Daily Archives: June 9, 2007

Handcrafted at Higher Levels?

My weaponsmith just hit level 60.  I want to push her skill up to level 70 so she can make Blintz his tier 7 weapons and so that our guild will have a weaponsmith available.

One of the things about trade skills in EverQuest II, or about any MMO frankly, is that the higher your skill level the fewer customers you have for products that grant experience when you make them.  A lot more people make it to level 20 than to level 60, so there are a lot more people to buy, in my case, weapons that can be wielded by level 20 players.

The higher you go in levels, the smaller the customer base.

The competition thins out some as well, so sales do not dry up completely, but patience is required past tier 4 to sell a weapon.  At the same time, the amount of experience you get from each weapon you make decreases with each tier, so you are actually making more weapons while selling fewer.

So, of course, you sell some back to the vendor.  That at least returns the fuel cost for making an item to your pocket.  If you harvested the raw materials you can at least break even.

But now that my weaponsmith is level 60, I have to ask myself whether I bother putting weapons I make for experience up for sale on the broker.

Handcrafted weapons, that is.  Are they worth the bother of trying to sell?

Handcrafted is the term that applies to items produced via trade skills that are of normal or average stats.  They represent a good baseline of equipment.  You can usually get gear from drops or quests that will improve upon handcrafted gear, but a little work is require.  In the mean time, you might as well go the handcrafted route if you cannot afford better.

Better is mastercrafted.  Mastercrafted items are trade skill produced items made from rare raw materials which have superior stats. You usually have to kill a dungeon dwelling named mob or complete a heroic quest to end up with an item that might match the stats of a mastercrafted item.  And to beat those stats you had probably best take up raiding.

But back to selling handcrafted weapons at level 60. 

At level 20 not only are there more customers, but a large percentage of them will be satisfied with handcrafted weaponry.

But what about at level 60?  What percentage of people who actually make it to level 60 will also be in the market for a handcrafted weapon? 

I wonder if I should just sell my production back to the vendor immediately and save the slots in my salesman’s crates for items that will turn over faster.  I have, of course, already filled up the extra crate I was able to use, thanks to my move, with goods, so I am loathe to use those crate slots as long term storage for items that might not sell.

I know that when Blintz hits level 62, I will want only mastercrafted gear for him, weapons especially.  But he is a swashbuckler, so weapons are critical to him.

Would you buy handcrafted weapons a level 60?  Would you buy any handcrafted equipment?  How about apprentice skills?

Are level 60+ players so elite that only the best will do?  Or is there still a range of players who buy the mid-range gear?