Daily Archives: January 24, 2007

MMO Generational Divisions – Wikipedia Version

Reading from the Wikipedia article on MMOs, there is a proposed generational definition.  I have whittled it down to commercial 3D graphical samples from each generation and my read as to what defines the proposed generation.

First Generation

Defined As: Graphical, multiplayer, and commercial, they are represented by the list below from the first entrants in the category through until the first popular, commercially successful, and truly massive MMOs:

Meridian 59
The Realm Online
Ultima Online
Nexus: The Kingdom of the Winds
Lineage
EverQuest
Asheron’s Call

Second Generation

Defined As: Post-commercial success but pre-3rd generation, they are represented by the following examples:

Dark Age of Camelot
Anarchy Online
Final Fantasy XI
Ragnarok Online
Eve Online
Second Life
Entropia Universe
Lineage II
City of Heroes

Third Generation

Defined As:  I have to quote the Wikipedia entry for the definition of third generation,

The most recent generation of MMORPGs, based on arbitrary standards of graphics, game play, and popularity, is said to have launched in November 2004….

And they are represented currently by:

EverQuest II
World of Warcraft
Guild Wars

Conclusion

I found this generational definition rather unsatisfying and to be out of sync with the discussions on what will make a 3rd generation MMO (since, if nothing else, it says we already have 3rd generation MMOs), but I thought I would toss it out.

EVEMon 1.1.8 Released

EVE-Mon 1.1.8 has been out for a few days now, but I always wait until I can update cleanly and log into EVE before I post about it.

Fixes:

  • A startup crash related to the regstry has been resolved
  • The Squadron Command skill was renamed, and this time, we mean it
  • The OK and Cancel buttons on most forms have been switched, to comply with common use
  • The autopatcher will now use your proxy settings
  • Deleting a plan from the planner window will now close the window
  • File-backed characters have been, in general, improved, and now no longer freak out whenever you try to do things.
  • Learning skill pre-reqs have been fixed in the suggestion engine
  • Fixed a whole pile of IGB oddities
  • Fixed a bug with adding ship-related skills to a plan
  • Several splitter bars have been fixed, improved, and then fixed again to look better and be less buggy
  • Fixed some problems with 96 and 120 dpi displays
  • EVEMon is now less of a pain about shutting down when told to

Features:

  • G15/LCD support has been improved
  • Plans can now be accessed quickly from the plan button drop-down
  • You will now see total training time when you select multiple skills in the skill browser
  • Hovering over a skill now shows SP/Hour
  • The IGB Browser now contains showinfo links
  • EVEMon will let you know if the current skill will finish during downtime
  • You can now maximize the EVEMon main window, if you want
  • IGB Port is now selectable
  • The Items, Ships, and Skills files are now outside the EVEMon executable, so they can be updated as needed, and not just with major releases
  • Skill groups are implemented – when you merge multiple plans, they will retain information about their original group. Try it!
  • Revelations is now fully implemented, including faction ships and mods
  • The skill browser now shows your percent complete
  • You can now filter ships and items by which you have the skills to use
  • You can now filter skills by “not planned” and “not planned but trainable”, for you skill collectors out there
  • inEve.net integration is implemented. You will need to register with inEve.net and set “require authentication” to NO
  • The new ship/item comparison tool allows you to see ships and modules side by side
  • Untrainable skills will now be greyed out in your plan queue
  • Some new columns have been added to the plan queue – no implants and SP/Hour
  • You can now filter items by slot
  • The ship browser has been vastly improved and clarified
  • The manual implant manager has been completely redone; it now pre-loads existing implants AND understand what jump clones are
  • EVEMon can be configured to warn you before your skill is finished – useful when tranquility and myeve are desynced

Known Issues:

  • G15 support may have some display issues which are well known and fixable but which, sadly, are not all resolved in this release
  • The item browser has gotten a little messy, with the addition of so many things; we’ll take another look at it soon

You can find the update here.