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Time for a Hiatus from our Hiatus May 16, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Rift.
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Whatever happened, we need to find out why it happened. But clearly it should not have happened.

-Rep. Steny Hoyer (D-Maryland)

We are reaching that time of the year when the sun is shining and various members of our regular Saturday night instance group are sometimes lured outside to see the world, visit relatives, or move across town or across country, judging from past experience.  The summer hiatus is nearly upon us.

Which would be fine, except that so far 2013 hasn’t been the best of years for the group getting together.  Take the weekend before last.  Four of us were available.  We got into Rift.  We poked around.  We ran into the Exodus of the Storm Queen instance.

Four Enter... plus a dino

Four Enter… plus a dino

You can tell that is a recent picture because the little orange dino pet from the recent Raptr promotion is there by my side.

We went through the first two boss events and then ended up at the third boss, Valthunder, where we again failed the DPS check, being short on person, and ended up in the usual state of affairs.

I've been dead in here a lot

I’ve been dead in here a lot

Then we chatted a bit, did a hunt rift, and called it a night.

So it has gone.  The five of us haven’t been on together since the first weekend of the year.

I am going to guess that it isn’t for lack of desire.  It isn’t as though one person has said, “screw it” and just stopped showing up.  All of us have missed weeks and then have come back.  There is usually a notification in advance that somebody won’t be on because of some event or another.

And now we are at the point where we traditionally break for summer, usually reconvening in late August for a return to our game of choice.  So the lack of a full group will continue.

Which means Rift, as least for our main characters, is probably off the table for a while.  Not that there is anything new coming in Rift that would impact us greatly.  There will be a summer festival of some sorts.  I forget what they did last year.  And some tweaks no doubt.  But the biggest news of late is the free to play transition which means… pretty much nothing to the group.  There is another zone coming in, and signs that we might be getting some more dimensions options to decorate.  But given the state of my own dimension, that isn’t a big draw for me.

So the question becomes, what should the summer be about?

Should we carry on as we have been?  We have a set of intersecting games depending on who is online.  We play World of Tanks when it is just the boys.  We play Need for Speed World sometimes when the group includes some combo of Earl, Potshot, and myself.  We were playing the Neverwinter Nights 2 with just me and the Potshots.  But we still end up with intersections of people where Rift is the only game in common, and four player Rift only gets us so far with instances.

(I did suggest the last time around that we could just get the dungeon finder looking for group tool to assign us a DPS player, but we eventually decided that having one person in the group not on Skype with us would end up feeling odd.)

So should we let Rift go fallow for the summer (unless we all happen to show up) and go for a nostalgia run?

We could go back to the Lone Lands in LOTRO and play some more anachronistic music with Anderson Cooper.  My corp in EVE is looking into a summer run in LOTRO.  The server they have chosen is Brandywine which, of course, is not one of the servers where I have characters.  That is always the way.

Music... and Anderson Cooper

Music… and Anderson Cooper

We could get some scrolls of resurrection for WoW (Earl is still subscribed) and see what has changed in Azeroth.  It could become the summer of dailies and pet battles.

We could even go really old school and take another stab at EverQuest.  That is doable in groups of less than five.

I think most of the group has Guild Wars 2 at this point.  Oddly, despite its “no need to group” focus and its “every man for himself” view on roles, I think it could work as a group game on the overland content.  I ended up standing by myself in a bunch of group events, so bringing your own group would clearly be a help there.

Or is it time to explore something new and different.  Neverwinter is out, which is new, but I am not sure how different it really is nor do I have a sense of how noxious the free to play aspects of the game are.  There are crazy ideas like Darkfall or Planetside 2 or the like, which promote grouping but where level differentials do not keep people from playing together.  Or we could explore co-op games.  There is Diablo III, which at least three of us own, or Torchlight II, which is damn cheap for what you get.  There is even Borderlands 2, which Gaff made me buy a few weeks back when it was on sale ($25 for the game + all DLC up to that point), but which I am so hilariously bad at on my own that I haven’t gotten very far and have pretty much stopped playing.

I think MOBAs like League of Legends are out, primarily because I cannot stand the genre.

Is there anything else we should be looking at as a possible summer hiatus game?

Visting King’s Breach and the Storm Queen April 11, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Rift.
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Four seems to be the magic number for our group, as we again could only assemble 80% of the group on a Saturday night.  It is like we’re adults with outside interests or something.

  • Jollyreaper level 51 mage
  • Zahihawass level 51 cleric
  • Hillmar level 52 cleric
  • Gizalia level 53 mage

Anyway, a short group meant another practice night.

The Carnival of the Ascended was over, so there was no balloon raid to occupy us, so it was straight to the dungeon hunt.

We looked around on the map for another instance would could go after in Expert mode.  Foul Cascade, which would be next on the list, was rejected because it is a pain to get to.  That put us at King’s Breach, which is close to a portal.  So we headed there and jumped in to see what we could see.

The group in King's Breach

The group in King’s Breach

As is the norm for these posts, more after the cut so the front page isn’t loading so many screen shots.

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Finding Some Challenges in the Deepstrike Mines April 4, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Rift.
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Despite my issues with Storm Legion, the group continues to form up and wander Telara on Saturday nights.  We managed it again last Saturday, though again we were short a person.  This time Jolly was traveling, which left us with the following group:

  • Zahihawass level 51 cleric
  • Hillmar level 51 cleric
  • Earlthecat level 52 warrior
  • Gizalia level 53 mage

And, of course, as we have done in previous weeks, we spent a bit of time working on the Carnival of the Ascended.  The balloon bursting raid was out in full force again, and several of us picked up our last doubloon, which allowed us to get the new mount… and some other items.

Hillmar and Zahi play dress up on new mounts

Hillmar and Zahi play dress up on new mounts

With that it was time to decide where to head next.  With only four people we were once again unable to use the LFG tool to magically transport us.  We would have to walk, which prompted us to pick some place we were reasonably sure we could find.  I opened up the map and looked for the next closest dungeon, which happened to be Deepstrike Mines over in Stonefield.

We took the portal to Granite Falls, the main town in the zone, and got ready for another run in expert mode.

More after the cut.  The usual too many pictures, too many words, too many spoilers follow.

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Over Geared Means Never Having to Say You’re Sorry March 28, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Rift.
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Two weeks in a row in Telara!

However, this week around we again fell short of a full group.  This is becoming the most common story for our group in 2013.  But four of us were on and logged in.  Our group was:

  • Jollyreaper level 51 mage
  • Zahihawass level 51 cleric
  • Hillmar level 51 cleric
  • Gizalia level 53 mage

And to open up the evening, we did another round of carnival games.  This time I left the group set to public and we ended up in a balloon popping raid in Meridian.

We'll all pop together when pop...

We’ll all pop together when pop…

When you get 8 or 9 people together doing this, finishing up the weekly quest for 50 carnival games goes by pretty quickly.  We soon all had our second doubloon out of the three required to get the Aurora mount.

Of course, with that over quickly, we were left wondering what else to do.  I suggested the Codex warfront, as there were several carnival related achievements tied in with it.  That drew a pretty universal sigh of revulsion.  And, I had to admit, we hadn’t fared well previously in Rift’s versions of battlegrounds.

Zahi suggested we roll with another level 50 expert dungeon to see how we would manage with just four of us.  That meant we would need a tank and would have to walk to a dungeon, as the LFG tool doesn’t work with a short group.

Zahi volunteered to respec in a tank role and I rode on out to a dungeon.

More after the cut.  Pictures, spoilers, text, etc.

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A Carnival in Telara, A Random Dungeon for Us March 21, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Rift.
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It was Saturday night and for the first time since early January the whole group was home, awake, online, and ready to play.

Really.

Somehow we have managed to not all connect for almost three months.

That has lead to some alternate diversions.  Cars.  Tanks.  Forgotten Realms.

But with all of us back online together, it was time to head back into Rift.  We all logged in and grouped up, ending up with the following rosters.

  • Jollyreaper level 51 mage
  • Zahihawass level 51 cleric
  • Hillmar level 51 cleric
  • Earlthecat level 52 warrior
  • Gizalia level 53 mage

The question, of course, was what to do.

More after the cut.

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Returning to Fort Locke March 14, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Neverwinter Nights 2.
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Part two of our adventure around Fort Locke in Neverwinter Nights 2.  Part one is here.

I left us standing in a dark, zombie infested graveyard, having said farewell to sunshine.

In the graveyard

In the graveyard

Here we were tasked by Lt. Anton to find the missing commander of Fort Locke and any missing patrols he might have sent this way.  Our party was Fengorin, a dwarf warrior, Peri, a druid of some sort, and Sigwerd, a half-elf rogue.  In addition, we had as NPC companions Khelgar, the stereotypical fighting and drinking dwarf, Neeshka, the tiefling rogue of some repute, and Bard, Peri’s pet wolf.

And it was here that we would truly test our mettle as a group.

The first order of business was to clear the surface of the graveyard.  The zombies and skeletons, which came in small groups, were not terribly difficult.  However, contact with the zombies left you diseased.  You ended up with the “zombie stink” on you, which among other things was a debuff.

The “zombie stink” could be healed with a healing kit, of which we had limited numbers, or if a saving throw against constitution was met when resting.  Khelgar, a dwarf of astounding constitution, shed the stink on the first try most of the time, as did Bard the wolf.  Neeshka however was giving us a glimpse of her usefulness by steadfastly failing to get shake the stink no matter what.  Experiments with healing spells failed to find a solution, so in the end she just stayed stunk.

More after the cut.  Many pictures, lots of words, and so on.

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Learning Lessons at Fort Locke March 13, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Neverwinter Nights 2.
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Another Saturday night found us with a small group, just the three of us from last week.  That meant a chance to continue our look at Neverwinter Nights 2 and the original campaign that came with the game.

In anticipation of this, I actually ran Sigwerd, my rogue, through the tutorial again to pick up the bits I forgot, like how to use a ranged weapon.  It seems as simple as equipping both the weapon AND the ammo, something I somehow missed on the first pass through.

I also went and remapped some of the default keys.  I moved PAUSE from the space bar, since my trained reaction in any such game is to hit the space bar to jump, leading to an annoying number of awkwardly timed pauses for everybody in game.  I also changed the movement keys so that they were the same for all of the character modes.  I am not sure who thought it would be a good plan for them to be different by default.

As the grouping hour approached, the next big test came.  Could we resume a saved game as a group.  One would assume “yes” I suppose.  But NWN2 is really a single player game that your friends can join you in, so Potshot, who was hosting the game, was the one to save it.  I wasn’t not completely confident that we could simply carry on from where we left off.

My concerns were unfounded though.  Potshot was able to restore the game for himself, and then the two of us were able to join as well (port forwarding continued to work for me).  I think the implication here is that other people could join or we could sit out a session.  He isn’t dependent on us showing up, though we are dependent on him running the game.  We were together again where we left off, at the Inn.

Companions reunited

Companions reunited

Once there, it was time for some warm ups and then back to the story in progress.  All of which appears after the cut because I go on for pages as usual, plus there are some actual spoilers for the campaign.  If you choose to continue from this point, you have been warned.

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Backwards in Time to Forgotten Realms March 7, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Neverwinter Nights 2, Other PC Games.
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4 comments

As I mentioned at the end of the last month in review, the more pen and paper focused wing of our Saturday night group, Potshot, was looking into more small party adventure-centric options for our group.

And so he headed to GOG.com to grab Neverwinter Nights 2, a game first published in 2006.  It is the Obsidian Entertainment second version of the BioWare original.  For $20, you get the whole package including expansions all wrapped up, updated, and ready to download and install.

Neverwinter Nights 2

Neverwinter Nights 2

The download is 6GB, so that part was an over-nighter for me, but otherwise things went smoothly.

NWN2 is based on Dungeons & Dragons 3.5, which pretty much means nothing to me at this point.  I still think of 2nd Edition, with its THAC0 and such, as “the new stuff,” so anything after that is strange.  But it is also based in Forgotten Realms, which is the D&D setting nearest and dearest to my heart.

Potshot has grand designs for NWN2.  It comes with a tool set that lets you be the dungeon master and design adventures through which your friends can play.

But before you can run, you have to walk.   And before you can walk, crawling is often advisable.

And so this past weekend was spent trying to get the basics going.

I had downloaded the game and run through the tutorial, most of the information from which I promptly forgot once I left the game, when Potshot and I started to work on playing together in the same game.

Which is where there were some issues.  A meandering narrative after the cut.

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A Very Telaran Coup March 2, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, Rift.
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I logged into Rift, as I do every so often to collect prizes from the Rift Mobile game, and found something extra in my mail box.

AutomaticPromotion

If only it worked that way in real life.  I know some leaders who have been inactive for more than 36 days.

In WoW, if your leader hasn’t logged in for 30 (?) days, somebody can take over the leadership spot.  In Rift, leadership seems to follow more of the “you touched it last!” spirit of advancement.

So Potshot is out and I am in as the captain of the Batsman of the Calamari.  Not that the change means anything at all.  I won’t be kicking everybody out and stealing the guild.

This is sort of how I end up being the nominal leader of so many otherwise dead guilds.  Longevity.

Artillery Aspirations and Four Man Platoons February 27, 2013

Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Tanks.
2 comments

Earl has become the God of Thunder, the master of artillery in World of Tanks.

Earl jumped on World of Tanks like a man possessed and has already passed the 1,300 game mark in his first month of play.  And part of the reason is that he has found a home with self-propelled guns (SPGs).  He enjoys dropping shells on people and is getting quite good at it.  You have to jink and turn to keep him from catching you on the move.

His focus on a SPGs of course leads to some issues on Saturday night when we’re all playing together.  The problem is that SPGs get stuck in tiers… differently.

A tier IV SPG like his Grille can get placed into tier VIII battles because SPGs (and scouts) are… um… different.  Early on it wasn’t so bad.  We could find combos that worked.  He would get out his Wespe while Potshot and I rolled as the BDR brigade, which are close in battle tiers.  But when he got to the Grille, he started pulling us up into fights where we were in trouble.

Two BDRs and Earl's Grille

Two BDRs and Earl’s Grille

And now that Earl has a Hummel and an M41, it can be tough for us to group up in a way that allows him to play with his new toys.  I can get out the KV-3 if it is just Earl and I, which is fine, but as a group we don’t have a working set that lets us all gain experience on our top tier vehicle.

Again, group dynamics comes into play.

Fortunately, you don’t have to play at your peak level, and Earl is happy enough to grab some of his lower tier stuff.

Of course, we have other issues with groups now as well.

Last weekend the four male members of the Saturday night instance group were online and in tanks, which meant we could not group up in our traditional manner.  A platoon, the basic group in WoT, is limited to three players.

The next tier up in group activities is tank companies, which would require more than the four of us.  We would either need to find more players to come with us, or join an already formed tank company.  The former seems unlikely right now, while the latter… has the usual problem with shooters.  Do I really want join a tank company whose description is something like “No Effing Scrubs!” or “have 2500 battles or more!” or “Coms Required – Must do what your [sic] TOLD!!!” on the tank company list?  Or am I just likely to get yelled at and kicked?

Plus, with Tankerbell just joining in on tanking, we would be limited to the “junior” category, which tends to be empty when I check on it.  Still, I think with Potshot and I both having the only heavies allowed in the junior category, the French Char B1, we would do okay if we could form a company.

But tank companies seem to be out for now.  Further research needed.

So we decided to do what what somebody suggested previously.  We formed two platoons, Potshot and Earl in one and Tankerbell and myself in the other.  We all grabbed LOLtraktors so we were in the same tier.  Earl and I, as platoon leaders, made sure both platoons were ready, counted down, and attempted to press the “Battle” button at the same time to see if the match maker would group us together.

It didn’t.

We ended up in different battles.  And then one battle ran long while another was over quickly, so those in the short battle went again, and we ended up totally out of sync.

We stopped after a couple of battles and decided to do some 2 on 2 team training battles.  Platoons were dropped and I created a private training room and divided us up into the same groups.  We ran a few of those, though 2 on 2 battles are pretty quick unless both sides decide to camp.  I picked some encounter battles so everybody would have a common target, and a couple of smaller maps, like Komarin, which confused Earl and Potshot, as it has been out of match maker rotation for a while now.  That used to be a great map for swift and bloody battles back when the Type 59 was new and over-powered.

Eventually though, we wanted to be in bigger battles.

We reformed platoons, though this time Potshot and I were platoon leaders on the theory that being closer in the real world (Earl is in NY, Potshot and I are in Northern California) would increase the likelihood that our button presses would be received close together and would get us into the same matches.

I do not know if that change actually has any impacted on our plan, but we managed to get in the same match this time.  One of the aspects of the match maker is that it tries to match up platoons on either side, so one completely random side won’t end up facing a group of coordinated platoons. (Though the words “coordination” and “platoons” often seems to mean “we managed to group together” and not “we fight as a team.”)

So we had a run of about 10 matches with the four of us together.  Most of the time we were on opposing sides.  I got killed by Earl at least once, and hit both Earl and Potshot more that a couple of time.  Once in a while we ended up on the same team.  We migrated up from the tier I LOLtraktor to tier II vehicles as we seemed to be getting stuck into matches that were primarily tier II.  Tankerbell, who only had a few matches had the T1E6 in his garage, the WoT Christmas gift, as he had made his account a while back.  In hindsight, that was probably a mistake, as to progress he needs to earn experience on tanks that lead to upgrades and new vehicles.  Of the group, he is the least likely to spend money on the game.

But we had fun.  The simultaneous button press routine seemed to work.  It would still be nice to find a way for all of us to play on the same side consistently.  We will have to work on that for next time.

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