Tag Archives: Progression Server

Fippy Darkpaw – Underfoot Unlock Vote Fails

Another update in my sporadic attempts to cover and track the Fippy Darkpaw time locked progression server timeline while neither playing on the server nor actually paying all that much attention to EverQuest in general.

The rumor which I mentioned yesterday appeared to be true.  Last night my computer was finally able to find its way to the EverQuest forums… I wasn’t really interested in doing any work at my end to compensate for SOE’s blunder… and found the following from Roshen of the community service team:

The players on Fippy Darkpaw have voted not to unlock Underfoot at this time. This vote will remain available and players will still be able to vote to unlock Underfoot. The server will check every other Monday for the outcome of each voting period.

So for the first time in over two years, since the last of the three Gates of Discord down votes, it appears that an expansion unlock vote has failed on the Fippy Darkpaw server.

Dwarves feature...

Maybe they don’t like dwarves?

I do not really know why it failed.  At this point the raiding guilds appear to be the largest segment of the population on the server, and they have generally been very much in favor of advancing to the next expansion.  There was, as I noted, a rumor in the forums that members of one of the raiding guilds wanted more time to farm the Seeds of Destruction content for gear before advancing, but it doesn’t seem like one guild could swing the vote that way.  Then again, there were the usual complaints about the voting system not working for some people, so maybe they could.

Otherwise, I am not sure what it could be.  I haven’t heard that the Underfoot expansion itself, which went live back in December 2009, was particularly objectionable.  Yes, it had the “jump on the bandwagon” addition of achievements, which managed to capture a lot of the bad aspects about them without much of the shiny happy goodness, but otherwise nothing really noxious came with the expansion that I know of.  Maybe it is a meta game thing between the guilds.

No matter what though, it will have to wait until the next vote.

Meanwhile, there was a sad trombone moment for the accompanying Vulak’Aerr progression server, which also got a chance to vote on the Underfoot expansion, which turned out to be in error.

The vote for Vulak’Aerr to unlock the Underfoot expansion should not have happened on that server. The team plans on reverting this server back to Seeds of Destruction. Players on Vulak’Aerr will need to defeat the content from Seeds of Destruction before they can vote to unlock Underfoot.

Get back to work Vulak guilds!

So the Seeds of Destruction expansion remains live on both of the time locked progression servers at this point.

Seeds of Destruction cover

Seeds of Destruction cover

And on the game goes.

The timeline of the server, as I have been able to chart it over the years.  As always, if you have any dates I can add to this, leave me a comment.

  • Fippy Darkpaw server goes live with classic EQ content, February 15, 2011
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012
  • Omens of War complete, September 12, 2012
  • Dragons of Norrath unlocked without a vote, November 13, 2012
  • Prophecy of Ro completed, April 26, 2013
  • The Serpent’s Spine unlocked, July 16, 2013
  • The Serpent’s Spine complete, July 19, 2013
  • The Buried Sea unlock vote goes up, September 23, 2013
  • The Buried Sea unlocked, October 7, 2013
  • The Buried Sea complete, October 9, 2013
  • Echoes of Faydwer complete, ~end of January 2014
  • Seeds of Destruction unlocked, May 1, 2014
  • Seeds of Destruction complete, May 12, 2014
  • Underfoot unlock vote fails, July 14, 2014

Fippy Darkpaw – Seeds of Destruction Complete

A quick return to my somewhat irregular coverage of the EverQuest Fippy Darkpaw Time Locked Progression server timeline.  An actual timeline is available at the bottom of this post.

When last I saw news of the server, back in October of 2013, The The Buried Sea expansion had been completed and things were set for the Secrets of Faydwer expansion to unlock at some point in late December.

Today a note went up over at the unofficial Fippy Darkpaw forums indicating that the Seeds of Destruction expansion had been unlocked and completed.

Congrats to Citizen on defeating Seeds of Destruction and unlocking Underfoot. A clean sweep on Fippy since OOW. Congrats to EoE on a close 2nd. It looked like you guys had the momentum there for a couple weeks.

So things are still moving along on Fippy Darkpaw.

Seeds of Destruction cover

Seeds of Destruction cover

The Seeds of Destruction expansion looks to have gone live on Fippy Darkpaw on the first of this month.  The expansion, which was originally added to the game back in October of 2008, bumped the level cap up to 85, added more zones and the usual additions such as AA points, spells, abilities, and gear sets.

With the completion of Seeds of Destruction, the 3 month timer starts for the 16th expansion on the EverQuest list, Underfoot.

Dwarves feature...

Dwarves feature…

Who ever heard of an EverQuest expansion with a one word title?  All of the good ones have three words, or four if you include the definite article “the” in the name.  Anyway, that is slated for August.  Then the EverQuest achievement system will be part of the Progression Servers.

Meanwhile, the Time Locked Progression Servers were mentioned in the patch notes late last month, with two fixes going in:

- Corrected a problem that was preventing some Progression event triggers from being recorded.
- Auto-Granted AA are now available on Time-Locked Progression Servers. These AA will be granted similarly to regular servers with one exception. The following expansions will not count towards the “4 expansions previous” requirement, and will not unlock any new AA as they did not have any new AA released with them:
– – Legacy of Ykesha
– – Lost Dungeons of Norrath
– – Dragons of Norrath
– – Prophecy of Ro
– – The Buried Sea

The auto-granted AAs should be a boon to anybody joining the server at this late date.

In other notes, SOE finally opted to remove their Progression Server Timeline widget from the EverQuest web site.

Luclin Bosses Down

The information we used to get

The widget has only been broken since EverQuest went free to play about two year back, but was still hanging around as a useless adjunct to the EverQuest page as late as last October.  About par for the course for the SOE web team, which I assume operates under some larger, Sony-wide policies about web site updates as opposed to being actually run and influenced directly by the EverQuest team.   I’ve lived that scenario before.  It is frustrating for all involved.

I do wonder if the expansions originally listed on the widget back in February 2011 still indicate the final destination for the Time Locked Progression Servers.

EverQuest Fippy Darkpaw

Expansion List

That list ends at House of Thule, the 17th expansion, and the one that was current back when Fippy Darkpaw launched.  Will the server stop there or continue on to Call of the Forsaken, or whatever expansion is current when Fippy Darkpaw finally catches up to the regular EverQuest Live servers?  I suppose we shall see.

The timeline of the server, as I have been able to chart it over the years.  As always, if you have any dates I can add to this, leave me a comment.

  • Fippy Darkpaw server goes live with classic EQ content, February 15, 2011
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012
  • Omens of War complete, September 12, 2012
  • Dragons of Norrath unlocked without a vote, November 13, 2012
  • Prophecy of Ro completed, April 26, 2013
  • The Serpent’s Spine unlocked, July 16, 2013
  • The Serpent’s Spine complete, July 19, 2013
  • The Buried Sea unlock vote goes up, September 23, 2013
  • The Buried Sea unlocked, October 7, 2013
  • The Buried Sea complete, October 9, 2013
  • Echoes of Faydwer complete, ~end of January 2014
  • Seeds of Destruction unlocked, May 1, 2014
  • Seeds of Destruction complete, May 12, 2014

 

Fippy Darkpaw – The Buried Sea Completed

Another chapter in my desultory  attempt to track the progress of the Fippy Darkpaw time locked progression server.  See the list of updates at the bottom of the post.

The EverQuest expansion The Buried Sea, SOE’s attempt at a pirate themed adventure, was unlocked on the Fippy Darkpaw server this week.

EverQuest The Buried Sea

Pirate Firiona

And, as has become the standard fare, the content was defeated in less than three days.  From the good people at the Fippy Darkpaw forums:

Congrats to Citizen on beating The Buried Sea less than 72 hours from the opening of the expansion. That makes 6 in a row for you.

If my unlock calculations are correct, that means Secrets will go up for vote on December 9th and the expansion should unlock, assuming it passes, on December 23rd.

The next expansion, potentially unlocking just before Christmas, is Secrets of Faydwer, the last of the EverQuest expansions to be on/suffer from the “two a year” expansion cycle.  Secrets of Faydwer was the 14th EverQuest expansion and launched in November 2007.

Secrets in her eyes

Secrets in her eyes

We are now getting into expansions I was writing about regularly, if not always seriously, and also into the territory where SOE gave up on the roll-up packs of expansions I mentioned the other day and just started throwing all expansion in the box.

  • Fippy Darkpaw server goes live with classic EQ content, February 15, 2011
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012
  • Omens of War complete, September 12, 2012
  • Dragons of Norrath unlocked without a vote, November 13, 2012
  • Prophecy of Ro completed, April 26, 2013
  • The Serpent’s Spine unlocked, July 16, 2013
  • The Serpent’s Spine complete, July 19, 2013
  • The Buried Sea unlock vote goes up, September 23, 2013
  • The Buried Sea unlocked, October 7, 2013
  • The Buried Sea completed, October 9, 2013

Once Secrets of Faydwer is unlocked… and completed in the usual rapid fashion… that will only leave three more expansions on the board from the launch of the server.  The multi-year march through the EverQuest content is nearing an end.

EverQuest Fippy Darkpaw

Expansion List

The last expansion on the list, House of Thule, was the last EverQuest expansion I bought.  I wanted to see how they did housing in the game, a feature that came with the expansion.

There have been three more expansions since House of Thule, and since the Fippy Darkpaw server launched, including Call of the Forsaken, which went live earlier this week.

Fippy Darkpaw – Pirates on the Horizon

I gave up trying to track the status of the EverQuest time-locked progression server Fippy Darkpaw about a year back.  Basically, I had long stopped playing on the server and keeping track of how things were moving along became increasingly difficult.  The server timeline, still linked on the EverQuest web site, has been broken since the game went free to play on its 13th birthday.  And SOE has shown no interest in promoting the server since the run up to its launch, so they never mention any change on the server ever.  I speak as someone who has subscribed to every SOE new channel he can find.

I was depending mostly on the forums, since each unlock appeared to have problems and would, thus, generate forum posts.  But SOE eventually fixed that as well, reducing forum content to bug complaints, demands for new classic and/or progression servers, and requests to merge/not merge the Vulak server, which is dead/just fine, with Fippy Darkpaw.  The dearth of timely news made me give up my quest to actively cover all updates and expansion unlocks.

However, once in a while a nugget of information still shows up unbidden.  For example, the good people at FippyDarkpaw.com, an external site devoted to the server, recently posted this update.

[Tue Sep 17 22:56:41 2013] <SYSTEMWIDE_MESSAGE>:The barrier to The Buried Sea begins to shimmer. The Priests of Discord have news for you.

Expect the vote to open on Monday.

That means that The Serpent’s Spine is on its way out and the EverQuest pirate expansion, The Buried Sea, will likely be unlocked very soon, featuring a meaner, more scantily clad Firiona Vie.

Pirate Firiona

Pirate Firiona

The Fippy Darkpaw server is now returning to a time when I was actually playing EverQuest again, during what I guess I would call the age of Norrathian nostalgia.  I came back for The Serpent’s Spine, which was new so not really nostalgia I guess.  But it was a return to the old world.  And in the classic nostalgia pattern for me, I played for a bit and then went back to greener pastures.  So by the time The Buried Sea came out… which sounded suspiciously like Pirates of the Burning Sea… we were playing Lord of the Rings Online.  But we were talking about Pirates of the Burning Sea.  And The Buried Sea sounded nothing like that.

Not the EverQuest version

The Buried Sea came out during the end of the “twice a year” frantic EverQuest expansion cycle and was aimed primarily at those who were already high level and invested in the game.  It featured, if I recall right, a lot of faction work along with some new currencies and represented something of a “things to do” side path opposed to an evolution of the game.

With that, and a couple other updates I gleaned from the site, I was able to update my list of events for the Fippy Darkpaw server.

  • Fippy Darkpaw server goes live with classic EQ content, February 15, 2011
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012
  • Omens of War complete, September 12, 2012
  • Dragons of Norrath unlocked without a vote, November 13, 2012
  • Prophecy of Ro completed, April 26, 2013
  • The Serpent’s Spine unlocked, July 16, 2013
  • The Serpent’s Spine complete, July 19, 2013

After The Buried Sea, there are only four more expansions on the list, as the timeline graphic only showed things going out to the House of Thule expansion.

Expansion List

Expansion List

And what will happen after that?  Will the server be merged into one of the standard servers, which was what happened with the original progression servers?  Will we see another round of progression servers?  Will we get that “classic” server that so many people want, but which nobody can quite define?

We shall see.  Updates here when and if they become available.

Fippy Darkpaw – Dragons of Norrath and The Story Going Forward

*** Progression Servers ***

- Fixed a problem that could cause an expansion to open without a vote.

From the EQ Test Server Patch Notes

From what I have seen, the Dragons of Norrath expansion was fully unlocked and accessible on the Fippy Darkpaw server by the morning of November 13th, so I will mark that for my unofficial timeline.  As I mentioned in my previous post on the subject, no unlock vote was taken for the expansion, and no word has come from SOE about what happened, but it looks like the unlock will stand and there will be no roll back for a vote.

Open by whatever means necessary…

Meanwhile, it was reported in the forums that the pre-unlock message for the next expansion, Depths of Darkhollow, had been seen on the Vulak server.  There had been no vote up for that and I have no idea if it went any further than just a message.

Depths of Darkhollow is coming…

There was, however, a poll taken on Vulak and Fippy Darkpaw about the unlock timer settings.  Currently unlock votes are set to be taken 60 days after specific content from an expansion has been defeated for the first time.  The result of the poll was that a majority of respondents wanted that 60 day time frame increased.  There has been no word on when that will come to pass, though there will likely be another poll to determine how long the delay between content complete and a vote should be.

Of course, this is likely to please very few.

Voices from the raider factions claim that the repeated no votes on the Gates of Discord expansion unlock sent a good chunk of their population away, never to return.  Longer delays between expansions will not make their lot in life any better.

On the flip side, the constantly posting and ever unrealistic “I want to turn the progression server into a classic server” faction has been trying to slow down votes since day one.  And while there are many sub-factions within that group that want things to stop at one expansion or another, I am pretty sure that Dragons of Norrath is not high on anybody’s list as a classic server setting.

And in the midst of all of this, SOE has been saying… nothing.

There hasn’t been a word from anybody about what is going on.  The only thing approaching an official response has been from SOE-MOD-02, who comes in to shut down duplicate threads on subjects being discussed.

This is something of an irksome bit for me because, while I realize that the EQ team is in the midst of launching the Rain of Fear expansion, which is slated to come out next week, the population of the time locked progression servers represents paying customers.  You have to have a gold account in order to play on the TLP servers, so this is a population of SOE’s best customers, and they are being left to stew and squabble amongst themselves.

Must mishandled customer relations ever be the SOE hallmark?

So, with a great big sigh and a rolling of eyes skyward, I am going to call to a halt my attempts to try and track the progress of the second round of time locked progression servers.  It has been difficult to do since I stopped playing on the servers, which honestly happened back during Ruins of Kunark, and has gotten more so as time has gone on and the population on the servers has dwindled.

I am not going to renounce doing any more posts on the subject of these servers.  In fact, I can foresee at least two more such posts.  One will be when the Fippy Darkpaw and Vulak servers get merged, and the other will be when the remaining server, which will likely be the more populous Fippy Darkpaw server, gets merged into one of the standard EverQuest Live servers, thus ending this round of progression servers.

I suspect that both of those events will be easy enough to spot and will help me round out my timeline.

But I am not going to spend time watching forums, emailing people, asking people to log onto the server to check polls, or otherwise spend time trying to tease out information that simply does not get posted anywhere.

But even with the community squabbles and the opportunities that SOE missed to use this server as a community building tool, it has been a grand experiment to my mind.  A flawed, irksome, neglected, forgotten in the back of the closet for months at a time experiment that often represented the triumph of reality over dreams and nostalgia, but a worthwhile one none the less.

For what really turned out to be just a few weeks for Potshot and I, it was a misty water colored reflection of the game we played in 1999 that brought out both its benefits and its flaws.

I played in the snow.  We read graffiti the Qeynos sewers.  We went to Blackburrow.  We camped bandits in West Karana.  We ran to Freeport.  We delved in Najena.  I got stuck in the Ocean of Tears.  We died in Unrest.  We sailed on Lake Rathetear.  And we ended up on Kerra Island and then in Runnyeye.

It was a decent nostalgia tour that let us relive many fond memories.

All of the posts related to this are under the Fippy Darkpaw tag if you want to review.

So, with that, I give you my timeline of the Fippy Darkpaw server so far with, as I said, the intent of updating it at least two more times.

I expect in a few years we will see the EverQuest Progression servers, round three.  Despite the problems, nostalgia pays.

Will you be there?

Some Dragons of Norrath Features Unlocked on Fippy Darkpaw Without a Vote

One of my worries about trying to report on expansions unlocking on the Fippy Darkpaw time locked progression server while not subscribed and actively playing is that at some point an unlock will go off without a hitch, thus keeping the forums from lighting up with complaints.

Those complaints are the trip-wire that alerts me to unlocks, because I certainly cannot count on the Fippy Darkpaw timeline they have on the EverQuest site.  That has been broken since March, when the game went free to play.

So it is a good thing that SOE seems to have my back on this!

Today is about the right time frame for the Dragons of Norrath expansion to unlock.  The past estimate was November 19th, next Monday, but that is only a week off.

Firiona Vie gets a solo cover

And so this morning there is a post in the forums reporting that features from the Dragons of Norrath expansion (of which Giant Bomb has a great summary) such as Guild Halls and faction NPCs and bandoliers and such are now available on the Fippy Darkpaw server. (But not on Vulak.)

However, none of the actual content, the zones that make up the bulk of the expansion, appear to be available. [Update: The zones appear to be in and live, but are blocked off.]

Oh, and the vote for the Dragons of Norrath has not come up yet.

Details, details.

There was a rogue poll that showed up just after Omens of War was unlocked, so maybe that masked the need for an unlock vote?  Or maybe the unlock vote was supposed to go up today?  Or maybe whatever changes SOE is putting in for the Rain of Fear expansion that is supposed to go live this month broke something?

Or maybe it is just another day on the Fippy Darkpaw server.