October in Review October 31, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Month in Review, World of Warcraft.
add a comment
Not much to complain about this month. I changed the site theme a few times one weekend, but still cannot find one that is better than the current theme on all fronts.
I converted a couple of much-used tags into categories on the blog, so if you want to pull up, as an example, all of my posts that were formerly tagged “Quote of the Day” or “YouTube” or “Null Sec,” they are now available under the Categories drop-down on the side bar. That makes them just slightly more convenient to get to.
I do want to thank fellow New Eden resident JD who sent me two PLEX in game because he likes the blog. While I have a media account (got that a few months back) for that other blog I run, I certainly could use the ISK that selling a couple of PLEX provides. I have been living off of ship reimbursement money for a long time as I haven’t really been interested in any of the ISK making aspects of the game for quite a while now. I do not sow. My indolent life as a fleet op pilot has been extended, I do not need to go get a “real” job in New Eden quite yet.
So I immediately ran out and bought a new ship for the current deployment.
The Basilisk makes me a Reaver space priest of sorts… would that be a shaman?
One Year Ago
EverQuest: Mactinosh Edition was slated to shut down after a ten year run. Meanwhile, EverQuest Live launched Call of the Forsaken, the game’s 20th expansion. The Fippy Darkpaw server made it to The Buried Sea expansion. Meanwhile, in EverQuest II, insta-level characters were set to become a thing.
With the release of Pokemon X & Y, which required upgrading to Nintendo 3DS hardware, I was saying farewell to the series. Little did I know I would be pulled back in a few months down the road.
As part of some NBI event I attempted to recount all the guilds I had joined over the years.
Somebody was attempting to remake the old Kesmai game Stellar Emperor.
Path of Exile finished up beta and was officially live.
After a post-F2P boom, Trion went back to paring down the number of servers for Rift while its servers in China were shut down completely.
The instance group was still running Foundry modules in Neverwinter.
I was trying out War Thunder. After failing to get through the tutorial for World of Warplanes, I opted for its competitor, which seems better suited for the inept like me. I was able to get out there and be a target for other players while bombing at least.
In New Eden our gate camp deployment to the Curse region was wrapping up almost as soon as it started. It felt like we had just snuck in. It was time to go home to the quiet of Deklein for a while and wait for the Rubicon expansion. While there I finally bought my first capital ship, an Archon carrier. It went for its first jump and then stayed docked for almost a year. Of course, I found out I had a lot of stuff sitting in hangars around New Eden. Nine million things, to put a number to it. And CCP was setting up classes for new players… which was great if you lived in the European time zone.
And we finally ditched AT&T DSL for Comcast cable-modem internet, resolving the bandwidth sharing problems at our house.
Five Years Ago
Last year at about this time Torchlight came out, giving a lot of people a Diablo-like injection of fun. It didn’t have a lot of replay value for me. Once I burned through the game once I was pretty much done, which made it unlike Diablo II, which I returned to a number of times. But it was just $20 and gave us a taste of what Runic might be able to deliver going forward.
It was also the three year anniversary of the regular Saturday night instance group, and I presented a summary of what we had done.
A couple of us scouted the then newly Free to Play Dungeons & Dragons Online as a possible next game for the instance group, but it didn’t stick.
I was able to buy the Adventurer’s Pack for Lord of the Rings Online and get the Siege of Mirkwood expansion for free. Not as good of a deal as monthly subscribers got I understand, but a decent deal. Of course, LOTRO has changed a lot since then.
In World of Warcraft October that year saw me finish off both the Brewfest and Hallow’s End meta achievements. I was still left with one achievement for each holiday though. Fun was had with pumpkins and the Headless Horseman.
The instance group returned to Utgarde Keep to take on Utgarde Pinnacle, at that time the last five-person dungeon in Northrend. We were victorious and gained the Northrend Dungeonmaster achievement. But otherwise we were deciding on where the group should go next.
And Blizzard was busy merging everybody’s WoW account into a Battle.new account because… well, it wasn’t because of better security.
New Linking Sites
The following blogs have linked this site in their blogrolls, for which they have my thanks.
Please take a moment to visit them in return.
Most Viewed Posts in October
Search Terms of the Month
anyone like “fansy the famous bard” shown up lately?
[Not around these parts, no]
what to do with 30 cents on steam
[Wait for Valve to make a pricing mistake]
where is the first quest in stonetalon mountains
[I know where you're stuck!]
“diablo iii” “auction house” admit
[Don't worry, they admitted it was bad]
Null Sec started the month in a panic about the changes coming with the Phoebe expansion. Free wheeling jaunts across the width and breadth of New Eden would soon be relegated to memory as crippling jump fatigue became a thing. And then everybody seemed to decide to use the last couple of weeks to get in some last hits while prepping for the new reality. The musical chair metaphor has been used to describe the reshuffle of alliance locations in null, and the music is about to stop. It will be interesting to see the before/after map comparison. And will there be any open space on the map for new players in the sovereignty game?
Total War: Rome II
This continues to be our Friday night game and we still have aspects of the multiplayer skirmish game to explore… not to mention just getting better at handling troops in the field. One of the problems with being a long time MMO player is that I find skirmishes mildly unsatisfying over time. Get your pieces out, fight the 20 minute fight, look at the result, reset. As painful as it was at times, I think I preferred the long term campaign that Civilization V gave us. I still do not love the AI in Civ V though, so I am not aching to go back to that. As always, while playing the current game I am looking around for what might be the next.
World of Warcraft
If I don’t get the Headless Horseman’s mount today, the last day of Hallow’s End, I may very well scream. I mean, up there in the “five years ago” section I mention us hunting him, and we didn’t get the mount back then. Ah well, the random number generator will make you its bitch.
Otherwise it has been a month of tidying up, getting used to the changes with 6.0, enjoying having a bunch of free bag space, and otherwise killing time before Warlords of Draenor drops. It is still theoretically possible that I could have a fifth level 90 character by then. Or I might just max out archaeology at last. We shall see.
Holy crap, November will be hella crazy when it comes to the games to which I pay attention.
There will be expansions to examine in EverQuest and EverQuest II. Expansions to play in World of Warcraft and EVE Online. Pokemon Alpha Ruby & Omega Sapphire will show up on the back end of the month. There will be BlizzCon and whatever Bilzzard is planning to spring on us, and then the World of Warcraft 10 year anniversary… and before that there will be the EverQuest II 10 year anniversary.
These are among the reasons why I haven’t bothered to grab Civilization: Beyond Earth or been very interested in Steam’s Halloween Sale. My dance card is full. My calendar of posts is filling up. I am glad I decided to take the week of Thankgiving off from work.
And I am sure I have missed something on that list. What else is coming up in November?
Song of the South October 31, 2014Posted by Wilhelm Arcturus in EVE Online, Null Sec.
Tags: Feythabolis, Reavers
Lots of big shiny things to shoot way down in the southeast corner of New Eden. Cue Jaws sound track…
I do not think I have ever been this far south on the map. New space to see.
Home from Camping in Insmother October 27, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: Insmother, Reavers
Somebody once opined that moon mining was a “risk-free” source of income. The tower just sits there and harvests the moon goo and all you have to do is drive by in your hauler once in a while to pick it up. Practically free money.
I was reminded of that post as we roamed around Insmother, first reinforcing and later destroying tower after tower in the region as the locals looked on in dismay. Most of those towers… and I heard the count went past 30… were moon mining operations.
It appears that “risk-free” includes the unstated assumption that you can defend your moon mining operations from attack, which is a bit of a stretch. Even the CFC, which nobody would accuse of being short of pilots, is fighting a series of skirmishes over towers in the north as Black Legion and Nulli Secunda use the last bit of pre-Phoebe time to travel far and wide and reinforce CFC moon mining operations. And a reinforced moon mining operation is a non-producing moon mining operation.
Such is life.
Anyway, we are back in Deklein having extracted out of Insmother over the weekend. Getting there and back are the tricky bits, as Insmother isn’t exactly in our regular neighborhood.
You might look at that map and think, “Well, that doesn’t look too far” if you ignore the scale of all of empire space, high and low sec, which is that black blob in the middle. In the middle of hostile territory, with no NPC stations to hole up in like our local pests. We had to pack with us all we needed to live rough, in space at all times. It was like camping… in the pack a tent and sleep under the stars way, not the sitting on a gate waiting for travelers was we use the word in New Eden. A tower was set up for use to use, our tent, but otherwise we were out in the wilds.
As a learning exercise, it was quite useful both on an organizational level as well as a personal one.
More after the cut.
Sunday Afternoon in YA0-XJ October 26, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
add a comment
Apparently an AFK CFC titan was ejected from a POS and ended up 200+ km out of the shields. There is speculation that this was because somebody changed the password, but details are uncertain at this point.
Black Legion dropped on the titan and then we dropped on Black Legion. They won the ISK war by a fair margin (146 billion to 83 billion), but it certainly woke us all up. My main was off in a high sec jump clone to buy a skill, but I managed to get my alt on, into a Harpy, into Jay’s fleet, and on grid in time to get on one of the carrier kill mails. That is his biggest kill mail ever, and his 7th total. I don’t fly him in combat much. The carrier was covered by so many warp disruption bubbles that they became an opaque, shining white ball.
Notes from an Undisclosed Location in the Insmother Region October 23, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: Insmother, Phoebe, Reavers
The big, pre-Phoebe alliance update was posted yesterday addressing the new order in sovereign null sec. Since the CFC is as riddled with spies as any other organization in New Eden, updates from The Mittani get posted directly over at The Mittani dot com, saving people the trouble of stealing/distributing them and generating some ad revenue as some people rage against The Mittani in the comments. You can view it at your leisure.
Some of what was mentioned had been gone over before in less formal venues not long after the Phoebe changes were announced. In fact, such fireside chats in Mumble with The Mittani started as a campaign to calm down some of the super capital pilots who were losing their heads in the forums about the death of their gold-plated space coffins. When you opt to fly a super cap, that is pretty much all your character does from then on. Of course, a bunch of us line grunts piled into the room as well because Mittens is a good public speaker if nothing else and these became 400+ pilot events.
For the super cap pilots, the message was that supers were becoming more powerful and more likely to be used in combat because, with Phoebe in place, a fleet of local supers no long has to fear a group of hostile supers dropping on them from the other side of New Eden. Super cap fleets cease being a huge stick to be brought down literally anywhere in null sec on a very short notice, something only the three large powers could manage. Instead they become the local super powers that can drop on anybody within 5 ly immediately, and within 10ly pretty quickly, becoming less of a blue water navy by analogy and more of a coastal defense force. Without the threat of incoming forces from all over New Eden you can drop on your are much more likely to drop on your own zone of control. Even Gevlon seems to agree with the idea that supers will not fall by the wayside, and the goblin would find a technical reason to oppose Mittens if the CEO update declared the sky to be blue.
The rest was more about how the Phoebe changes favored us more… or at least hurt us less… than our rival superpowers (My joke about the genie at the end of my own first cut at Phoebe seemed to match that), how much this will favor the defender who actually lives in their space, and some plans under way to help us adapt to the new world. Stepping up MiniLuv operations to harass jump freighter operations so as to make pre-Phoebe prep more difficult for our null sec opponents was mentioned early, as was a new group called the Reavers. More on the latter further down the page.
That was all a couple of weeks back. Since then more obvious preparations for the coming expansion have surfaced all over null sec. Pandemic Legion has divested itself of nearly half of its rental empire. The Mittani says that Northern Coalition is abandoning space in the east to the Russians and looks to be headed towards the southwest where it was announced that the CFC is pulling out, drawing back into the northwest of null sec, abandoning Querious, Period Basis, and Delve as being too far from our core and too sparsely populated to defend itself with local residents. Phoebe working as intended for many. (EN24 has a null sec movement rumor mill post up that is worth a look.)
A joke going around is that the Goons, having invaded and taken Delve six times already, gave up the region out of habit just so they could invade it again later. Hell, even I have been through two Delve invasions at this point. But I am still shipping all my stuff in our forward deployment base in Querious back to Deklein before the expansion.
It isn’t quite setting the clock back two years, but with the CFC pulling back into the northwest and Russians possibly resurgent in the east, it seems like all we have to do it get Intrepid Crossing back into Cobalt Edge and we would practically have the band back together.
The 2012 map looks like it has a lot more entities on it, but if you count the various Russian alliances as one coalition, they overlap a lot with N3’s rental empire. And that brings us to the renters. In an age of static null sec, one upside has been an ample supply of stable and relatively safe null sec systems to rent, which has lead to a lot of corporations being able to move out to null and mine, rat, or whatever. PL’s rental empire, Brothers of Tangra, had more than 10K pilots in it until they started to divest, while N3’s rental space, Northern Associates, currently has nearly 14K pilots spread over about 360 corporations in nearly 700 systems across 15 regions.
That is a lot of players… a lot of entities that just don’t show up on the map… for whom the much ballyhooed “blue donut” era has been a benefit. Where will they go when Phoebe, Rhea, and expansions beyond make holding vast tracts of sovereign null sec untenable? Phoebe and beyond, working as intended, means a lot of different things. The CFC will hunker down and weather the storm, PL will consolidate, NC has its own core defense perimeter in sight, but there will be areas in null which will become the wild west. That will likely be a good thing in the larger scope of the game, but may suck mightily if you’re a PvE sharecropper in a null sec empire that has abandoned you because they can no longer move fast enough to defend far flung space.
So we will see new entities on the map… or old entities returning… while a mass of invisible entities may well be at the mercy of whoever shows up. Will the find new landlords to protect them or barbarians who will drive them back to empire space.
Back to Reavers. This is a new formation in the CFC, and I joined up because they look to be the place where things might be happening going forward. It is actually the first CFC group I have joined.
As noted in The Mittani’s post, we are tasked during war time to deploy into the enemies rear areas to be partisans. We will destroy infrastructure, siphon moons, and basically terrorize the PvE locals who stayed behind. This will be made a viable strategy by Phoebe, which will keep anybody attacking our territory unable to move quickly back to defend their own. We will slip in, shoot up the place, and move on.
As part of the plan we have been on a practice deployment down in Insmother, where we have had a few days of token resistance as we reinforced and blew up towers. (Let’s hear it for low stront and no stront towers!) Even in this pre-Phoebe stage, where fast travel is still a thing, N3 seems to be more focused on trying to hit our structures in the north than defending their holdings in the east. I hear they may have woken up to what we are up to at last, so we may have to move on. But as a learning exercise it has been good, and a lot of fun. It is also nice to be in on the creation of a group, where the traditions and procedures (and inside jokes) are being formulated. You end up feeling more a part of things. I even spoke on voice coms… once.
And it is even a new section of space for me. The Goons have a history out here, but I have never been deeper in the east than B-R5RB… though that was a memorable visit. So new sites for the tourist in me.
We will see how the deployment fares. In the mean time I have a few postcard screen shots from the deployment which (I hope) do not violate operational security.
A Short and Bloody Visit to F7C-H0 October 20, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: F7C-H0, Reagalan
Well, it was a short visit for me.
The highlight of weekend fleet ops up until Saturday evening had been flying around Black Rise to pop a couple of Black Legion faction battleships with DBRB. I hadn’t been in one of his fleets in ages, and it was good to see that he hasn’t calmed down at all. The best moment during that op was when he had us on a gate, yelling into coms that the hostiles were on the other side and jumping through, only to discover we were on the wrong gate. All those low sec names look alike.
Things were quiet on Saturday afternoon until the call went out to form up to take on some hostiles out in Cloud Ring who were hitting one of our towers. We were going to head out in Tengu fleet, though we had to go through the usual round of trying to get enough Scimitars and boosters before we could get on our way. Having gotten on my share of kill mails for the month, I joined up in a Scimitar to help keep the fleet alive.
I figured something interesting must be going on as when I undocked to join the fleet at the staging POS, there was a huge lump of capital ships undocking as well.
We had to sit in the POS and be cajoled for a while until the fleet composition settled down into something useful before we headed out and down the “so familiar I could fly it in my sleep” pipe from Deklein to Cloud Ring. After nearly three years in null, I think I have finally flipped over and systems with seemingly random letters and numbers as designators seem normal while systems with actual names seem odd.
We got into the region and held a couple of gates out. I gather we were waiting for our own caps to get into the system. Eventually we moved into F7C-H0 as well though, and dropped into the fight under heavy TiDi. The main fight seemed to be a slugging match between capital ships, but there were plenty of sub caps running around as well. Our personal nemesis seemed to be a fleet of rapid light missile launcher fit Cerberuses. (fit) Those seem to be the counter to our Harpy fleet doctrine, but they seemed to do equally well in a mass against our Tengu fleet Scimitars and Scythes. They were able to lock up and alpha Scimis off the field before we could get reps on them. And so when my name came up as a target, I could see that mass of ships yellow boxing me, meaning that they were locking me up as a target, at which point I called for shield reps. But before help for me could arrive, the boxes went red and the missiles began to hit.
And soon I was in a pod in the middle of the battle, my Scimitar having exploded.
I had about a minute of peace as I tried to move towards the edge of the bubbles with an eye to warping off when I got caught and was sent quickly home to our staging system at YAO.
The battle was still in full swing, and my first reaction was to just jump into another Scimitar and head back towards the fight. I knew the route after all, and a Scimi can be swift. But that way lies madness and gate camps, so I reigned in my enthusiasm and took stock of the situation. A Harpy fleet had just gone out (soon to pay the price in facing those Cerebruses), and was far enough away that I wasn’t going to catch them.
However, a Baltec fleet was forming up. That meant swapping to an armor doctrine ship. As usual, logistics was in demand so I went with an Oneiros. I wasn’t in the right clone to fly the Apocalypse battleship, the mainstay of the fleet, in any case. It needs an implant. The joys of clone juggling. Anyway, we got out there on the titan, as fleet boosters were obtained and logistics pilots were recruited (including any number of dead Tengu fleet logi pilots), and sat.
We ended up just sitting for about an hour before we got our participation link and were stood down. We were, it seems, just a fleet in being, there to show the hostiles that we had more forces to drop on them should they pursue our withdrawal from the battle.
The whole thing was apparently a trap to lure out some CFC capital ships to kill. While much of the CFC leadership was hanging out at EVE Vegas (here are Elo Knight and The Mittani, something I linked in fleet during the op) Black Legion and N3 set their plans in motion, and we stepped right into it. (Rumor has it that the leadership in Vegas were all hovering over Skymarshal Blawrf and his laptop at one point to find out what was going on while they were away.) The ISK war was tilted heavily in their favor, though they did not leave unscathed, losing some caps of their own. The battle report sums it up as such:
Long time gaming pal Gaff, who just returned to EVE Online last week, managed to get on kill mails for ten hostile dreadnoughts before losing his Archon in the fight. He was almost all the way into the POS shields as the capital fleet pulled back when he went into structure and exploded.
And so it goes. Another big fight in before the November 4 Phoebe expansion turns operations like that from a two jump flit for capitals (16 ly covered from YA0 to F7C according to DOTLAN) to a 20 gate slow march through TiDi.
The two competing EVE Online news sites both have battle reports up.
Meanwhile I have, as usual, a few screen shots from my own short time on grid. You can just see the ball of Cerberuses that killed me in that last picture.
Tech 3 Destroyers and Other Tidbits from EVE Vegas Keynote October 18, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: CCP, CCP Fozzie, CCP Seagull, EVE Vegas, Rhea
EVE Vegas is running this weekend. The one time player driven event that has turned into a CCP sponsored affair, complete with a keynote speech full of new treats.
CCP Seagull kicked things off with a theme and overview of how CCP is looking at the upcoming changes. The idea is that CCP wants to create things where they cannot predict the outcome, because they if they can then we can as well. So roll on emergent game play.
She reviewed the titan themed expansions so far this year…
And talked a bit about items we have heard mentioned before. Then she gave us the release plan for 2015.
That is 10 release for 2015, plus the two we have left this year, Phoebe and Rhea. This all led into a bit more overview on what the upcoming phases of change they are planning.
Phase 1 is looming, with Phoebe dropping in just a couple of weeks, but Phase 2 is where the shape of null sec might change. She then wrapped up with a revised version of the road map for EVE Online.
This is a bit trimmed down from the old one. The green line shows where CCP feels they stand, so industry is pretty much done but many more major changes are left to come.
CCP Seagull wrapped up and handed the stage over to CCP Fozzie who got to talk about some more specific items related to the Rhea expansion coming in December. Most of that is still under wraps, but there were a couple of neat things.
The art change consisted of an update to the Blackbird/Falcon/Rook ship model. There was a very early mock up of what they want to do with the some of the most loved/hated ships in the game, but CCP Fozzie said that it would likely bristle with antennae when it was done.
Then there was a new ship type announced, currently codenamed “Tug.”
This will be a freighter sized ship that will be used for carrying around multiple fitted sub cap ships. A mock up of the ship was shown.
The model is still early on, so no textures have been applied, but CCP Fozzie did say something about the art team pushing the envelope when it come to the number of polygons used. I suspect that this will be a popular ship.
Then CCP Fozzie spoke about the research race/contest that had been going on for the last week. The results were in, which he announced, along with what it would mean.
Each of the empires will get their version of the end result in the order in which they place… and what they are getting is Tech 3 Tactical destroyers.
The Amarr should get theirs as part of the Rhea expansion, which other races getting theirs with following expansion. There were even some mock-ups of potential models for the Amarr tactical destroyers shown.
He also showed mock-ups of the Caldari version, because apparently the Caldari were in first place in the race until almost the end, so the art team started in on what looked like the winning team early.
As with the “Tug” announcement, there were no final names or any stats for the ships.
That about wrapped up CCP Fozzie’s time, and he then gave way to CCP Seagull again who spoke of exciting times coming in the game with all of the changes they have planned.
Others talking about they keynote:
Also, the video of the keynote is up on YouTube now.
And on a related topic, CSM member Sugar Kyle has summarized some of the CCP roundtables.
The Birth of a Pipe Bombing Campaign October 17, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec, YouTube.
Tags: Mister Vee, Rooks and Kings
When it comes to watching gaming related videos on YouTube, I must admit that I do not have much patience. Small screen video, bad audio commentary, and a general inability to grab and hold the interest of any viewer not captivated by shiny colors and an overbearing sound track pushes me to reject just about anything that demands more than 5 minutes of my time in the medium.
Some of that is my MTV generation attention span, but a larger part is resentment that some poorly produced nonsense is demanding my full attention as it spews out its low quality efforts onto my computer screen. I can tolerate armature podcasts… well, some armature podcasts… because at least they only require me to listen. But demanding eyes and ears and mind for crap, that is asking too much.
And then there is the Rooks and Kings channel on YouTube.
Rooks and Kings is a small PvP alliance in null sec that, through skill and innovative tactics, is able to take on much larger alliances and win fights.
And they can make decent videos. Their latest effort is over an hour long and I sat and watched the whole thing. It is a documentary describing how the alliance had to alter its tactics to deal with the ever larger fleets it had to contend with, how they came up with and evolved the tactic called pipe bombing, and then how effective it ended up becoming.
If you are interested in seeing a small group smash much larger fleets, describing how they did it, and playing audio of the victims (who in most cases express admiration at being so done in) this is a worthwhile watch.
Related to things discussed in this video are a couple of shorter videos, The Drebuchet,The False Tower, and War Crimes in Fountain. The latter documents the time that Mister Vee got pipe bombed after mocking his fellow CFC FCs who had been roughly handled by Rooks and Kings. I was in a fleet later that day and people were talking about that action.
One Hundred and Thirty Million Skill Points October 13, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: Meaningless Milestones, Skill Points
I missed the big battle at CCP-US, where we traded a titan for 60 dreadnoughts, and the pipe-boming fiasco of Sunday afternoon, so all I really have at the end of the weekend is another round number to write about. I have hit another meaningless milestone in the eternal quest for skill points in EVE Online.
I think the skill point thing was perhaps one of the best moves CCP made in designing EVE Online. It is practically money in the bank, as some people will stay subscribed for ages because they are making progress on that front, even if they aren’t really playing. And with the new limitless skill queue coming… money.
Anyway, the milestones so far, which act sort of my progress chart through New Eden as I have bounced from one thing to another over the years:
- Ten million – November 2007
- Twenty million – June 2008
- Thirty million – January 2009
- Forty million – August 2009
- Fifty million – March 2010
- Sixty million – November 2010
- Seventy million – August 2011
- Eighty million – June 2012
- Ninety million – December 2012
- One Hundred and Ten million – September 2013
- One Hundred and Twenty million – April 2014
The pattern of milestones is a bit odd, though that too reflects to a certain respect my engagement with the game. And, of course, I never hit 100 million skill points because CCP broke out Battlecruisers and Destroyers into racial skill with the Odyssey expansion, giving those of us who had them trained to five an instant boost of about six million skill points. That jumped me from around 99 million to 105 million skill points, and spared you all one of these numbers blog posts.
Anyway, here we are at the next round number and here are how my skill point distribution stands. Those categories marked with an asterisk changed since the last milestone, so that is where my training time went, while the numbers in parenthesis show how many skills out of the total number I have for each category.
Spaceship Cmd 35,466,680 (42 of 67)* Gunnery 13,915,745 (36 of 39)* Missiles 10,311,505 (21 of 24)* Navigation 9,362,039 (12 of 13)* Drones 9,309,104 (17 of 20)* Leadership 8,507,855 (13 of 14)* Armor 6,899,137 (14 of 14)* Engineering 5,748,120 (12 of 14)* Shields 5,643,314 (11 of 12) Resc Processing 4,569,908 (22 of 28) Science 4,408,426 (21 of 39) Trade 3,271,765 (9 of 13) Electronic Sys 2,458,519 (6 of 15) Targeting 1,521,805 (8 of 8)* Scanning 1,412,995 (7 of 7)* Neural Enhance. 1,384,785 (5 of 8)* Subsystems 1,320,000 (10 of 20) Production 1,157,986 (5 of 12) Corp Mgmt 1,108,784 (4 of 7) Social 943,765 (5 of 9) Planet Mgmt 769,335 (5 of 5) Rigging 580,275 (10 of 10)* Total ~130,000,000 (295 of 398)
I am clearly guilty of trying to have one character do everything over the years. I will recycle, once again, Jester’s skill point chart that gives a general view of the whole.
There are, as always, chunks of training time spent around optimizing for fleet doctrines. But far and away the majority of my training time over the last cycle has been devoted to Leadership skills, with more than 6.1 million skill points accrued.
This was due to me decision back in June to train to be a fleet booster. Getting Leadership maxed out, which means all the way up to the Fleet Commander V skill, has been described as a year-long process that you just have to buckle down and dedicate your training to. Certainly there are not a lot of happy, useful mid-points, at least not in our fleet doctrines. You have to have a lot of level V skills to take on the role. My first plateau, the point at which I might actually be useful, will probably come by the end of this year, at which point I will Wing Command V and the appropriate Warefare Link specialist roles trained up, along with the Command Ships skill, so that I can fly the Damnation command ship as an on-grid wing booster in Baltec fleets.
Let’s hope Baltec fleet is still a doctrine by then. Given that leadership is shown as ~12 million skill points over all, my next milestone will no doubt feature mostly an increase in that category again.
All told, my character knows 295 different skills, up from 283 at the last milestone.
Level 1 - 4 Level 2 - 23 Level 3 - 48 Level 4 - 71 Level 5 - 149
Only four of the new skills were in the Leadership category, while another four went into Rigging, while the final four were in Targeting where I discovered I was missing the racial sensor compensation skills. That discovery was largely because of the skill review at the 120 million skill point level, so I suppose these milestones are not entirely meaningless.
At the end of these posts I have traditionally put in a calculation about how far I am from flying a Titan. Way back in time that tended to be a hilariously large number, to the point of seeming unlikely to ever come about. As time has marched forward, I have managed to edge closer and closer to that ability, to the point that I last reported that I was about 50 days of training shy of being able to fly (but not fully equip) a Titan. 49 out of those 50 days were tied up in Capital Ships V, something I am unlikely to be training in the near future. And so that number seemed to be static.
However, in the CFC, we have a utility that shows you where you stand on your skill progression if you want to fly in one of the capital fleets. This shows you what skills you are missing and the minimum training level that the CFC will accept, so I can now list out how long it will take me to fly a fully operation titan. In this case, the shortest path is to a Ragnarok, the Minmatar titan. (See its doomsday weapon in action. Not a super laser like the Avatar or Erebus.)
This is largely due to the fact that I have trained up the skills to fly the Minmatar Naglfar dreadnought, and the capital ship level weapons skills apply in both cases. The training plan to fly this beast looks like this:
1. Capital Ships V 2. Astrometrics V 3. Jump Portal Generation I 4. Jump Portal Generation II 5. Jump Portal Generation III 6. Energy Pulse Weapons II 7. Energy Pulse Weapons III 8. Energy Pulse Weapons IV 9. Energy Pulse Weapons V 10. Doomsday Operation I 11. Doomsday Operation II 12. Doomsday Operation III 13. Doomsday Operation IV 14. Minmatar Titan I 15. Minmatar Titan II 16. Minmatar Titan III 17. Minmatar Titan IV
According to EVE Mon, that is 6 unique skills, 17 skill levels, with a total time training time of 130 days, 17 hours, 44 minutes, 40 seconds. The training time number was generated when I was in a clone without implants, and my attributes are sub-optimal, so I could cut that time down some if I so desired. Any of the other titans would add another two days to the training time, which isn’t very significant.
Meanwhile, if I went the super carrier route, I could be flying an Aeon in about 105 days, thanks to the Amarr carrier skills I trained up for the Archon.
Of course, this is just an amusing numbers exercise. I won’t be flying either a titan or a super carrier in the foreseeable future. In part, that is because I do not have the patience to actually earn enough ISK to buy either class of ship. I would be stretched to fork out the 3 billion ISK required for the Naglfar I have already trained to fly. But mostly it is because titans and avatars pretty much require you to dedicate a character full time to them. There is no docking up and swapping ships. Once you are in your giant space coffin, you are stuck with it.
So, while an amusing metric, super capitals aren’t really a goal for me.
Anyway, off for the 140 million mark. At least I don’t have to upgrade my clone until the 150 million mark. Maybe I will be “done” training by then.
Sometimes you can even catch me in high sec buying skills or just sitting in my training implants clone.
New Eden Alt Creation Becomes Easy with Phoebe October 10, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: Phoebe, Skill Points
CCP put up a dev blog listing out what will be in the next expansion, Phoebe.
And while there are many tasty tidbits to digest on that list… including the whole jump drive nerf, which has gotten some alterations based on feedback… the one stunner for me is CCP removing the limit from the training queue.
You will be able to pile up as many skills as you want in your training queue.
Some people may never have to log in again. I cannot tell if this is truly awesome or horrifying. I know I like it, though you do have to wonder what eventually changed CCP’s mind on this.
And being able to identify a bitter vet will eventually go from those of us who remember when there was no queue to those of us who remember when the queue was only 24 hours long. We have had the 24 hour skill queue for more than five years now. It came in with Apocrypha back in 2009… along with a lot of other stuff. Look at the list on that link. Wormholes. Ship fitting windows. Blue lasers for ice mining. Damn, we take for granted these days.
It isn’t the be all, end all of course. Unless you can inject and queue skills that you cannot yet train, there will have to be some logging in now and again. But it looks like I will be able to load up the remainder of my fleet booster training plan and let it ride after Phoebe drops on November 4th.
Makes me want to create another alt… which I am going to guess is part of what changed CCP’s mind.