Sliding Down the Blade’s Edge September 4, 2014Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: Achievements, Blade's Edge Mountains, Loremaster, Outland
Last time around I found my progress towards the Loremaster achievement in World of Warcraft… well… if not thwarted, at least delayed. While I did a lot of quests in Nagrand, I found myself 12 quests shy of the achievement, and for 11 of those 12 quests I need a group or to be level 70.
Not the end of the world. It isn’t like I will lose that progress if I run off and do something else. But I had hit a stride of having racked up at least one more achievement each week as I pressed forward towards my goal, only to have my streak broken. It was a minor hit to my morale.
But what are you going to do?
I wasn’t going to give up, so the only thing to do was to press on to the next zone. For Outland, that would be the Blade’s Edge Mountains.
I did not have an intro quest for the zone, and I do not think I had actually run a quest in the zone since maybe 2008. So the first thing I did was head off to Stormwind to turn my experience bar back on.
I had turned the bar off at Nagrand so as to not out-level all of the content into complete triviality. Now, with Nagrand behind me and the zones ahead pretty much okay for up to level 70, it was time to resume leveling.
Then it was back through the Dark Portal to Outland.
It was time to find my way to the Blade’s Edge Mountains.
More after the cut.
Free Realms Inspired Family MMO Raises Seven Dollars on First Day September 3, 2014Posted by Wilhelm Arcturus in entertainment, Mail Bag.
Tags: Free Realms, Kickstarter, Toontown Online, Wonky Seasons
The upside for Wonky Seasons, should they be able to carry this first day momentum, is that is that their Kickstarter campaign is trending to raise a grand total of $109.
The bad news is that if this trend continues, it will only get them to 0.13% of their $85,000 goal.
Okay, I am being snarky or sarcastic… or maybe both. Heck, I couldn’t tell you for sure if Free Realms was their inspiration. This is all they really say on the subject:
Wonky Seasons started because it’s creators saw how the closure of a popular family MMO game affected it’s players. We followed many stories of kids that were heartbroken and the big void the closure of this game created.
While the characters in the logo made me think of the now shut down Free Realms, they could as easily be referring to the dearly departed Toontown Online. Or it could be some other game. So take your pick.
I am not bringing this up to be hurtful or to have a joke purely at their expense… though that will probably get them some attention, which they desperately need… but because this sort of thing almost makes me weep for the almost boundless sense of optimism that this sort of project requires and how it is going to get smacked down by the harsh reality of the world of game development in general, and MMO development in particular.
Just last Friday I was bemoaning the fact that the Project: Gorgon Kickstarter campaign seemed unlikely to succeed largely, I felt, because it had little name recognition. No major media outlet is clamoring for an interview with Eric Heimburg just so he can promote his new Kickstarter. But Eric Heimburg at least has standing in the MMO game developer community and has worked on actual MMOs that have shipped, are still running, and could be considered successful… not to mention actually having a working alpha version of his game that you can download and try before you decided whether or not to kick in any money.
And with all of that, he only rolled out of the gates on the first day with $4,500 of the $100,000 he is looking to raise to hurry up the production of his game… a game that is already a tangible thing you can play.
In that context, what chance does a team with no standing and no game development experience listed have showing up with no fanfare and looking to build momentum and get the ball rolling after they have already started the clock on their campaign? It isn’t like they are making something that will capture media attention or is likely to go viral. Another MMO? Who needs that? We’re looking for the next potato salad campaign. (Which, depressingly, brought in more than Eric Heimburg’s first Kickstarter.)
So what do you tell somebody who sends you a note asking you to please do a post about their Kickstarter campaign? Being one of a dozen or so messages in the blog inbox, I nearly passed over it. I only looked at it because it was flagged to indicate it was sent from the feedback form on the About page here at TAGN, which meant somebody came here and pasted it in themselves rather than just using an email spam service. And I only decided to do a post because… seven dollars?
Do you tell them to give up, go home, get a real job?
I don’t know. I don’t know what they really have. I don’t know where it may end up.
All I could recommend is that they get themselves a copy of It’s a Long Way to the Top by AC/DC… I am partial to the Jack Black version at the end of School of Rock… and to play that loudly every time life comes around to kick them in the teeth as they try to move this project forward. If they want to get this done, they’ll be listening to that song a lot.
You can find their Kickstarter page here to read all about the project.
Rome – A Shameful Display September 3, 2014Posted by Wilhelm Arcturus in entertainment, Other PC Games, Strategy Group.
Tags: Total War: Rome II
I was not sure we were actually going to get together and play last Friday evening. It was a holiday weekend. Nobody had set up a Google event. And, honestly, I was wondering if the group might want a break after the grand finale of the Civilization V game.
But then, a little while before our usual 9pm start time, I noticed that Loghound had put up an “are we playing tonight?” message. So I put down Pokemon for a bit and wandered over to my desk to see what was up. There was a hangout up so I joined without issue, now that I have come to realize that some change was made at Google’s end and they now assume that you have a video source and will wait to acquire it before letting you in, so I just have to click the button to turn off video to get in.
It was Mattman, Loghound, and myself and it looked like we were going to play a game. The game we had previously chosen, after some deliberation (which included a poll that told us we should play Borderlands 2) and a timely Steam sale, was Total War: Rome II.
But that was back in June.
And while Steam tells me that we all jumped right in and did… something… with the game back then, I am pretty sure that we hadn’t done very much since. I know that I played through the tutorial mission, ran about a bit, glanced briefly at the multiplayer interface, and then went back to my Loremaster quest in WoW. Total time played: 92 minutes. Two months later, it was time to see what I remembered.
We all got Steam going and launched the game. Both Mattman and I tried to host while Loghound, still in a borrowed house and running Steam off of an external hard drive on a less than stellar system, waited for thing to load. I dropped my game, discovering that the button with the arrow at the lower left corner doesn’t mean “go back” as one might intuit, but rather will dump you from the game. So I relaunched and tried to get into the game Mattman was hosting. But the game had been set for two players and Loghound had got in ahead of me.
We started fiddling with thing and Loghound tried to leave the game so it could be reset and discovered the same thing I had about that button on the lower left, which left room for me to get into the match. Then there was some more fiddling around as Mattman made it a four player game, with the three of us an an AI involved. Then, since that left a human imbalanced. So the game got bumped up two a six player match, with three AI players versus the three of us. Now it was time to figure out what was what.
More after the cut.
And Then I Totally Binged on Pokemon… September 2, 2014Posted by Wilhelm Arcturus in entertainment, Pokemon.
Tags: Pokemon Bank, Pokemon Black, Pokemon White, Pokemon White Version 2, Pokemon X & Y
1 comment so far
Raptr sends me a report every Monday telling me how many hours of video games they tracked me playing the previous week. When yesterday’s report indicated I had played less than two hours in the last week of August, I should have been quite skeptical. It had me playing an hour and ten minutes with the Strategy Group on Friday night, with a bit of World of Warcraft, and about enough time in EVE Online to account for logging in to update skill training queues.
Last week was a bit problematic for Raptr. They pushed a new version that doesn’t seem keen to log into the system, and so never goes live and never tracks any game time. This sort of pushes my “Why am I using Raptr again?” doubts to the forefront. But even if Raptr had been working, it probably wouldn’t have caught much more play time on my PC because I was busy playing Pokemon.
I mentioned that I starting to prepare for a potential run at the National Pokedex when Pokemon Alpha Ruby and Omega Sapphire come out later this year. So I have been playing some Pokemon Y fairly regularly in order to catch Pokemon unique to it. I could stuff those in the Pokemon Bank and bring those in when needed in the new game.
However, I still had a large number of Pokemon stored away in older versions of the game. Rare Pokemon that I am unlikely to get in trades or be able to catch in the new versions. The only path t0 being able to bring those forward was to finish Pokemon Black, White, Black 2, or White 2. You can transfer from the Pokemon Diamond and Pearl forward into those four, and from those four there is a one-way ticket available into the Pokemon Bank, which will make them available to the Nintendo 3DS generation of Pokemon games.
So I got out my Pokemon White cartridge to see what could be done.
More after the cut due to words, many of which have the prefix “Poke.”
Blaugust in Review September 1, 2014Posted by Wilhelm Arcturus in entertainment.
Tags: Blaugust, Community
1 comment so far
As August fades into our collective rear-view mirror, so too does Blaugust, Belghast’s event to drive away the typical August malaise.
Fifty blogs set out to post at least once a day for the duration of the month. Thirty made it to that goal.
Like many of the other bloggers, there were bits that pushed me to post more. If you look at my archives, you will see that 31 posts in a month is generally no big deal. I meet or exceed that number most months. But I usually do not post on Saturday or Sunday. It just isn’t part of my normal routine. I will often start posts, take and edit screen shots, and actually play the games I write about, but getting together an actual post and pressing the “publish” button just doesn’t happen all that often.
A number of us jumped on a couple of common post themes to help us along through the month. There were the ten questions about WoW, the gamer quiz, the question about how you ended up with your blog’s name. I didn’t run with that last one as I already had too many posts and, honestly, there isn’t a good story behind the name. It just seemed amusing at the time.
In the end, I made it. I posted every day in August. I put up a total of 39 posts, 37 of which met the basic criteria for the event. (I could have made those other two fit… I think one would have met the ten sentences mark by merely cutting a couple of my awkwardly phrased ones into a few simple declarative sentences.) And I linked those 37 in the Anook community that Belghast set up for the event, my 37 mixing in with the more than 700 posts so linked.
A number of bloggers took some time… often using their last post in August/Blaugust… to sum up how things went and what they learned. Here are a few that I saw.
- Beyond Tannhauser Gate
- Contains Moderate Peril
- Echoes from the Abyss
- Hello Cynical Badger
- House of Witches
- I Have Touched the Sky
- JVT Workshop
- Life of a Pleasant Gamer
- Lock & Bolt
- Missy’s Mojo
- The Mystical Mesmer
- Simcha’s Many Lives
- Star and Shadow
There are still some prizes and badges to be awarded to those who participated and to those who completed the challenge of Blaugust. When there is an overall summery, I will link it. Wait, here it is.
I definitely found some new blogs to read as part of the whole event. It was fun.
Meanwhile, I figured that I would link to all the blogs that threw their hats in the ring and at least accepted the Blaugust challenge. You will find them after the cut.
August in Review August 31, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Month in Review, World of Warcraft.
I took down the MMO Blog RSS feed in the side bar earlier this month. Bhagpuss had been wondering why he was getting strange ping backs from my blog on his posts a while back. Then, earlier this month, a couple of other people noted the same thing. All of them had blogs hosted on Blogger, so there appeared to be some strange interaction going on. The only thing I could come up with was the RSS feed, so I removed it lest anybody get more upset.
Which is a bummer, because I liked the feature when it worked. So I am still looking for a WordPress.com compatible solution on that front. My response to this change was to put a few more blogs into my blog roll. Welcome to obscurity. Nobody clicks on that. I am working on a new feed option. It is down at the bottom of the side bar. But it needs some tuning as I am trying to combine multiple feeds that don’t quite follow the same pattern.
Meanwhile WordPress.com, no doubt feeling the sting from my lack of complaints about them recently, decided to implement a new editor for posts.
At first peek it was awful.
It was very slow to load, it was very small and didn’t resize, and it rearranged most of the controls, hiding many in nested menus. Nested menus may be my least favorite control scheme ever.
Of course, they have billed this as a “better” editor, where better is apparently defined as “better at pissing me off.” It is a classic example of not understanding the difference between “new” and “better,” as the new editor is objectively worse than the old one in some very important ways. Fortunately, they do let you revert back to the old editor for now, though they “forget” that preference a couple of times a day, so I am greeted by the 10 second loading graphic. 10 seconds turns out to be exactly the amount of time it takes such a graphic to make me swear aloud.
They are working on it. Every day or two when it comes up, they have tweaked something. For example, the edit window no long feels as narrow as a 40 column monitor, and the controls have starting to get moved to where they were in the old editor, which makes you wonder what justifies the new one. But I mostly object to the idea that the whole thing was in any fit state to shove in front of a live audience. Or did somebody at WordPress.com really think that going with a very narrow editor was the wave of the future? (They probably thought it looked great on their phone and pushed the code.)
And, finally, I reverted the site theme back to the format that it has been in for nearly 8 years. I remain in search of a better alternative. I liked the some of the other themes I tried, but not enough to stick with them. Life goes on.
One Year Ago
I wrote about the hunter class in WoW, and how things used to work in the old days.
We were trying to do something in Neverwinter.
We had the big EverQuest Next announcement, which I summarized with two pictures. A lot of people were blogging about SOE’s big new MMO plan. Cyanbane even put up a site dedicated to tracking EverQuest Next news. But I wondered, given SOE history, if they could keep the excitement going. No they could not.
All that talk by SOE about voxels reminded me of NovaLogic’s Delta Force series of shooters. So I went back and played the original.
And in EVE Online, the war in Fountain petered out a we took TEST’s last system in the region and began deploying to Delve. We’re always in Delve during the summer. The CFC changed long standing policy and created the Greater Western Co-Prosperity Sphere in order to rent space in null sec. We were also being encouraged to train for dreadnaughts. And I also wondered who had the longest standing sovereignty claim in null sec, along with other bits of space trivia, including dumb ways to die.
And finally there was the Star Citizen Propaganda Video of Strongly Beating Spirit. Is Star Citizen a thing yet?
Five Years Ago
The Matrix Online (MxO for those in the know) was shut down by SOE that August. Planetside is still around though! For now.
Bruce Everiss was getting sued for libel by the makers of Envoy. That was eventually worked though this past March. Enovy, LLC dropped their suit, but not before causing Mr. Everiss much pain and hamstringing his desire to be as forthright in the future.
Somebody was granted a patent for something that sounded a lot like podcasting. How did that ever turn out? Oh, wait, like this. Turns out podcasting doesn’t make any money, even for Adam Corolla, so trolling with that particular patent is a losing proposition.
That Wii Bowling Ball made another appearance. Still no know deaths attributed to it.
I was wondering what genre our post apocalyptic future really was. People assume it is Science Fiction. Is it?
On the Blizzard front, we learned that we were not going to get StarCraft II for Christmas. I still don’t own a copy yet.
There was a lot of speculation before BlizzCon about the next WoW expansion. My guesses were far off the mark.
I also tried to draw parallels between 2004 and 2009.
I actually posted the results of that cheating poll I had set up. I generally mean to post the results of these sorts of things, but somehow I usually don’t get around to it.
New Linking Blogs
The following blogs have linked this site in their blogroll, for which they have my thanks.
Please take a moment to visit them in return.
Most Viewed Posts in August
Search Terms of the Month
world of warcraft rolling toaster
[Dude, I want one of those]
eq next vs wod
[Look, you don't even want to start that fight]
wizardry online august 2014
[In Asia, yes. Closed here at the end of July.]
my wow account keeps getting banned even with the authenticator
[I am not sure it will prevent that]
no character names left in everquest
[We all knew this day would come]
is obama autocracy
[The search term I was waiting for]
Our epic game of Civ V finally came to and end. After fourteen sessions totaling to probably more than 40 hours of play, we might be done with Sid Meier and his games for a while now. That includes Civilzation: Bey0nd Earth, which I expect will follow in the grand tradition of Civ games and launch in a barely playable state, only to be fixed months down the road. This will be the first official Civ game I haven’t purchased at the earliest opportunity since the original Civilization.
The Delve deployment has kept going, but after some promising events early in the month, it has devolved to chasing people around like a game of interstellar cops and robbers. Another bug hunt. The Battlements Coalition looked like it might gel into something, but hasn’t exactly changed the scenery. The members of it that were shooting us before, kept shooting us, while those who had not been did not look all that enthusiastic to start. Meanwhile, the pile of random suggestions for how to “fix” null sec (which ranged from making it more fun to punishing those who have the temerity to organize) seems to have tapered off. That SomerBlink thing must have distracted everybody.
I have started preparing for a potential run at the National Pokedex when Pokemon Omega Ruby and Alpha Sapphire come out in November by tracking down various Pokemon in Pokemon X & Y. But what I really need to do is finish Pokemon Black and White so I can move some of the hard fought or otherwise rare Pokemon I have collected over the years. If I could get the bridge from Pokemon White to Pokemon Y going, I could funnel in Pokemon from as far back as Pokemon FireRed and LeafGreen or further.
World of Warcraft
The instance group has been on summer hiatus for all of August. People have been traveling and such, so no further instances have been run in Pandaria. We still have enough time to finish them out before Warlords of Draenor though. And with school starting, the days getting shorter, and the weather cooling off, we will likely find ourselves in Azeroth. Meanwhile, I have been puttering along with my run for the Loremaster achievement in Outland.
You would think that after an SOE Live event I would find some time for some flavor of EverQuest or another, but I am not really feeling it.
I am also not really feeling it in EVE Online lately. Random roams to try and catch people on gates or what not are not a big draw.
In Azeroth, more zones are waiting for me in my Loremaster quest, while it seems likely that the instance group will return at some point during the month.
With Civilization off the table for the strategy group for now, we move to our next game: Total War – Rome II. I foresee comedy.
I should probably do some sort of wrap-up about Blaugust, now that we have arrived at its end, at least to congratulate those who managed a post a day in August.
And after so many announcements and such during normally quiet August, I am not sure what is left for September. Things like Destiny or The Sims 4 just don’t interest me. What is coming up?
Pokemon and the New 3DS August 30, 2014Posted by Wilhelm Arcturus in entertainment, Nintendo, Nintendo DS Hardware, Pokemon.
Tags: New Nintendo 3DS, Nintendo 3DS
It is certainly expected that Nintendo, suffering from its various mis-steps with the Wii U, would tread a careful path with its other current console line, the Nintendo 3DS series. And that is what it felt like with yesterday’s announcement of the New 3DS line.
There were a some comments about the button colors and how that harkens back to earlier Nintendo console controllers. Oooh, nostalgia.
But the key discussion points have been around the upgraded processor, the addition of a second analog stick (the little nub above the colored buttons, which will keep players from having to buy/use an add-on peripheral for games that require dual analog sticks), the extra shoulder buttons, the slightly larger screen, some changes in layout, and the dubious current naming plan, under which Nintendo has christened the new units (which will come in both standard and XL form) as the “New Nintendo 3DS.”
I foresee in the not too distant future somebody going to GameStop and asking if they have a “Used New 3DS.” Maybe that makes more sense in Japanese.
Aside from the name, there is also the question of a more powerful unit. That seems like an uncontroversial move by Nintendo, but what does it mean? What is Nintendo telling us by giving these new models more processing power?
My first thought on reading about this new unit was, “Am I going to need this for Pokemon.” Because my own 3DS XL… which is a great piece of hardware… is pretty much a console for playing Pokemon games right now.
From what I have read, it does not seem likely that I will. At least not for the next release.
There were a couple of points when playing Pokemon X and Y where the hardware felt like it was struggling a bit to keep up with what it had to draw on screen, but that felt more like rough edges from Gamefreak’s first attempt at a rendered Pokemon game rather than any shortfall in the hardware. I suspect we won’t get to November and the Pokemon Alpha Ruby and Omega Sapphire release only to find ourselves wanting for more CPU power. At least we had better not, since the New 3DS models won’t be coming to the US until some point in 2015.
But over at Forbes they are worrying that Nintendo has already said that some games will require the processor power of the new units. That gets me back to the naming scheme, because if you’re going to ship games that run on one generation of a platform but not another, it had better be very clear up front which is which. Nintendo has been through this before, with the Nintendo DS to 3DS generation change, and they not only made sure everything was carefully labelled, but 3DS cartridges have a tab that sticks out, preventing them from being stuck into the older DS platform consoles.
So we shall see if Nintendo manages to fracture their user base or not with nominally compatible systems in this generation, some of which may not be able to play all of the games available. I suspect, no matter what, Pokemon will remain playable across the board. Messing with a huge selling title like that comes with risks. I bought my current 3DS XL just to play Pokemon, but I am not sure I would buy another one just a year later to carry on.
And the other aspects, the improved battery life in the standard size version and slightly larger screens, do not really move me. The current 3DS XL is big enough for me to use without putting on my reading glasses, which is what really matters to me at this point, and the larger battery pack on the XL unit has me covered.
The Return of Project: Gorgon August 29, 2014Posted by Wilhelm Arcturus in entertainment.
Tags: Kickstarter, Project: Gorgon
Porject: Gorgon is back with a new Kickstarter. This time around Eric Heimberg, the lead developer, is looking for $100,000 so that he and the two key artists working on the project can focus on it full time and bring it to a level ready to release.
And, to be brutality honest, just one day after the Kickstarter launched it looks doomed to fail.
The problem is name recognition.
Mark Jacobs was able to meet his two million dollar goal only on the last day of the Camelot Unchained Kickstarter, even with his name and a serious promise to match what was raised out of his own pocket. Richard Garriott, was able to parley his Lord British persona and a load of nostalgia for his games into a couple of million dollars via Kickstarter as well, so his Shroud of the Avatar project could go forward. They were both the public faces of games that have a legion of fans.
And even Brad McQuaid, mired as he was in the problems with Vanguard, was nearly able to hit the half million dollar mark with Pantheon, even if he did not make it to his $800K goal, based in large part on the fact we know who he is and that he is associated with a successful project, EverQuest.
Eric Heimberg worked on Asheron’s Call, which was a success. But we do not associate his name with that project. Sandra Powers, his wife, also worked on Asheron’s Call as well as EverQuest II, but her name out of context would just draw a blank for me. So you can get a couple of bloggers writing about the project and a specialty MMO news site or two, but the mainstream gaming media won’t pick this up. PC Gamer or GameSpot or Polygon are not clamoring for an interview with Eric Heimberg. His is not a name that draws any attention. There is no story that they can sell.
So while Space Tyrant Roberts is out there using the more than fifty million dollars thrown at him by adoring fans to create space bonsai, Project: Gorgon is going to have to do this the hard way.
But at least the project is prepared for that. See, you can actually go download and play the early alpha version of the game. It is there. It is an available, downloadable, tangible thing that you can go try today. So, unlike any of the examples I have list above, you can do so BEFORE you hand over any money.
It looks a bit awkward… the pace of walking doesn’t quite match the movement to my eye, as an example, and I have problems judging depth and distance in the cave… but there is quite a bit in place, and the whole thing has moved forward dramatically from the first access nearly two years back. There is the groundwork for a serious game here. The intuition system, for example, is interesting and used in an amusing way for an example.
And if you hang around in the starter cave while looking at screen shots in another window, you can even die.
Death does not hold much sting now, but this is still early alpha.
The Kickstarter page lists out the vision for this game. Some of it sounds like other, similar ventures. But here there is the bedrock of a game, a foundation already laid, that you can go try yourself before you pledge anything.
Because that is the only way this Kickstarter is going to is going to succeed. Without name recognition as a draw, Project: Gorgon is just going to have to win people over, one at a time, with its demo.
So if you feel inclined, go give it a try. The download is quick, the package is small, you do not need to register, you can just enter a character name and play. Then don’t just go “yuck” and close the window. Run around a bit. Click on things. There is a surprising amount of “there” there in Project: Gorgon.
Quote of the Day – The Machines are Winning August 28, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: Burner Missions, Hyperion, Quote of the Day
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Really more of a Tweet of the day I suppose, but here was CCP Fozzie on the first day of the Hyperion release:
It sounds like the “Burner Missions“introduced with Hyperion are indeed hot stuff, with the NPCs blowing up 1,563 player ships for 207 losses, a 7.55 win ratio for the pirates. Now that is a green kill board.
Okay, that is a day one stat, when everybody was figuring out the mechanics of the new missions. But at least it sounds like being forced to stick to frigate hulls in order to hunt down these faction flying NPCs aren’t a complete push over. At some point somebody will write a guide complete with suggested skill set and a winning fit to tackle these missions, but for now they look to require some effort.
This got Tubrug1 over at The EVE Onion to declare that CCP Fozzie is an agent of the New Order and an ally of James 315, confirming that the slaughter of high sec mission runners has only just begun. While the EVE Onion is nominally a satire site, as with The Onion on which it is modeled, I sometimes wonder if the whole thing isn’t a more accurate editorial page than what some legitimate news sites offer.
Slammed in Nagrand August 28, 2014Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: Achievements, Loremaster, Nagrand, Outland
1 comment so far
I was optimistic for a few reasons. The first was because Nagrand is a zone that I seem to carry some fondness for in the back of my brain. I remember doing the Kurenai faction grind, which is pretty easily accomplished if you have a yen for slaughtering ogres and collecting their war beads. I finished that effort and have all of the talbuk mounts to prove it. And while Hemet Nesingwary was lurking out there in the zone, what could he possibly do to me that he hadn’t done a dozen or so times before?
The second reason was because I was already underway in the chase for the 75 quests needed for the Nagrand achievement. Finishing up Terokkar required me to start in on Nagrand to pick up a quest line that would lead back to Terokkar. So I was starting 10 quests up. Go me.
Finally, Nagrand is kind of a pleasant zone, made up of rolling green hill with some rivers surrounded by hills, which keeps you from thinking about the color of the sky.
There are only a few ogre mounds and floating rocks and other oddities that mark much of the terrain of Outland. And even the floating rocks are covered in green turf.
What could go wrong?