Ninety Million Skill Points December 10, 2012
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Meaningless Milestones, Skill Points
4 comments
I think I am now officially “invested” in the game.
There was a time when ninety million skill points would have seemed very impressive. Now that I have meandered to that level of training, I have to think the bar for anything worth mentioning has to be well past 100 million.
But I will mention it anyway. As I do at every interval of ten million skill points, I look at where I have been training. The start date for all of my training was August 29, 2006. Past reviews can be found here:
- Ten million – November 2, 2007
- Twenty million – June 18, 2008
- Thirty million – January 13, 2009
- Forty million – August 5, 2009
- Fifty million – March 22, 2010
- Sixty million – November 11, 2010
- Seventy million – August 4, 2011
- Eighty million – June 12, 2012
At ninety million, here are how my skill points are distributed.
Spaceship Command: 23,227,296* Gunnery: 12,890,926* Missiles: 9,628,426* Engineering: 7,514,510* Science: 7,170,676 Drones: 7,069,944* Electronics: 4,558,761* Industry: 3,912,704 Navigation: 3,330,255* Trade: 3,271,765 Leadership: 2,447,530* Mechanics: 1,555,747* Subsystems: 1,280,000* Corp Management: 1,108,784 Social: 943,765* Total: ~90,000,000
Asterisks represent the areas that have changed since the last checkpoint. And it looks like I have been training things all over the place, as usual.
For those who are more visual, here is a pie chart of my skill distribution.
Last time around my training ended up with me having a new ship on my list, the Scimitar, complete with all the skills to be a healing space priest in fleet operations. This time around, the big change is having all of my Tengu related skill at level 5… just in time for Tengu fleet to disappear as a doctrine… as well as the capability of flying the tech II Rokh fleet fit.
Getting up to spec for the Rokh meant gunnery skills. Nearly 3 million of the last 10 million skill points went into gunnery.
All of this training ended up adding a net of four new skills, bringing my total to 223. That isn’t a lot of new skills. Three of them were gunnery related, and for no particular reason I trained up Jump Drive Operation, just in case I got the capital route some day I suppose. It is the cheapest skill on that path.
My 223 skills are distributed like this:
Level 1: 1 skill Level 2: 15 skills Level 3: 44 skills Level 4: 51 skills Level 5: 112 skills
14 more skills are now level 5 from last time, making half of my skills at maximum training. Levels 4, 3, and 2 are down 5, 3, and 2 skills respectively. A spent more time improving the skill I had rather than acquiring more.
Then there is the constant metric I have used since I started playing the EVE Mon skill point game: How many days until I can fly a titan? I managed to shave about 3 days off the training time for a Leviathan, the Caldari titan, leaving me just 66 days and 10 hours away from being able to fly it. Unfit, of course. That would probably add another 90 days.
And finally, there is the question that is clearly as old as EVE Online itself: What should I train next?
I am almost at the peak of points for shield and missile skills. I am covered for the upcoming changes to destroyer and battle cruiser skills, which will divide those into racial rather than general skill. So when they are split up, I ought to actually get a free skill point boost towards 100 million when there are Caldari, Gallente, Amarr, and Minmatar versions of destroyer and battle cruiser skill. Gaff has been trying to get me to work towards a dreadnaught, though that takes some real money. Even the skills are expensive. I would have to work on earning some ISK to get there. Or I could just tune up my armor tanking skills. I have some skill points invested there… I have some skill points invested just about everywhere at this point… but fleet doctrine might change some day.
Large projectile turrets V is actually what is training for the next few days. After that, what path should I take?
Eighty Million Skill Points June 12, 2012
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Meaningless Milestones, Skill Points
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I was not sure I would get to this milestone. The last such post, a little less than 10 months ago, I was saying that 70 million skill points might be the extent of my involvement in EVE Online. That was the height of the Incarna debacle, the Jita protests, and the potential end of EVE as we knew it.
Since then, the game has come around. CCP has refocused on flying in space by fixing, revising, or improving what was already there, along with some incremental ship introductions, in the Crucible and Inferno expansion.
And, probably more importantly to me, I have moved out to null sec space, which revitalized the game in my eyes. In my first five years of contact with the game, I had dipped by toe in almost all of the non-piratical high sec options. Now new options are available to me.
And so, here I am again, at another milestone. As as I did at the 10, 20, 30, 40, 50, 60, and 70 million skill point marks, I am going to summarize where I am and what I have trained in this last cycle.
First, my skill point distribution:
Spaceship Command: 22,095,390* Gunnery: 10,095,065* Science: 7,170,676* Engineering: 7,093,137* Drones: 7,069,104* Missiles: 6,838,701* Electronics: 4,556,076* Industry: 3,912,704* Trade: 3,271,765 Leadership: 2,394,844* Navigation: 2,199,295* Mechanics: 1,443,982* Corp Management: 1,108,784 Social: 917,422* Subsystems: 151,865 Total: ~80,000,000
Asterisks represent the areas that have changed since the last checkpoint. And it looks like I have been training things in all areas. The only exception is Social, which actually went down since last time. They must have removed a skill, though I couldn’t tell you what they yanked.
Mostly training went into things to help me fly and equip new ships. So Spaceship Command went up, as did Gunnery. Early on I needed to be able to fly the Alpha Fleet fit Maelstrom and kept on that until I could use the tech II 1400mm guns.
I also trained up to fly a fleet fit Scimitar, which I have done exactly once. It was blown up on its first fleet op and I haven’t replaced it yet.
I also just finished up the skill set for flying heavy interdictors (hictors). And due to my getting Minmatar Cruiser V for the Scimitar, I can fly both the Broadsword and Onyx hictors since the skills are otherwise the same.
All of this training ended up adding a net of 10 new skills, bringing my total to 219. They are distributed like this.
Level 1: 1 skill Level 2: 17 skills Level 3: 47 skills Level 4: 56 skills Level 5: 98 skills
12 more skills are now level 5, while level 4 skills went up by 4, and level 3 skills went up by 19. Level 2 skills dropped by 13 as I trained a bunch of stuff up. No doubt some of that last was related to mining crystals.
So I have been not only been learning new skills, but getting them up to higher tiers. A number of things have required level 5 skills, especially the logistics and hictor training plans.
Going back to my long time metric, flying a titan, I see that I am still just over 69 days away from the basic flying skill, almost all of which would be tied up in learning Capital Ships I through V. Since I do not need that for any of my current plans… and frankly cannot afford to buy it just to train it for fun… a titan will probably remain that far away for the foreseeable future. The funny thing is that, for the first time in the game, I am actually in a position where I could purchase and fly one, if I had the ISK.
And where will I head for the next 10 million skill points? Well, there are a lot of skills to trained up to hone my options. I am about max’d out on the Scimitar, but the hictor skills still have some room. And I just noticed the other day that I still have a couple of skills that would affect heavy missiles that I could train up.
There is always another skill to train up in EVE.
Seventy Million Skill Points and Out August 24, 2011
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Incarna, Learning Skills, Meaningless Milestones, Skill Points
9 comments
I came back to EVE Online for Incarna, to see if there would be anything new that would bring me back into the game. And, in my usual method, I picked the three month subscription. The would have given me plenty of time to explore the Incarna expansion, had it held anything for me.
Instead, it held mostly disappointment. And drama. That took a while to work through.
Which meant that my subscription time has been spent doing what a lot of EVE subscriptions do, training skills. There was enough time for me to hit another skill point milestone. So, as I did at the 10, 20, 30, 40, 50, and 60 million skill point mark, here is where I stand at 70 million skill points.
Spaceship Command: 18,084,237* Gunnery: 8,358,825* Science: 6,808,636* Missiles: 6,620,426* Engineering: 6,583,849 Drones: 6,455,156* Industry: 3,539,500* Electronics: 3,117,673* Trade: 3,271,765 Leadership: 2,332,334* Navigation: 1,777,805 Mechanic: 1,426,568 Corp Management: 1,108,784 Social: 1,015,932 Subsystems: 151,765 Total: ~70,000,000
Asterisks indicate areas that changed since the last post.
Spaceship Command, always at the top of the skill point chart, surged forward and nearly double due to my skilling up to fly ships from other factions… mostly so I could take screen shots of them for EVE Online Pictures.
The increases in the skills listed above actually add up to more than 10 million skill points. Spaceship Command alone went up nearly 9 million.
Since my last milestone at 60 million, the learning skills got pulled from the game, which freed up 4.8 million skill points for me to reallocate back in December 2010.
That change is also why my total known skills went from 209 to 197.
Skill level distribution now looks like this:
Level 1: 1 skill Level 2: 30 skills Level 3: 28 skills Level 4: 52 skills Level 5: 86 skills
And, that one key measurement, how many days of training would it take me to fly a Caldari Titan, went UP this time around, by a little over a day. I am now over 69 days away from the basic flying skill, almost all of which would be tied up in learning Capital Ships I through V. I am not sure why the timeline went up since I last checked. It probably relates to how I set my attributes after the removal of learning skills.
But now my subscription is coming to its end. In a little over a week, my account will lapse.
I have explored most of what I wanted to in EVE. Potshot and I never did get that space station built in wormhole space, w-space being pretty well camped these days, and I never once poked my nose into a 0.0 system, but such is life. By the time I was done in empire space, I did not want the commitment that 0.0 requires.
And I suppose this casts the future of EVE Online Pictures into doubt. I have enough screen shots to get through the rest of the year at the current rate of two pictures posted a week, but after that I might have to put that site on hiatus.
What To Do With 4.8 Million Skill Points December 17, 2010
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Skill Points
4 comments
The removal of learning skills went through this week in EVE Online, which left me with some newly freed up skill points to allocate.

4.8 million skill points.
That is somewhat over 3 months of training time right there, a significant boost to some lucky skills.
Now what should I spend them on? With 59 million skill points still there, there are not a lot of skills I need to work on for my rather limited needs. I guess I can cap out that ORE Industrial skill for the Noctis.
I wonder if I have any missile skills left to train?
The End of Learning Skills in New Eden November 25, 2010
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Learning Skills, Skill Points
6 comments
CCP Greyscale posted today that all learning skills will be removed from EVE Online shortly.
The skill books will be off the market by tomorrow this time and the skills themselves will be removed when they are ready, which sounds like between now and Christmas.
On the down side, I spent some time and effort a long while back training up learning skills to speed up other training. At my last marker, I had 4,805,803 skill points in learning. Not an inconsiderable percentage of my 60 million skill points.
On the bright side, players will be getting something to compensate for the loss of the skills. From the post:
- All skillpoints invested in learning skills will be reimbursed, including all the fiddly corner cases. If you have 2,012,692 SP in learning, you will find yourself down those skills, but with 2,012,692 skillpoints to redistribute.
- All skillbooks not currently injected into people’s heads will be reimbursed at the old NPC sell price. The money will go to whichever character or corporation owns the container that the skillbooks are in. For example, things in cans you’ve anchored for yourself will be reimbursed to you, things in corporate hangar arrays or the “deliveries” bin will be reimbursed to the owning corporation.
- This will also involve cancelling any and all market orders containing these skills. Contracts containing learning skills will have those skillbooks substituted for copies of the Pax Amarria.
- All new and existing characters will have an extra 12 base points (ie, non-remappable) in each attribute.
- The 100% training speed bonus up to 1.6m SP will no longer be available. People partway through this bonus will lose the remaining bonus amount. They will of course gain a huge attribute bonus to make up for it.
- Miscellaneous other cleanup tasks will be performed that are not very interesting, details available on request.
Which means, if nothing else, that I should be able to continue on training at my current rate, plus I will have that 4.8 million skill points to invest in other skills.
More details about what is happening are in the post.
As to the “why” of it, all I could get out of it was that people don’t like learning skills to help learn skills.
Sixty Million Skill Points November 11, 2010
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Incursion, Meaningless Milestones, Skill Points
4 comments
Another 7-8 month window of time has elapsed and another 10 million skill points has accumulated on my main EVE Online character, Wilhelm Arcturus.
Since our wormhole space station expedition went bust for lack of an unoccupied wormhole, training is about all I have really been doing. I have no other account active and I have been riding on PLEX purchased with ISK. My biggest EVE event of late has been the Screenshot Contest.
I actually crossed the 60 million milestone a ways back (I’m at about 62.5 million at the moment), but haven’t gotten around to writing about it until now. I did take a snap shot of EVE Mon at the magic moment, so I know where I stood at the time.
Tracking my skill points every 10 million interval has been a tradition and there are posts on the site for 50, 40, 30, 20, and 10 million skill points.
Here is where I stand, or stood, at the 60 million skill point mark:
Spaceship Command: 9,806,622* Engineering: 6,583,849* Science: 6,331,167* Gunnery: 6,300,315* Missiles: 5,566,701 Learning: 4,805,843* Drones: 4,753,666* Trade: 3,271,765 Industry: 2,941,576 Leadership: 2,307,163* Electronics: 1,853,203* Navigation: 1,777,805* Mechanic: 1,426,568* Corp Management: 1,108,784* Social: 1,015,932 Subsystems: 151,765 Total: ~60,000,000
Asterisks indicate areas that changed since the last post.
The changes since the last post reflect an attempt to round out my skills to be able to fly all of the ships in my hanger effectively. With my alt in cold storage, I transferred all his ships to Wilhelm who then had to learn how to fly a few. So, for example, the Dominix is primarily a drone platform, and enjoyable one at that, so drone related skills saw a huge boost.
The total number of known skills went up by three, from 206 to 209. Those three were in Spaceship Command. I think I can now fly the battleships of the four player factions in the game. The total skill distribution changed to:
Level 1: 1 skill Level 2: 31 skills Level 3: 34 skills Level 4: 62 skills Level 5: 81 skills
Level 5 skills took a big leap, going from 67 to 81. When you are not playing actively and have a pretty loose agenda, you can find time for those 8-22 day skills.
And, of course, there is the Titan benchmark. How many training days remain between me and flying the Caldari Titan?
This time around I am down to 68 days, a pretty big drop from the 92 days I stood at before, and 100 days down from the first time I calculated what it would take for me to buy and fly a Titan.
Of the 68 days remaining, 56 and a half of them are Capital Ships V.
Since there are only three remaining skills, Capital Ships, Jump Drive Operation, and Caldari Titan, I am going to guess I won’t be getting much closer to getting my license for one. None of those skills figure in my immediate plans, whatever those might be.
And with Incursion coming along some time this month… maybe… there might be something new and interesting to try out in New Eden.
[It looks like Incursion now has a date... or several dates it seems. The November release will be in January, essentially.]
Fifty Million Skill Points March 22, 2010
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Meaningless Milestones, Skill Points
8 comments
Another 7 or so months have gone by, which means I have accumulated another 10 million skill points in EVE Online. Whether I am playing actively or on a bit of a break, the skill points keep coming.
The trail of posts go back covering where I stood at forty million, thirty million, twenty million, and ten million skill points.
After another 10 million skill points, here is how my skill point totals line up.
Spaceship Command: 9,218,308 Science: 6,284,291 Engineering: 5,740,869* Missiles: 5,566,701 Gunnery: 4,423,706 Learning: 4,111,530 Trade: 3,271,765* Industry: 2,941,576 Leadership: 2,307,163* Electronics: 1,642,458 Mechanic: 1,178,568* Navigation: 1,145,570 Social: 1,015,932* Drones: 951,798 Subsystems: 151,765 Corp Management: 48,000 Total: 50,000,000 (asterisk indicates no change since last report)
Spaceship Command remained my top category again this round. Science jumped up past Engineering due to my finally finishing off the skills required to fly a Hulk on my main. He could haul and fly an Orca before, but now he can actually do the actual mining.
Gunnery also saw a big surge over last time. I have been training up some of the Amarr related skill, mostly to fly their ships on a mission or two for screen shot purposes. Yes, it has come to that.
Learning saw some growth as I picked up a couple of level 5 skills to help speed things along.
And then there was the new category, Subsystems, which you need for tech III ships. That came as part of my tinkering with the Tengu.
When it comes to total skills known, Wilhelm has 206 known skills, up 15 since the 40 million mark, and they are distributed as follows:
Level 1: 1 skill Level 2: 32 skills Level 3: 37 skills Level 4: 69 skills Level 5: 67 skills
That is 11 more skills at level 5 and 10 more at level 4 since the last time. I have been doing a number of things that have had level 4 and 5 pre-requisites, so those two levels have been growing as a result.
Finally there is the titan metric.
Way back when I calculated with EVE Mon that it would take me over 168 days to be able to fly the Caldari Titan. At the last checkpoint I had that down to 99 days, thanks to finishing off Caldari Battleship V. As of this point I am just over 92 days from being able to fly that titan.
Not a big gain, but I doubt there will be any big gains going forward unless I start on capital ships. Nearly 68 of those 92 days are just getting to Capital Ships V, with another 20 in Advanced Spaceship Command V. I am not likely to pursue either. Unlike Gaff, I won’t be going after my Rorqual license.
I did miss my estimated target for 50 million skill points by almost a month. My account lapsed, as I have been paying with PayPal and you cannot do recurring, back in November which not only stopped the skill I was training for a few days, but reset the skill back to its initial state. That lost me 14 days of training on a 20+ day skill. I know training is supposed to stop when you lapse, but the resetting back to the previous level seems a bit harsh.
And when will I hit 60 million skill points?
That will probably take much longer than past increments. I think my long subscription streak will coming to an end with the next billing cycle. Training queues and screen shots are about all I have been doing in EVE for the last few months, so it might be time to step away for a bit.
Forty Million Skill Points August 5, 2009
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Meaningless Milestones, Skill Points
5 comments
Time and the training queue wait for no man.
It takes about 7 months or so for me to accumulated 10 million skill points in EVE Online. Whether I am playing actively or on a bit of a break, the skill points keep coming. So back in January I hit the 30 million skill point mark, and at about the same interval before that I hit 20 million and then 10 million skill points.
Since Apocrypha came out I normalized my attributes so that they are all, with skills and implants, sitting at 23.10. This means that no matter what area I decide to train in, the skill points come in at a rate of 2,079 per hour.
For me, this works, as I tend to be all over the skill tree. Previously if I was working on spaceship command skills, I would be trucking along at 2,300 sp/hr, but if I had to switch over to leadership, I would be down at 1,500 sp/hr. If I were focused only on combat related skills, this wouldn’t be such a smart idea, but being the generalist that I am, it is fine.
So after another 10 million skill points, here is how my skill point totals line up.
Spaceship Command: 8,199,285 Engineering: 5,740,869 Science: 4,948,539 Trade: 3,271,765 Missiles: 3,208,506 Learning: 3,078,488 Industry: 2,461,964 Leadership: 2,307,163 Mechanic: 1,178,568 Electronics: 1,510,936 Gunnery: 1,442,459 Social: 1,015,932 Navigation: 959,314 Drones: 670,758 Corp Management: 28,243
Spaceship Command is once again my top category. Last time around Engineering had passed it because I had focused on shield related skills. This time though there was a lot of training to fly first the freighter and then the Orca. And then when I started to slump in EVE I threw Cladari Battleships V on the list, over a million skill points right there, as an investment in the future. You need that skill to fly the Golem as well as a few capital ships.
Leadership also went up quite a bit thanks to the attribute shuffle and the requirements to fly an Orca and use that mining foreman implant. Missiles nearly doubled as well in total skill points because when in doubt I put my money in skills that make things go boom.
Wilhelm has 191 known skills, up 21 since the 30 million mark. Thanks to the skill queue that was added with Apocrypha he has just a single skill at level 1 now. That skill is Frigate Construction. I cannot remember exactly why I bought it (some plan involving the construction of frigates I would guess) and could not see any reason to train it up any further, so it remains my token level 1 skill.
Wilhelm’s skills are distributed as follows:
Level 1: 1 skill Level 2: 41 skills Level 3: 36 skills Level 4: 57 skills Level 5: 56 skills
That is 15 more skills at level 5 since the last time. I am at the point where refining things requires level V skills. I also have a lot more skills at level 2. I think I did a mass 1 to 2 training session to test out the training queue system. Level 3 and 4 skills remained pretty close to where they were before.
Finally there is the titan metric.
Way back when I calculated with EVE Mon that it would take me over 168 days to be able to fly the Caldari Titan. At the last checkpoint I had that down to 146 days. As of this point I am just over 99 days from being able to fly that titan, having shaved off 47 days, most of which was thanks to Caldari Battleship V.
Given the now constant rate of 2,079 skill points per hour, it will take a little over 200 days for me to be able to report on where I stand at 50 million skill points. That will put me at about February 17th, 2010, given that I rolled over the 40 million mark last Sunday.
Unless I train some of those remaining learning skills or buy some better implants. How much does +5 cost? I’m going to guess they cost a lot.
Thirty Million Skill Points January 13, 2009
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Meaningless Milestones, Skill Points
7 comments
I have not done much in EVE Online over the last two months. Work, the holidays, other games, and being sick have all conspired to keep me from leaving the station in EVE very often.
But, with EVE, you can always progress while sitting still thanks to their skill training system. I just crossed the thirty million skill point marker, putting me only seventy million skill points behind one of the most trained guys in the game. If only he’d stop and let us all catch up.
I seem to be on a steady pace with skill points. I hit twenty million skill points about seven months back, and ten million skill points about seven months before that.
And what have I been training over the last seven months? Wilhelm’s skill points are divided up as follow:
Engineering: 5,738,540 Spaceship Command: 5,172,255 Science: 3,733,898 Trade: 3,224,591 Industry: 2,426,441 Learning: 2,001,963 Missiles: 1,662,223 Mechanic: 1,165,016 Gunnery: 1,061,607 Social: 1,011,275 Electronics: 998,658 Leadership: 680,544 Drones: 656,785 Navigation: 454,434 Corp Management: 11,770
It looks like a lot of stuff in the engineering tree. Engineering went from 6th on the list last time around to first place by a fair margin. Of course, engineering is where all my shield tanking skills are located, always useful for a Caldari pilot.
Spaceship command also went up a decent chunk as I skilled up to fly battleships and to prep for the freighter I never purchased.
As a percentage increase, leadership went up the most, going from 8,000 points to 680,544 points. That increase mostly reflects getting Mining Foreman V (512,000 points alone), along with working on some of the fleet combat boosting skills.
So while science, trade, and industry all went up some, I appear to have spent most of the last seven months working on combat skills.
Wilhelm has 170 known skills, only up 10 since I hit twenty million. I guess I have been concentrating on improving my current skills versus chasing new careers. The skills are spread out as follows:
Level 1: 20 skills Level 2: 18 skills Level 3: 30 skills Level 4: 61 skills Level 5: 41 skills
The biggest jump seemed to be in level 5 skills. I now have 15 more skills capped out.
There were a couple I needed to prep for that oft mentioned (but never purchased) freighter and then I started working on shield related skills while I was semi-idle and just running a mission now and again. Level 3 skills actually went down in number, while the other levels went up a bit.
And, of course, the metric against which we all measure ourselves: After the last seven months of training, I am almost exactly 22 days closer to being able to fly a Titan!
Go me!
I should be reporting on forty million skill points some time in late July/early August if I keep up this pace.
Twenty Million Skill Points June 18, 2008
Posted by Wilhelm Arcturus in entertainment, EVE Online.Tags: Meaningless Milestones, Skill Points
2 comments
While I was busy losing ships two at a time I also crossed over another EVE Online milestone, my main character, Wilhelm Arcturus, passed the twenty million skill point mark. I am at least reasonably good at things that do not require you to leave your current station.
Wilhelm’s skill points are divided, in descending order, into the following categories:
Spaceship Command: 4,044,462 Science: 2,439,746 Industry: 2,401,422 Trade: 2,112,340 Learning: 2,001,963 Engineering: 1,953,136 Missiles: 1,245,679 Electronics: 998,658 Gunnery: 967,147 Drones: 655,535 Mechanic: 512,524 Navigation: 383,214 Social: 333,785 Leadership: 8,000 Corp Management: 5,185
Compared to when I crossed the ten million skill point mark, just a little over seven months ago, some things have changed and some things have not.
Spaceship Command is still at the top of the list, while Leadership and Corporation Management remain in the bottom two slots.
Science, Industry, Trade, and Engineering seemed to be the main focus of my training, no doubt spurred by my interest in research, my attempts at invention, and my dive into production and sales.
Out of that twenty million skill points, Wilhelm has a total of 160 known skills (up 38 since last count), which are spread out as follows:
Skill Level Breakdown Level 1: 17 skills Level 2: 21 skills Level 3: 36 skills Level 4: 59 skills Level 5: 26 skills
Again, most things worth knowing are worth knowing to at least level 4.
Wilhelm has more than doubled the number of level 5 skills he has, often because another skill had a level 5 prerequisite. I won’t list them all out, but Accounting and Broker Relations were probably the most lucrative, since together they cut the brokers fees and tax on my market transactions in half.
In the end however, I am not a single day closer to flying a titan. Somehow I avoided all of those skills, not to mention avoiding all the cash that would be required to get me there!



