Returned from Omist November 17, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: Basilisk, Omist, Reavers
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While my weekend… and, really, the last week… was spent mostly focused on World of Warcraft, I did find some time to drop into EVE Online. I sort of had to, or end up stranded.
Shortly after the Phoebe expansion hit the game, as in the very next day, we deployed south again. Our pre-Phoebe warm up deployments had been down in Insmother and Feythabolis. We continued out our pattern of hitting the south by showing up in Omist. Clearly we are out to annoy the N3 coalition and their vast tracts of renter space.
The deployment started with operations during European prime time and continued during the early US times, during all of which I was as work. When I finally arrived home on the west coast another group was headed down, led by Baby Lemba, the FC of a thousand voices. While I had initially planned to go south in an Ishtar again and actually shoot things, there was a call out for more space priests. There is always a call for more. So I swapped out the Ishtar for my Basilisk so I could keep the fleet in good repair.
The Basilisk, as a choice, seems odd to me, though I don’t pretend to understand the intricacies of these sorts of decisions. Up until this point, the Scimitar had been the shield logistics ship of choice, being both fast and cap stable. Having taken up the Basilisk, we gained a bit more shield repping power and a bit more effective hit points, but our logi are no longer cap stable. Instead we have to cap chain.
Cap chaining is where CCP gave up on any last pretense of realism, kicked the laws of thermodynamics to the curb, and embraced a “sum greater than the total of the parts” solution because… they could, I guess. The capacitor of the Basilisk, as fit for our doctrine, with modules running, runs dry in about 45 seconds, at which point all the modules shut down. But if we mount remote capacitor transfer modules, lock up the next ship down the line and start sending them capacitor juice, the problem is solved. The output of the cap transfer modules is greater than the amount needed to keep us cap stable and we can run all our modules all day so long as we stay within range of each other.
Which is fine. Cap chaining isn’t tough, so there is a net benefit… until you’re the only logi in fleet, which happened to me a couple of times. And then you are pretty much useless and wishing you had disobeyed orders and brought a scimitar. But I am good and always bring the right ship with the doctrine fit, so when Lemba had us undock for the trip south I was in a Basilisk.
The wormholes were not being as kind as they sometimes are, and we actually had to travel for a bit to get to our end of the pipe down south, and at the far end we were a good 16 jumps away from the planned staging system. The trip had its moments, as we caught a carrier along the way (though I didn’t have my combat drone loaded, so couldn’t whore on the kill mail), but a sense of urgency was on us as well. Lemba changed our destination along the way as there was a fight already in progress.
Somehow, over in XGH-SH, we had gotten in and were with in a hair’s breadth of taking the station and perhaps even flipping the system. We were unlikely to hold it, but it would be an annoyance if we made N3 retake it. We dropped our larger ships, especially the industrials, from the fleet and started slow boating through gates in hopes of being able to make this happen.
However, by the time we had gotten there the hostiles had also thrown in reinforcements, including carriers. We were told to safe up, use our mobile depots to mount our cloaks if they were not already on, and cloak up. I made a couple of safe spots, got myself cloaked, and then waited. After some time Asher told us that nothing more was likely to happen, the system was too hot for us at that point, so we should safe log off if we could. Extraction ops would come later when things quieted down.
I remained stranded there for a couple days. I missed the extraction operations, so started slowly working myself back to our staging system. There were a couple of times when I was in fleet and trying to make my way to them, only to be waved off by the FC as there were camps between us. So I lingered alone in hostile space, where at least I could provide some intel and be an annoyance. I got locked up on one gate by Sholto Douglas of the Methodical Alliance, but he either didn’t have a point or his heart wasn’t in it, as I managed to warp off and safe up. I chatted with him a bit in local, because this is EVE and line members of the various groups rarely seem to harbor the hostility that the leadership sometimes attempts to instill.
Eventually though, I decided to make a run for it. I got online and into fleet to hear that they had a Nyx super carrier tackled just a few jumps from where I was safed up. I had my combat drone in my bay, so I decided to get in on that kill mail. I crashed gates, including one that was camped, until I joined the fleet. The Nyx was deep into structure when I launched my drone. My drone got there and managed to get at least a shot off, so when it blew I was on the kill mail. I was the lowest damage contributor of those who did any damage at all, but I made it.
A super capital kill is always good. I posted a few pictures of the wreck shortly after that fight.
After that though, it was back to shooting structures. I do not mind those ops, even if being logistics on a structure shoot is the only thing more boring than being DPS on a structure shoot, if only because you have to pay attention just in case somebody starts taking damage. And when you are the only logistics ship with a fit that requires a cap chain you can barely help with that. I could save somebody for long enough for them to warp off, but then I would be running low on cap. You need at least two in order to have a cap chain.
We did see the occasional amusing bits or pieces of space history, like an Atlas Alliance infrastructure hub. Atlas Alliance closed down back in 2010.
But after a number of those ops, the allure of World of Warcraft and getting in some last minute achievements and prep for the expansion took over. So I dropped out of space for a while. I still watched the broadcasts and, judging from them I missed a couple of fights. I also missed getting piped bombed at one point as well, which meant moving people back down to Omist again. Being on the third such deployment in approximately a month, I was getting a bit tired. The pace of activity is constant but can be wearing. So I rested, parked down in Omist, waiting for the recall to sound.
The recall came in the form of a broadcast this past weekend which announced, in case we hadn’t heard, that we were headed home. I hadn’t heard and was keen to get on the train back to Deklein.
Getting home turned out to be fairly easy. What I guess I would call a “do it yourself” fleet was up, with instructions in the MOTD about how to proceed. A wormhole had been found just a few jumps from our staging system in Omist.
From there it was in and out of a wormhole that deposited me in Pure Blind and on our jump bridge network, where I accrued my first bit of jump fatigue. Boy, that is annoying. I only had to take two jump bridges to get home, but there short wait while my jump timer counted down before I could take the second. A comprehensive, pre-Phoebe jump bridge highway now seems like a complete waste of resources. Better to place them strategically to lop off jumps from routes that would otherwise require many gate jumps. But I don’t run GSOL, so I just take them were I find them.
But I was back home in Deklein. And the first thing I did was clone jump to my implant clone in high sec to speed up my training queue a bit. Since I was going to be focused on WoW for a while, it was probably the best place to be. Meanwhile, we will hopefully have a bit of a break before the next deployment. I think three such high tempo deployments, one after another, started to wear people down a bit. Clearly the numbers responding to pings was declining a bit before I got involved else where.
As for how things went, I am not sure. There were clearly some high points, and the hostiles had to pull forces into the area to counter our activities and clean up after us. But I haven’t seen any numbers on how much actual damage we did. If nothing else, we livened up what was a relatively quiet area of space.
Meanwhile, Somewhere in Omist… November 7, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: L-AS00, Nyx, Omist, Reavers
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A Nyx supercarrier cried out and died.
Phoebe Arrives in New Eden November 4, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: MMO Expansions, Phoebe
It has been more than a month since CCP Greyscale first announced, via a Dev Blog, the changes to long distance travel coming with Phoebe. Now the expansion is here, and I hear it took longer to deploy than past expansions because it had to take gates.
As I predicted back then, despite the uproar this announcement caused in some quarters, the changes were pretty much set in stone. There were only a few tweaks to the plan, as noted in the appendices on the Dev Blog. Industrial ships got a bit of a reprieve so that commerce can continue to flow between high and null sec. Otherwise, jump fatigue and capital ships using gates are now a thing.
Now what will the change mean? As CCP Greyscale said:
We expect the impact of these changes to be emergent, and as a consequence are unpredictable and will take a while to develop on TQ [Tranquility, the EVE Online live server]. This plays into our longer-term plans…
The sov holders in null sec each have a plan of their own, and hunkering down into a more defensible territory seems to be a common thread. The CFC withdrew from Delve, Querious, and Period Basis in the southwest. Pandemic Legion sold off much of their rental holdings in the northeast. Northern Coalition set up shop in the southwest leaving what looks to be a power vacuum in the east, as that will be too far away to defend if push comes to shove. Here is what has changed (maps from the usual source):
We’ll call that the first round of changes to the map of null sec, though it appears to still be in progress, with Perrigen Falls region going to a new alliance. (Though Circle of Two grabbed a system that linked to CFC space.) I suspect that once things settle down that we will see some additional names on the sovereignty map, though I wouldn’t bet on them being names new to those positions. And with sovereignty structures taking a hit to hit points we may get an idea of exactly how far away from its central base of operations a coalition can reliably defend sovereignty in a few weeks. The structure changes ended up being:
- Station Services: (-66% EHP)
- -83% Shield HP
- +50% shield resists
- IHUBs and Stations: (-50% EHP)
- -60% Shield and Armor HP
- -50% Hull HP
- +20% Shield and Armor Resists
- SBUs: (-50% EHP)
- -50% Shield, Armor and Hull HP
It will be interesting to see what the sovereignty map looks like by the time Rhea, the next expansion, arrives in mid-December.
Anyway, that has probably been the most talked about aspect of Phoebe. As usual though there is more to the package, including a number of quality of life improvements.
First there is the unlimited skill queue. (Though I think I read that it is, in fact, limited to 10 years or some huge number of skills… 300 maybe? [50 says Jester] But effectively unlimited for any sane definition I guess.) I remember five years back when getting any sort of skill queue at all seemed like a major boon, and now I will be able to queue things up for years at a stretch.
The updated sensor overlay looks good as well.
I know I had one minor nit to pick with the old one, which was that it was a pain to target anomalies in some systems as they tended to cluster together in a bunch, so clicking the right one could be a chore. Of course, I haven’t run anomalies in a while, but this update also includes a keyboard shortcut for making bookmarks in space (Control-B by default), which will help with my new found need to make safe spots in hostile space.
The Phoebe expansion also includes:
- Multi-item sell orders
- Exploration updates
- Changes to invention and manufacturing
- Changes to trial accounts
- A rebalance pass for Heavy Interdictors and Stealth Bombers
- A host of minor updates, including brighter nebulae for tourists like me
- A new song for the release, which sounds appropriately tense and uncertain
Now to go fill up my skill queue.
What will you be doing now that Phoebe has arrived?
Feythabolis and the Fight at ZS-2LT November 3, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: Asher Elias, DBRB, Feythabolis, Nulli Secunda, Reavers, ZS-2LT
The first deployment behind enemy lines went well enough. We dropped into their territory, blew up infrastructure, shot the locals, and dragged back a bundle of loot in haulers we had stolen along the way. It was a training exercise in order to learn how to run such an operation as much as anything else. That we destroyed so many towers and didn’t all get blown up along the way was a bonus.
That was supposed to be the extent of our pre-Phoebe activities, a single test run before the expansion went live and our tactics became much more viable. And then an opportunity arose.
Nulli Secunda announced in their state of the alliance meeting that they would be staying in the north to continue attacking our towers until the very last minute before the expansion dropped. They would be sticking in low sec system of Tartoken, on the edge of the Lonetrek region and just two jumps out from Pure Blind, one of the CFC held regions. In this they would be a long way from home. (Map from the usual source.)
In the pre-Phoebe universe, with a huge stretch of friendly territory in the middle and no jump fatigue to worry about, that isn’t all that far. There is no doubt a jump bridge network across that expanse for the subcaps, while capital ships could no doubt use their jump drives to cross that distance quickly enough. This situation would be a pickle for Nulli Secunda after Phoebe, but returning home quickly before the expansion was a completely doable operation should they take the option.
So we were sent out to see if we could get them to change their plans and come home early. We were called up for an operation that drop us into the middle of the Feythabolis region, home to Nulli Secunda and much of their capital ship building operations. I got online for the deployment, got out my shiny new Basilisk, and we made our way south.
More after the cut.
Song of the South October 31, 2014Posted by Wilhelm Arcturus in EVE Online, Null Sec.
Tags: Feythabolis, Reavers
Lots of big shiny things to shoot way down in the southeast corner of New Eden. Cue Jaws sound track…
I do not think I have ever been this far south on the map. New space to see.
Home from Camping in Insmother October 27, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: Insmother, Reavers
Somebody once opined that moon mining was a “risk-free” source of income. The tower just sits there and harvests the moon goo and all you have to do is drive by in your hauler once in a while to pick it up. Practically free money.
I was reminded of that post as we roamed around Insmother, first reinforcing and later destroying tower after tower in the region as the locals looked on in dismay. Most of those towers… and I heard the count went past 30… were moon mining operations.
It appears that “risk-free” includes the unstated assumption that you can defend your moon mining operations from attack, which is a bit of a stretch. Even the CFC, which nobody would accuse of being short of pilots, is fighting a series of skirmishes over towers in the north as Black Legion and Nulli Secunda use the last bit of pre-Phoebe time to travel far and wide and reinforce CFC moon mining operations. And a reinforced moon mining operation is a non-producing moon mining operation.
Such is life.
Anyway, we are back in Deklein having extracted out of Insmother over the weekend. Getting there and back are the tricky bits, as Insmother isn’t exactly in our regular neighborhood.
You might look at that map and think, “Well, that doesn’t look too far” if you ignore the scale of all of empire space, high and low sec, which is that black blob in the middle. In the middle of hostile territory, with no NPC stations to hole up in like our local pests. We had to pack with us all we needed to live rough, in space at all times. It was like camping… in the pack a tent and sleep under the stars way, not the sitting on a gate waiting for travelers was we use the word in New Eden. A tower was set up for use to use, our tent, but otherwise we were out in the wilds.
As a learning exercise, it was quite useful both on an organizational level as well as a personal one.
More after the cut.
Sunday Afternoon in YA0-XJ October 26, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
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Apparently an AFK CFC titan was ejected from a POS and ended up 200+ km out of the shields. There is speculation that this was because somebody changed the password, but details are uncertain at this point.
Black Legion dropped on the titan and then we dropped on Black Legion. They won the ISK war by a fair margin (146 billion to 83 billion), but it certainly woke us all up. My main was off in a high sec jump clone to buy a skill, but I managed to get my alt on, into a Harpy, into Jay’s fleet, and on grid in time to get on one of the carrier kill mails. That is his biggest kill mail ever, and his 7th total. I don’t fly him in combat much. The carrier was covered by so many warp disruption bubbles that they became an opaque, shining white ball.
Notes from an Undisclosed Location in the Insmother Region October 23, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: Insmother, Phoebe, Reavers
The big, pre-Phoebe alliance update was posted yesterday addressing the new order in sovereign null sec. Since the CFC is as riddled with spies as any other organization in New Eden, updates from The Mittani get posted directly over at The Mittani dot com, saving people the trouble of stealing/distributing them and generating some ad revenue as some people rage against The Mittani in the comments. You can view it at your leisure.
Some of what was mentioned had been gone over before in less formal venues not long after the Phoebe changes were announced. In fact, such fireside chats in Mumble with The Mittani started as a campaign to calm down some of the super capital pilots who were losing their heads in the forums about the death of their gold-plated space coffins. When you opt to fly a super cap, that is pretty much all your character does from then on. Of course, a bunch of us line grunts piled into the room as well because Mittens is a good public speaker if nothing else and these became 400+ pilot events.
For the super cap pilots, the message was that supers were becoming more powerful and more likely to be used in combat because, with Phoebe in place, a fleet of local supers no long has to fear a group of hostile supers dropping on them from the other side of New Eden. Super cap fleets cease being a huge stick to be brought down literally anywhere in null sec on a very short notice, something only the three large powers could manage. Instead they become the local super powers that can drop on anybody within 5 ly immediately, and within 10ly pretty quickly, becoming less of a blue water navy by analogy and more of a coastal defense force. Without the threat of incoming forces from all over New Eden you can drop on your are much more likely to drop on your own zone of control. Even Gevlon seems to agree with the idea that supers will not fall by the wayside, and the goblin would find a technical reason to oppose Mittens if the CEO update declared the sky to be blue.
The rest was more about how the Phoebe changes favored us more… or at least hurt us less… than our rival superpowers (My joke about the genie at the end of my own first cut at Phoebe seemed to match that), how much this will favor the defender who actually lives in their space, and some plans under way to help us adapt to the new world. Stepping up MiniLuv operations to harass jump freighter operations so as to make pre-Phoebe prep more difficult for our null sec opponents was mentioned early, as was a new group called the Reavers. More on the latter further down the page.
That was all a couple of weeks back. Since then more obvious preparations for the coming expansion have surfaced all over null sec. Pandemic Legion has divested itself of nearly half of its rental empire. The Mittani says that Northern Coalition is abandoning space in the east to the Russians and looks to be headed towards the southwest where it was announced that the CFC is pulling out, drawing back into the northwest of null sec, abandoning Querious, Period Basis, and Delve as being too far from our core and too sparsely populated to defend itself with local residents. Phoebe working as intended for many. (EN24 has a null sec movement rumor mill post up that is worth a look.)
A joke going around is that the Goons, having invaded and taken Delve six times already, gave up the region out of habit just so they could invade it again later. Hell, even I have been through two Delve invasions at this point. But I am still shipping all my stuff in our forward deployment base in Querious back to Deklein before the expansion.
It isn’t quite setting the clock back two years, but with the CFC pulling back into the northwest and Russians possibly resurgent in the east, it seems like all we have to do it get Intrepid Crossing back into Cobalt Edge and we would practically have the band back together.
The 2012 map looks like it has a lot more entities on it, but if you count the various Russian alliances as one coalition, they overlap a lot with N3′s rental empire. And that brings us to the renters. In an age of static null sec, one upside has been an ample supply of stable and relatively safe null sec systems to rent, which has lead to a lot of corporations being able to move out to null and mine, rat, or whatever. PL’s rental empire, Brothers of Tangra, had more than 10K pilots in it until they started to divest, while N3′s rental space, Northern Associates, currently has nearly 14K pilots spread over about 360 corporations in nearly 700 systems across 15 regions.
That is a lot of players… a lot of entities that just don’t show up on the map… for whom the much ballyhooed “blue donut” era has been a benefit. Where will they go when Phoebe, Rhea, and expansions beyond make holding vast tracts of sovereign null sec untenable? Phoebe and beyond, working as intended, means a lot of different things. The CFC will hunker down and weather the storm, PL will consolidate, NC has its own core defense perimeter in sight, but there will be areas in null which will become the wild west. That will likely be a good thing in the larger scope of the game, but may suck mightily if you’re a PvE sharecropper in a null sec empire that has abandoned you because they can no longer move fast enough to defend far flung space.
So we will see new entities on the map… or old entities returning… while a mass of invisible entities may well be at the mercy of whoever shows up. Will the find new landlords to protect them or barbarians who will drive them back to empire space.
Back to Reavers. This is a new formation in the CFC, and I joined up because they look to be the place where things might be happening going forward. It is actually the first CFC group I have joined.
As noted in The Mittani’s post, we are tasked during war time to deploy into the enemies rear areas to be partisans. We will destroy infrastructure, siphon moons, and basically terrorize the PvE locals who stayed behind. This will be made a viable strategy by Phoebe, which will keep anybody attacking our territory unable to move quickly back to defend their own. We will slip in, shoot up the place, and move on.
As part of the plan we have been on a practice deployment down in Insmother, where we have had a few days of token resistance as we reinforced and blew up towers. (Let’s hear it for low stront and no stront towers!) Even in this pre-Phoebe stage, where fast travel is still a thing, N3 seems to be more focused on trying to hit our structures in the north than defending their holdings in the east. I hear they may have woken up to what we are up to at last, so we may have to move on. But as a learning exercise it has been good, and a lot of fun. It is also nice to be in on the creation of a group, where the traditions and procedures (and inside jokes) are being formulated. You end up feeling more a part of things. I even spoke on voice coms… once.
And it is even a new section of space for me. The Goons have a history out here, but I have never been deeper in the east than B-R5RB… though that was a memorable visit. So new sites for the tourist in me.
We will see how the deployment fares. In the mean time I have a few postcard screen shots from the deployment which (I hope) do not violate operational security.
A Short and Bloody Visit to F7C-H0 October 20, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
Tags: F7C-H0, Reagalan
Well, it was a short visit for me.
The highlight of weekend fleet ops up until Saturday evening had been flying around Black Rise to pop a couple of Black Legion faction battleships with DBRB. I hadn’t been in one of his fleets in ages, and it was good to see that he hasn’t calmed down at all. The best moment during that op was when he had us on a gate, yelling into coms that the hostiles were on the other side and jumping through, only to discover we were on the wrong gate. All those low sec names look alike.
Things were quiet on Saturday afternoon until the call went out to form up to take on some hostiles out in Cloud Ring who were hitting one of our towers. We were going to head out in Tengu fleet, though we had to go through the usual round of trying to get enough Scimitars and boosters before we could get on our way. Having gotten on my share of kill mails for the month, I joined up in a Scimitar to help keep the fleet alive.
I figured something interesting must be going on as when I undocked to join the fleet at the staging POS, there was a huge lump of capital ships undocking as well.
We had to sit in the POS and be cajoled for a while until the fleet composition settled down into something useful before we headed out and down the “so familiar I could fly it in my sleep” pipe from Deklein to Cloud Ring. After nearly three years in null, I think I have finally flipped over and systems with seemingly random letters and numbers as designators seem normal while systems with actual names seem odd.
We got into the region and held a couple of gates out. I gather we were waiting for our own caps to get into the system. Eventually we moved into F7C-H0 as well though, and dropped into the fight under heavy TiDi. The main fight seemed to be a slugging match between capital ships, but there were plenty of sub caps running around as well. Our personal nemesis seemed to be a fleet of rapid light missile launcher fit Cerberuses. (fit) Those seem to be the counter to our Harpy fleet doctrine, but they seemed to do equally well in a mass against our Tengu fleet Scimitars and Scythes. They were able to lock up and alpha Scimis off the field before we could get reps on them. And so when my name came up as a target, I could see that mass of ships yellow boxing me, meaning that they were locking me up as a target, at which point I called for shield reps. But before help for me could arrive, the boxes went red and the missiles began to hit.
And soon I was in a pod in the middle of the battle, my Scimitar having exploded.
I had about a minute of peace as I tried to move towards the edge of the bubbles with an eye to warping off when I got caught and was sent quickly home to our staging system at YAO.
The battle was still in full swing, and my first reaction was to just jump into another Scimitar and head back towards the fight. I knew the route after all, and a Scimi can be swift. But that way lies madness and gate camps, so I reigned in my enthusiasm and took stock of the situation. A Harpy fleet had just gone out (soon to pay the price in facing those Cerebruses), and was far enough away that I wasn’t going to catch them.
However, a Baltec fleet was forming up. That meant swapping to an armor doctrine ship. As usual, logistics was in demand so I went with an Oneiros. I wasn’t in the right clone to fly the Apocalypse battleship, the mainstay of the fleet, in any case. It needs an implant. The joys of clone juggling. Anyway, we got out there on the titan, as fleet boosters were obtained and logistics pilots were recruited (including any number of dead Tengu fleet logi pilots), and sat.
We ended up just sitting for about an hour before we got our participation link and were stood down. We were, it seems, just a fleet in being, there to show the hostiles that we had more forces to drop on them should they pursue our withdrawal from the battle.
The whole thing was apparently a trap to lure out some CFC capital ships to kill. While much of the CFC leadership was hanging out at EVE Vegas (here are Elo Knight and The Mittani, something I linked in fleet during the op) Black Legion and N3 set their plans in motion, and we stepped right into it. (Rumor has it that the leadership in Vegas were all hovering over Skymarshal Blawrf and his laptop at one point to find out what was going on while they were away.) The ISK war was tilted heavily in their favor, though they did not leave unscathed, losing some caps of their own. The battle report sums it up as such:
Long time gaming pal Gaff, who just returned to EVE Online last week, managed to get on kill mails for ten hostile dreadnoughts before losing his Archon in the fight. He was almost all the way into the POS shields as the capital fleet pulled back when he went into structure and exploded.
And so it goes. Another big fight in before the November 4 Phoebe expansion turns operations like that from a two jump flit for capitals (16 ly covered from YA0 to F7C according to DOTLAN) to a 20 gate slow march through TiDi.
The two competing EVE Online news sites both have battle reports up.
Meanwhile I have, as usual, a few screen shots from my own short time on grid. You can just see the ball of Cerberuses that killed me in that last picture.
The Birth of a Pipe Bombing Campaign October 17, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec, YouTube.
Tags: Mister Vee, Rooks and Kings
When it comes to watching gaming related videos on YouTube, I must admit that I do not have much patience. Small screen video, bad audio commentary, and a general inability to grab and hold the interest of any viewer not captivated by shiny colors and an overbearing sound track pushes me to reject just about anything that demands more than 5 minutes of my time in the medium.
Some of that is my MTV generation attention span, but a larger part is resentment that some poorly produced nonsense is demanding my full attention as it spews out its low quality efforts onto my computer screen. I can tolerate armature podcasts… well, some armature podcasts… because at least they only require me to listen. But demanding eyes and ears and mind for crap, that is asking too much.
And then there is the Rooks and Kings channel on YouTube.
Rooks and Kings is a small PvP alliance in null sec that, through skill and innovative tactics, is able to take on much larger alliances and win fights.
And they can make decent videos. Their latest effort is over an hour long and I sat and watched the whole thing. It is a documentary describing how the alliance had to alter its tactics to deal with the ever larger fleets it had to contend with, how they came up with and evolved the tactic called pipe bombing, and then how effective it ended up becoming.
If you are interested in seeing a small group smash much larger fleets, describing how they did it, and playing audio of the victims (who in most cases express admiration at being so done in) this is a worthwhile watch.
Related to things discussed in this video are a couple of shorter videos, The Drebuchet,The False Tower, and War Crimes in Fountain. The latter documents the time that Mister Vee got pipe bombed after mocking his fellow CFC FCs who had been roughly handled by Rooks and Kings. I was in a fleet later that day and people were talking about that action.