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This is EVE 2014 November 23, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online, YouTube.
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CCP has put out a new EVE Online trailer using voice coms from actual in-game operations.  The result gives you a sense of what the high points of the game are.

(Direct link to video, or the uncensored version)

EVE Online can be a boring game.  You can spend a long time with tedious mechanics and annoying people and wonder what others see in the game.  And then one of these sorts of moments comes and something big happens, something that changes the game for you.  You make a big score.  You with a desperate battle.  You escape that gate camp against the odds.  An operation goes off as planned, or goes horribly wrong.  And the hook is set.  Then you go sit on that titan or duck into that low sec system or camp that gate or shoot that tower, not knowing whether or not the operation will be a snooze or another of those peaks.  And even if the op is dull, it *could* have been one of those ops, and you would have hated to miss it.

Returned from Omist November 17, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
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While my weekend… and, really, the last week… was spent mostly focused on World of Warcraft, I did find some time to drop into EVE Online.  I sort of had to, or end up stranded.

Shortly after the Phoebe expansion hit the game, as in the very next day, we deployed south again.  Our pre-Phoebe warm up deployments had been down in Insmother and Feythabolis.  We continued out our pattern of hitting the south by showing up in Omist.  Clearly we are out to annoy the N3 coalition and their vast tracts of renter space.

Deployments so far...

Deployments so far…

The deployment started with operations during European prime time and continued during the early US times, during all of which I was as work.  When I finally arrived home on the west coast another group was headed down, led by Baby Lemba, the FC of a thousand voices.  While I had initially planned to go south in an Ishtar again and actually shoot things, there was a call out for more space priests.  There is always a call for more.  So I swapped out the Ishtar for my Basilisk so I could keep the fleet in good repair.

The Basilisk, as a choice, seems odd to me, though I don’t pretend to understand the intricacies of these sorts of decisions.  Up until this point, the Scimitar had been the shield logistics ship of choice, being both fast and cap stable.  Having taken up the Basilisk, we gained a bit more shield repping power and a bit more effective hit points, but our logi are no longer cap stable.  Instead we have to cap chain.

Cap chaining is where CCP gave up on any last pretense of realism, kicked the laws of thermodynamics to the curb, and embraced a “sum greater than the total of the parts” solution because… they could, I guess.  The capacitor of the Basilisk, as fit for our doctrine, with modules running, runs dry in about 45 seconds, at which point all the modules shut down.  But if we mount remote capacitor transfer modules, lock up the next ship down the line and start sending them capacitor juice, the problem is solved.  The output of the cap transfer modules is greater than the amount needed to keep us cap stable and we can run all our modules all day so long as we stay within range of each other.

Logistics cap chaining

Cap chaining Basilisks

Which is fine.  Cap chaining isn’t tough, so there is a net benefit… until you’re the only logi in fleet, which happened to me a couple of times.  And then you are pretty much useless and wishing you had disobeyed orders and brought a scimitar.  But I am good and always bring the right ship with the doctrine fit, so when Lemba had us undock for the trip south I was in a Basilisk.

That Stratios though... that is not doctrine...

That Stratios though… that is not doctrine…

The wormholes were not being as kind as they sometimes are, and we actually had to travel for a bit to get to our end of the pipe down south, and at the far end we were a good 16 jumps away from the planned staging system.  The trip had its moments, as we caught a carrier along the way (though I didn’t have my combat drone loaded, so couldn’t whore on the kill mail), but a sense of urgency was on us as well.  Lemba changed our destination along the way as there was a fight already in progress.

Somehow, over in XGH-SH, we had gotten in and were with in a hair’s breadth of taking the station and perhaps even flipping the system.  We were unlikely to hold it, but it would be an annoyance if we made N3 retake it.  We dropped our larger ships, especially the industrials, from the fleet and started slow boating through gates in hopes of being able to make this happen.

However, by the time we had gotten there the hostiles had also thrown in reinforcements, including carriers.  We were told to safe up, use our mobile depots to mount our cloaks if they were not already on, and cloak up.  I made a couple of safe spots, got myself cloaked, and then waited.  After some time Asher told us that nothing more was likely to happen, the system was too hot for us at that point, so we should safe log off if we could.  Extraction ops would come later when things quieted down.

Safe log off in XGH-SH

Safe log off in XGH-SH

I remained stranded there for a couple days.  I missed the extraction operations, so started slowly working myself back to our staging system.  There were a couple of times when I was in fleet and trying to make my way to them, only to be waved off by the FC as there were camps between us.  So I lingered alone in hostile space, where at least I could provide some intel and be an annoyance.  I got locked up on one gate by Sholto Douglas of the Methodical Alliance, but he either didn’t have a point or his heart wasn’t in it, as I managed to warp off and safe up.  I chatted with him a bit in local, because this is EVE and line members of the various groups rarely seem to harbor the hostility that the leadership sometimes attempts to instill.

Eventually though, I decided to make a run for it.  I got online and into fleet to hear that they had a Nyx super carrier tackled just a few jumps from where I was safed up.  I had my combat drone in my bay, so I decided to get in on that kill mail.  I crashed gates, including one that was camped, until I joined the fleet.  The Nyx was deep into structure when I launched my drone.  My drone got there and managed to get at least a shot off, so when it blew I was on the kill mail.  I was the lowest damage contributor of those who did any damage at all, but I made it.

21 out of 3 million hit points!

21 out of 3 million hit points!

A super capital kill is always good.  I posted a few pictures of the wreck shortly after that fight.

After that though, it was back to shooting structures.  I do not mind those ops, even if being logistics on a structure shoot is the only thing more boring than being DPS on a structure shoot, if only because you have to pay attention just in case somebody starts taking damage.  And when you are the only logistics ship with a fit that requires a cap chain you can barely help with that.  I could save somebody for long enough for them to warp off, but then I would be running low on cap.  You need at least two in order to have a cap chain.

We did see the occasional amusing bits or pieces of space history, like an Atlas Alliance infrastructure hub.  Atlas Alliance closed down back in 2010.

Abandoned ihub

Abandoned ihub

But after a number of those ops, the allure of World of Warcraft and getting in some last minute achievements and prep for the expansion took over.  So I dropped out of space for a while.  I still watched the broadcasts and, judging from them I missed a couple of fights.  I also missed getting piped bombed at one point as well, which meant moving people back down to Omist again.  Being on the third such deployment in approximately a month, I was getting a bit tired.  The pace of activity is constant but can be wearing.  So I rested, parked down in Omist, waiting for the recall to sound.

The recall came in the form of a broadcast this past weekend which announced, in case we hadn’t heard, that we were headed home.  I hadn’t heard and was keen to get on the train back to Deklein.

Getting home turned out to be fairly easy.  What I guess I would call a “do it yourself” fleet was up, with instructions in the MOTD about how to proceed.  A wormhole had been found just a few jumps from our staging system in Omist.

Landing on the wormhole

Landing on the wormhole

From there it was in and out of a wormhole that deposited me in Pure Blind and on our jump bridge network, where I accrued my first bit of jump fatigue.   Boy, that is annoying.  I only had to take two jump bridges to get home, but there short wait while my jump timer counted down before I could take the second.  A comprehensive, pre-Phoebe jump bridge highway now seems like a complete waste of resources.  Better to place them strategically to lop off jumps from routes that would otherwise require many gate jumps.  But I don’t run GSOL, so I just take them were I find them.

But I was back home in Deklein.  And the first thing I did was clone jump to my implant clone in high sec to speed up my training queue a bit.  Since I was going to be focused on WoW for a while, it was probably the best place to be.  Meanwhile, we will hopefully have a bit of a break before the next deployment.  I think three such high tempo deployments, one after another, started to wear people down a bit.  Clearly the numbers responding to pings was declining a bit before I got involved else where.

As for how things went, I am not sure.  There were clearly some high points, and the hostiles had to pull forces into the area to counter our activities and clean up after us.  But I haven’t seen any numbers on how much actual damage we did.  If nothing else, we livened up what was a relatively quiet area of space.

A Portrait of the Artist as a Young Spaceship November 16, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online.
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Rixx Javix can count himself, among many things, an EVE Online player, pirate, blogger, in-game event organizer, crusader against warp core stabilizers, and occasional haberdasher to #tweetfleet.

But his most recent mania is posters.  Posters featuring the ships of EVE Online.

It started innocently enough with a poster or two… and then it consumed him and he started making poster after poster.  It became a whole poster series.

Samples from the Rixx  Javix Gallery

Samples from the Rixx Javix Gallery

Over at his site he has written about specific posters he likes, some forbidden ships, the difficulty of finding the right way to pose a Caracal, and how he puts the pieces together to make these.

How to make a Ferox look good

How to make a Ferox look good

The poster series has gone beyond 100 spaceships at this point and continues to grow.  The official series is available via this gallery at Flickr.

You can also see the series as part of his Flickr photostream starting here.  The photostream is worthwhile if you want to see naked versions of a few ships for use as wallpaper and the occasional special guest star… along with much more of his other work.

 

The Paint on Phoebe is Barely Dry and CCP is Already Talking About Rhea… and Clones November 7, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online.
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The Phoebe expansion just went live on Tuesday and CCP is still closing loopholes in the system… I think they fixed the bit where you could erase jump fatigue via clone jumping, and the doomsday timer on titans being reset via gate jumps is probably gone now too… but they still found the time to run another episode of the o7 The EVE Online Show on Twitch where they dropped another bombshell on New Eden.

Theo7Show

For those unfamiliar with chat in EVE Online, oh-seven is a little guy saluting.  Sometimes he is just waving, done as oh-forward slash.  Or it might be a she.  It is hard to tell with a little circle.

o7 - saluting
o/ - waving
o7m8 - being annoying

Not that this has anything to do with the news, but sometimes it is nice to re-state things as not everybody who reads this plays EVE.

Anyway, yesterday on the show, CCP announced that with the Rhea expansion there would be a major change to clones.  Clones would no longer have various grades based on the amount of your skill points, so there will be no need to upgrade your clone after you get podded, which means that there will be no more loss of skill points.

I am not sure that was as bit of an announcement as the unshackling of the training queue that came with Phoebe, but it got a lot of cheers.

This is one of those day one game mechanics that has just become one of those things we do because it is one of those things we do.  Losing skills because you forgot to upgrade your clone is a heartbreaker, as it hits your highest cost skills.  Ask Dabigredboat how many times he has lost Fleet Command V, a skill which could take you 60 days to train up.

And the ongoing rising price of clones is just an annoying tax on skill points.  CCP realized this a while back and actually reduced the cost of clone upgrades, so I went from a 40 million ISK tax on being podded to just 30 million.  But now they have decided to jump in with both feet and just remove the whole game mechanic.

There will be some complaints about this change.  As I have always said, no matter what feature we are talking about or how bad it is, it is somebody’s favorite feature.  I think CSM member Sion Kumitomo has a reasonable discussion up about the change over at TMC.  I think it is a good thing, as I always feel odd losing a clone that costs more than the ship I am flying, implants aside.  And, since there will be no change to implants, there will still be the joy of podding somebody with a full slave set.

CCP has posted the show up on YouTube and you can find that announcement at the thirteen minute mark.

Then there was the announcement that there would be some new space in Rhea.  A collection of new systems will be coming to wormhole space with unique features.  Covered on the show was a new wormhole system that will have a name, Thera.  It will have NPC stations in it with the idea that people will live there and use the static wormholes to known space to find adventure.  It will also have Sleeper sites, no local, and be null sec rated just like the rest of wormhole space today.  It will not allow capital ships of POSes however.  CCP Fozzie called it the fifth type of space, alongside high sec, low sec, null, and wormhole.

This strikes me as CCP rolling the dice by mixing up some of the current mechanics to see what players will make of it.  Which isn’t a bad thing.  Golden Age or not, it will be interesting to see how this turns out.

On the YouTube video, the discussion of this starts at the 27 minute mark.

And then, on top of that, there is a new Dev Blog up about revamping the UI.

Certainly the EVE Online UI has many problems.  It is one of those things that you simply have to adjust to over time, because trying to find a method in the madness is a fools errand.

But now they are talking about changing it up, which scares me a bit.  In part, that is because after 8 years, I am somewhat used to the idiosyncrasies of the UI.  But the other aspect is that, in life, I have found that people often confuse “new” or “different” with “better.”  I don’t want something that is just bad in different ways.  You might as well stick with the devil you know then.  But CCP is asking for feedback, so there is time to see and comment on their plan.

All of which, plus the Tech III destroyers announced at EVE Vegas, is starting to make the Rhea release in December look like a big deal.

At this point I am less worried about jump fatigue… I haven’t accrued any yet, despite traveling across New Eden post-Phoebe… and more worried about feature fatigue with changes like this coming at us about every six weeks.  Can CCP keep it up?  Can we keep up?

Meanwhile, Somewhere in Omist… November 7, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
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A Nyx supercarrier cried out and died.

 

Phoebe Arrives in New Eden November 4, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
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It has been more than a month since CCP Greyscale first announced, via a Dev Blog, the changes to long distance travel coming with Phoebe.  Now the expansion is here, and I hear it took longer to deploy than past expansions because it had to take gates.

As I predicted back then, despite the uproar this announcement caused in some quarters, the changes were pretty much set in stone. There were only a few tweaks to the plan, as noted in the appendices on the Dev Blog.  Industrial ships got a bit of a reprieve so that commerce can continue to flow between high and null sec.  Otherwise, jump fatigue and capital ships using gates are now a thing.

Traffic control for all the caps

Traffic control for all the caps

Now what will the change mean?  As CCP Greyscale said:

We expect the impact of these changes to be emergent, and as a consequence are unpredictable and will take a while to develop on TQ [Tranquility, the EVE Online live server]. This plays into our longer-term plans…

The sov holders in null sec each have a plan of their own, and hunkering down into a more defensible territory seems to be a common thread.  The CFC withdrew from Delve, Querious, and Period Basis in the southwest.  Pandemic Legion sold off much of their rental holdings in the northeast.  Northern Coalition set up shop in the southwest leaving what looks to be a power vacuum in the east, as that will be too far away to defend if push comes to shove.  Here is what has changed (maps from the usual source):

Oct. 1 vs. Nov. 4 map

Oct. 1 vs. Nov. 4 map

We’ll call that the first round of changes to the map of null sec, though it appears to still be in progress, with Perrigen Falls region going to a new alliance. (Though Circle of Two grabbed a system that linked to CFC space.)  I suspect that once things settle down that we will see some additional names on the sovereignty map, though I wouldn’t bet on them being names new to those positions.  And with sovereignty structures taking a hit to hit points we may get an idea of exactly how far away from its central base of operations a coalition can reliably defend sovereignty in a few weeks.  The structure changes ended up being:

  • Station Services: (-66% EHP)
    • -83% Shield HP
    • +50% shield resists
  • IHUBs and Stations: (-50% EHP)
    • -60% Shield and Armor HP
    • -50% Hull HP
    • +20% Shield and Armor Resists
  • SBUs: (-50% EHP)
    • -50% Shield, Armor and Hull HP

It will be interesting to see what the sovereignty map looks like by the time Rhea, the next expansion, arrives in mid-December.

Anyway, that has probably been the most talked about aspect of Phoebe.  As usual though there is more to the package, including a number of quality of life improvements.

First there is the unlimited skill queue. (Though I think I read that it is, in fact, limited to 10 years or some huge number of skills… 300 maybe? [50 says Jester] But effectively unlimited for any sane definition I guess.)  I remember five years back when getting any sort of skill queue at all seemed like a major boon, and now I will be able to queue things up for years at a stretch.

Training queue to infinity...

Training queue to whenever…

The updated sensor overlay looks good as well.

Compass around the capacitor ring

Compass around the capacitor ring

I know I had one minor nit to pick with the old one, which was that it was a pain to target anomalies in some systems as they tended to cluster together in a bunch, so clicking the right one could be a chore.  Of course, I haven’t run anomalies in a while, but this update also includes a keyboard shortcut for making bookmarks in space (Control-B by default), which will help with my new found need to make safe spots in hostile space.

The Phoebe expansion also includes:

You can find the full list of updates on the Phoebe release page and the gritty details in the Phoebe patch notes.

Now to go fill up my skill queue.

What will you be doing now that Phoebe has arrived?

Feythabolis and the Fight at ZS-2LT November 3, 2014

Posted by Wilhelm Arcturus in EVE Online, entertainment, Null Sec.
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The first deployment behind enemy lines went well enough.  We dropped into their territory, blew up infrastructure, shot the locals, and dragged back a bundle of loot in haulers we had stolen along the way.  It was a training exercise in order to learn how to run such an operation as much as anything else.  That we destroyed so many towers and didn’t all get blown up along the way was a bonus.

That was supposed to be the extent of our pre-Phoebe activities, a single test run before the expansion went live and our tactics became much more viable.  And then an opportunity arose.

Nulli Secunda announced in their state of the alliance meeting that they would be staying in the north to continue attacking our towers until the very last minute before the expansion dropped.  They would be sticking in low sec system of Tartoken, on the edge of the Lonetrek region and just two jumps out from Pure Blind, one of the CFC held regions.  In this they would be a long way from home. (Map from the usual source.)

Nulli Secunda situation

Nulli Secunda situation

In the pre-Phoebe universe, with a huge stretch of friendly territory in the middle and no jump fatigue to worry about, that isn’t all that far.  There is no doubt a jump bridge network across that expanse for the subcaps, while capital ships could no doubt use their jump drives to cross that distance quickly enough.  This situation would be a pickle for Nulli Secunda after Phoebe, but returning home quickly before the expansion was a completely doable operation should they take the option.

So we were sent out to see if we could get them to change their plans and come home early.  We were called up for an operation that drop us into the middle of the Feythabolis region, home to Nulli Secunda and much of their capital ship building operations.  I got online for the deployment, got out my shiny new Basilisk, and we made our way south.

Basilisk at a wormhole

Basilisk on the way

More after the cut.

(more…)

October in Review October 31, 2014

Posted by Wilhelm Arcturus in World of Warcraft, EVE Online, entertainment, Month in Review.
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The Site

Not much to complain about this month.  I changed the site theme a few times one weekend, but still cannot find one that is better than the current theme on all fronts.

I converted a couple of much-used tags into categories on the blog, so if you want to pull up, as an example, all of my posts that were formerly tagged “Quote of the Day” or “YouTube” or “Null Sec,” they are now available under the Categories drop-down on the side bar.  That makes them just slightly more convenient to get to.

I do want to thank fellow New Eden resident JD who sent me two PLEX in game because he likes the blog.  While I have a media account (got that a few months back) for that other blog I run, I certainly could use the ISK that selling a couple of PLEX provides.  I have been living off of ship reimbursement money for a long time as I haven’t really been interested in any of the ISK making aspects of the game for quite a while now.  I do not sow.  My indolent life as a fleet op pilot has been extended, I do not need to go get a “real” job in New Eden quite yet.

So I immediately ran out and bought a new ship for the current deployment.

Basilisk at a wormhole

Basilisk at a wormhole

The Basilisk makes me a Reaver space priest of sorts… would that be a shaman?

One Year Ago

EverQuest: Mactinosh Edition was slated to shut down after a ten year run.  Meanwhile, EverQuest Live launched Call of the Forsaken, the game’s 20th expansion.  The Fippy Darkpaw server made it to The Buried Sea expansion.  Meanwhile, in EverQuest II, insta-level characters were set to become a thing.

With the release of Pokemon X & Y, which required upgrading to Nintendo 3DS hardware, I was saying farewell to the series.  Little did I know I would be pulled back in a few months down the road.

As part of some NBI event I attempted to recount all the guilds I had joined over the years.

Somebody was attempting to remake the old Kesmai game Stellar Emperor.

Path of Exile finished up beta and was officially live.

After a post-F2P boom, Trion went back to paring down the number of servers for Rift while its servers in China were shut down completely.

The instance group was still running Foundry modules in Neverwinter.

I was trying out War Thunder.  After failing to get through the tutorial for World of Warplanes, I opted for its competitor, which seems better suited for the inept like me.  I was able to get out there and be a target for other players while bombing at least.

In New Eden our gate camp deployment to the Curse region was wrapping up almost as soon as it started.  It felt like we had just snuck in.  It was time to go home to the quiet of Deklein for a while and wait for the Rubicon expansion.  While there I finally bought my first capital ship, an Archon carrier.  It went for its first jump and then stayed docked for almost a year.  Of course, I found out I had a lot of stuff sitting in hangars around New Eden.  Nine million things, to put a number to it.  And CCP was setting up classes for new players… which was great if you lived in the European time zone.

I was pondering the “journey vs. destination” question with MMOs while feeling a bit wistful that World of Warcraft holidays were not offering much new.

And we finally ditched AT&T DSL for Comcast cable-modem internet, resolving the bandwidth sharing problems at our house.

Five Years Ago

Last year at about this time Torchlight came out, giving a lot of people a Diablo-like injection of fun.  It didn’t have a lot of replay value for me.  Once I burned through the game once I was pretty much done, which made it unlike Diablo II, which I returned to a number of times.  But it was just $20 and gave us a taste of what Runic might be able to deliver going forward.

I was on a MUD history kick, with tales of exciting ways to die in Kobold Village, the Kobold Temple of the Unholy, getting lost in the Faerie Forest, and all the rooms in TorilMUD.

It was also the three year anniversary of the regular Saturday night instance group, and I presented a summary of what we had done.

A couple of us scouted the then newly Free to Play Dungeons & Dragons Online as a possible next game for the instance group, but it didn’t stick.

I was able to buy the Adventurer’s Pack for Lord of the Rings Online and get the Siege of Mirkwood expansion for free.  Not as good of a deal as monthly subscribers got I understand, but a decent deal.  Of course, LOTRO has changed a lot since then.

In World of Warcraft October that year saw me finish off both the Brewfest and Hallow’s End meta achievements.  I was still left with one achievement for each holiday though.  Fun was had with pumpkins and the Headless Horseman.

The instance group returned to Utgarde Keep to take on Utgarde Pinnacle, at that time the last five-person dungeon in Northrend.  We were victorious and gained the Northrend Dungeonmaster achievement.  But otherwise we were deciding on where the group should go next.

And Blizzard was busy merging everybody’s WoW account into a Battle.new account because… well, it wasn’t because of better security.

New Linking Sites

The following blogs have linked this site in their blogrolls, for which they have my thanks.

Please take a moment to visit them in return.

Most Viewed Posts in October

  1. Tech 3 Destroyers and Other Tidbits from EVE Vegas Keynote
  2. The Mighty Insta-90 Question – Which Class to Boost?
  3. Blizzard Isn’t Giving You a Free Copy of Warlords of Draenor
  4. Level 85 in EverQuest… Now What?
  5. The Insta-90 Choice is… Death Knight
  6. First Glance at WoW 6.0
  7. The First Thing We Do, Let’s Kill All the Super Caps…
  8. Running Civilization II on Windows 7 64-bit
  9. Notes from an Undisclosed Location in the Insmother Region
  10. Rome – City Assaults are Difficult
  11. Planetary Annihilation Goes Round and Round
  12. New Eden Alt Creation Becomes Easy with Phoebe

Search Terms of the Month

anyone like “fansy the famous bard” shown up lately?
[Not around these parts, no]

what to do with 30 cents on steam
[Wait for Valve to make a pricing mistake]

where is the first quest in stonetalon mountains
[I know where you’re stuck!]

“diablo iii” “auction house” admit
[Don’t worry, they admitted it was bad]

EVE Online

Null Sec started the month in a panic about the changes coming with the Phoebe expansion.  Free wheeling jaunts across the width and breadth of New Eden would soon be relegated to memory as crippling jump fatigue became a thing.  And then everybody seemed to decide to use the last couple of weeks to get in some last hits while prepping for the new reality.  The musical chair metaphor has been used to describe the reshuffle of alliance locations in null, and the music is about to stop.  It will be interesting to see the before/after map comparison.  And will there be any open space on the map for new players in the sovereignty game?

Total War: Rome II

This continues to be our Friday night game and we still have aspects of the multiplayer skirmish game to explore… not to mention just getting better at handling troops in the field.  One of the problems with being a long time MMO player is that I find skirmishes mildly unsatisfying over time.  Get your pieces out, fight the 20 minute fight, look at the result, reset.  As painful as it was at times, I think I preferred the long term campaign that Civilization V gave us.  I still do not love the AI in Civ V though, so I am not aching to go back to that.  As always, while playing the current game I am looking around for what might be the next.

World of Warcraft

If I don’t get the Headless Horseman’s mount today, the last day of Hallow’s End, I may very well scream.  I mean, up there in the “five years ago” section I mention us hunting him, and we didn’t get the mount back then.  Ah well, the random number generator will make you its bitch.

Otherwise it has been a month of tidying up, getting used to the changes with 6.0, enjoying having a bunch of free bag space, and otherwise killing time before Warlords of Draenor drops.  It is still theoretically possible that I could have a fifth level 90 character by then.  Or I might just max out archaeology at last.  We shall see.

Coming Up

Holy crap, November will be hella crazy when it comes to the games to which I pay attention.

There will be expansions to examine in EverQuest and EverQuest II.  Expansions to play in World of Warcraft and EVE OnlinePokemon Alpha Ruby & Omega Sapphire will show up on the back end of the month.  There will be BlizzCon and whatever Bilzzard is planning to spring on us, and then the World of Warcraft 10 year anniversary… and before that there will be the EverQuest II 10 year anniversary.

These are among the reasons why I haven’t bothered to grab Civilization: Beyond Earth or been very interested in Steam’s Halloween Sale.  My dance card is full.  My calendar of posts is filling up.  I am glad I decided to take the week of Thankgiving off from work.

And I am sure I have missed something on that list.  What else is coming up in November?

 

Song of the South October 31, 2014

Posted by Wilhelm Arcturus in EVE Online, Null Sec.
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Lots of big shiny things to shoot way down  in the southeast corner of New Eden.  Cue Jaws sound track…

Of course, they aren’t all there anymore.

I do not think I have ever been this far south on the map.  New space to see.

Home from Camping in Insmother October 27, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
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Somebody once opined that moon mining was a “risk-free” source of income.  The tower just sits there and harvests the moon goo and all you have to do is drive by in your hauler once in a while to pick it up.  Practically free money.

I was reminded of that post as we roamed around Insmother, first reinforcing and later destroying tower after tower in the region as the locals looked on in dismay.  Most of those towers… and I heard the count went past 30… were moon mining operations.

Another tower goes boom

Another tower goes boom

It appears that “risk-free” includes the unstated assumption that you can defend your moon mining operations from attack, which is a bit of a stretch.  Even the CFC, which nobody would accuse of being short of pilots, is fighting a series of skirmishes over towers in the north as Black Legion and Nulli Secunda use the last bit of pre-Phoebe time to travel far and wide and reinforce CFC moon mining operations.  And a reinforced moon mining operation is a non-producing moon mining operation.

Such is life.

Anyway, we are back in Deklein having extracted out of Insmother over the weekend.  Getting there and back are the tricky bits, as Insmother isn’t exactly in our regular neighborhood.

Deklein to Insmother

Deklein to Insmother

You might look at that map and think, “Well, that doesn’t look too far” if you ignore the scale of all of empire space, high and low sec, which is that black blob in the middle.  In the middle of hostile territory, with no NPC stations to hole up in like our local pests.  We had to pack with us all we needed to live rough, in space at all times.  It was like camping… in the pack a tent and sleep under the stars way, not the sitting on a gate waiting for travelers was we use the word in New Eden.  A tower was set up for use to use, our tent, but otherwise we were out in the wilds.

As a learning exercise, it was quite useful both on an organizational level as well as a personal one.

More after the cut.

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