Daily Archives: November 13, 2006

Characters Page

You will see at the top of the site that there is a new tab called “characters.”

This page is dedicated to the characters I play in various games.  The characters are represented by automatically generated .sig files so I do not have to do any work to keep them up to date.  Those are not all of my characters of course.  I have the alt disease, so there are many more on servers all over.  But those are the characters to which I am likely to refer in my writing.

The EverQuest and EverQuest II .sigs are generated by eqsig.

The World of Warcraft .sigs are generated by Warcraft Realms.

Does anybody know of other automatic .sig generating sites related to MMOs?  I wouldn’t mind finding one for EVE Online.

I plan on adding a Fae character to my EQ2 .sigs very soon.

The Official SOE Podcast #8

Alan “Brenlo” Crosby, Aimee “Ashlanne” Rekoske and Joel “Raijinn” Sasaki host this EverQuest II heavy episode.

-News with Jason “Pex” Ryan
-EverQuest II – EOF Launch
-Happy 2nd Birthday to EverQuest II
-Interview  with EverQuest II designers Kyle Hill and Nathan McCall
-Child’s Play at Penny Arcade
-Warner Brothers and Lucas Arts and how those relationships make including Matrix Online and SWG in the Podcast difficult
-Brenlo’s The Vocal Minority discussion found on Overmoderated.com
-PLAYSTATION 3 launch – Untold Legends Dark Kingdom will be a launch title
-Interview with Senior Brand Manager for EverQuest II Laura Naviaux and marketing specialist Ari Ziegel
-EQ Changes – New Boats and Commonlands Revamp
-EQ II iGames Promotion on November 25th at various internet cafes. There will be members of the EQII team on location as well, look to EQ2Players for a full list soon.
-Top 10 LFG Messages
-Warm and Fuzzy Reading – Submitted by an EverQuest 2 Guide
-What are you playing?

The show was recorded on November 7, 2006 and runs 1 hour and 6 minutes.

You can get the show via iTunes or from this link.

The show notes are available here.

Thoughts After a Week in The Serpent’s Spine

Have people made “Spinal Tap” jokes about this expansion yet?  I supposed I missed an opportunity when my Shadow Knight hit level 11. 


The graphics for a seven year old game are pretty good, but there are some things that grate.

There are still too many nicely pressed creases in the terrain for my liking.  Yes, I know, that is just what you are going to get with the current engine, but considering how good of a job they did masking the creases in the field outside of West Freeport, I am surprised that they did not do more of that in TSS.  Granted, I have only seen the very first zones, so maybe more of that sort of work comes in later.

I also had to turn off shadows.  The behavior of shadows in EQ is just too odd; odd to the point of being immersion breaking.  There were times in The Hollow where I could see two or three distinct shadows from my character coming from impossible light sources.  At one point I had a shadow up on a cliff wall above me as though the sun was shining up hill.  Then I would see shadows of the spiders in the wagons out in the meadow.  No wagon shadow, just the spider’s shadow, clear and distinct.  While it made it easy to find the spiders, it certainly killed a bit of realism.

On the plus side, a lot of the mob animations in TSS are really good.  The drakes that fly around out in The Hollow look really nice.  The bear cubs that wander around go up on their hind legs every once in a while to survey the scenery.  And the pumas not only look really good, but in combat they act like cats.  When you get a good hit on a puma they pull back and to the side with the very same look and posture that my cats at home give me when I accidently trip over them.  Very true to life!

Quest Givers

There appear to be four flavors of quest givers in Crescent Reach. 

First there are the NPCs that are sub tagged “Quests” with a level recommendations.  Some say a minimum level, like 1+, 10+, or 70+.  Others have a range like 5-10, 10-15, 40-45, and so on.  These are nice.  You know to which NPCs you should be speaking to right now and which ones you should get to know in a little while or way down the road.  If you can find them.  They are scattered all over.  I found a number of them hanging out in private rooms at the Inn. (There is also one locked door at the Inn.  I wonder what is in there!)  If somebody doesn’t make a list of these NPCs to post it then I am probably going to try.

Then there are the NPCs that are sub tagged with just the word “Quests.”  You know you should talk to them, but at low levels you frequently get the response that you need more experience or that the NPC does not have anything for somebody of your level.

Third there are the NPCs that are sub tagged “Tradeskill Quests.”  I have generally left them alone.  I do not plan to do much with tradeskills in EQ.  I might try a little fletching to make myself some arrows, but other than that I have little interest.

Finally, there are the NPCs that have no tag at all, yet give you quests.  This annoys me a bit.  You do get sent to some of these NPCs by other NPCs sporting a quest tag, and that is great story line kind of stuff.  But I have already found a couple, such as Champion Untenka, that you just have to talk to in order to find out whether they have anything to offer or not.  I do hate the “run and talk to every NPC” plan that grew out of how MUDs worked.  Avoiding that is one of the things that Rob Pardo of Blizzard brought up in his keynote address at the Austin Game Conference that really resonated with me.  That and the idea of making sure players can follow a series of quests that will give them an idea of where to head has really worked well for WoW.

Other Items

Mana and hit point regen out of combat is noticeably faster than it used to be, so the downtime of days gone by is reduced.  Hit point regen especially seems to be huge now out of combat, so non-healing character classes now have a reasonable chance of going out to solo.

On the other hand, I still have not found where to buy my Shadow Knight spells in Crescent Reach. (Or spells for any of the other classes.)  I cheated a bit from my “stay in the new expansion” policy and went back into the tutorial at level 9 and bought up the spells that were available.  I am sure there must be a vendor around the city somewhere with my spells, I just have not run across him.  Of course, he might not be there, in which case the run to the plane of knowledge book is a bit of a challenge until your mid-teens.

I have not seen a ton of people in zone.  I was in game Saturday afternoon and there was a fair crowd, but nothing that would cause any competition over quest mobs.  One thing I have seen is higher level players stopping in and buffing people.  That is something I recall from the past days of EQ; people were often very generous with buffs.  So I have ended up having Temperance cast on me a few times, which is both a help and a hindrance.  It is great to have your hit points boosted like that, but as soon as I get it cast on me, I fall of the quest wagon and try to grind out as much exp as I can before it fades.  I guess that is part of the true EverQuest experience, I am just surprised how ingrained that response is within me.

What I Really Want

Of course, having come back from playing World of Warcraft and EverQuest II, there is no end of things on my wish list for improvements to EverQuest.  But if I had to pick just one, I would say ditch the F9 camera controls and do whatever it takes, bribery, extortion, anything, to get the camera control code from the EQ2 team.  When you are a noob in EQ and you start playing with the F9 modes, here is what they seem to be:

1- First person that can zoom out to third person, but I cannot pan the camera
2- Show my character’s bald spot, if any
3- Check the back of my character’s head to see if it is male pattern baldness or not
4- Fix the camera in a single, random direction
5- Same thing, different direction
6- Awkwardly close chase mode

Okay, I know, it isn’t that simplistic, but I never remember all the key combinations to control the different camera modes. (I always have to go to this site, and even then it only sticks in my brain for about 30 seconds.)  In the end, I just want the camera to behave as it does in EQ2; let me zoom with my scroll wheel, let me move the camera angle freely with the mouse, let me control tilt with page up/page down, and give me one key to center everything back behind my character.

Oh, and there is one more thing I want, which is more of an EverQuest community thing.  I want an EverQuest specific podcast.  I know, this is a big wish, especially when the only EQ2 specific podcast, EQ2-Daily, seems to be on the path to permanent podfade (yes, I know they just released another podcast, #31, but I am referring to the trend on which they appear to be as documented in the podcast rant podcast on Falcon Twin), but the EQ community is still big and rabidly loyal in many quarters.  There must be somebody out there who will pick up the torch. 

Don’t make me do it, or it will be called “Noobs in Norrath” and it will be nothing but how I solo’d in Crescent Reach and old stories about killing snakes in front of Qeynos, trains in Blackburrow, and horrible corpse runs in the Karanas!  And then I’ll start podfading after six shows!

You’ve been warned!