Friday Bullet Points June 8, 2012
Posted by Wilhelm Arcturus in Diablo III, entertainment, EVE Online, EverQuest II.Tags: 38 Studios, Derek Smart, NCsoft, Nexon, YouTube
4 comments
Small items that I feel compelled to bring up, yet couldn’t really build a post around, so I will just steal somebody elses format.
- You’re not really rage quitting until you have compared your situation to the Holocaust. Quartzlight Evenstar Icefluxor cries out about the extremists who blew up… wait, it wasn’t blown up… who put his station tower into reinforce. (Hint: It’s the evil Goons again.)
- Free to play might be a nice idea, but when you make your $15 a month subscription available for $1.25, you may have made a wrong turn somewhere. SOE suddenly yanks the ability to pay for your subscription with Station Cash. Sounds like somebody did the math.
- Is the Diablo III auction house going to kill off the game early? The reward patterns are apparently reversed when compared to its long lived predecessor, Diablo II. Somebody tell Dabigredboat he can stop now. (Ah, I see Blizzard picked up the assist in sending that message.)
- What do those points mean? Jester details how the EVE Online kill boards calculate the points you are awarded for your kills. Except the Battle Clinic kill board, which does something else. They make EVEMon, so I guess we can forgive them.
- Oh, and the EVE devs have another great economic post up examining the price of minerals since the Inferno update and Hulkageddon. I love that sort of thing.
- Nexon plunks down $687 million for 15% of NCsoft. I am not sure what that will mean in the long run. Maybe I’ll get to play a US version of Kart Rider on my PC some day?
- Derek Smart provided one of the more cogent statements about the 38 Studios collapse. Yes, it is in a comment thread. Isn’t he always there? Anyway, with 38 Studios filing for chapter 7 bankruptcy, it is all over bar the criminal investigation. It was nice to hear that the Big Huge Games team has options.
- And my Burn Jita video on YouTube passed the 100,000 views mark, which gives it 99,142 more views than my second most popular video, which involved using LEGO technology to cheat my Pokewalker. Thanks to all the viewers in Poland and France! My poor WoW Instance group video, which is probably my personal favorite, sits at just 300 views. Maybe I failed to make proper use of the media. Where have I heard that complaint before? Hah!
38 Studios – The Legend, The Myth, The End May 25, 2012
Posted by Wilhelm Arcturus in entertainment, Gaming Industry Trends, Star Wars: The Old Republic, Vanguard SOH.Tags: 38 Studios, Azeroth Advisor, No Real Point, Rambling Friday
11 comments
Live fast, die young, leave a good-looking corpse
John Derek in Knock on Any Door (1949)
Well, I cannot speak to whether or not 38 Studios lived fast, and six years can be a long time in technology, so you can argue that the company did not die young.
But they left a good looking, if sparse, corpse in the form of a three pictures and a less than two minute fly through video of their planned virtual world.
Legends have been created out of less.
And now nobody will ever say that Copernicus, their as yet unnamed flagship game, to which the main effort of the company had been devoted for almost six year, sucks.
Nobody will complain about unbalanced classes or broken game mechanics or servers being down or sever queues being too long or any of the thousand other things that we find to pick on when it comes to MMOs.
Copernicus is pristine, a blurry mirage doomed to ever been in the distance, on which some will overlay their hopes and dreams for the future of MMO gaming. I’ve seen it already, with some bloggers mourning not just the fact that we will now never see this game come into full bloom, but that it somehow represented our last, best hope to return greatness to the genre. Some future games will find themselves compared to Copernicus that might have been. It was to be the holy grail game that brought joy back to fantasy MMOs.
Which is a tune I have heard before.
It was the sort of thing some of our guild members were saying about Vanguard in 2005 when we were playing EverQuest II and it had fully sunk in that the game really wasn’t a sequel to the EverQuest experience. And so Vanguard became the dream, the game destined to be the true successor to EverQuest.
And, well… we know how that turned out. Sigil Games, facing their own financial woes, opted to go to market early with a game clearly not ready for prime time.
In one of those twists of timing, it was just five years ago this month that Sigil folded up shop with the now infamous parking lot layoff, sans Brad McQuaid. But we got the word from Smed that SOE was swooping in to save the day. SOE was a hero for the moment, but I wondered how long they would remain a hero. Not very long, it seemed, as soon all the problems with Vanguard became SOE’s problems, and SOE’s fault for not fixing them fast enough.
It makes me wonder what image Vanguard would have ended up with had Brad opted to run out of money before launching the game.
And, alas, there will be no SOE white knight to rescue Copernicus. Those days are clearly done. Back when SOE was under Sony Pictures, which I am convinced really didn’t know, and didn’t care, what was going on in San Diego so long as the money was coming in, was able to collect orphaned MMOs like Vanguard and The Matrix Online. Now though, under the PlayStation people, who clearly want to hear about things that sell PlayStation hardware when they aren’t being evil, things have been trimmed back substantially.
There was an estimate that the assets of 38 Studios might be worth up to $20 million, though that sort of talk denies the reality of software development. If you buy a software company with no people, you have pretty much bought nothing. The people who write the software, they are the assets. Without them you have some source code, which can be interesting, but is tough to make your own. You can bring in your own people to try. I’ve been down that path. If you just want to be able to build the software and maybe make some small fixes, it can even be viable. But if you want to own the software and be able to use it to its full, you have to know it well, which is hard work. And the first thing that will happen is the devs will start saying that it is easier to rewrite some section of code from scratch than figure out what is really going on, and that way lies madness and repetition of the same mistakes to gain the same knowledge as the original authors of the code.
And then there is the outside influence of Star Wars: The Old Republic which, according to analyst Michael Pachter, has killed off interest in investing in MMO projects. To quote the money line:
Nobody is buying MMOs after Star Wars fizzled
So yeah, we can blame SWTOR! Because if EA can’t get MMOs right, then it is clearly some sort of once-in-a-lifetime black art not worth exploring.
Life in the big money lane.
I feel a bit sorry for Curt Schilling for not getting to live out his dream of creating a great MMO. But only a bit. I mean the guy had fame, fortune, and three world series wins coming into this deal, all while deliberately and maliciously being younger than me. He can go back to that. Maybe he can be a champion for small studios that reflect some of the things he was trying to bring to MMOs.
But I identify more with the team at 38 Studios, the worker bees who have to scramble to find another gig to pay the mortgage. I’ve been down that path a few times. The joy of Silicon Valley start ups, here today, gone tomorrow. I worked for eight different companies in the 90s, and only one still exists. I was there twice for the “everybody go home” company meeting. It doesn’t get easier with repetition.
I do want to throw out a minor “screw you” to 38 Studios for buying and shutting down the Azeroth Advisor. Grudge holding… we have that here at TAGN.
But other than that, I am sorry to see things turn out as they did. We won’t ever see Copernicus now, and so I will be denied the privilege of playing it while complaining about insignificant details that annoy me.
Addendum: And then there is the industry insider view of this debacle from the newly returned to blogging Lum and how it is killing the very concept of massively multiplayer online gaming.
Further Addendum: And there are always methods to make a bad situation worse.
R. A. Salvatore says Copernicus was awesome, but can’t actually back that up. He was right on one thing in that comment, he shouldn’t be commenting. More for the myth and legend department.
Steve Danuser puts the blame on the governor of Rhode Island.
It looks like 38 Studios may have screwed some employees worse than others. Was that the governor of Rhode Island’s fault as well?
Everybody wants to know where the money went.
Of course, there is Curt.
And then Derek Smart chimes in with a dump truck load of reality. Refreshing to see him poking at a subject that needs it.
Items from the Mail Bag – Back to School Edition August 26, 2011
Posted by Wilhelm Arcturus in blog thing, entertainment, Mail Bag.Tags: 38 Studios, Star Trek, Zynga
2 comments
Time for the monthly look into what has found its way into the inbox of the blog email account that didn’t make it into any other posts.
Surprisingly, I did not get any offers from bots to write spam injected guest posts for the site, nor requests that I send people to read interesting articles not really related in any way to the site. Instead, this was the take:
- Zynga sent me a note to let me know they were having a back to school sale on in-game currency. That one took a second to sink in before I went, “Ah, you think with the kids at school, mom can get back to FarmVille.” (Or is it PioneerVille these days?) That is probably a more canny viewpoint than I care to admit. I keep thinking, “Who buys currency in these games?” Then I look at Zynga’s valuation and have to admit it must be a lot of people.
- 38 Studios and Big Huge Games sent me a notice about Kingdoms of Amalur: Reckoning, which just wouldn’t display correctly in Yahoo mail. But Yahoo mail just forced another update on me recently, so I have no idea who is at fault. Anyway, the provided a link to view it elsewhere, and the key item for me is that it is shipping on February 7th of next year, and even that is just so I know when to look for other people to post about it. I have no plans to buy.
- EverdreamSoft dropped me a line to tell me they are going to release their iPhone game MOONGA on Facebook. Of course they are. Never heard of the game, and unless they have a plan it seems likely to sink from sight on Facebook in short order. Or get knocked off by Zynga. The game itself appears to be yet another trading card game, so it is probably not for me in any case.
- Nexeon Technologies, which I initially guessed was some branch of Nexon (it isn’t), wants me to know about updates to their MMO, Face of Mankind. My first thought was that this must be a new game, quickly followed by a second thought about how we seem to be running out of decent names for games. But then I looked at the Wikipedia article and found that they chose this name quite a ways back and that it has been live in some form since 2006. (it is on the chart!) I had never heard of it. And that name… really?
- Ibrahim, who operates the site in the UK called PictureOne, wants to do a link exchange. That is so late 90s. And I don’t do straight up link exchanges. My blogroll policy is long, complex, and still incompletely formulated. Blogrolls are complicated. I am looking to get a first draft of the policy out in the next couple of years. (Plus I notice that people view link exchanges as temporary, free to remove from their end once you link to them, like those sell-out bastards at MMO Crunch. I pulled their link in turn, that’ll show them!) In fairness, at least his site does not appear to be infested with malware like an Italian site that sent me a similar message, and it appears to be about MMOs and gaming. So good on you, Ibrahim.
- Firefly Studios wanted to make sure I knew they were going to show Stronghold 3 and Gamescom. If I read their press release, it differs from console games in that it is medieval based and voiced in bad Ren-Faire accents, though that last bit is just a guess. Oh, and it is a Windows game, so I am not sure why they brought up consoles games in the first place. Trying to inflame those PC vs. Console emotions no doubt.
- Mike at MMO Raid wants a link (there, you got one… another one!) and to let me know I can submit my articles to his site, by which I previously thought he meant write for his site. Instead he seems to be shooting for the aggregation site thing instead, which means submitting your articles to be listed there. The site has had more than 900 articles submitted, though they appear to have mostly been submitted by Mike himself, so I would guess he is looking for a little help. His site looks clean, only clips an excerpt, and directs people back to the original site for the full story, so I guess I can at least declare the site “not a bad thing.”
- My mom wanted to let me know they are planning a Star Trek themed resort in Jordan. I am sure that will keep people from overthrowing the king. Not that King Abdullah II is in the class of, say, Asssad or Mubarak, but he is the richest guy in the country and he wants to spend a lot of money on his rather narrowly focused obsession, which is the sort of thing that might make the average crown subject a bit restive. Still, live long and prosper, Abdullah II, and good luck on your quest. (My mom actually sent this to the blog mail account through the form on the About page, so it counts.)
- And, finally, Bronte wanted to let me know that his comments seem to be getting stuck in the spam filter. Yeah, it was the spam filter… *whistle*
Always Go With Your Gut… March 10, 2010
Posted by Wilhelm Arcturus in entertainment, Other PC Games.Tags: 38 Studios, EA
4 comments
Back to my 2010 predictions, and one in particular.
One of the following companies will announce their first/next project, and it won’t be an MMO (5 points):
Aventurine
Carbine Studios
Red5 Studios
Simutronics
Turbine
Only, when I first made that list, I had 38 Studios on it. It seemed logical. I had lumped them together with Red 5 and Carbine last year.
Then I talked myself out of it.
They had already announced Copernicus. Of course an MMO would be their first release. I was thinking crazy thoughts.
Then there was yesterday’s press release.
The key item is:
Electronic Arts Inc. (NASDAQ: ERTS) today announced an agreement with 38 Studios, LLC to publish the company’s first video game, an epic single-player role-playing game codenamed ‘Project Mercury’.
I just hate it when I talk myself out of things that come to pass.
And then, of course, there is the whole “OMG! EA is the devil!” reaction, for which, I must admit, I have some sympathy.
Still, it is probably better than reading that Activision is involved, know what I mean?
And So Went The Azeroth Advisor February 4, 2010
Posted by Wilhelm Arcturus in entertainment, World of Warcraft.Tags: 38 Studios, Azeroth Advisor
9 comments
I’ve meant to do a quick post on this cool thing called the Azeroth Advisor for a while now.
When I first tried it my main characters were level 80 and its value was somewhat dubious. But then we re-rolled horde and its guide to where to adventure and annotated maps became useful.
But this morning I found this in my mail box:
Thank you for being a subscriber to the Azeroth Advisor.
We are writing to inform you that as of February 17, 2010, the Azeroth Advisor service will be discontinued. Over the past two years, we’ve really enjoyed providing personalized guidance for new and experienced players of Blizzard’s World of Warcraft. However, we’ve decided to focus on the development of our own entertainment products, including our upcoming MMO codenamed Copernicus.
For the next 2 weeks, please continue to use the Advisor services, and take the time to save your maps and newsletters offline for future reference. After February 17, we recommend removing the Advisor add-on from your WoW AddOns directory and deleting the service from your launch items (instructions for doing so can be found below).
If you’ve enjoyed the Azeroth Advisor, we encourage you to sign up for the 38 Studios newsletter to ensure that you’ll be among the first to hear news about Copernicus and other products. You can also follow our feeds on Facebook and Twitter, or visit our official website. (Please note that this will be the only email you receive from 38 Studios unless you opt-in to receive the 38 Studios newsletter.)
Look forward to exciting news from 38 Studios in the coming months. We’ve sincerely appreciated being able to contribute to your enjoyment of World of Warcraft, and we wish you all the best.
Thanks!
The Azeroth Advisor Team at 38 Studios
So that is one more post I waited long enough on for it to be moot. Yay for efficiency.
38 Studios, which sounds like they are a bit on the edge when it comes to money, or at least when it comes to Curt’s money, bought this little site, tinkered with it a bit, then threw it away.
Buh-bye Azeroth Advisor.
What else do you say at that point?
We’ll never know how Azeroth Advisor might have done if 38 Studios hadn’t bought it. It was a pay-to-play service before 38 Studios acquired them, which might have fit in better with some site like FilePlanet or Curse. I was never clear on why 38 Studios did buy it, not that I expect them to explain such things to me personally. There was some tech there they wanted I would guess. But they did buy it, I hope they got what they wanted, because now they’ve killed it.
If you were using the tool because you played WoW and found it useful, you might be excused for not jumping for joy and running off to sign up for the 38 Studios newsletter.
Daily Bog Roll 7/11 – Two Ply Edition July 11, 2009
Posted by Wilhelm Arcturus in Blizzard, entertainment, EVE Online, EverQuest II, Humor, Sony Online Entertainment, World of Warcraft.Tags: 38 Studios, 7-Eleven, Copernicus, Daily Bog Roll, Evony, Greed without end, Slurpees
5 comments
We at TAGN, who have apparently started using the royal first person plural, have decided to pitch in and help Tipa while she is adjusting to a new work schedule. So, we give you the Daily Bog Roll!
Our top story today: Blogalissimo Francisco Tolbold is still dead!
Or at least he is taking a break from blogging. Work on Toblopedia has been suspended out of respect for the auteur. Candle-light vigils have been reported in major cities.
In a change of editorial policy, Syncaine put out a Friday post that did not attack World of Warcraft, but rather defended the standard $15 a month subscription plan in the case of well established, triple-A titles. Don’t cry for me Rob Pardo.
Potshot, tiring of the “Horse Dialogs,” runs off and actually plays Runes of Magic to see if it is even worth worrying about their cash shop policies.
Scott Hartsman was deported from Ohio or something. Anyway, he is out of a job.
Eric the Elder Gamer points out that the live team, the team that runs an MMO after it ships, often isn’t the same group that built it. Wasn’t that Scott Hartsman’s job at SOE? Anyway, he calls them the “B-Team,” at least when it comes to WoW. Live team people commiserate.
Another former EverQuest II guy, Ryan Shwayder, wants to know where all the “social” went in our MMOs. He has a laundry list of things that have made us solo-nauts in these games and then says that the Copernicus project at 38 Studios is going to fix all of them. How it will do this though is left as an exercise to the reader.
Chiming in on the Professor Goodbar drama, Gevlon says that winning is everything and the ends more than justify the means. But he says that about everything. Meanwhile we find out what the Professor thinks somebody quoting from his work hasn’t read it and uses the word “srsly.” No word yet on a coconut powered netbook.
Recently some nun said space is boring. (To be fair, I am pretty sure that is church doctrine.) But Mynxee at Life in Low Sec doesn’t find it boring, though she did find it a bit exasperating being lost in wormhole space.
Meanwhile, Evony (a contraction of “Ever Annoying”) the self-proclaimed “World’s Best Web Game” fresh from its stunningly successful web ad campaign has begun spamming the comment threads of all the cool blogs just to make sure everybody knows they’re still alive and they have this awesome cool game and that it is free forever… or until it shuts down… whichever comes first.
And, finally, Beau Turkey wonders if his relationship with Darkfall ended too soon. What is the MMO equivalent of the phrase “Booty Call?”
Anyway, go enjoy your free Slurpee at participating 7-Eleven stores. It is National Slurpee Day.
Thoughts on a Sharded Existence September 17, 2008
Posted by Wilhelm Arcturus in entertainment, EVE Online, EverQuest, MMO Design, Warhammer Online, World of Warcraft.Tags: 38 Studios, BioWare, CCP
15 comments
Warhammer Online is live, the head start has commenced for all eligible parties now, and by Friday night the full weight of the popularity of the title will be brought to bear on Mythics server farm plan. The Monday morning blog titles will no doubt tell the tale of how well that comes off.
But I am sure there are some lingering doubts after the Sunday Collectors Edition head start kick off.
Genda, rightfully grumpy after the server chosen by Casualties of War backed up with queues almost immediately, wanted to know why there were not more servers available for the head start. Certainly it affected the guild turnout on the destruction side. Personally, I gave up on Volkmar after a crash left me in a long queue Sunday afternoon.
Even the Warhammer Herald now has Volkmar listed as one of the servers at “maximum capacity.”
Mark Jacobs says that everything went about as well as they could have hoped on Sunday, that queues were expected but that more servers would have diluted the population. He has a valid point in that. It is no fun playing an PvP oriented game on an under populated server. And not all the servers had queues.
Yet some people were unhappy, upset, or angry about the situation.
Of course, the of root problem here isn’t the number of servers, or bad server choices, or head starts, or any other odd notion. The problem is that when you make a character on a server, or when your friends form a guild on a server, you are stuck with that server unless you want to start anew.
It is the server model that we have had to accept since MMORPGs crawled out of the MUDs and became booming financial successes, since the word “massive” became affixed to them.
It is the seeming necessity of running multiple version of the same world in parallel to accommodate all the people who want to play MMORPGs that causes the problem.
Multiple servers, or shards, have been with us at least since Ultima Online.
New servers, server splits, and the friction those situations brought showed up with EverQuest in a big way. I was sundered from a number of regular group members due to server splits.
And then there was World of Warcraft. The pain of server queues and sever splits was joined by the simple pain of having a game with so many damn servers. I know a couple of dozen people who play WoW, but they all play on different servers.
Even the instance group we run every week formed as a result of people leaving one server to start fresh on another.
What is the solution? If there is a clear answer here, I don’t know what it is.
A single server for everybody? It works for EVE Online, but I have contended in the past that EVE is a special case. And even EVE suffers from the single server situation at times. Just fly into Jita on a Saturday night for a start, or try to fly in a region where a major alliance like BOB has decided to take up residence on short notice.
Easy, fast, and cheap character transfers? WoW has the easy and fast part down, but cheap is tough even to define. WoW is cheap compared to EQ or EQ2, but still too expensive. Even getting the price down to the five dollar range still means too much cash for those who need to move multiple characters or want to move often. And there is still the problem of coordinating moves with friends and guilds to overcome.
A central character server? You can’t store characters locally on end user computers, that is just begging people to hack their data, so maybe you can store all the characters in a central “library” and have the owners check them out to play on any server that is currently up and running. Of course, that is another complicated mechanism up front and another point of failure in the system. Plus, what does that do to the perception of persistence in an MMORPG? What about things like housing, auction houses, and stored items and cash? How would they be affected? Do you abandon some of those concepts, or do you let your game turn into a gold farmers dream situation?
What else can be done?
And who is going to do it? I am going to guess that BioWare, 38 Studios, or other companies that are licensing foundation technology for their planned games are probably going to be stuck with the same server model.
How about CCP? Will they come through on this front with their next game, assuming that it is a more traditional avatar based game?



