, and that character was part of the reason that WoW did not stick with me initially. I didn’t like the dwarven character models (I’ve since grown used to them), I didn’t like the dwarven starter area (snowy zones are all just bland white), and I didn’t like the Paladin (this was the age of no ranged pull for paladins, so a lot of running to mobs only to have some mage zap it before you got there). That character has long since been deleted.
3. Which factors determined your faction choice in game?
Faction choice was entirely dictated by what my friends were playing. I have since played characters on both factions, but everybody I knew was playing alliance when I started.
4. What has been your most memorable moment in Warcraft and why?
When our standing five person group killed Archaedas in Uldaman for the first time back in 2007. It was our third run, it was after midnight, we had wiped already, and we won just by the skin of our teeth.
I found that I was shouting loud enough after the fight that I woke up my wife in the other room.
There have been lots of other memorable times, but for some reason that particular fight stands out even seven years later.
5. What is your favorite aspect of the game and has this always been the case?
The five person group content, the single group dungeon crawl. We have a standing group that has been doing that content off and on since 2006. That is the structure around which the game revolves for me. I do lots of other things in game, but that is the baseline.
6. Do you have an area in game that you always return to?
Not really. I used to have a very same-ish leveling path for characters back in the day, but Cataclysm and other changes to WoW have killed that off. Now I am all over the place.
7. How long have you /played and has that been continuous?
I have been playing off and on since March 2005, but over too many characters on half a dozen servers such that I am not going to go add them all up. (Plus that might be a very scary number.) In that time there have been about 20 months where I have not been subscribed, most of that coming after Cataclysm.
8. Admit it: do you read quest text or not?
About 60% of the time I only look the objectives, which sometimes gets me in trouble. I always seem to not pick up the magic dingus next to the quest giver that you need to finish the quest at the far end. You fail to read, you pay the price. If a quest is clearly related to the story being told in the zone, I usually stop and read it.
9. Are there any regrets from your time in game?
Nothing significant. There are always plenty of, “I wish I knew this before I set out…” sorts of moments, but that goes for anything and they sometimes lead to the more memorable situations. Failure is often more interesting that success.
10. What effect has Warcraft had on your life outside gaming?
WoW itself? Not a lot in general, as I was playing online games for nearly 20 years before it came along. I do play with my daughter and my mother, so there is something of an out-of-game bonding that comes along with the shared experience of the game, which is great. My daughter and I can go on for hours in the car talking about WoW, though that does drive my wife mad at times. And there are lots of fine memories. I even did a video at one point about the first year of our regular instance group.
All in all, a fine game. Four and a half stars, would play again.
You can find a listing of other blog, video, and podcast responses to these questions here.