Winnowing Down My Soviet Heavies February 19, 2013Posted by Wilhelm Arcturus in entertainment, World of Tanks.
Tags: KV-2, KV-3, T-150
One of the problems with World of Tanks is that, after a while, you can start to end up with a big pile of tanks in your garage.
And there are only so many tanks you can effectively play.
You get your daily bonus experience for your first win, you have crews you want to train up, you have tanks that are not yet fully equipped, and you want to get to that “next” tank at some point.
And so I found myself rather stretched when it came to Soviet heavy tanks once I acquired the KV-3.
I had a KV-1, a KV-2, a T-150, a KV-3, and a Churchill III all competing for my attention, in addition to the French experiment and my on again/off again affair with the German TDs. (Inching closer to that Jagpanther.) Plus, keeping a tank means tying up valuable resources. Extra equipment costs credits, and not all of it can be swapped without cost. And garage slots cost money as well. So I decided to trim one tank from the garage.
But which one?
I couldn’t drop that.
The Churchill III is a premium tank and has an experience bonus (1.3x) that makes it a good place to get a little extra training for my Soviet heavy tank crews. So it was staying.
The KV-1 is just a fun tank to play. In many ways it is the king of tier V. And being down in that bracket means I can platoon with the rest of our clan more easily and still play a heavy.
Which left the KV-2 and the T-150. One of them would have to go. And I was initially in favor of keeping the KV-2 for the same reasons I got it in the first place; it is just different from the other Soviet heavies I have.
Meanwhile, the T-150 seems to be a bridge of sameness between the KV-1 and the KV-3. A stock T-150 looks exactly like a KV-1, while a stock KV-3 looks just like an upgraded T-150. Why keep the one in the middle?
The only thing that kept me from dropping it right away was that I had trained up its crew so that they had their first skill (band of brothers) and were well into their second skill. I was going to just re-certify them on the KV-3, but the new tank has an additional crew slot, and unless the whole crew has band of brothers, it does nothing.
But I stripped the T-150 of its equipment and left it sitting in the garage unplayed for a week or so. But I also skipped playing the KV-2 for that week as well, so I began to consider selling them both.
And then I read an article about how to play the T-150.
I was particularly struck by the teaser line for the article.
You know how every tank description says not to lead, but instead back up another tank? This is the tank they back up.
That seemed to be the heavy tank role I was looking to play. So I decided to dive in and try it.
Unfortunately, purchasing the KV-3 and strained my credit balance a bit. To really do this I needed to get some credits to equip the T-150. And so I sold off the KV-2 and all of its equipment, moving the crew into the barracks. That game me enough credits to add on the large caliber gun rammer and class 3 ventilation, improving my reload time and crew performance. I did not have quite enough left for the large spall liner, but it is on the shopping list.
Then I went out and tried to apply what I had read. And it mostly worked.
In random public matches it can be a challenge to get anybody to coordinate with you. Still, when I end up at the top of the heap, saying “I am going up route X, follow me if you want to hide behind my bulk!” in chat before a match gets some cooperation going. And what works for the T-150 seems to apply to the KV-3 as well.
The biggest change for me is getting used to seeing my tracks as a renewable shield rather than a vulnerable spot to be protected. It still sucks when arty rains down on you though. Gotta get that spall liner… and a fire extinguisher.
And when I am low on the list, I just find a higher tier heavy to hide behind and try and get in my licks that way.
Meanwhile, I have put the KV-2 crew into the Churchill III for now, training them up slowly (and swapping out the extra loader now and again to keep them caught up) as the potential crew for the KV-4. Once I get there.
La Lutte Continue!
I’m Crushing Your VK! February 12, 2013Posted by Wilhelm Arcturus in entertainment, World of Tanks, YouTube.
Tags: KV-2, RCpack, VK3001P
Another comedy moment in World of Tanks, again on the Dragon Ridge map.
A VK3001P attempts to evade my KV-2 and a Black Prince by hiding in a gully. I show him what I think of that idea. Sure, our guns won’t depress that far, but gravity is on my side.
Direct link here. Again, probably best watched in a larger format.
You might be able to see in the text when I turn on the UI after the kill the VK’s response to this turn of events. (Jerk!)
This video was made possible by the RCpack for World of Tanks 8.3, a utility set that lets you watch replays from older versions of the game. Without it you are stuck watching only movies from the current release.
Heavy Tanks and Big Guns February 11, 2013Posted by Wilhelm Arcturus in entertainment, World of Tanks.
Tags: BDR G1B, KV-2, KV-3, T-150
It was a good weekend for tanks.
The match maker smiled upon me and my win/loss ratio tilted in favor of wins.
This was enhanced by a couple of matches where the generic loud-mouth on chat who died first and spent the rest of the time telling us how we were going to lose because we didn’t follow/support/obey them, ended up having to watch us win by using the very tactics they said would guarantee a loss.
That never gets old.
On the progress front, Potshot and I were able to carry on with our French heavy tank spree.
Despite some comedy moments, the fully upgraded BDR G1B is turning out to be a formidable tank.
As Potshot noted, the 90mm gun makes a big difference. It does a lot of damage and will plow through most armor on which it can draw a bead. This has lead to some really good matches.
Part of it is people do not seem to expect much from the BDR. The “egg” is dismissed as an easy target. People get greedy trying to get a cheap kill.
I have had any number of opposing tanks sit in the open shooting at me, thinking they’ll do me in without injury once I come out of cover. I had one M4 driver rail at me for being a “wallet warrior” since I was clearly using premium ammo. I caught him broadside, where he was sitting and waiting for me, which knocked him down under 20% health and set him on fire. The fire, in turn, finished him off… something I always enjoy. However, no premium ammo was involved. That stuff is expensive and I am an avowed cheapskate.
And part of my cheapness this past weekend came from having dropped a lot of credits on a new vehicle. I am now officially in tier VII, having finally made it to the KV-3.
I literally missed the KV-3 being half price by one day. As I was getting close, I checked the price and it was ~700K credits. And then when I got that last bit of experience and trained for it, the price had jumped to ~1.4 million credits.
I had the credits… and I can always make more driving the Type 59… but the KV-3 is the most expensive tank I have purchased so far. And once I got it out in matches… well… it played a lot like my T-150.
Well, a lot like the fully upgraded version of the T-150 at least. (The base T-150 played like the KV-1.)
And well it might. Since I was low on credits, I moved all the accessory equipment… camo net, binocular telescope, large gun rammer… over from the T-150. I stole the 107mm gun from my KV-2. That is the same gun I have on the T-150. All of which left those other two vehicles less than useful and makes me wonder whether I should hang on to them or not.
The T-150 plays better in general, but the KV-2 can be, as I said, comedy gold with the 152mm gun. Though, to be honest, I haven’t played the KV-2 at all since I got the T-150, and with the T-150 I was primarily focused on getting to the KV-3. And now I am focused on upgrading the KV-3, so I suspect that one or both of those tanks should probably be sold off, if only to save me the gold price of another garage slot.
The argument for keeping at least one of those two is that with 5 person crews, I couldn’t just transfer either group en masse to the KV-3. The T-150 crew already has the first skill/perk, band of brothers, which needs everybody in the crew to have it for it to be in effect.
Meanwhile, the heavier armor of the KV-3 seems to suit my “village idiot” play style. I managed to get the upgraded suspension and the heavier turret, making me even more heavily armored.
So when I wander out into the open and get myself killed, I now seem to survive long enough to take a few opponents with me.
In the picture above, my wreck sits amongst my victims. I was sitting in the open, killing a TD when I noticed the Panther-M10 sitting behind me, shooting into my backside. I slowly brought the turret around and killed him in two shots. While that was going on, a Black Prince rammed me and then sat there shooting into my flank until I turned and killed him. I was immobile at that point, so turned and got off a hit on another foe before artillery finally did me in.
That’s a tough tank.
Now I have to work on getting to the bigger guns and the better engines. We shall see if the match maker remains kind to me and whether or not this tank really fits me. I am a bit apprehensive, if only because the next tank in the Soviet heavy KV tree is the KV-4, which has some mixed press. Heavy armor and an accurate top gun are good, but we’re definitely sailing deep into “slow and as big as a house” territory with this big boy.
Of course, the BDR G1B has mixed press as well, and I find it to be fun, so we shall see.
Lag, Losses, and Mods January 14, 2013Posted by Wilhelm Arcturus in entertainment, World of Tanks.
Tags: Churchill III, KV-2, Nook, T-150
It has sort of becomes a regular item here, the post-weekend World of Tanks summery. I am a creature of habit.
Of course, it helps if there is something new to write about. And last week, that seemed to be in question.
I have played shooters in the past and have rarely been anything beyond mediocre on my best days, which means I depend on my team mates for wins. I am best in support of somebody who knows what they are doing. So I have had to get used to the random matches where the quality of your team mates can vary greatly. Sometimes you get a good group and they come together, and sometimes you get… something else.
Last week I was doing poorly in that regard. One evening I had a 19 loss run. So went my semi-even win/loss record. And while that was the low point, wins seemed to be pretty rare for me until the weekend, when I did make up some ground.
A loss streak like that does cast a light on some of the regular characters in the game.
There is the guy who needs to broadcast to all that his noob team sucked. Just so we all know it wasn’t his fault, though he usually has time to broadcast because he’s already been knocked out.
There is the scout who rushes ahead, spots the whole enemy force just leaving their laager, dies, and then rages about how the arty, which wasn’t even in range, failed. I think he is related to the guy who runs off on his own, dies, then rages that nobody supported him.
There is the “one true objective” guy with his mantra, “take the hill and win the match.” I’ve been on teams that have taken the hill and still lost, especially during Himmelsdorf encounter battles. This actually comes in two flavors, the guy who says it before the match, and the guy who says what we should have done after it is clear we’re losing.
And the one I always appreciate, the dead guy who is watching now you play and telling you that you suck. This guy can pop up whether you are winning or losing. I had a guy kibitzing like this the other night. I was in a position where I was taking long range flanking shots at three of the other team that couldn’t move forward. A guy starts telling me that I suck, Churchill III is in accurate, I need to push on, blah blah blah. And, as he said this I made 20+ hits, killed two, and seriously damaged a third bad guy, none of whom could spot me. To me, this seemed like the perfect use of my time. Yeah, I didn’t hit with every shot, but the Churchill III’s 6 pounder can make that up with sheer volume of fire. But this guy continued to rage at me as I did that, then pushed to the cap. We won, by the way.
I still think the game is fun, and these sorts don’t pop up as often as they might I suppose. Occasionally there is one very angry guy typing away furiously. But mostly people play and win or lose without ire.
Still, I wouldn’t join a random team VoIP channel in public matches, if there was one.
And, despite my miserable mid-week record, I did managed to earn enough experience to get into the T-150. Training from the KV-2, where it was 13K experience, also lit it up on the KV-1, which is now an elite tank for me. So I got to start off with another new Soviet heavy.
I even had enough experience to get out of the initial gun, a miserable 76mm door knocker, and into the long barreled 85mm, which can do some damage against the opposition. And I needed it.
Part of my loss streak… or at least my streak of destroyed tanks… was because the T-150 seems to get matched up with a lot of higher tier tanks. I was frequently at the bottom of the list in a match with mostly tier VIII tanks.
I also seemed to draw assault maps a lot. After I drew six in a row, always on the attacking side… which is generally the losing side… I turned off assault in the options.
I don’t mind assault really. They can lead to some very fun matches. But it is a type of battle that really takes a team, something you do not often get in random public games. Given my choice, I would do encounter maps all night long. I like how those maps force both teams into a fight over a single objective. And, at least everybody knows where to go.
Still, persistence got me the track and turret upgrade so eventually I could mount the 107mm gun on the T-150.
The barrel is still long, but it doesn’t look quite as silly as it did on the KV-2.
I also camo’d it up, moved the equipment from the KV-2 over (camo net, binocular periscope) and even bought some consumables. Somebody linked to the consumables page on the wiki with the terse message “speed governor” in a comment on a completely unrelated post, but I still got the message.
I was a little hesitant to try it, as it comes with a dire warning about engine damage. But it was cheap, you don’t have to buy a new one every battle, and I was aching for some sort of speed boost. So I went with it and Lend Lease oil.
And, as far as I can tell, it has never caused me harm. I was afraid my engine would spontaneously combust and leave me a smoking wreck 10 yards from my start point. But it seems more benign than that. I put one on the Churchill III as well, which lets it keep up with the other heavies. Sort of. I am still debating the Lend Lease oil. That one is 5K credits ever match. That isn’t enough to put me in the red even after a losing battle, but that does add up over time.
Now that the T-150 is up and going, my time with the KV-2 is diminishing. But it did get a good send off. The final battle with it was on everybody’s favorite map, Dragon Ridge, where we have chased a German heavy into a gully. He was heavily damaged, but was too low to hit. I pulled close and waited for him to fire. He missed and I roared forward off the edge of the gully and onto him, crushing him for the kill. I might have to go back and Fraps that with the battle replay. I thought it was hilarious.
This weekend I also started tinkering with mods for the game. Gaff had been talking about an artillery sighting mod that he had tried. But it was a reticule he linked me that I ended up using.
It conveys all the data you need in a nice package. I grabbed that one and another one that more accurately displays the direction from which you are being hit so you can match bearings and fire on a reciprocal heading. That doesn’t work often, but I have managed to flush out a couple of hidden targets by just blazing away in the right direction… usually into the lone pile of cover.
This past weekend was also double crew experience, so I played a bit more than I might have otherwise, attempting to get one Soviet heavy crew to 100% on the first secondary skills.
Even at double crew experience, with accelerated crew experience selected, and playing the Churchill III with its experience bonus, that last 10% is quite a hill. My commander hit 98% eventually. But it will be a couple dozen more battles before he caps I bet.
I also found out that World of Tanks is an excellent way to tell if my daughter is using her Nook Color to surf the web rather than read as she promised she would. For reasons I cannot explain, when ever she hits this Warrior Cats forum she frequents, the lag indicator in the game goes red and my ping spikes to 999ms.
I cannot prove that her Nook web surfing activity is causing the issue, but the correlation between that and my seeing this issue is extremely high. So web surfing on the Nook is officially banned when it is time for me to battle. She can still read on it… which is what she was generally supposed to be doing in the first place… but web is verboten while daddy tanks.
(Also, you can see in that screen shot that a mod I added… I do not remember which… puts the time up next to the Lag indicator, which is nice as the game rather aggressively takes over the LCD display on my Logitech G15 keyboard where I generally leave the time display up.)
And, finally, I did find this article on playing the Soviet T-28 tank pretty amusing in light of my own experiences with the beast. The only thing worse than dying in a T-28 is dying to a T-28 I guess.
Anyway, the next goal after the T-150 is the KV-3, which will put me in tier VII, and which isn’t really that far away. I could be there by next weekend, given some effort over the week… and a few less losses.
Big Guns, Slow Tanks, and Crew Training January 7, 2013Posted by Wilhelm Arcturus in entertainment, World of Tanks.
Tags: Churchill III, KV-1, KV-2
Now into tier VI with the KV-2 and the JgPz IV, I am no longer earning a new tank to drive every week. Proportionally you just need more credits and more experience to move up tiers the higher you get. Those who climbed all the way into tier X deserve their free T-shirts.
I do not play enough… just hit 1000 battles mark… or well enough… 50% win ratio is coin flip time… to vault up that high any time soon. My goal for this year is to obtain a tier IX vehicle.
Still, there are advances to be made. The KV-2 started out with the 122mm U-11 gun.
But I managed to finally earn enough experience to get the 152mm M-10 gun plus the upgrades needed to support it. The big “derp” gun was mine at last.
And it worked as advertised. I managed to one-shot a lightly damaged Churchill on my first outing, catching it broadside as it crossed a street I was camping. Very satisfying.
Of course, it was just a Churchill. That model is the staple of the British heavy tank line, which is enough to make me avoid the British heavy tank line. I love shooting them, but couldn’t see myself driving one. What crap tanks. If I went for the British tree, it would be to get one of those fast and annoying Cromwells. They are always sneaking up on my flank.
The shiny fun of the 152mm gun started to wear off pretty quickly though. It is really a gun for a specific environment. If a city map, or at least a map with some confined space, comes up in the match maker, where engagement ranges are close, I am pretty good. But a wide open map where I might have to engage people at a distance and where I do not have a place to run and hide… and go make a sandwich… while the 152 reloads, then things tend to go less well. I get lit up with hits like a pinball machine, the first of which inevitable breaks a track, rendering me immobile.
And the 152 isn’t always up to the job even in close quarters. I had a heavily damaged T-29 come around the corner at one point, allowing me to fire on him at spitting distance. But I got the “it bounced off” message. And then came that embarrassing moment where I am reloading and backing up and waiting for the inevitable pain as his turret slewed around and he opened fire. He lived, I died.
Comedy isn’t always pretty.
So I spent a chunk of time on Sunday working to get enough experience to the 107mm ZiS-6 gun which, among its virtues, looks even more ridiculous on the KV-2 than the other two guns.
It is like the Pinocchio tank, and I have been telling people I am ‘leet. (And generally, not only is my nose long but my pants… or at least my engine compartment… is often on fire.)
This gun is much more to my liking. It is more accurate. I can hit things at range now and again. It has better penetration, so things I hit usually feel it. It reloads fast enough that I can get off more than 4 or 5 shots a match. And it is lighter, which means the whole tank is lighter, so I can move a bit faster. With the 152mm gun mounted I swear I had a KV-1S pass me while in reverse.
Of course, that 107mm gun was kind of expensive in experience, so I cheated a bit by converting some experience from my gold Churchill III tank.
Wasn’t I just denigrating the British heavy tanks because of the Churchill?
Yes I was. And I still feel that way in general. I enjoy shooting a Churchill with my KV-1 or my StuG. III… or especially with my KV-2… more than driving one. And I am not going to start on the British tank tree any time soon. But the premium Churchill III has certain advantages of which I was previously unaware.
Over at The Mittani there is an article up comparing the relative merits of the tier V premium tanks in the game. Premium tanks are the ones you buy with the RMT currency, gold, which you must acquire with real world cash.
I have generally eschewed the premium tanks. I do have a Type 59, which I bought back when it was considered over-powered. I have generally used it to earn credits or to just run out and play in the higher tiers when not working on a specific goal. But that is the only one I have purchased up to this point. I have a couple of others that were gifts to players at various points during the life of the game, most recently the T1E6. But that accounts for all of the premium tanks in my garage.
So what changed my mind?
First, I had been unaware that you could move crews from your other tanks into a premium tank of the same nationality and type, so you can double up on you first daily win experience bonus for your crew. And since I have been working on Russian heavy tanks, the Churchill III fit right in.
You see, the Churchill III is a Lend-Lease version of the Churchill, so it is in the Soviet tree and not the British.
Second, the Churchill III has an experience modifier that earns it more experience per match than its Soviet heavy counterparts.
And, third, when it comes to the match making algorithm, it is only ever put up against tanks that are tier VI or lower. So while that QF 6 Pounder seems like a pop-gun amongst the heavy tanks, it has just enough penetration to do damage consistently. And it fires much faster than the larger caliber guns on the field.
Finally, it was only 1,500 gold, so what the hell. I bought it.
I bought it without a crew, put the camo net on it, bought the camo paint (it only adds 5% more to cover, but who knows when that 5% might make the different), clicked the “accelerated crew training” box, and moved the crew from my KV-1 over to it.
And I have not done too badly with it. It does get chewed up by arty rather quickly and it shares the affinity for track damage that the KV series seems to. And it is slow.
But the 6 Pounder does penetrate as advertised. I have plinked away at more heavily gunned foes quite successfully, getting off 3-5 shots and ducking behind cover when it is time for them to fire. And I do not seem to attract as much hate as the KV-2 on the battlefield. I seem to be viewed as more of an easy victim with a small gun and will get singletons coming after me, only to pepper them to death with rapid fire.
The experience bonus seems to be in effect as well. My average experience per match with the Churchill III is over 700. Given my 50/50 win-loss rate and generally crap skills, that is pretty good. And my KV-1 crew seems to be coming along nicely. They were around 50% trained on their first secondary skills when I picked up the Churchill. They are now closing in on 90%. (That climb from 90% to 100% seems pretty steep though.)
It will be nice to get a crew finished with a set of secondary skills finally. I have half a dozen crews sitting between 50% and 80%.
I did turn off the accelerated crew training for a bit on Sunday to build up and convert some experience for the KV-2 gun upgrade. But other than that, I have been working on crew training.
So that is where I stand at the moment, still investing in the Soviet heavy tank tree.
The KV-2 – Because Comedy Trumps December 28, 2012Posted by Wilhelm Arcturus in entertainment, World of Tanks.
Tags: KV-1, KV-2
Earlier in the week I was considering which path to take from the Soviet KV-1 heavy tank. There were three options, the KV-1s, which seemed like the most popular choice, the T-150, which seemed like the best path to some really heavily armored Soviet beasts, and the KV-2, which seemed more like comic relief than a viable choice.
Yet here I am in possession of a new KV-2.
I still have a long ways to go until I get enough experience to buy the 152mm “derp” gun that can terrorize the field of battle. But even with the stock 122mm piece, I can do a lot of damage. My first shot ever was a nice hit broadside on a medium that blew up completely. One shot, one kill. I got the Reaper achievement, 3 or more one shot kills, in my second battle.
So it certainly has that going for it, even early on.
On the flip side, I have notice that people will go way out of their way to take a shot at you. I have seen whole columns of tanks suddenly turn towards me as I become visible. I cannot tell is this is a matter of joy at having a huge target to shoot at, or if it is more the sort of reaction one gets when a giant cockroach appears; Kill it! Kill it fast!
So I end up dead a lot.
Still, the one-shot aspect of things sort of makes up for it. It seems that if I can catch a medium tank broadside, he’s dead in one shot. And light tanks are often good from any angle if they will stop and let me draw a bead on them.
I have a ways to go to get to the 152mm fun gun. To support it I am sure I need the upgraded tracks and turret, plus I should really get the engine upgrade.
The selling point though was that, with the KV-2, it turns out that the price of researching the T-150 is reduced to 13K experience from 24.5K. So that path becomes a bit cheaper. I wonder if that counts towards the research on the KV-1 line?
Anyway, it is the KV-2 path for me for a while now.
Three Way Split on the KV-1 Tree December 24, 2012Posted by Wilhelm Arcturus in entertainment, World of Tanks.
Tags: KV-1, KV-1S, KV-2, T-150
I have been playing and enjoying the KV-1 Soviet heavy tank. After the effort of getting there, is nice to be able to take a punch. I have gotten a few of the requisite “Steel Wall” awards for taking many hits in a battle. In one engagement I took 42 hits from a set of light and medium tanks as I rolled up a flank.
So I settled in to enjoy the KV-1 and its heavy armor and decent gun, knowing that training for its successor was going to be a while.
Time moves on, and I have played a chunk of World of Tanks and have found myself suddenly in possession of enough experience to start in on the next tank in the Russian heavy tree. The thing is, from the KV-1 there are three choices.
On the surface, the choice is easy. I go with the KV-1S, which a lot of people choose, get gun upgrades and continue on to the mighty IS line of heavy tanks. I lose some armor protection, but it seems to be the popular choices, which generally means the best one, or at least the safest one.
The KV-2 primary appeal is the giant 152mm “derp” gun which can one-shot so many lesser vehicles. To bring that gun to bear though, you have to deal with a vehicle that is huge, slow, awkward, and almost comic to look at.
It looks like the sort of thing that a young boy would produce if asked to draw a tank with a big gun.
And then there is the T-150, which seems to to primarily offer a more interesting gun, the 107mm ZiS-6, along with a more powerful engine which, presumably, also mean a little more speed on the battlefield.
The KV-2 seems to be the least attractive option. Aside from comic appeal, there is much to say against it, not the least of which is that as a step on the tree it is essentially a dead end. You go from it to the T-150, so it can be safely skipped.
The KV-1S, as I said, seems to be the popular choice. While it has less armor that the KV-1, it has the big gun and leads to the very heavy Russian tanks. It also can be uses as a stepping stone to the T-44, T54, T-62 series of main battle tanks.
But the T-150 has that interesting gun, and it leads to its own line of heavy tanks, derivatives and improvements on the KV line, all slightly less well armored but interesting none the less.
So which one should I choose? That is the Christmas question.