Project Gorgon – Not Dead Yet September 26, 2014Posted by Wilhelm Arcturus in entertainment, Misc MMOs.
Tags: Kickstarter, Project: Gorgon
Barring some sort of miracle, this Kickstarter attempt isn’t going to succeed. But that’s been pretty obvious for a while! The more important thing, to the team here, is that people are getting a lot more excited than they’ve ever been. We’re seeing close to a hundred people online, which is still tiny, but for a previously-completely-unheard-of alpha test, it’s great!
Eric Heimburg, Project: Gorgon Kickstarter Update #6
There is less than 24 hours to go for the Project: Gorgon Kickstarter campaign at this point and it sits about 22% into its $100,000 funding goal. Unless somebody shows up ready to write an $80K check really soon, the campaign will not fund.
And the failure to fund comes for a few reasons. I mentioned the name recognition issue in my post at the start of the campaign. “Who is Eric Heimburg?” is a serious problem in a field where names can be a draw. And the name of the game itself, Project: Gorgon has never struck my as very dynamic or descriptive. While it doesn’t feel as weighed down as the labored Shroud of the Avatar: The Hidden Virtues or as nonsensical as Pantheon: Rise of the Fallen, it also doesn’t have the zing of Camelot Unchained or the simplicity of EverQuest. And it isn’t like all the good short names are taken. Didn’t Bungie just go live with Destiny? And wasn’t there Journey just a while back?
I don’t know. I just look at that name and wonder “What is this Gorgon? And why has it become somebody’s project?” It doesn’t say “game” or “fun” to me… it trends more towards frog dissection in high school biology to be honest. That might just be me.
And the whole Kickstarter campaign probably could have gone better. While I am on the mailing list, the whole thing came up as something of a surprise to me. There wasn’t a lot of build up or attempts to get the word out in advance of the campaign. There was no attempt to build up a sense of excitement to make a big, first day splash. Hell, I only happened to see the Kickstarter announced on Twitter, after which I went away for about 20 minutes, came back, logged in, and managed to be the first backer.
Me being first in line for something I wasn’t even aware was coming, that speaks to some poor prep work. And there is a strong correlation between Kickstarter projects doing well in the first 48 hours (well as in hitting 25-50% of their goal) and successfully funding. Project: Gorgon didn’t even make 10% of the target in that time frame.
Finally, Eric Heimburg just isn’t a bright beacon for the project. Not only does he lack name recognition, but he is just not the tireless showman that Mark Jacobs is, or the shameless self-promoting egomaniac that Spaceman Richard “Lord British” Allen “father of the online gaming industry” Dennis “most game designers really just suck” Garriott de Cayeux comes across as, or even the snake-oil selling charlatan that Brad McQuaid can be on a bad day. Eric Heimburg is just too focused on the game itself… which is the right thing for an engineer, but doesn’t work so well when you need publicity.
Such is life. I certainly wouldn’t be any better in the role.
And so, for whatever mix of reasons, the Kickstarter will almost certainly not fund. And here I was all ready to name an NPC as part of my pledge.
However, as a follow on to the quote at the top, there is this:
We’re working on other ways to get the funding we need to make the game. I’ll share more of our plans as soon as I know them! In the mean time, if you’re enjoying the alpha, fear not: it will remain up and running for at least a few more months while we try to figure out a way to bring the game to completion.
And here is one of the key bonuses that Project: Gorgon has as a Kickstarter project. You can go to the Project: Gorgon site right now, download and play in the alpha.
And there are things to see. I only ran around the initial starter cave… it has been one of those month’s where “go play more Project: Gorgon” has been the 4th or 5th item on my list of things to do on any given night, and I rarely managed to get past the 2nd item… but there is a lot more to see, a world to explore, and I am sorry I haven’t gotten there yet.
But the essence is that there is a game here, an MMO, and if you are too busy whining about how World of Warcraft “ruined” MMOs to peek in on some of the niche projects like this or Camelot Unchained or Shroud of the Avatar, that are catering to concepts that just are not possible or practical in a mass market “must appeal to as many people as possible” MMO, then I am not sure I can take your rants very seriously. Put your money where your mouth is. If you want these sorts of things, go support them.
How often do the really interesting things in life line up with what works in the mass market in any case?
ArcheAge Went Live and Everybody Went Crazy or Something September 23, 2014Posted by Wilhelm Arcturus in entertainment, Misc MMOs.
Tags: ArcheAge, Trion Worlds
Normally I note when MMOs that are popular in our little corner of the web go live, if for no other reason than to track dates and such. Somehow I missed my cue when ArcheAge went live… um… the other day? Last week? There was some sort of head start and such. I sort of lost track. But anyway, it went live and people went crazy.
Certainly, lots of people in the neighborhood seem to be playing it. You can find all sorts of posts about it at:
As far as I can tell, Trion launched the game at exactly the right moment, in the lull where WildStar has begun to fade… erm… set out to create MegaServers(tm)… whatever… but Warlords of Draenor is still a couple months out. And so ArcheAge became the oasis to which everybody flocked.
Being too successful is the best problem to have, but it is still a problem. I even downloaded it over the weekend to take a peek.
I finally bit the bullet and let Trion install their Glyph gaming sales portal so I could log into Rift, and once I was there it was just a couple more clicks to have it install ArcheAge as well.
I was a little annoyed that they installed HackShield, an anti-hacking root toolkit, without bothering to warn me in large, flashing red letters, as I would have stopped the install right then and there. I understand the need for such things, but I will avoid them if I can based on past experience with things like PunkBuster and such. Basically, to play the game there is now another company in the mix, AhnLab, Inc., that can cause problems. And there will be problems. Some portion of legit users are always hit by these measures, so they basically send the message that it is okay to screw over a few of the innocent so long as we catch more hackers. And then there is always the possibility of it being used as an attack vector. Bleh.
And I wasn’t even going to have the potential to hack. Being non-Patron scum, I was only able to check out the queues to get onto a server. There was some variance, with the older servers being queued up past the 3K mark, and even had restrictions on what characters you could create.
More than an hour was a pretty light touch compared to reality. While I am sure that patrons were being shown to the front of the queue that held me back, I let the whole thing sit there for a couple hours and it seemed that the queue moved me up about 700 places an hour. The newer servers were at about half total queue it seemed.
The calculation eventually resolved to tell me my wait time would be about 20 minutes. That was clearly optimistic in the extreme for prime time on Saturday afternoon. Not that it mattered all that much to me. I was just there to kick the tires.
But for others it has be a problem, and the whole queue situation has plenty of people talking about what ought to be done. Hardcore Casual, Blessing of Kings, and Keen & Graev have all piped up on that front.
All of that has masked, to a certain extent, worries about the land rush in ArcheAge. With housing being in the actual world rather than in some form of instance, the supply would seem to fall far short of the potential demand. That has people worried and a whole side topic about illegal farms, which aren’t actually illegal has popped up. However, stealing from them is illegal. Go figure.
Anyway, it has all been an interesting read from the sidelines so far. Trion is promising compensation for patrons over the whole queue thing and has worked to get more servers online. But will this all end with them announcing the formation of MegaServers a few months down the line? I suppose we shall see.
Do You Remember Dragon’s Prophet? August 8, 2014Posted by Wilhelm Arcturus in entertainment, Misc MMOs, Sony Online Entertainment.
Tags: Dragon's Prophet
Whenever I end up looking at the SOE MMO lineup, I am always surprised to see a new MMO on the list.
Down on the bottom row, second from the right, is Dragon’s Prophet. And every time I see it, I think, “Hey, that’s new!” As recently as my post post about the demise of Wizardry Online I was ready to add in that Dragon’s Prophet was the new Asian import set to replace it in the SOE lineup.
But that isn’t right. That isn’t right at all. And it was a good thing I checked up on it before I published that post. (See, I do catch some errors before I click the “Publish” button!)
Dragon’s Prophet has been out for nearly a year at this point, having launched in September of 2013, which means it was already a thing back when SOE announced it was closing four titles back in January… and I totally forgot about it then as well.
I just cannot seem to remember that Dragon’s Prophet is a thing. I cannot tell if SOE just did a bad job publicizing the game’s launch, if it just go over shadowed by all the excitement around the EverQuest Next at SOE Live just a month before its launch, or if I am just getting old and/or can’t be bothered to care about Asian import MMOs… at least when their not trying to destroy cherished game of my youth with scantily clad horned gnomes.
Whatever the reason, the game just could not seem to stay attached to my brain. Which is odd because, while I do not actually play any SOE games regularly at this time, I do tend to pay attention to what they are up to.
Anyway, I decide I could fix this by giving the game a quick try. I was encouraged to do this because of who made the game. Unlike Wizardry Online from Gamepot, which appears to be batting 1.000 on the “games closed in North America” front, Dragon’s Prophet was developed by Runwalker Entertainment who also created Runes of Magic.
Runes of Magic is actually the only decent Asian import MMO that comes to mind. It managed to cater just enough to western sensibilities to survive and thrive outside of the Asian market.
Of course, five years back, when Runes of Magic landed on the scene, it was kind of a big deal. It was going to be the Asian import that “got” how to make an MMO for the west and it was coming in as a free to play game by design, at a time when F2P was mostly a niche for MMOs that failed badly at the subscription thing.
And Runes of Magic was even a bit controversial back in 2009, at least in our little corner of the blogesphere. The game dared to charge $10 for a horse! This practically set a few people’s hair on fire with the rage. Doesn’t that all seem charmingly naive five years down the road? Today if some game has a mount for just $10, it generally means it has been marked down.
But it was still a decent game despite the patcher, which I am reliably informed has remained just as awful to this day. We actually got out there and gave the game a try, assessing its potential for the instance group. We even did and instance and got housing and tried crafting and invested a bit of real world cash into the RMT currency before letting it drop. I am not sure why we never went back at this point. At the time we were busy with our horde group in World of Warcraft, and after Cataclysm we tried a number of games but never landed in RoM.
Anyway, the remaining impression of the game five years down the line was reasonably favorable. And my impression of Dragon’s Prophet, after a few hours of play, is likewise reasonably favorable.
The character models themselves look a bit like RoM graphics brought forward five years. They are a little more real looking, but still anime influenced. And upon logging in there was just an air about the game… some combo of the fonts and colors and general layout… that made me think of RoM.
The mechanics of the game itself though are different. It was claimed by some that RoM was very much an attempt by an Asian company to clone WoW. Dragon’s Prophet is more influenced by the design philosophies of Asian MMOs. Movement is done with the WASD keys, but you steer with the mouse cursor and combat is much more about mouse clicks than hotbars.
It feels much more like Neverwinter in mechanics than WoW. You click for attacks, big graphics display for your move, big numbers bounce up showing your damage, and you can jump around avoiding incoming attacks which are often telegraphed in advance by big red indicators on the ground.
The graphics aren’t as… nice… polished… realistic… something… well, they are different from Neverwinter’s style. And Neverwinter’s draw is, to my mind, more about being in Forgotten Realms and the whole Foundry aspect of the game that lets you run through player created modules. Neverwinter is more like Dungeons & Dragons (table top game, not DDO), with various modules that exist in the same world but which are not necessarily connected by stories or geography.
And Dragon’s Prophet does feel Asian, with many of the usual conventions, like women in mini-skirts and high heeled boots tromping around in the wilderness hunting zombies.
But even Runes of Magic didn’t get away from that, right down to the housing helper in a skimpy French maid’s uniform. And there are, of course, the WoW conventions that still must be catered to.
Otherwise it seems to fit the standard MMO bill. You are the hero in the Dragon’s Prophet story. People go about town talking about you like there were no other players in the game fulfilling the exact same role and performing the very same tasks.
That NPC comment would have been a lot more impressive if I had not been stuck on that little tree stump at that very moment. Or maybe the game was being sarcastic.
Anyway, it doesn’t seem to be a bad game. The graphics are decent. It ran well for the few hours I spent with it. The combat is very dynamic. I am not sure I will be able to find time to play the game seriously. It isn’t bad, but it is still way down my priority list. And if I stop playing, I am not sure I will ever get any sort of trigger to start back up again. As I said above, I almost never hear anything about the game.
So how about you? Do you remember Dragon’s Prophet?
No Tears for Wizardry Online? August 1, 2014Posted by Wilhelm Arcturus in entertainment, Misc MMOs, Sony Online Entertainment.
Tags: Wizardry Online
I am sure somewhere out there, somebody is angry, sad, or otherwise feeling an emotional effect because Wizardry Online closed its doors yesterday.
I am sure because I have found that even the worst, most widely despised feature in any MMO ends up being somebody’s favorite feature. And you find out exactly who they are the moment it goes away because they show up on the forums wanting to know what happened.
So I feel quite confident that somebody, somewhere loved SOE’s imported Wizardry Online MMO.
It just wasn’t me.
But I pretty much guessed that was going to be the case before the game showed up in the SOE lineup back in 2013.
For me, this is Wizardry:
Wizardry is something that exists in the context of the distant past along with a lot of hand-drawn graph paper maps and things I described in a post.
So Wizardry in MMO form… or at least in Asian import MMO form with anime style characters… never had a chance with me. I wrote me feelings about it, acknowledging that my assessment was unfair in the title.
Unlike my previous post, where I eulogized Vanguard and tried to describe its place in the history of the genre, I cannot really place Wizardry Online. Why SOE chose to publish it, why they decided to close it down after a year and a half, and all the questions in between are unanswered for me. And, unlike Vanguard, I do not see any posts out there in my corner of the blogesphere mourning its departure.
Who will speak for Wizardry Online? Who has some final words?
Where is PoliticallyIncorrectJessica now?
[And why won't that link go to the right comment. Some dwarven magic I bet. You might have to scroll down to see the comment from her.]
Addendum: Oh, hey, Joseph Skyrim cares!
Quote of the Day – Why Charge for Beta Access? June 17, 2014Posted by Wilhelm Arcturus in entertainment, Misc MMOs.
Tags: 3000 AD, Derek Smart, Early Accesss, Line of Defense
We’re simply not interested in letting freeloaders gain early access to the game, not provide meaningful – if any – feedback, while we foot the bill for the backend services, servers, bandwidth etc
-Derek Smart on the $99 price for Line of Defense Beta Access
Saying that Derek Smart can be a polarizing figure might the understatement of the year, at least in the gaming industry. Polygon did an piece on him a couple years back that covers a lot of past ground on the topic of Derek Smart. He gets online and says what he thinks. Sometimes what he says looks to be self-defeating, like the extra drama piled onto the Quest Online vs. David Allen lawsuit, which ended up with Quest Online giving David Allen some money to just go away.
And sometimes he stabs right at the unvarnished truth that others are skirting around, as with some comments about the demise of 38 Studios two years back.
The latter is the case with the quote at the top about Line of Defense.
We have been wringing our hands about companies like SOE charging for what they call alpha access to Landmark… in a world where “alpha” apparently now means a stable platform devoid of most of the planned features… but this is the real reason you ask for money up front. Sure, a bit of income is nice, but if your company is at a point where it needs that revenue, you are probably have other problems to worry about.
No, what charging for early access like this does is put up a barrier to entry that filters out all but those who are truly interested in what you are creating. This gets you the people who really believe and want to help you out.
It is a double-edge sword however. If you are going to make people commit, you had best have something ready for people to commit to. You have your true believers, the core of your core audience, lined up and ready to go, so you screw them over or leave them hanging at your peril.
We have seen quiet periods with Landmark where the user base starts to idle as it waits for the available tool set to take another step towards the vision of what the game might be. Not much testing getting done. And then there is the true believer syndrome, where the forums start to feel like the domain of a few such who are committed to a particular version of the vision and who shout down any who challenge their orthodoxy. Such are the risks.
You can read more about the Line of Defense early access program on Steam at the 3000 AD web site.
Quote of the Day – Working with a Really Tricky IP January 8, 2014Posted by Wilhelm Arcturus in entertainment, Misc MMOs, Quote of the Day.
Tags: Bible Chronicles, Kickstarter, Melchizedek, Phoenix Interactive Studios
We hold the Bible completely sacred, and we’ve gone to great lengths to maintain authenticity. For this reason, we formed an advisory team of four well-respected pastors and ministry leaders to make sure all of our storylines and characters are historically accurate. Although we consider ourselves devoted Christians, it’s amazing how many details this team has caught and adjusted to make sure we stay accurate to the biblical record.
Yeah, you think working with Tolkien or the Star Wars IP is difficult? Think again!
While they have wisely opted to stick to the Old Testament, even there it isn’t like we have a universally accepted interpretation to work with. Cornerstone of three major religions? Sure, let’s make a video game out of that! I cannot foresee anybody getting angry about choices made around interpretation!
Color me a pessimist, but they may have chosen more wisely than they suspect when it comes to the main image used for their web site.
Of course, on the flip side of that, teaching the Bible… or a given interpretation thereof… seems to be pretty much perfect for the WoW model MMO format, where quests have only one possible end state. The story will move on only when you do the right thing.
It will be interesting to see if people will be any more likely to read the quest text in this game than they are in WoW. The forum questions about that ought to be amusing. I foresee “Can’t watch the destruction of Sodom and Gomorrah without being turned into a pillar of salt!” Any other likely candidates?
No word on the business model… subscription vs. free to play… that this project will follow on release. [Addendum: because it isn't an MMO. Silly me.] Of course, they still have a $100,000 Kickstarter goal to surmount. But for $2,500 you can have a character in-game modeled on your appearance, and for $5,000 that character will be one of the kings of the local city-states. You could be Melchizedek!
RuneScape Embraces Nostalgia February 22, 2013Posted by Wilhelm Arcturus in entertainment, EverQuest, Misc MMOs.
Tags: Dark Age of Camelot, MMO Nostalgia, Nostalgia, RuneScape
RuneScape, a popular (200 million accounts created is their claim to fame metric) browser-based fantasy MMORPG, has decided to farm the nostalgia sector by opening up servers aimed at those who want to relive RuneScape’s past.
Officially called “Old School RuneScape,” the setting will be August 2007 version of RuneScape.
Jagex, the game’s developer, has taken an interesting approach to bringing these servers to the community. They have a poll up to gauge how much interest there is in the servers, with more interest by the player base yielding more focus by the studio itself.
Omali has some condensed details over at MMO Fallout about what happens at given result levels. (There is an update to go along with the final results.) There is also an official FAQ up about the servers.
Interesting to me is that by default… with the likely poll results… is that people interested in playing the classic version of this free-to-play game will have to pay for a subscription. That seems right to me. I don’t think people looking to relive a “classic” experience do so because it might be cheaper.
And that is how SOE has handled things with the Fippy Darkpaw server in the post free to play EverQuest world, making it available only to subscribers.
So RuneScape joins the rather short list of MMOs offering official “old school” versions of their game. I only know of two others. There is SOE with its EverQuest progression servers and Mythic with its past classic Dark Age of Camelot server (and its never to see the light of day Origin server).
And while there will always be arguments about what point in time is the “best” and whether such a server should be stuck in time or move forward, I think this sort of exercise is a good way to reach out and revive interest in your game with a big chunk of your current and former player base.
Of course, this sort of things probably works with some games better than others. World of Warcraft is an obvious target. Few expansions and slow improvement over time gives it a series of identifiable eras. EVE Online, on the other hand… their whole single server approach pretty much precludes such a nostalgia path… plus who wants to go back to the days before “jump to zero?”
What MMOs would you like to see embrace nostalgia? Or does that even have any appeal for you?
Quote of the Day – Firefly Universe Online January 6, 2013Posted by Wilhelm Arcturus in entertainment, Misc MMOs, Quote of the Day.
Tags: Firefly, Hoaxes
We’ve been had.
Owen Good of Kotaku, on Firefly Universe Online
Friday there was buzz about an MMO based on the Firefly universe being a possibility again.
Today though, it seems like the world is singing a different tune.
In something of an odd twist, my wife and I just watched the series again… all 14 episodes… we have it on DVD… so we could ask aloud once again to nobody in particular, “Really Fox?” And yet, even in that state of mind, I wasn’t at all excited about Friday’s announcement.
Not because I somehow knew it was a hoax. I am not that insightful.
No, it was just because I have heard enough, “Hey, we’re going to make an MMO on popular property X” over the last few years to need to see something substantial before I can generate any enthusiasm.
Addendum: Nothing is ever simple.
Turbine Time Machine – Asheron’s Call 2 Returns December 14, 2012Posted by Wilhelm Arcturus in entertainment, Misc MMOs.
Tags: Asheron's Call, Asheron's Call 2, Nostalgia, Turbine
Be careful what you ask for, because people will take note of what you do if you get it.
It has been seven years since it was shut down. I never played it, nor its predecessor, but I have seen more than a few posts over the years bemoaning its demise.
Now, I can hardly criticize people for being nostalgic for a game like this. I run back to EverQuest just about every autumn, which is when the nostalgia bug seems to bite. But the whole act of reviving a game seven years gone does raise some questions.
I would assume that Turbine has done some work on the game in the interim. But I suspect it will still represent the state of the art at Turbine circa 2004. And while AC2 may have done some things right, is that going to be enough of a draw for any but the nostalgic and those with an archaeological bent? Has what made people leave AC2 been addresses, or is this just hope against hope?
What will be the business model this time around? For the beta you need an Asheron’s Call subscription. I am sure that the nostalgia bug will make for a spike in subscribers just to get in on it. But this was a game that was shut down seven years back because of a paucity of subscribers. And Asheron’s Call itself was always a distant third in the UO/EQ/AC triumvirate when it came to subscribers. Is Turbine planning to make this another free to play title? And are there enough interested parties out there to make this a viable venture either way?
And finally, what does this say about Turbine itself? It has been more than five years since they last launched a new game, which was Lord of the Rings Online in the first half of 2007. In all the time since then, the best they could come up with was to pull a game they shut down out of cold storage? That is a big bet on the nostalgia card with a game that purportedly peaked at 50K subscribers and had dwindled to less than a third of that by the end. Is this a love letter to long time fans or a desperation move?
Like I said, I can hardly criticize anybody for nostalgia, since it drives much of my own gaming patterns. I can never fully answer the question about reliving the past. But there is a lot to this that makes me raise a quizzical eyebrow.
Anyway, Turbine has set the WABAC Machine to 2005. Are you going to go for a ride?
An Unfiltered (and Unfair) Impression of Wizardry Online December 7, 2012Posted by Wilhelm Arcturus in entertainment, Misc MMOs.
Tags: Superficiality, Unfair Characterizations, Wizardry Online
Now that the beta NDA is down, I can share my reaction to Wizardry Online.
This is the content of an email I sent to Potshot, November 13, 2012, which constitutes my initial, and only, impression of the game.
Somebody sent me a beta key so I tried it last week. I think I am finally able to speak of it now.
Basically, every negative preconception you have about the game is true. Horrible scantily dressed, all-looks-alike anime character models, including the requisite Down’s Syndrome gnomes.
Bizarro world controls. It is WASD, but W isn’t “move forward,” it is “move north.”
A camera view that is completely uninterested in whatever the hell you are doing.
And you don’t even get to start experiencing all that until you get through 10 minutes (though it seems like an hour) of really bad exposition unworthy of even the most half-assed, shown after midnight anime series you can think of.
Let me tell you, the idea of the blissful release that permadeath might bring you could be the only motivation to play the game.
The whole thing is just a cat-girl race away from simply being DOMO taking a crap on a classic Apple ][ video game.
I am not sure if I actually played the game, or just dreamed that I played something so bad. Yet there is the icon on my desktop.
That was my gut reaction to the game.
Of course, that email is full of errors. The so-called “Down’s Syndrome gnomes” are actually the Prokul, and not gnomes at all. And they apparently do not actually suffer from Down’s Syndrome, or any other genetic related malady. In fact, they seem to enjoy it.
I do not know what the affinity is for little races with melon heads is in Asia, but it is clearly not to my taste. You can see some of the other character models as well.
Meanwhile, gnomes are really just female dwarves… with horns… and other features. Somebody tell Brasse she’s a gnome! I dare you!
“Naturally!” I hear you say, “Of course gnomes have horns!”
Their aura is enhance by the soft core porn style soft focus effect. You can almost see the Vaseline on the lens filter.
And the controls aren’t actually absolute, but relative to the camera. DOMO, which I mentioned, is Dream of Mirror Online, another not-quite-westernized Asian import that I tried (and never wrote about) which had a similar control scheme. Another clearly regional distinction.
Still, not exactly an in-depth review of a game I probably wasn’t going to like anyway.
But given my affinity for the original, I had to go and take a look. It might be the hardcore dungeon crawler somebody is looking for, but it was too hard on the senses for me to get far enough to find out. The Wizardry franchise has taken a different path since I played back on my Apple ][+.
If you want somebody who gave the game a fair shake, Tipa has you covered. (She also has you covered if you want to read something about DOMO.) As does Stropp now. And there is the official wiki, because SOE has partnered with Wikia for the moment. (Didn’t SOE partner with Zam previously for something like this? How did that work out?)
Anyway, not a game for me. But not every game has to be for me. There are plenty of other MMO choices out there.
(Though I am not going start wringing my hands about there being too many games out there in the eternal search for the reason PC game game market is dying. I think PC gaming has been “dying” for the last 20 years.)
Somebody will enjoy the game I am sure, and I will be interested to see if it does turn out to be a decent dungeon crawler for those who can handle the art style.
Have you given it a try yet?