Daily Archives: January 9, 2007

More Vanguard Character Creation Fun

I spent some more time last night playing with the Vanguard character creation tool.  I am trying to create a character that I can get into.  A character I can feel good about playing. 

I do not even need an outstanding character, just one I can look at and not feel embarrassed about.

The character creator isn’t a big help here.  For one, why is grey hair the default option?  My hair is not grey (not yet) and I have no yearning to get there.  Doughy, grey haired, and apathetic should not be the starting point.  Handsome, young, and virile should be the mid-point selection, and I should be able to go up (or down) from there.  I am already middle-aged, I do not need a character that is also past his prime.  This is, after all, the “Saga of Heroes” not the “Saga of Zeroes!”

Eventually I got to a character I could do something with.  This is hardly ideal, but it is a start.

I present to you, Hervé Villechaize:


You know if I find a white suit, there will be no stopping me.  Now if somebody will work on a Ricardo Montalban to group up with me, we will become a force to be reckoned with!

Minor Milestones


This past weekend Blintz hit adventure level 34 with 200 quests Complete.  This surprised me a bit because of the 200, only 7 were collection quests.  While I have been playing Blintz almost exclusively in EQ2, I have not been going too nuts.

I do not think any of my characters reached this level without the exp boost of a lot more collection quests.  For example on Minama, who is, at level 24, my lowest level character, 26 of her 164 completed quests are collection quests.


Since I came back to the game I have managed to sell 10 plat worth of stuff via the broker.  Like getting to 200 quests, this is no big deal for a lot of people, but I would guess that 10 plat is about twice as much as I have spent since I came back to the game, so my reserves are growing rather than diminishing.

While I have made back at least fuel costs by selling items made by Blintz as he levels up on the armorer’s path, the most profitable crafted items for me have been sandalwood harvesting tools.  These tools, which go in your charm slot, cut down the amount of time required to harvest a given type of resource node.

Sandalwood tools, which require adventure or trade skill level 50 to use, cut 2 seconds off of your harvesting time.  If you have ever been out on a harvesting mission, you know that is huge.  The tools improve your harvest time in half second increments, so teak tools, the next lower tier, reduce your time by 1.5 seconds and so on down the tiers.

I made a full set (pick, shovel, trap, saw, and fishing pole) for Nomu and another for Vikund.  Then I went to town and made more sets for sale, as sandalwood was very cheap, and put them up for sale.  They sold, so I made more, keeping in this cycle until Vikund actually hit level 61 as a woodworker on the tool making experience.