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Quote of the Day – Difficulty is the Point January 20, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online, Quote of the Day, World of Warcraft.
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6 comments

But you should never forget the fundamental contract every game seeks to forge with its players: accept this world and these obstacles in the name of experience, and make of them what you will. Difficulty is the point, not the problem.

-Tom Chatfield, Ars Technica article When it comes to video games, difficulty is the point—not the problem

An interesting read that explores how video games have a different relationship with the end user compared to various other mediums.  I like that he dips into things like nostalgia for Vanilla WoW.  Things difficult at the time… or difficult relative how things are now… look better in hindsight.  Things annoying at the time often become the best tales after the fact.  That, in turn, also pokes a bit at the game guides question I suppose, as presenting things to overcome and then handing out (or selling) the teacher’s answer key no doubt changes the relationship.

Of course, when speaking of gaming difficulty, I suppose that it says something that the graphic chosen for the article was an EVE Online desktop picture.

Lost in Space...

Lost in Space…

There is difficulty, and then there is the passive-aggressive, near hostility with which EVE Online greets the new player.  EVE Online is a game where I find simple travel to be post-worthy at times.

SOE Goes Into Real Estate Speculation November 12, 2013

Posted by Wilhelm Arcturus in entertainment, EverQuest Next.
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11 comments

It is one thing when Bhagpuss mentions that you are charging money for access to the alpha of your free to play game.

But when Ars Technica runs a headline about it, you have achieved a new level of notoriety.

Ars Technica Reports...

Ars Technica Reports…

SOE’s Landmark adjunct to EverQuest Next has a set of offers… Founder’s Packs… up now selling access to alpha and closed beta for the project.

Yes, there are other goodies included, some cosmetic gear and storage space (no doubt there is a clue in that as to what constraints they plan to use to drive people to the Station Store), but the key seems to be early access to a free to play tool in order to help create items for EverQuest Next, a free to play game.

And the most interesting item on the list is the head start bonus for those willing to part with $100.

Head Start Bonus

Head Start Bonus

I have not been paying attention to Landmark, but I seem to recall something about some plots being more valuable/useful/desirable than others.  Maybe not “pay to win,” but it is certainly buying some sort of preferential treatment.  But that’s the business model.  You have to make your money where you can.

In real estate the mantra is “Location, location, location” while in free to play it is “Monetize, monetize, monetize.”  It is just odd to see the two combined.

This isn’t quite what I had in mind when I was wondering if SOE could keep the level of excitement up for EverQuest Next. Anyway, I can wait for when this free to play tool is actually free.  Others seem more excited about the offer.

(Bonus points for SOE if somehow ProSieben.Sat1 access is screwed up.)