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Coming Soon: Alamo teechs u 2 play LOTRO April 15, 2014

Posted by Wilhelm Arcturus in entertainment, Lord of the Rings Online.
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5 comments

With the announcement that Lord of the Rings Online will be introducing Beornings, the shape shifters/skin changers from The Hobbit, to the game, it can only be a matter of time before Alamo, teacher of all thing durid in World of Warcraft brings his lessons to Middle-earth.

The draft so far starts off with:

*************************************************

ALAMOES COMPLEET BERONIGS INSTURCKSHUN

*************************************************

1) OK, Sum beronigs is bare

almobear1

2) Tehm whos bare, can B 4 tank:

m1a1tankahi

ONLY BERONIGS DONT HAF SUM PEEPS IN THE HEAD AND A GUNZ LOL!

*************************************************

We will have to wait and see how that develops.

Meanwhile, the actual announcement around Beronigs… erm… Beornings… is pretty sparse so far.  The actual quote from the Producer’s Letter:

Of Bears and Bees
Recently we confirmed that LOTRO will be releasing a new class this year. I’m pleased to announce that this class is the Beorning! This will be LOTRO’s first class since the Mines of Moria expansion introduced the Warden and Rune-keeper.

Beornings are noted in The Lord of the Rings trilogy as a race of Man, with close origins to the Rohirrim and the Men of Dale. Most Men are not shape-changers, so we envision the Beorning as a light armor casting class with a focus on control of the battlefield. When a Beorning gathers sufficient rage, they may transform into a mighty bear.

We’ll be sharing early class designs with the new Players Council. Expect more details later this year, as the class progresses through alpha and beta.

A light armor casting class that may, upon building up sufficient rage, transform into a mighty bear?  Alamo may need a re-write.  Or maybe Turbine does.  I am not sure that we have enough information to make sense of this new class yet.  Is it really a class, or a race, or both?

And what do we do with this guy now?

And what do we do with this guy now?

Does LOTRO need a new class?   Is this a way to get the current player base to play through old content, and maybe to sell a few of their “on again, off again” Gift of the Valar level boosts, in this year of no expansion? (Though you still have to play through Moria onward even with the boost.)

Of course, as a casual Lifetime subscriber who keeps playing through the original 2007 content, I might not be Turbine’s key demographic target.  I was happy enough with the quirky old class structure and didn’t think the game needed to go to a specs and talent trees format that seemed to be copied from a 2006 version of WoW.  But the kids seem to like it, and it isn’t like I am spending any money on LOTRO these days.

A bear with a plan!

A bear with a plan!

Is a new class, plus a few high end content updates, enough to keep LOTRO fresh in 2014?

Or will the Beornings be the “Cousin Oliver” to the “Brady Bunch” that the rest of the classes form?

And what will the people who complained about loremasters casting more magic in pursuit of a single quest than occurred in all of the Lord of the Rings say about a mass of Beornings appearing in the fields of Middle-earth?  Bears, bears bears?

 

World of Darkness Goes Dark April 14, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: , ,
8 comments

CCP Games today announced that they have cancelled the World of Darkness massively multiplayer online (MMO) game project in development in their Atlanta, GA studio.

As a result of the change, 56 employees of the Atlanta studio have lost their jobs.  Some team members have been offered roles on other projects inside the company, and CCP has provided severance packages and job placement assistance for those affected.

The remaining team in Atlanta will focus on games in the EVE Universe, which will mark the first time since 2006 that the entirety of CCP will be working on a single universe.

-CCP Press Release

Well, that about wraps that up I guess.  This is the third and final cut, the World of Darkness team having faced layoffs back in 2011 and then again last year.

World of Darkness

World of Darkness

CCP bought White Wolf, the creators of World of Darkness, back in 2006, and had been working on an MMO version of the IP seriously starting in 2009.  Since then though, little has surfaced about the project aside from bad new.

I suppose this answers the question from earlier this year about what software was “derecognized” as an asset by CCP as part of their 2013 financial report.

CCP is solely focused on EVE Online and spin-offs such as DUST 514 and EVE Valkyrie.  We won’t get to see what CCP could do in the realm of fantasy now.

In the gaming world Zombies continue to rule, while vampire fortunes seem to be in a downward spiral.  I blame Stephenie Meyer.

Addendum: But CCP is still thinking about what to do with World of Darkness.

Pantheon: Mostly Fallen… for Now April 14, 2014

Posted by Wilhelm Arcturus in entertainment, Pantheon: Rise of the Fallen.
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3 comments

A few weeks back I took a look at the Pantheon: Rise of the Fallen and the state of affairs since it failed to meet its goal on Kickstarter.

PROTF04

I was particularly interested in how crowd funding would work in and environment where there was no critical mass to achieve.  My guess was that people would feel differently about just handing money over versus pledging money in a system where it would not be taken unless some minimum value was achieved.

The Kickstarter campaign was pledged $460,657 from 3,157 potential backers.  As of last night the post-Kickstarter campaign stood a this:

PRotFApr13

That is half as many people pledging, and they are pledging almost a third less per person than during the Kickstarter campaign.   And the numbers have not been growing substantially since shortly after the Kickstarter ended, which lead to this announcement on the Pantheon: Rise of the Fallen site yesterday.

In the past few months we have seen some of the most passion bubble up from the Internet than we have in some time; all for an idea of a game we all want to see happen. It has been an exciting time for all of us.

Over the first month of development through crowdfunding, we’ve been able to achieve what was needed to be done in order to gain investor interest. That is, we’ve shown there is interest in a game like Pantheon, we’ve built the term sheets and business plan, and now have a prototype we can show to potential investors.The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured. It’s not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills.Once we’re able to get that level of funding we can then secure much-needed studio space and be able to pick up the pace of production dramatically. We are deeply thankful to this community for getting Pantheon to this critical point, where we have been able to put together an attractive package to present to potential investors.

In the interim, any donations made at this point until further notice will be going directly to maintaining the website during this phase, and not towards development.

So there it sits.  You can now donate to keep the web site functioning while they seek further financing, but work on the actual game has pretty much ceased.  I suppose one must commend them for honesty, but it does make it difficult to see how Pantheon: Rise of the Fallen will progress from here.  A failed Kickstarter campaign followed by an unsuccessful attempt to crowd fund directly cannot be helping their case.

Is this the end for the game?

Landmark – In Which I Claim April 11, 2014

Posted by Wilhelm Arcturus in entertainment.
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3 comments

My seven days of Landmark wind up today, so I thought I would use a little bit of the remaining time to take one more look.

My main goal was just to stake a claim, just because I could.  I was prompted by Liore’s guide to doing just that, because I realized I had all the materials.  So why not?  So I got on last night, after the update and the downtime and look for a place to call my own.  First, I made my claim flag.

Claim Flag

Claim Flag

Then I started looking around for a likely spot.

I wasn’t all that picky, but I also did not want to wander too far from the spires and the crafting stations… and apparently neither did anybody else.  So finding a claim turned out to be a little tricky.  I did end up being able to wedge myself into a spot between all the buffer zones.

Red means no!

Red means no!

You can see the amount of buffer SOE gives claims… that is the red zone… relative to the size of an actual claim… the little orange cubes.  But they didn’t quite squeeze me out.

Then it was time to figure out how to do something with my little patch of Landmark.  Initially I was not too impressed.

Little Blocks

Little Blocks

How long would it take to construct something using tiny little blocks?  Then I figured out that I could make the blocks bigger with the scroll wheel.  I discovered this by accident, trying to zoom the camera out.  The camera controls are pretty primitive, and I keep trying to move the camera to get a better shot of something, only to run into a wall.  Ah well.

Still, with bigger blocks, I decided to build upwards, so as to maximize the eyesore nature of my attempt.

Ascending into the sky

Ascending into the sky

I ended up creating a spiral set of blocks around a central spire in order to keep building higher and higher.  Eventually I had to start making the spiral bit wider, as I started falling off now and again, and the higher you go the more annoying it is to get back up when you fall.

Speaking of falling, I did manage to fall through the earth.

Oh, that shouldn't be there

Oh, that shouldn’t be there

It isn’t really an MMO beta if you haven’t fallen through the earth yet.  So I am set on that achievement.

Eventually I ran out of green earth material and had to switch over to a worked stone pattern that looked like wood.  Then I started to tire of the whole thing, so I built a platform, jammed a huge sphere onto it.  Seeing that I still had materials left, I jammed a big cube on top of that.  Then I went looking for a way to take a screen shot of my monstrosity.

Again, camera controls are primitive.

I ran up a nearby hill and tried to capture its ungainly nature.  You can sort of see it.  Physics need not apply.

My platform things

My platform things

Then I went back down to the base to sign it in yet another material I hadn’t used up.

Guess who?

Guess who?

I learned how to write in blocks back on the Atari 2600.  The “Video Graffiti” mode in the Surround game cartridge taught me much.

And that was about it for Landmark.

I did pay up my claim for as long as I was allowed.  But in 5 days and 22 hours it will be gone.

Claim Upkeep

Claim Upkeep

We’ll see if I end up getting an extension on my seven days in Landmark.  I suspect that if you don’t opt-in and buy a Founder’s Pack at that point, SOE is done with you, but you never know.  And, of course, even if I do get an extension, there is no guarantee that I would have any more to do in any case.

You can find my temporary awkward carbuncle on the face of the Lowland zone on the Courage server.

Addendum: Bhagpuss found me.  Do we have a new game here?  Claim hide and seek?

H1Z1… Because… Zombies? April 10, 2014

Posted by Wilhelm Arcturus in entertainment, Sony Online Entertainment.
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7 comments

SOE has announced their previously hinted at zombie apocalypse (I get a twofer on that word today, because lasers) horror survival “dedicated to Star Wars Galaxies players” game yesterday.

I think it is just that sort of dedication that brought about the NGE, no?  I guess if SOE can figure out that Landmark isn’t an EverQuest game, maybe they can eventually sort out who H1Z1 is really for as well.

So far all we have for official word is a web site with a moonrise, some spooky music, and a link to the H1Z1 subreddit, Smed’s current favorite venue.  I guess Reddit is the demographic he wants to reach.

The night is dark, I think I'll go to bed

The night is dark, I think I’ll go to bed

The H1Z1 subreddit has a “what we have learned so far” thread that attempts to summarize what is known.  The state of affairs as it currently stands:

Gameplay Details

  • First Person or Third Person shooter
  • Zombie Survival
  • Night is dark and full of terrors
  • Player versus Player at it’s core.
  • More than just zombies in the world
  • Base Building, Town building, Fortress creation
  • Can burn down things others build.
  • Lots of crafting. Probably the biggest thing about the game.
  • Vehicles are already in. Possibility of aircraft in the future.
  • Based off the United States.
  • If you die, you lose your gear. It stays on your corpse.
  • “No skills or levels”.
  • “Thousands of players”. I’m willing to bet this will be larger, playercount wise, than planetside 2.
  • There will be Hunting.

Tech Details

  • PC first, PS4 later. “Well, we are Sony” when asked about the PS4 version.
    • In terms of cross-platform play, Planetside 2 will not be doing cross platform due to the logistics of updating the game on the PS4 vs the PC. I expect that this has not changed so I don’t see cross-platform play happening. SOE has made no comment on this point however, so I could be talking out of my ass.
  • “If you can run Planetside 2, you can run H1Z1 better”.
  • “Orders of magnitude larger than Planetside 2″.
  • Based of Planetside 2. Shares no tech with Everquest Next (so no Voxels).
  • Built in voice chat options.

Monetization Details

  • Free to play
  • Part of the All-Access subscription that SOE is launching this month. $15/mo for premium sub in all SOE games.
  • “you seriously don’t need to spend a dime. We’re still figuring out the monetization but we will telegraph our plans early and let people comment and we’ll listen if they don’t like something and come to a place where people feel good about it.” -Smed, in this thread
  • Early Access ($20ish, on steam) in 4-6 weeks.

I’ll just leave that there as a baseline to compare against as things move forward.

For those hoping that this will be a Landmark or EverQuest Next based zombie game, disappointment is already in the cards.  The cynic in me sees this as PlanetSide 2 tech re-purposed as a zombie game with some PvE and building elements.

Which isn’t necessarily a bad thing.  There could be a market for this, so long as it doesn’t degenerate into the aimbot hack hell that PlanetSide 2 became.  It doesn’t thrill me at the moment, but a shooter with more to it could have a draw.

Of course, the cynic in me also wants to know how it will work in a world where you already have a lot of choices on the zombie front?

How will SOE differentiate H1Z1 from the pack?

I suppose we shall see.

Others talking about H1Z1:

Lasers at Last April 10, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online.
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4 comments

I might be coming out of my EVE Online malaise… a bit.  Aside from corp day ice mining, I haven’t really logged on to do anything in the game aside from update skill queues.  And I even let that slip at one point.

Oh myBut as the binge in Azeroth has tapered off some… more on that later… I have begun to turn back to null sec space.  I still have ships and such scattered all over the southeast part of space.  I have no idea what I will do about that.  Getting down to Curse… or back out again… has a new element of danger now that the Marmite Collective has us war dec’d.  And the ships are not terribly valuable.  A couple of Dominixes that are no longer part of a fleet doctrine since the great drone assist nerf finally dropped with Rubicon 1.3.

Domis in a green sky on the way to battle

Once proud space potatoes are now all docked up

I still have the Domi I flew at B-R5RB sitting in the station there, along with a jump clone.  I will probably just give that one an appropriate name and leave it be.

And I have ships and jump clones at other key places in the EVE universe.  I am ready to jump to the action at a moments notice… if my jump clone isn’t on cool down already.  I have Baltech fleet Megathrons most everywhere.

Our backbone since Fountain

Our backbone since Fountain

As it turns out, I might not even have to jump all over EVE.  According to the latest CEO Update, we have a nice little skirmish going on up in Deklein.  So there is that.

But what has really piqued my interest and gotten me to log back in is the opportunity to fly a new ship… a new ship with lasers!

Yes, I am goofy in that regard.  I have flown in fleet doctrines that have use missiles, and railguns, and projectile weapons, and drones in just about every variation so far.  But I haven’t done anything with lasers.  But now the Apocalypse battleship is part of the Baltech fleet doctrine… which I guess means that the fleet doctrine info-graphic needs to be updated.  Anyway, they are in high demand, as our current foes run with Ishtars, which are pretty much immune Megathrons, as was pointed out to us in the update.

So, of course, I ran out and bought one off contract.

Loafing about in VFK

Loafing about in VFK

I was only mildly surprised that I had all the skills needed to fly the doctrine fit.  During a lull last year I put a bunch of training time into lasers knowing that one day they would come back into fashion and wanting to be ready for once, rather than doing my usual catch-up routine.  I immediately took the Apoc out to belt to shoot some rats… because lasers.

No, really, lasers!

No, really, lasers!

I will need to grab some more crystals so I can have ~colors~ on demand.  The white of multi-freq is a bit dull.

Straight lines converge

Straight lines converge

So now I am keen to go press F1 for real and watch lasers bloom… or fly… or whatever lasers do… lase I guess.  So far I have only managed to sit on a titan for half an hour with my new ship.  Hey, it was good for a participation link… and I am awfully shy of those lately.  But I hope to see some action soon.  Because lasers!

Birth of a Civilization April 9, 2014

Posted by Wilhelm Arcturus in entertainment, Other PC Games, Strategy Group.
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3 comments

The Strategy Group got together last Friday night for our first run at Civilization V.

We managed to browbeat Potshot into upgrading to the Gods and Kings and Brave New World expansions, which I understand was cheaper than trying to just get Gods and Kings, which was our target content.  That gave us religion as an aspect of the game, though tourism was not yet within our grasp.  We all got into our Google+ hangout, got ourselves a bit ogranized, and

As we did in our test run last week, Potshot hosted and select the game options.  We went with the Pangea map in order to make sure we were all on one landmass.  All victory conditions were allowed.  Barbarians were on, but not extra raging.  Difficulty level was Prince for all of us.  We threw two computer controlled civs into the mix.  We elected to go with random civs.  And off we went.

Certainly at the start it felt very much like a single player game.  Well, the turns took a bit longer than an early game, as we settled down into the routine.  There was some getting used to the fact that you have to click “next turn” or hit return to end your turn, and after a couple of fumbles and “wait, is everybody waiting on me?” moments, we all finally figured out that if you select “next turn” and then go back and do something, the “next turn” state is abandoned.

For me the game started out poorly.  I was in one of those positions where I might have just started over had it been a single player match.  I used to do that a lot with Civilization II, running through starting positions until I got a decent one.  I do that less so with Civ V because it is still new enough to be slow starting up.

Anyway, I ended up with the Germans, which was pretty good.  I was stuck in a strip of land between the coast and a mountain range, which did cover my flanks and seemed pretty safe at first.

Berlin founded, exploring

Berlin founded, exploring

However, that feeling of safety quickly faded as multiple barbarian camps formed up at either end of my stretch of territory.  I spent something on the order of 2,000 years battling barbarians as they attempted to swarm my city.  They captured an early settler and I ended up having to put production into full military mode for a while in order to suppress these uprisings.

They weren't even set to raging...

They weren’t even set to raging…

And the kicker was that I didn’t even get the benefit I expected.  One of the German special features is that barbarians will sometimes convert to your units when you defeat them.  I didn’t get a single one when I needed it, though I did finally pick up a couple at the very end of the battles.  And I did recapture my settler, which was good fortune.  I was eventually able to get that second city going.

Meanwhile, I had also spotted Potshot and his Ottomon empire to the south of me.  I set to trying to block off my coastal plain and catch up on the expansion.

Ottomans spotted

Ottomans spotted

Potshot and I establish diplomatic relations and kept a wary eye on each other as I tried to get another settler up front to keep myself from being boxed in.

Meanwhile, on the other side of the map, somebody was having a serious run-in with the Mongols.

We blame Potshot for having that Mongols DLC.  This is the second time they have shown up and been an issue.

But for the most part we spent our time expanding our empires and laying down the foundations for the rest of the game.  I managed to come into contact with Mattman eventually and established diplomatic relations with him.  I never saw Loghound or the Mongols, who were beating the tar out of him at one point.  And somewhere out there the Mayans are hanging out.  We ended up calling the game at turn 100, which put us at about midnight real time, and just past 800 AD in the age of the game.

What I could see

What I could see

It took me 4,800 years to develop that far.

The game was saved and we plan to pick it up again some time this week.

All and all it seemed to be a satisfactory start.  There wasn’t much contact between the four of us, but we are now growing in size that we will be right up against each other soon.  And then there are the Mongols.  We did have one disconnect incident during our time, but we were able to restart the game and bring everybody back and carry on without issue.

I will note that, checking on Steam throughout the weekend, all four of us ended up playing quite a bit of Civ V.  We should be warmed up for the continuation of our joint game.

EVE Online – CSM9 Voting Begins April 8, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online.
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3 comments

The time has come to elect a new Council of Stellar Management in EVE Online.  CCP even has a fresh new logo for ninth CSM.

CSM9_Logo_450px

Voting runs from now through April 22.

CCP has a nice page up describing the voting process and the changes from last year, along with a statement about how vitally important the CSM is to them.  And maybe it is.  But as The Mittani proved back during Incarna, and Jester demonstrated again with the whole Erotica 1 thing, the CSM and its members have real power, but only when they take things out of school and oppose CCP publicly.  Otherwise the CSM comes off to me as more of a special insiders club.  They have value I am sure, but do they represent us behind that NDA screen?  And does CCP have to listen to them?

So while CCP Dierdra Vaal has the EVE Vote Match site up to help you sort through the candidates to find out which ones publicly claim to support things with which you might agree, or at least consider important, I always look at those results and wonder, “Will this person be ready to take it out of school when the time is right?  And will they know when the time is right?”  You don’t stand in opposition for trivia, you do so for things that really matter… in our pretend internet spaceships game… or something.

Which one of these would go there?

Which one of these would go there?

I do not have any endorsements.  I am a line member in a null sec bloc and I haven’t read the post telling me who to vote for yet or picked up my talking points cheat sheet.  Theoretically I could really get behind a “Send Xenuria to Iceland” campaign just based on the apoplexy it would cause.  Those would be some CSM minutes I would enjoy reading.  And I must declare that the best candidate name on the list has to be Awoxing Pizza-Spymaster McBlushooter from Brave Newbies.  We shall see if that name can carry him through.

Anyway, voting is live.  The CSM election dev blog has a link that will send you to the ballot to cast your votes.

The Seven Day Landmark April 8, 2014

Posted by Wilhelm Arcturus in entertainment, EverQuest Next.
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6 comments

This dropped into my in box on Friday afternoon,

Subject: Your Access to the Landmark Closed Beta is Ready!

YOUR ACCOUNT HAS BEEN ACTIVATED

Congratulations,

You’ve got seven days of access to the Landmark Closed Beta, beginning now! If you redeem an additional Time-Limited Closed Beta key, that seven days will be added to your total. There is no limit to the number of Time-Limited Closed Beta keys you can consume. See below for information on how to download the client and begin playing

This came from the “EverQuest Franchise Team,” which amused me a bit because Landmark just had the E-word removed from its name, so is technically not an EverQuest anything at this time.

The email message was scrupulous in not using the E-word anywhere besides the “from” address.  But I know the full flavor of pain that comes with changing project names.  I have heard, “The product is named Y, but you have a sub-directory named X which contains a file named Z.config. Why is that?” or its like many times in my career.  Such is life.

My first bit of confusion was about being invited at all.

I have not been interested in Landmark at all, except in a “what does this say about SOE and its future directions” sort of way.  I certainly did not sign up to be in the beta.  I wouldn’t have bothered, if only not to waste SOE’s time as well as my own.

But I quickly realized that I probably had signed up for a beta.  Back in the heady days just after Fan Fest SOE Live last year, when EverQuest Next was the big announcement and something called Landmark was just a bullet point on the list of possible features (and a confusing one at that), and people were excited, I am pretty sure I ran off and signed up to be in beta.  I just meant EverQuest Next, not Landmark.

Firiona Vie makes it to 2013

THIS! This is what I wanted!

However, that was then and this is now.  And in the now EverQuest Next is just the promise of a sighting of a blurry vision on the horizon that might just be a mirage… or it might be if SOE was talking about it at all.  They have gone nearly The Agency level of quiet on it.  Landmark is what SOE is busy talking about to the point that it seems like they only have the bandwidth that topic alone.

Or so it seems in my little world, where EverQuest is pretty much what SOE does, the rest being games destined to be closed or handed back to their creators… and PlanetSide something or other.

And it was in that spirit that I decided to take up SOE’s offer.  I figured that Landmark started off being a part of the engine that would drive EverQuest Next, even as it has become the all- consuming passion for SOE, so that playing it might give me a little insight into the game I want.

So I grabbed the installer and went off to see what I could see.

(more…)

One Hundred and Twenty Million Skill Points April 7, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: ,
2 comments

Months pass, seasons change, and suddenly I am at another round number with my main character in EVE Online.  You can see the timeline of round numbers so far:

At this point, coming up on 8 years of playing EVE Online… with a few breaks… and hitting a big number like 120 million, you might well feel like asking, “Are you through yet?”

Heh.  Ha ha ha!  HAHAHAHAHAHA!!!

Oh my, no.  As far as I can tell, nobody has trained everything yet and there are people who at least claim to have been subscribed and training continuously since day one back in 2003.  By way of illustration, I am going to borrow a chart from Jester and his post about alts in EVE Online.

Skill Points Mapped Out

Skill Points Mapped Out

Those divisions are rough cuts, not exact counts.  You will note, for example, that I have 9 million SP in drones, 1.5 million more than the 7.5 million on the chart.  I have yet to train fighters or fighter bombers, which would count towards capital ships, and I still have a large amount I could train, at least for specializations.

But as a quick view of where skill points can be trained, and how many there are, the chart is a sufficient illustration.  It shows 270 million skill points possible, so I am not even half way towards being done.

Not that I would ever want to be done.  In capital ships especially, there are a lot of skills I wouldn’t bother with.  Why would I, as an example, ever train all four racial titan skills up to V?

Well, to be a completionist yet… but otherwise that seems like a silly (and expensive) venture.

Instead, as Jester put forth in another post, people tend to train into roles.  And that drives people to have second accounts, because if you want to perform two roles… especially early on… it is much easier and much quicker to divide your efforts and specialize.  I started off my second character that way, pushing him into industrial roles while my main trained subcap combat skills.

However, over time, they two characters have grown more similar.  When I got my alt out again about a year ago, I put him on the path to duplicate the combat skills of my main so that I could have two characters capable of flying fleet doctrine ships.  This was motivated by the fact that we now have staging points in four corners of the galaxy and I had been caught a couple of times with a fleet going up where I was not while my jump clone was still on cool down.  So now I have two characters that are becoming more and more focused on combat sub caps.

Anyway, 120 million skill points buys me a big chunk of that chart, but not all of it by any means.

Here is where my skills stand.  The numbers in parentheses represent the number of skills in that category, while the asterisk indicates if the point total for a category changed since the last round up post.

Spaceship Cmd   34,410,952 (41 of 67)*
Gunnery         12,753,934 (30 of 39)
Missiles        10,278,191 (20 of 24)
Navigation       9,323,289 (12 of 13)*
Drones           9,053,104 (16 of 20)
Armor            6,345,000 (14 of 14)*
Engineering      5,747,620 (11 of 14)*
Shields          5,643,314 (11 of 12)*
Resc Processing  4,569,908 (22 of 28)*
Science          4,408,426 (21 of 39)
Trade            3,271,765 (9 of 13)
Electronic Sys   2,458,519 (6 of 15)
Leadership       2,447,530 (9 of 14)
Subsystems       1,320,000 (10 of 20)
Scanning         1,301,230 (7 of 7)
Targeting        1,223,765 (4 of 8)*
Production       1,157,986 (5 of 12)
Neural Enhance.  1,162,510 (5 of 8)*
Corp Mgmt        1,108,784 (4 of 7)
Social             943,765 (5 of 9)
Planet Mgmt        769,335 (5 of 5)
Rigging            326,509 (6 of 10)*

Total         ~120,000,000 (260 of 398)

The category seeing the biggest change is probably armor.  This is because our fleet doctrines have moved from shield tanked ships… Caldari and Minmatar… to armor tanks ships… some Amarr, but mostly Gallente.  I realized that while I had the minimum skills for such ships, I had a long way to go towards being proficient, so a lot of training time has been spent filling in that gap.  Last time around I had rounded out gunnery.  Not sure where the big point increase will come next time.

The other boosts have largely been around capital ships.  I have a carrier that I needed some more skills for and I am now capable of flying a Naglfar dreadnought, though I haven’t actually purchased one yet.  I have a few more skills to train up in order to be able to join in cap fleet operations… plus I haven’t actually had my carrier out of the hangar since I bought it, so I am not inclined to invest heavily in another hangar queen.

Archon in 0P-F3K

It is still just sitting there

Of course, since I have been barely logging into EVE over the last month or two… or maybe three… I might need that carrier to haul my crap out of null sec when the corp decides to kick me for being a slacker.  I think my last fleet op was B-R5RB, though I did come out for corp day to mine ice.  Life in space.

Actual skills I have injected stands at 283 now, up from 260 previously.  Those break out as follows:

Level 1  - 9 
Level 2  - 14 
Level 3  - 53 
Level 4  - 69 
Level 5  - 138

The new skill are primarily capital ship or armor tanking related.  The 9 additional level 5 skills are all in armor tanking.  Those cover so many ships that they seemed like a good investment for the long term.

As for my long running measure, how far away am I from flying titan, that has not changed.  I noted last time that there were only four skills left to train:

  • Factional Titan Skill I (I could choose any one): 1 hour, 36 minutes
  • Jump Portal Generation I: 1 hour, 38 minutes
  • Astrometrics V: 12 days, 8 hours, 49 minutes
  • Capital Ships V:  49 days, 8 hours, 54 minutes

At this time there is not much to be gained by investing in any of those.

So that is where I stand.  The only other big change is that I had to upgrade to a higher level clone, so now it will cost me even more every time I get podded.  On the bright side, CCP cut the price of clones a while back, so the latest upgrade puts me back to about the same price range I was in before the cut.  It doesn’t make me happy… 30 million ISK on top of every death is annoying… but it is what it is.