The Seven Day Landmark April 8, 2014Posted by Wilhelm Arcturus in entertainment, EverQuest Next.
This dropped into my in box on Friday afternoon,
Subject: Your Access to the Landmark Closed Beta is Ready!
YOUR ACCOUNT HAS BEEN ACTIVATED
You’ve got seven days of access to the Landmark Closed Beta, beginning now! If you redeem an additional Time-Limited Closed Beta key, that seven days will be added to your total. There is no limit to the number of Time-Limited Closed Beta keys you can consume. See below for information on how to download the client and begin playing
This came from the “EverQuest Franchise Team,” which amused me a bit because Landmark just had the E-word removed from its name, so is technically not an EverQuest anything at this time.
The email message was scrupulous in not using the E-word anywhere besides the “from” address. But I know the full flavor of pain that comes with changing project names. I have heard, “The product is named Y, but you have a sub-directory named X which contains a file named Z.config. Why is that?” or its like many times in my career. Such is life.
My first bit of confusion was about being invited at all.
I have not been interested in Landmark at all, except in a “what does this say about SOE and its future directions” sort of way. I certainly did not sign up to be in the beta. I wouldn’t have bothered, if only not to waste SOE’s time as well as my own.
But I quickly realized that I probably had signed up for a beta. Back in the heady days just after
Fan Fest SOE Live last year, when EverQuest Next was the big announcement and something called Landmark was just a bullet point on the list of possible features (and a confusing one at that), and people were excited, I am pretty sure I ran off and signed up to be in beta. I just meant EverQuest Next, not Landmark.
However, that was then and this is now. And in the now EverQuest Next is just the promise of a sighting of a blurry vision on the horizon that might just be a mirage… or it might be if SOE was talking about it at all. They have gone nearly The Agency level of quiet on it. Landmark is what SOE is busy talking about to the point that it seems like they only have the bandwidth that topic alone.
And it was in that spirit that I decided to take up SOE’s offer. I figured that Landmark started off being a part of the engine that would drive EverQuest Next, even as it has become the all- consuming passion for SOE, so that playing it might give me a little insight into the game I want.
So I grabbed the installer and went off to see what I could see.
Quote of the Day – Never Shutting Down EverQuest April 2, 2014Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, EverQuest Next, Sony Online Entertainment.
Tags: Quote of the Day
EverQuest and EverQuest II? We hope they never die. We have no intention of ever shutting those games down.
-David Georgeson, interview at IGN
I was just picking on Georgeson this week because of a quote from a year back about the idea that MMOs should never die. Of course, this week we saw SOE shut down two of them, Star Wars: Clone Wars Adventures and Free Realms.
CWA is understandable. That was a tie-in with a TV show and clearly had an expiration date. But Free Realms, that was all SOE’s to do with as they pleased. Ah well.
Still, I am more likely to take him at face value when it comes to talking about the EverQuest franchise, the bedrock on which SOE rests. SOE without Free Realms is still SOE. SOE without EverQuest though? I am not sure that is an actual thing that can survive in our universe. We’re fifteen years in and the game is still playable and getting new content.
So EverQuest forever and all that. At least I expect to see EverQuest hit 20.
But I still wonder how things will play out once we have EverQuest Next in the house… probably about when EverQuest hits 20 if we keep getting updates about it at the current rate.
Two EverQuests on the scene I can fathom, but three?
I suppose it depends on what the plan is. I am pretty sure SOE figured people would move from EverQuest to EverQuest II and they would shut that down in a couple of years. Instead, people either stayed with EverQuest because they were invested or, as like as not, ended up in WoW.
Is EverQuest Next expected to coexist with its two direct predecessors? Given recent history, how long can that last? And who goes into the night first?
Maybe they can recreate EverQuest on the EverQuest Next platform. You can say that it won’t be the same, but when has EverQuest ever stayed the same for long in the last 15 years?
Small Items for a Cold Friday in March March 28, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, EverQuest Next, Hardware, Torchlight II.
Tags: Android, Candy Crush Saga, It's Friday man, Landmark, Runic Games
It is even a bit chilly here in Silicon Valley. I put on a jacket last night. And there has been some rain this week, breaking up the run of warm and sunny days we have been experiencing of late. Not enough to end the drought, but enough to keep the lawn watered.
It is Friday and I have a bunch of little, half-started posts and other tidbits that I am going to roll up into a single entry.
It Is Just Landmark
SOE, in a good move, decided that their Minecraft-like building game, with a promise of things like science fiction areas, wasn’t Norrathian enough to be considered an EverQuest title. So it is now just Landmark.
This is not only how I have been referring to the game for a while now, but something that was part of my 2014 predictions. Go me.
Now SOE just has to do something about the whole EverQuest Next name, something I brought up in another Friday post. That is a cute name for development, but not so good as a shipping title. Unless it is also going to be EverQuest Last, the name could become an albatross around their neck at some point. Fortunately, we now have precedent for a name change.
Thank you Landmark!
The Gamification of Texting
A friend sent this link to the Android version a keyboard addon for mobile devices. As you master the Fleksy keyboard and its various functions and features, you will earn achievements!
Apple product owners may get a chance to join in as well, as Fleksy is updating the iOS version for achievements as well. To use the Fleksy keyboard, your app must be “Fleksy enabled.”
How Old is Your Hardware?
Pasduil wants to know. He’s taking a survey. You can find it here.
Bully Bullied by Bullies?
Erotica 1, the pilot behind the EVE Online controversy du jour, the Bonus Round recording (I could not recommend that you follow that link), has chosen to withdraw his name from the Council of Stellar Management elections scheduled for next month. In his statement, after opening with a paragraph that included the line, “Some people just can’t be reasonable…”, he complained about Goons and “white knight carebear moral highground people” and threats to his physical safety (but no reference to this), then said he was withdrawing because his passport had expired.
This is where we all shout, “Didn’t want that seat on the CSM anyway!”
That CSM Election
It is coming up. Should you care.
Candy Crush IPO
King, maker of the game everbody loves to hate, Candy Crush Saga, and one-time trademark troll, went public this week. According to some, the IPO failed. It failed because the opening price… the price King got for its shares… was $22.50, but afterwards the price dropped down to around $19.
In a way, this seems like a perfectly fitting IPO for the company. King got the maximum value they could for their stock, filling company coffers, the founders and early investors who were in for a tiny fraction the IPO price still got their big cash-out opportunity, and the people and institutions who jumped on the stock at the IPO price got told they could sell now if they wanted to buy a $3 per share unlock or they could wait until whenever the price went up again.
A Farewell to Runic Games?
I was already wondering what was going to become of Runic Games. We haven’t heard much from them, except about what they are not going to do. They are not going to make a Torchlight MMO. They are not going to work on anything new for Torchlight II. They are not going to have a Mac OS version of Torchlight II.
So when two key founders leave to form a new studio, one might not seem rash wondering aloud if Runic Games is not going to be shipping anything else ever again.
Did burnout from Torchlight II kill the company, or was it Perfect World Entertainment buying in that did it?
Landmark and a Dire Vision of Things to Come… February 11, 2014Posted by Wilhelm Arcturus in entertainment, EverQuest Next, Sony Online Entertainment.
Tags: Landmark, Second Life
Rowan Blaze over at I Have Touched the Sky has managed to sum up in one picture what I expect eventually to happen everywhere in SOE’s Landmark.
I cropped his screen shot down to the essential message. Free Donuts.
And therein lies the seeds of destruction.
Not that I object to the sign. It is just a cute example of what one can do in a sandbox like Landmark. Innocent fun. And I am sure if the person with the adjacent claim was trying to build something with a different theme that contrasted with the idea of free donuts… maybe a place where donuts were currency, or perhaps some fantasy setting where donuts aren’t really a thing… Rowan would take down his sign. Heck, his sign… and his claim… might disappear on their own at this point in development. But even if it remained, I am sure he wouldn’t prop it up next to his neighbors medieval castle or whatever.
Landmark is in alpha after all, and a pay-to-play alpha at that. Everybody who is playing in the alpha really wants to be there and, judging from what I have seen, are very quick to let you know you can get a full, no-questions-ask refund the moment you complain about anything in Landmark.
That is pretty common with pre-release communities. They tend to be the most invested in the game and are always the ones to moan about how the community for a given game went down hill after release. How often have we heard, “The game/The community/People were much better/nicer in beta?”
So Landmark is in that happy, like-minded, orthodoxy enforced, pre-release community state where everything is new and people seem to care more about the game and the idea of the game than the current state of the game. If you worry about the current state of the game… well… you can get a full, no-questions-ask refund. It is a happy time of newness and excitement.
But the game will not remain in alpha… or beta… or pre-release… forever. The happy pre-release community that cares about the game will, if things go to plan, eventually be dwarfed by the a larger community that will not, in general, hold exactly the same values when it comes to Landmark.
Landmark will be an amusement, a distraction, a toy, a way to pass the time, and a way to express themselves.
One way that people have shown they enjoy expressing themselves in the past is through griefing their fellow players. And the more freedom you give people the greater the of griefing that will occur and the hard it ends up being to stop it.
Basically, the proposition I am putting forward is that the more sandbox-like an online game is, the more there will be griefing. And, with that in mind, I made a little chart.
That is my “pulled straight from my posterior end” assessment of the sandbox nature of some online games that came to mind given a few minutes thought. Feel free to object or suggest a re-ordering or inject where other games may sit on the continuum of sandboxiness. I am already reconsidering my placements, but I am too lazy to edit the picture.
At one end is Webkinz, in which your ability to do anything is pretty well constrained and interactions with other players is severely limited. This is a game for small children and their mothers. Your ability to touch the game is limited to decorating your own house, which only a select few individuals… if anybody at all… will ever see. Arrange your furniture in a swastika or penis shape and nobody will likely know or care.
I put League of Legends down the line towards Club Penguin because, despite its reputation, it seems to me that your freedom of action is pretty limited, and saying bad words in either game will get you banned eventually.
I put EVE Online in the middle, trending a bit towards the pure sandbox end of things. The thing is, for all of its sandbox reputation, it really isn’t all as much of a sandbox as you might think. The game is quite constrained by its mechanics. What gives it the air of sandbox is more about the lack of central narrative… there is so little “game” in the game… the range of potential career paths, and the tolerance by CCP for what one might consider griefing in another game. A sandbox attitude in a universe constrained by some occasionally strange mechanics.
I compare this to Wurm Online, about which I only know by what Stargrace has written. She had a number of tales of people clear cutting her trees or stealing her livestock, or making pests of themselves, or just general drama. That all sounded much more sandbox-like and much more grief prone… at least relative to the rules of the respective games… than EVE.
At the sandbox end of my little list I put Second Life. This is the bugbear, the thing that should scare you about sandbox freedom, as things sometimes end up looking like this.
I actually find that picture amusing. But then, I don’t have to look at it every day.
That picture is from a tale of an ongoing attempt to grief a player in Second Life, which including buying up adjacent properties and filling them with things meant to annoy the player. The tale of that is over at Broken Toys, from where I swiped the screen shot. So there is that, flying penises, and… well… you have to visit the place to see the range of things. Griefing… like porn… isn’t everywhere in Second Life, but it can be brought to a level of art that would surprise you.
Just down the line from Second Life I put Landmark. Again, my own gut call, and you can argue where it really belongs on the line. But given the sandbox claims and Rowan’s sign, I have to think that it is far closer Second Life than any traditional MMO.
And while I do not think SOE is going to allow anywhere close to the amount of freedom to do… whatever… that Second Life has allowed, there is going to be a line somewhere. The sign that says “Free Donuts” might be okay, but what if it gets changed to “Free Penises?” What if Rowan builds a tower that happens to look like a penis? What if he reconstructs St. Basil’s Cathedral, only with the onion-shaped domes looking suspiciously penis-like? What is with Rowan and his obsession with phallic imagery? (Do I need to say “just kidding” here? I will, just in case.)
What happens when we get this?
At some point SOE is going to draw a line, and then there will be a group of people who will push right up to that line and dare SOE to do something about it. And people will complain about those within the letter but perhaps not the spirit of the rules and there will be arguments and rage and rule lawyering and all the fun stuff we expect from online games, only magnified by the freedom allowed by Landmark. Is it any wonder that SOE canned that other sandbox title before launch? They were not ready for it then and I am not sure they are ready for it now.
Sure, SOE might believe they can police the internet. But will they be able to handle the conflicting visions and personalities that will eventually flock to Landmark? Has SOE articulated a plan for this? Is my vision too dire, or not dire enough? And how much enforcement can they impose and still keep things happy and sandboxy?
Quote of the Day – For Specific Definitions of “Next” January 22, 2014Posted by Wilhelm Arcturus in entertainment, EverQuest Next, Sony Online Entertainment.
Tags: Because SOE, Landmark, Quote of the Day
EverQuest Next — which is a totally different beast — has no current timetable. It could release in 2015 or 2025 for all we know right now.
Massively, Leaderboard: EQN vs. EQN Landmark
Therein lies the rub.
Last August, when SOE Live was done, I was quite excited about EverQuest Next. It was the big announcement out of the event. I wrote ~2,500 words about EQN, less than 100 of which were about Landmark, which was a Minecraft-esque tool set pseudo-game that I did not quite understand.
I did not really care about Landmark. I wanted the core game that was described at SOE Live. The one that was… well… a freakin’ EverQuest MMORPG, with emergent AI and a new class system and all the things they presented.
I worried that, after the huge splash the EQN announcement made at SOE Live, that SOE would follow past patterns and let the excitement die off through neglect.
And, I guess if I am speaking strictly of of EQN, my worries were well founded. EQN has been relegated to a series of banal survey questions that the same few people debate on their forums. Such is the Round Table. It apparently only seats about a dozen.
However, if we just follow from SOE Live, then excitement has been maintained to a certain extent… only occasionally interrupted by the usual SOE foibles… if we include Landmark in the picture. Since SOE Live, Landmark has grown to take up almost the whole of the SOE marketing and community interaction effort. At this point somebody stumbling onto the scene might justifiably conclude that EQN is just shorthand for EverQuest Next Landmark.
So I am… well… “frustrated” or “annoyed” are too strong… bemused, I guess, that SOE led with EQN at SOE Live, talking that up a great deal, only to let it fall by the wayside while all focus was devoted to Landmark, which looked like an adjunct product at the time of the announcement.
Yes, I understand that SOE ought to focus their marketing on the project shipping soonest… these days we ship at alpha and charge people for the privileged… and that there is an audience for Landmark… but dammit, they talked about this other thing I wanted and now barely acknowledge its existence. Validate my selfish needs, damn you!
I guess I just fear another outcome like The Agency.
My MMO Outlook for 2014 January 3, 2014Posted by Wilhelm Arcturus in entertainment, EverQuest Next, polls, The Elder Scrolls Online, WildStar, World of Warcraft.
There are three posts I have done around this time of year for most of the last few years. There is the looking back post, which I did for 2013 a ways back. There is the predictions/questions/whatever sort of bigger picture post which I posted on the first of the year.
And then there is a look at what might launch in the coming year that could be of interest to me. I usually do that one first because it is usually the easiest. The other two, theoretically, take some thought, while that post is mostly about emotion. What upcoming game speaks to me? What will I have to buy on day one just to play it?
This year though, I am just not feeling much of that emotional tingle, the burning desire to stomp around on some new world. The list of potential contenders did not spring immediately to mind. Still, I march forward out of habit if nothing else. Here is what I have.
5 – EverQuest Next Landmark
On the list because… I felt I needed five titles… sort of.
I am mostly uninterested in Landmark because it is billed as a tool not a game. Not that tools can’t be fun. I’ve spent the last 15 years working on development environments of one sort or another… tools, in essence… and have had more than my share of fun in doing so. But for gaming time, I am not sure I am in the tool zone any more. Somewhere between Pinball Construction Set (or Adventure Construction Set) and the level editor in StarCraft, I fell out of the desire to build levels and such. I am pretty much just a consumer of content now, at least when it comes to me leisure time.
That said, SOE seems to be on something of an “It’s a dessert topping! No, it’s a floor wax!” riff when it comes to Landmark, so my lack of interest could change when the people who paid to get into the early user guinea pig test cycles start reporting back on what it really is. Until then though, it is a very unlikely candidate for me in 2014.
4 – WildStar
A step ahead of Landmark by virtue of it being solidly in the “it’s a game!” category.
WildStar is also the latest attempt to break out of the stock MMORPG template with some change-ups to combat and movement and special development paths that you can select for your character. The latter are supposed to represent the different Bartle types, though I recall Bartle himself writing a bit about such an implementation representing a misunderstanding of what he meant with his types. Explorer types will want to try all options, as an example, not just the explorer path. It’s what makes them explorers. Or something.
Otherwise, it looks to be very much a product of the last decade of MMO development. Will its “different” bits be different enough to make it stand out while its “same” bits remain familiar enough to not scare people off? And can it struggle out from the massive shadow cast by World of Warcraft? And will NCSOFT race to put a bullet in its head if it turns out to be a “3 monther?”
WildStar is a title where I have no real desire yet to be in-game on day one, but I wouldn’t discount it as a title I try eventually.
3 – The Elder Scrolls Online
Now we’re getting into more likely territory.
Despite the reports of boring sameness, seeming to be another MMO in the post-WoW mold, and the annoying official acronym change from TESO to ESO, I actually feel like I might want to play this one. Maybe even on day one despite… or maybe because of… my prediction about it. I am guessing it will be a disaster on launch day… well, more so than your typical MMO launch. But sometimes being part of the disaster can endear a game to you.
Anyway, why am I even looking at this, give the combo of alleged sameness and the potential for day one catastrophe?
I guess that the key here is that I cannot imagine that the developers of this MMO could be so daft as to create a game based on the Elder Scrolls franchise without looking deep within themselves to ask the most important question: Does it capture even a bit of the essence of the series? Because that is the vital ingredient here, the winning proposition, the thing that would make people knock over their grandmother to grab a copy of the game. If they can come up with something that feels just enough like Skyrim, but lets me play with my friends, then they will prevail . The only issue I have with Skyrim is that I cannot play with my friends. Solve that, profit.
Of course, if they fail to do that, they are toast.
2 – EverQuest Next
On the list because, as of a date in early August of last year, this has been the official “next game” for me.
Even after several months of SOE trying to beat any enthusiasm out of me by almost exclusively talking up Landmark while relegating the actual freaking game to inane roundtable discussions on topics like whether or not female dwarves should have beards and what color barbarian toe jam should be rendered in, this is still the only upcoming MMO I am actually really looking forward to at this time.
Of course, part of that is no doubt the stunning lack of tangible information available about the game. Between the inane, like the beards, and the broad stroke terms, like “sandbox,” and the promise of Storybricks technology and voxels and what not, there are huge gaps in which one can build castles in the sky founded on hopes, dreams, and aspirations that might not enter into the reality of the game when it ships.
But, even now, knowing all the gaps, it is still the game I lust for.
Which is a pity, because I cannot imagine it being in any sort of playable state in 2014. Still, if it shows up, I am there.
1 – Warlords of Draenor
This one, this is the gimme. The default choice. The Meryl Streep nomination.
Unless something radical happens, this is the one game… well, expansion to a game, because frankly I couldn’t even come up with five NEW MMOs I would consider… that I know I will be picking up this year. Maybe even the collector’s edition this time around.
Yes, I know, for every new feature in Warlords of Draenor there is going to be a dozen re-skinned or re-used items and that they are pulling out the time travel gimmick yet again and that we’ll be fighting a bunch of orcs… the same thing we do every night, Pinky. I’m not even bursting at the seams, “gotta have it now!” excited about this expansion. I’m content to let show up in good time.
But I didn’t end up back playing the 9 year old fantasy MMORPG (along side the 10 year old internet spaceships game) because they don’t know how to make a smooth, comfortable, playable game with plenty of attractive rides/treadmills for me to while away the hours on with my friends. Yes, it isn’t the early days any more, or even the 2006 heyday of classic WoW, but I am back and have found I like it. And I expect that I will like Warlords of Draenor as much if not more. Go boring old me.
And Into 2014…
The new year is upon us, and what I say at the start of a year doesn’t always come to pass by the end. At the beginning of 2013, where I lumped my predictions and outlook into a single post… hey I was in Hawaii at the time… I said I would “finish” Rift and and make it to tier 8 in World of Tanks. Didn’t happen. In past years I have also declared myself for such titles as Star Wars: The Old Republic and Neverwinter, neither of which ever gained a lot of traction with me. So this is just the usual stake in the ground, declaring the lay of the land as I see it today, not knowing what tomorrow might bring.
And since, in looking back on these sorts of posts, I always seem to end them with a poll, I will keep with tradition, adding in a couple more titles that did not make my list. Which of these will you likely play in 2014?
The 2014 List – Back to Predictions January 1, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, EverQuest, EverQuest II, EverQuest Next, Lord of the Rings Online, Star Wars: The Old Republic, World of Warcraft.
Welcome to 2014. At the beginning of every year I have a habit of hanging my monumental ignorance out for public display by trying to write something about the upcoming twelve months in the MMO world. I have done a few variations on this. The story so far on that front:
- 2008 – Predictions (silly, mostly wrong)
- 2009 – Predictions (mostly silly, mostly wrong)
- 2010 – Predictions (lots of bullet points, mostly wrong)
- 2011 – Demands (mostly unmet)
- 2012 – Questions (mostly unanswered)
- 2013 – Goals (mostly unfulfilled)
Now here we are, its a brand new day in a brand new year, and it is time to take another stab at it.
(Original 2014 graphic provided by my daughter)
I think I will go back to the predictions routine, complete with point assignments so I can score myself when December rolls around.
I will follow the usual protocol and link to other people’s predictions here, just to share the love.
Reminder: Predictions are different than wishes. Just because I think something might happen doesn’t mean I want it to happen. Plus look at my track record. If you are bad at causation, you might safely assume that my predicting something makes it unlikely to happen.
1 – Ship Dates
My predicted US ship dates for some key launches in and around the MMO genre.
Scoring: 10 points each, with 2 points deducted for each week off my prediction. That gives me some room for partial credit while not leaving the window too wide. (I made the EVE Online expansions one entry, so both dates count, because everything is more difficult in New Eden.) In cases where the company has announced a date and I have something later… such as TESO… color me the skeptic I guess.
- Hearthstone – April 1
- The Elder Scrolls Online – April 22
- EVE Online 2014 expansions – (working names Excursions and Magellan) May 13 & November 18
- WildStar – June 10
- Warlords of Draenor – September 9
- EverQuest Landmark – October 15
- StarCraft: Legacy of the Void – October 15
- EverQuest II expansion #10 (working name Cheese of the Ratonga) – November 4
- LEGO Minifigures Online – November 4
- EverQuest expansion #21 (working name Return of Lady Vox) – November 25
I also get 10 points of extra credit if any of my working names turn out to be true.
2 – Missed Dates
This is a list of launches that we might expect in 2014, but which I think won’t make it. Open beta doesn’t count, the games have to be out of beta, live, and going concerns.
Scoring: 10 points each and pretty much a pass/fail exercise.
- EverQuest Next
- Heroes of the Storm
- Line of Defense
- Lord British’s Shroud of the Avatar: Forsaken Virtue
- World of Warships
3 – Changes, Offers, and Upsets
Predictions as to what we will hear from the industry in 2014.
Scoring: 10 points for each correct prediction. I am going to declare for partial credit on these if warranted.
- World of Warcraft will report a small boost in subscriptions for Q4 2013 based on BlizzCon and Warlords of Draenor. Subs will then resume a slow down trend until the expansion ships.
- Blizzard will announce that WoW subscribers will get special benefits in Hearthstone.
- Blizzard’s World of Warcraft 10 year anniversary gift will be a mount for those subscribers who log in during the right time frame.
- Blizzard’s insta-90 option will be available as a service for $35 by December of 2014.
- SOE’s naming decision with EverQuest Next and EverQuest Next Landmark will come back to haunt them with some headline grabbing rage as people outside of the hardcore fan circles download Landmark and discover that this was not the game they were expecting. One (or both) of the products will end up with a new name.
- ArenaNet will slow down their continuous content update plan and announce they are working on an expansion for GuildWars 2. Off the record, Anet will report that their master’s in Seoul demanded this.
- WildStar will be off to the races with a smooth launch and a huge initial spike, but it will fall into the dread “three monther” category as subscriptions will trail off dramatically.
- The Elder Scrolls Online will have a rocky launch, starting with a delay for the PC side of the house. But the game will manage to capture enough of the Elder Scrolls franchise to sustain the game, making it one of the rare recent MMORPGs, one that doesn’t peak in the first month and go downhill from there.
- WildStar will announce plans to move to a free to play model before the end of the year.
- The Elder Scrolls Online will not budge on to the monthly subscription model in 2013.
- Turbine will remove the 500 Turbine Points per month stipend from Lifetime subscriber accounts in Lord of the Rings Online.
- Turbine’s Gift of the Valar insta-level option will be revised after the trial run. The new version, with a new name, will boost players at least 10 additional levels and include all of the pre-Helm’s Deep expansions.
- With no support/budget for any raise in the level cap featuring fully voiced content, Star Wars: The Old Republic will follow on the Galactic Starfighter mini-game with more of the same. First up will be Droid Battles. Somewhat akin to Pokemon and WoW Pet Battles, to which it will be immediately compared, it will be far more focused on upgrading parts and abilities on a small set of droid models. Cosmetic options for droids, as well as special models, will be the cash shop aspect of this feature.
- CCP will announce new areas of space to explore, as they have hinted at since Rubicon. The new areas will be a cross between null sec and wormhole space. Local chat will work like W-space and there won’t be any sovereignty. You get to keep the space you can hold. But there will be none of the mucking about with wormhole stability. Jump gates will be the mode of travel. And this new area of space will be just our of capital ship jump range.
- CCP will severely restrict drone assist in 2014. However, it will be done in typical CCP fashion and will pretty much break drones for all purposes until they do a big drone revamp as part of the second 2014 expansion.
- Funcom will finally have an unequivocal success with the launch of LEGO Minifigures Online.
- The inevitable rough ride for Chris Roberts will come when Star Citizen needs to start generating revenue beyond the donations of the faithful and features begin to get trimmed down to a more realistic target. It doesn’t mean that the game(s) won’t be good, but they won’t be everything ever promised by Chris Roberts. That will make a few big spenders rage.
- The Brad McQuaid “challenging epic planar high fantasy” Kickstarter won’t fund if he asks for more than $500,000. I just don’t think he has the reputation/following of Mark Jacobs or Lord British.
- 2014 will be the year of the “insta-level” option for “levels” focused MMOs successful enough to ship an expansion that boosted the level cap… which, honestly, isn’t that many games when I think about it. I will count this as fulfilled if I get EverQuest and Rift and one other game.
- The near-ubiquity of free to play as an option for MMORPGs will start to take its toll on those games for which “it’s crap, but it’s free!” was the prime competitive advantage. Expect to see more than half a dozen Asian imports fold up shop in North America in 2014. First on the list appears to be, Lunia. The second Legends of Edda. The third ArchLord. The fourth Wizardry Online.
4 – Scoring?
Well, that tallies up to 350 possible points, to be scored on or after December 15, 2014. If I end up getting half that total right, I will be amazed.
5 – Predictions of Others
I put most of this together in the middle of December, altering it from time to time based on news. I figure any input from game companies is valid input right up until 23:59:59 on December 31st. On the other hand, I avoided the prediction posts of my fellow bloggers up until now. I did not want those to color my own view of the world until I had finished this post. But now that that my list is live, I am adding those in so you can see what others are predicting for 2014.
- Hardcore Casual
- Healing the Masses
- Leo’s Life
- Murf Versus Internet
- Player Versus Developer
- The Nosy Gamer
I will add more to the list as I spot them.
But if you want a really good list of predictions for 2014, go read what Isaac Asimov predicted for 2014 back in 1964. He was close on some population numbers at least.
And so here we are, at the dawn of yet another calendar year. What else is bound to happen in 2014?
Looking Back at 2013 – Highs and Lows December 20, 2013Posted by Wilhelm Arcturus in Blizzard, entertainment, EVE Online, EverQuest, EverQuest II, EverQuest Next, Lord of the Rings Online, Rift, Sony Online Entertainment, War Thunder, World of Warcraft.
Tags: EA, Rambling Friday, Turbine
This has become a regular end of the year feature here I guess, now that it is in its fourth year. Past entries, should you be bored and looking for something else to read, are here:
This list isn’t meant to be definitive in any way. Highs and lows are relative. My lows are certainly highs to somebody, and vise versa . This is more of a wash of impressions that I find myself left with at the end of the year. I am sure I will miss something important, even for more own narrow definition. Feel free to add or question in the comments or use what I say as fodder for your own blog posts.
The wall of bullet points beings.
Payment Model Wars
- F2P vs. Subscription gave us plenty of things to post and/or argue about.
- We are starting to get Western MMORPGs that were designed from the start to be F2P, which ought to give a better experience than conversions.
- The “free” part of F2P MMORPGs seem, in general, to be edging further into the “substantially free” zone.
- World of Warcraft, EVE Online, and… the one people seem to forget… Final Fantasy XIV still holding the fort for the subscription model. Not dead yet.
- WildStar and The Elder Scrolls Online are determined to test if the subscription model is still valid for new games in this day and age.
- A lot of people think WildStar and The Elder Scrolls Online are headed for a trouble by going the subscription route. F2P by fall.
- SWTOR failing at the subscription model still casts a long shadow, which plays into the line above.
- When somebody says an MMO is “free to play” that doesn’t tell me anything yet, beyond the idea that it probably doesn’t require a monthly subscription.
- The dichotomy of the two models still exists for me. I hate when a game brings up money almost constantly… nothing brings me “out” of the game like a financial calculation… but I won’t stay subscribed to a game for a day longer than I have to if I am not playing it. Or, to flip it the other way, I like not having a subscription, but I hate that the hand is always out for money even when I do opt for the “yes there is still a subscription” option in a F2P title. Or something.
- Subscription to F2P conversions still dominate the Western MMO F2P landscape. Even if you don’t think they carry the stink of failure, it is still tough to escape the before/after comparison, especially if the F2P model looks like a thinly veiled attempt to make you subscribe.
- Final Fantasy XIV a Realm Reborn is probably the most interesting sounding MMO I am never going to play. Not buying a box and paying another monthly subscription.
- Asian MMOs no longer have an automatic “in” to the market by virtue of being free to play. Remember when Runes of Magic was a big deal? Remember when a $10 horse caused outrage? Dime a dozen complaint these days. The market is crowded enough that even their tiny cost structures cannot be sustained. Early entrants are still around… how Silk Road Online survives is one of the mysteries of the universe… but new titles seem to come and go quickly. I am not sure that is good for the industry overall. Or maybe it is.
- Every conversion from subscription to F2P includes an immediate press release about huge success… and then we never hear another word on the subject. I don’t expect weekly updates, but when you never mention something ever again, it sure seems like the peak came early on.
- The F2P store balance seems to be a tightrope walk… and some companies are working without a net.
- Woo hoo, Lord of the Rings Online moves a step closer to Mordor with the Helm’s Deep expansion!
- Middle-earth still has that Middle-earth charm.
- I made it THROUGH Moria during my latest vacation in Middle-earth. Now just two more expansions to get through and I will be caught up with all I have paid for.
- The change up of classes into a more role specific model seems to be a good thing.
- No repeat of the hobby horse idea.
- Yay… other Turbine games. Dungeons & Dragons Online and all calls routed through to Asheron’s number.
- Oh, hey, they have Macintosh versions of DDO and LOTRO. My daughter even tried DDO.
- As much as I love Middle-earth, LOTRO is starting to show its age. Moving to WoW after a summer of LOTRO was like realizing you’ve been driving with your parking brake on.
- Being just out of Moria, it doesn’t matter how nice the next LOTRO expansion is, I don’t need to buy it.
- Turbine seems to be rethinking the whole big expansion thing, with no such beast expected for 2014. How we get to Mordor… or even Gondor at this point… is unclear.
- Every time I come back to LOTRO, it feels like they have installed another “insert coin here” adjunct to the UI.
- Insta-level to the mid-game seems like a half baked idea, unless you think Moria is the best content in the game… and you already own Moria.
- Just waiting for Turbine to give in to the “lifetime subscribers are the problem” mob.
- DDO reminds you that it pre-dates LOTRO in look and feel. My daughter said it was confusing and ugly and went back to Minecraft.
- The return of Asheron’s Call 2 was the big Turbine announcement last year at this time… and not much else has been mentioned since.
- Infinite Crisis, Turbine’s run at the MOBA genre, sounds more like their financial situation pre-Warner. And it looks like a no show for 2013 at this point. Plus, really? Another MOBA? I am not sure what Turbine brings to the table on this.
Sony Online Entertainment
- Finally announced EverQuest Next as an MMO that might bring something new to the genre. The word “sandbox” has been thrown about liberally. There has been much excitement. This is perhaps the only new MMO I am looking forward to at this point.
- EverQuest Next Landmark, a subset of the tools being used to create EverQuest Next, will be available to players as a F2P title.
- SOE eased up on the restrictions on free players in EQII. One notch back on the “really, you should just subscribe to play” focus.
- EverQuest is still a live an going concern. It even got an expansion.
- SOE has actually made some progress getting themselves out of the discount Station Cash hole they dug for themselves with huge discounts up through last year.
- EverQuest Mac gets powered down. Its days were numbered, but it is still sad to see it go.
- EverQuest Next is way out in the future, and I am not convinced the “design by committee” thing that SOE is doing via the round table… even if is is all illusory… is the best of all possible options. Still, it beats their past practice of announcing something then going silent for a year.
- EverQuest Next… how is a F2P sandbox going to work? SOE has a horrible track record at pricing things in a way that puts the “micro” in “microtransaction.” If your minimum price is going to be $5.00, you might as well just take VISA up front.
- EverQuest Next Landmark is closer, but I have no desire to try it for free at this point, much less pay $100 to do so.
- PlanetSide 2 had so many problems this year. Aimbots, stability, performance… I stopped playing pretty quickly, but people I follow seem to be bemused about SOE’s progress with the game.
- I have grown so apart from EverQuest II that all I do when I log in is pay the rent on my house.
- EverQuest abides in its own form, but SOE seems to be really pushing it to the back burner, and you wouldn’t know there was a Progression Server thing still going the way it has been handled. I doubt we will see another such special server.
- Just waiting for SOE to “expire” Station Cash on unused accounts.
- EVE Online, still hanging in there on the subscription model, growing ever so slightly, and unique in so many ways. Ten years old and as strong as it has ever been.
- Two decent expansions this year, Odyssey and Rubicon, with some solid features and improvements in each.
- Giant space battles deciding the colors on the map!
- Does any gaming company running a live game do Dev blogs that approach what CCP produces?
- Hints at plans for brand new space frontiers in New Eden.
- Managed to stay away from controversy when it came to the direction the game is going. No more “greed is good” talk or other things that caused the Incarna revolt.
- Gave me a free copy of the collector’s edition.
- EVE Valkyrie for Occulus Rift sounds very exciting.
- Growth is oh so slow, and the question always arises about how many new accounts are just alts?
- It wouldn’t be CCP without some scandals! So we had SOMERBlink and Ishokune Scorpions, SOMERBlink at EVE Vegas, SOMERBlink and RMT loopholes, preferential treatment by CCP in general (which included SOMERBlink) and who gets what for free (which included some real crybaby attitudes at various points), Terms of Services hair splitting by CCP (which did NOT involve SOMERBlink!), and the usual CCP summer season of foot shooting. Really, the only thing we were missing was Mintchip accepting an Ishukone Scorpion from SOMERBlink, selling it for a PLEX in EVE, and then using that PLEX to pay some capsuleer to mow her parent’s lawn… while topless, wearing a monocle, and speaking entirely in quotes from Atlas Shrugged.
- PLEX continues to amaze and horrify people by turns. It remains a comically divisive aspect of the game.
- The defining issue for CSM8 seems to be the CSM minutes at this point. Those minutes had better be worth it. Still better than CSM7 though.
- Epic space battles have turned into epic node crashes lately. Does anybody think the drone assignment feature is a good thing at this point?
- A good portion of the interesting things that happen in EVE… and 100% of the CCP run events… happen while I am at work. I read about them online just like anybody not playing the game.
- After the war in Fountain, the deployment(s) to Curse have felt a little dry. I have spent more time moving to and fro than in actual fleets.
- I am still trying to click on the lower left corner of the screen to undock six months later. Old habits.
- The future “huge effort to build a jump gate” in order to open up new areas of space idea sounds vaguely like “huge effort to build a titan” from times gone by. Efforts will thus be limited to large entities and the huge effort will become manageable for those entities over time. Expect jump gate proliferation.
- DUST 514? Hello, is anybody there? *distant occasional gunshot*
- World of Dakrness? Lay offs at CCP Atlanta make that an even more distant possibility.
- WoW revenues: still laughing all the way to the bank.
- Returning to WoW this fall was like getting into my own bed made up with flannel sheets fresh out of the dryer on a cold winter’s night.
- The instance group returning to Azeroth has also revived our spirits and our time spent playing together.
- Blizz’s work on softening the walls between servers has actually done some good. The game feels alive still and I have been able to group cross realms with people I haven’t been able to play with since server splits ages ago.
- I am reasonably sure there are no NSA/CIA/FBI infiltrators in our guild.
- Warlods of Draenor and the return to the 10 level expansion. Sounds good to me so far.
- Mists of Pandaria, meanwhile, is pretty good. I find it fulfilling in a way that Cataclysm was not.
- Blizz actually seems primed for a very strong 2014. The money machine will continue to print.
- Hearthstone looks good enough to even interest me slightly, and the only card game I ever play is Gin Rummy.
- Diablo III Reaper of Souls expansion looks promising.
- The death of the Diablo III auction house is a winner in my book.
- StarCraft II has Legacy of the Void lined up as the third expansion.
- Heroes of the Storm sounds like it might be a viable thing. It is Blizzard’s chance to apply their refinement magic to the MOBA genre. If only they can find a name and stick with it.
- WoW Subscribers down from the peak of “over 12 million” in the quarter after Cataclysm shipped to 7.6 million at last report. Blizz can still say “more than you ever had” to most everybody, but that is a lot of subscribers gone. There are whole industries that would disappear if that many people walked away. And where is that subscriber number headed next?
- Long term profitability seems to have stifled innovation on the subscription model options front, even considering how slow Blizz is about change in general. Blizz just rolls along.
- Coming back to WoW reminds me that there still a number of things that Blizz hasn’t quite fixed over the years, stuff that almost every competitor has worked out by this point. Fodder for a blog post, coming soon-ish.
- All that cross-realm and combined server stuff isn’t going to stave off server merges forever unless they stem the subscriber bleed.
- A cash shop in-game? Here we go again. As a developer though, I think I am most offended by problems with the implementation.
- There isn’t a lot between now and Warlords of Draenor to keep long time WoW players going if they have finished up Mists of Pandaria. I am happy enough with WoD probably being 9 months out, but I am sure a lot of people are restless.
- Also on the “Blizzard remains slow front,” even removing a feature they freely admit was a mistake and ruined their game for a lot of people is taking a while to happen. The Diablo III auction house lives on into 2014.
- Is the Reaper of Souls expansion, reitemization, and removal of the auction house going to be enough to goose sales and play time for Diablo III? I cannot see myself going back to play, much less buying the expansion.
- I doubt we’ll see Heroes of the Storm go live next year, and I wouldn’t bet against at least one more revision of the name.
- Titan, the “next big thing” from Blizz post-WoW, remains a tiny dot on the horizon. Or is that just a mirage?
Other MMO Developers
- Arena Net has to have set some sort of record for content delivery in GuildWars 2, serving up some sort of new variation every two weeks for… how long now? Somebody tell the SWTOR team “that’s how it’s done.”
- Trion manages a pretty sharp F2P transition with Rift. They went all-in on it and their commitment to the model shows. The store is clean, bright, and filled to the brim with things to buy. Once the F2P launch settled down, Trion relauched Rift on Steam with new starter packs and such. The game remains the definitive alternate to WoW, polished and with plenty of content, even as F2P.
- Trion also pulled Trove out of nowhere.
- Cryptic and PWE entertainment seem pretty solid on F2P, delivering Neverwinter as a substantially free game that is both very well put together and provides a content generation system, the Foundry, that yields some excellent content. Easy to get into, low commitment, looks good, what is not to love?
- Path of Exile really scratched the Diablo II itch. Official heir to the Diablo II crown in my book.
- War Thunder, a title I set out to ignore, turns out to be decent and has low skill roles I can actually fulfill… and lots of cool planes to fly.
- Wargaming.net joined up accounts across their games, so your World of Tanks account is also your World of Warplanes account and shares currency and so on.
- SWTOR seems to have struck out on a new path with the Galactic Starfight update. But what does it portend?
- Shroud of the Avatar is a thing.
- There is a minor possibility that I might be interested in the idea of playing The Elder Scrolls Online.
- I am unable to understand how any but the most dedicated gamers can adequately handle and play through new content every two weeks in GuildWars 2. I get physically tired just reading about it. It feels like a lot of content just melting away, never to be seen again.
- Storm Legion remains uninspired for me. I want to like it a lot more than I actually do.
- The Rift F2P model feels too weak to me, like they gave away too much. I could see no reason to ever give them money again. I know, I complain when people ask for money, now I complain when people don’t ask for money. See my entry in the first section about a tight rope walk.
- Trove seems a little me-to at this stage of the game, with Minecraft already established and EverQuest Landmark showing up soon. Plus, if you don’t care about that kind of thing, another option isn’t really a big deal.
- Speaking of me-to, ArcheAge? Haven’t we seen the “Asian MMO comes West and flops” tale enough times already? Trion had better have some secret sauce for this one.
- Neverwinter never really clicked with me. There is lots of interesting stuff to see, but it never felt like I was in a world. It was more like an arcade where you lined up to run the Cloak Tower machine, then ran off to play the Dreadmines machine, and then maybe played orc hockey in the open area for a while.
- Path of Exile has “always online” problems similar to Diablo III. When you depend on the internet…
- War Thunder didn’t last all that long on my list. I managed to tourist up to level 5 for all nations, then wandered off.
- Wargaming.net still keeps regions separate, so I cannot play with my EVE corp mates without having another client/account just for Europe.
- World of Warplanes, a title I was determined to play… well… we shall speak no more of that one.
- Shroud of the Avatar is a thing in the sense that it ought to be worth looking at again in about a year.
- Seeing what is potentially on offer for 2014, as like as not I probably won’t play a new MMO next year. If it is just going to be the same game with different art, I might as well play the one I am most invested in.
- Pirates of the Burning Sea, cut loose from SOE, seems to be more adrift than ever.
- Warhammer Online goes to its inevitable fate.
Other Gaming and Vaguely Related Items
- Sony pledges a long life, new games, and ongoing support for those of us who own PS3s. And their track record with the PS2 seems to back up their statements.
- Pokemon X and Y actually looked interesting enough to get some interest in our household.
- I remain quite fond of my iPad.
- The used game scene remains, not that I participate. Good news for Game Stop, but also probably good news for the big publishers, since they have pretty much fessed up that the ability to trade in a game for store credit is probably boosting sales numbers beyond any perceived lost revenue from third party sales.
- Some interesting projects on Kickstarter in 2013.
- High speed internet is finally available in our home. Buying a game on Steam doesn’t mean waiting a day or two to play it.
- When 60 Minutes can run an NSA propaganda piece and call it news, it makes me think that game journalism isn’t all that bad. At least motivations are clear; everybody has to earn a living.
- Games? I only use the PS3 to watch Blu-Ray movies and stream Netflix at this point.
- Nintendo basically doesn’t support any of the platforms that I own any more. There will be nothing new under the sun for Wii or DS owners ever again, and I have no interest in buying a Wii U or a 3Ds. But I don’t plan to buy an Xbox One or a PS4 either. Good thing about the used market.
- The screens on my Nintendo DS Lite have gone all blurry, so I can’t even go back and finish up Pokemon Black. Oh, wait, let me put on my glasses. Damn tiny screens!
- I remain somewhat less enthusiastic about gaming on the iPad. Ticket to Ride remains my all time favorite, and board game translations seem like an excellent opportunity for the platform, yet I haven’t found many games I really like otherwise. And then there is pricing. EA has the most odious practice in that they will sell you a game and will then insist on running game interrupting ads when you try to play. Has made me swear to never give EA another nickel again ever. I find Candy Crush Saga to be a rare gem, a paragon of virtue and restraint compared to anything EA has to offer.
- I’ve been stuck on level 125 of Candy Crush Saga for like six weeks now. Still not giving them any money either, but for different reasons.
- Kickstarter remains a “pay and pray” option. You toss somebody some money and hope that it turns into something some day. I can see why some people shun the idea.
- Buy something on Steam? I have too many unplayed or underplayed titles already in my Steam library. Even Steam sales are a bit “meh” now.
- I still do not see the appeal of streaming. Except for a few rare cases where something special is happening, I’d rather play the game than watch somebody else play. And then I saw somebody live blogging somebody else live streaming and my head just about exploded. Stop the inanity.
- Runic Games appears to have burnt out creating Torchlight II and has punted on the Mac OS version, the MMORPG version, and hasn’t bothered to get dressed to leave the house for much of 2013 so far as I can tell.
- Microsoft, determined that there be a single version of Windows and that it run on all devices (q.v. Ballmer remains loyal to Mordor), gives people a tablet button interface for their desktop machines. When people won’t stop complaining about the missing “Start” menu, which MS trained people for years to depend on, they add it back in to Windows 8… only it just brings up the tablet button interface. Why Fucking Bother?
- Hey, I still post something nearly every damn day, don’t I?
- A lot more people visit the site, even after my purge from Google search returns, than I ever expected.
- I have a pretty decent account of my online gaming since 2006. I am particularly happy with the ongoing tales of the instance group.
- I have lots of pretty pictures on the site, which helps out when I lose stuff on my hard drive. I have no idea where all my Warhammer Online screen shots went.
- Quantity is not quality, and a lot of what I write is just for me. Plus, there are times when it is tough not to write “And we did another instance. Thousands of people have done it before. There were no surprises. Consider this milestone marked.” This has lead to what I might describe as an over-dependence on screen shots.
- The name of the blog becomes ever more accurate. I now write mostly about a 9 year old game and a 10 year old game, with an occasional look back at a 20 year old game.
- It is sometimes tough to find the old post I am looking for. The search option is primitive in the extreme.
- Really feel like the blog needs a new look after seven years, yet I am not fond of any of the WP.com options.
- WP.com has taken it upon themselves to break something about once a month by rolling new (and I would guess untested) code out to their customers without any announcement. Just this week the “more after the cut” option was broken for several hours.
- Self hosting seems slightly more attractive at this point, except for the hours of extra work, the need for a domain name, and the fear that I will find out just how many readers visit out of habit as they fall off the moment something changes.
And that is about all that oozed from my brain when pressed to come up with what happened in 2013. What else should be on the list?
Quote of the Day – Did SOE Solve the Latency Problem? November 14, 2013Posted by Wilhelm Arcturus in entertainment, EverQuest Next, Sony Online Entertainment.
Tags: Landmark, Quote of the Day
In old MMOs, when monsters started to attack, dice rolls had already determined if they was going to hit you or not. We’re not doing that. We’re allowing you to move out of the way and do stuff that way. With positioning of your abilities versus what the monster is doing, it’s a very fluid situation. There’s no lather, rinse, repeat mechanic that works all the time.
Dave Georgeson, interview at Rock, Paper, Shotgun
The interview linked above is interesting if you want to learn more about the plans for EverQuest Next and Landmark. I recommend it.
There is a lot about the tools that will be available to end users and the scope of what players will be allowed to do. Heady stuff, with ideas like “build your own MMO” being bandied about and EverQuest Next being referred to as just “a professionally developed alternative” to what players will be able to create in Landmark. It all sounds like many steps beyond things like Wurm Online, right down to the griefing potential.
In the midst of all of that, there was some talk about players, classes, and combat, which included the quote at the top. Again, sounds nifty!
Only reading that triggered a memory. A few years back there was a new studio… and I have forgotten the name, date, and what not, so … and one of the developers was talking about them making a zombie MMO and generally criticizing combat in all MMOs up to that point. He didn’t want hot bars and dice rolls behind the scenes, he wanted to swing a bat and, if it intersected with a zombie’s head, to score a hit and do damage.
Somebody else must remember this, right? Help me out here.
[Addendum: Talyn found it! I am not crazy... in that regard at least.]
Anyway, that was doing things properly and he was quite dismissive of the MMO industry for not having done this already.
In due course a fair number of MMO devs sighed, shook their heads, and went on about how they would love to do that sort of thing, but the realities of network reliability and latency and client synchronization prevented it and that these loud mouthed upstarts would surely learn all of this in the fullness of time. (Or maybe it was just this post, which I was able to find once I had the date.)
If I recall right, they did, balance was restored to the force, and we all moved on.
At least until I read that quote up there at the top, which brought back those partial memories along with a few question… like, did Dave Georgeson really mean that? No dice, no probability, just a check on positions and the intersection of objects in motion? In real time? In an MMO? Over the internet?
Did SOE solve some critical network issue along the way here? Or am I reading this wrong?
My alternate quote from that article, which also hits on a side detail is this:
Sometimes we ask questions that we know can only go one way. But the players are constantly having debates over stuff, so then we can go in and explain why we’re doing things a certain way. Because the more we can work with our players so they can understand why games need to be built a certain way, the better the suggestions will be.
This actually makes me feel a little better, as a number of questions that have popped on the round table have seemed to have only one possible outcome, so I was wondering why they bothered asking. Now I know.
SOE Goes Into Real Estate Speculation November 12, 2013Posted by Wilhelm Arcturus in entertainment, EverQuest Next.
Tags: Ars Technica, Landmark
It is one thing when Bhagpuss mentions that you are charging money for access to the alpha of your free to play game.
But when Ars Technica runs a headline about it, you have achieved a new level of notoriety.
SOE’s Landmark adjunct to EverQuest Next has a set of offers… Founder’s Packs… up now selling access to alpha and closed beta for the project.
Yes, there are other goodies included, some cosmetic gear and storage space (no doubt there is a clue in that as to what constraints they plan to use to drive people to the Station Store), but the key seems to be early access to a free to play tool in order to help create items for EverQuest Next, a free to play game.
And the most interesting item on the list is the head start bonus for those willing to part with $100.
I have not been paying attention to Landmark, but I seem to recall something about some plots being more valuable/useful/desirable than others. Maybe not “pay to win,” but it is certainly buying some sort of preferential treatment. But that’s the business model. You have to make your money where you can.
In real estate the mantra is “Location, location, location” while in free to play it is “Monetize, monetize, monetize.” It is just odd to see the two combined.
This isn’t quite what I had in mind when I was wondering if SOE could keep the level of excitement up for EverQuest Next. Anyway, I can wait for when this free to play tool is actually free. Others seem more excited about the offer.
(Bonus points for SOE if somehow ProSieben.Sat1 access is screwed up.)