Daily Archives: September 27, 2007

Adventure Recognized

For some time I have been trying to put together an article about one of my all time favorite games.   It was certainly the earliest game I played that had that magic “Wow!” factor that kept me playing it over and over long after I had “won” the game.

That game, released on the Atari 2600, was Adventure!

In some very fundamental way, Adventure had for me, at age 13, everything a game needed.  Playing it for the first time back in 1978 was every bit as enthralling as playing EverQuest for the first time was in 1999.  I was hooked.

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At the black castle with the chalice

I am still going to write my entry on Adventure some day and recount the hours I spent playing and the different ways my brother and I invented to play the game.

But until that day, I will point you to an article over at Gamasutra titled “Game Design Essentials: 20 Open World Games.”  The first game mentioned is Adventure.  This is no less recognition than the game deserves, as for the time and hardware, it was something very special.

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Beware the Green Dragon!

You can find some additional (and correct, relative to the Wikipedia article) detail here on the site of the man who wrote the game, Warren Robinett. (A name I have know for years, since it was in the game as part of the first in-game Easter Egg I ever saw.)

New Space Gadget

I pulled the Miner II off of Wilhelm’s Mammoth.  While it was nice to churn a little bit more ore, it really wasn’t worth it.

To start with, I generally do not leave the hauler sitting around in space waiting for the jet can to fill up unless other people are lurking about.  And even when I am in that mode, there is hauling to be done, so there isn’t that much “time on the ‘roid.”  No beam time means no ore in the store.

Second, the range difference between the Strip Miner I and the Miner II, while only 3km, is just enough to be annoying.  I tend to park the barge where I have the maximum number of targets in range, which often means a lot of them are in the range zone between the two miners.  Since I want to stick close to the barge and the jet can, I often end up picking a different flavor of ore, something that offends some internal sense of uniformity.

Finally, the whole range thing is compounded by my insistence on looting and salvaging every NPC pirate I kill.  I never leave a bunch of wrecks sitting around.  I maintain a tidy asteroid belt.  But keeping the jet can within 1500 meters, the target asteroid within 12km, and the wreck to be salvaged within 5km always leads to something being just out of reach when I need it. 

So the miner went.  It was a distraction.  I would rather have the ISK for it.

With a free high power slot available, I bought a Small Tractor Beam I.

Best buy ever for the lazy EVE pilot.  Perfect for the mission running pod potato in your life.

Sure, at nearly 1.5 million ISK, it might seem a pricey convenience.  But if you are like me and are sick of chasing down every last Gurista wreck on a mission or in an asteroid belt, this is a must have.

All you have to do is move with in 20km of a wreck or a cargo container, target it, then turn on the blue beam of happiness.

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(Actual tractor beam inaction in action.)

The wreck or cargo container comes right to you at a speedy 500m/s.

When I get a battlecruiser configured for missions (I am leaning towards a Drake… missiles! missiles for all my targets!), it will have a salvager and a tractor beam, both because I am lazy and because I hear that speed and agility are not attributes of battlecruisers… at least not the Caldari flavored ones.

Browsing Othrikar

A tale of a dwarf and his shopping cart.

Full of hope at the start of the day.  The promise of fresh provisions draws him on to the shopping ahead of him.

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As he moves about town, his hope begins to fade.  He moves from vendor to vendor, leaving each shop with an empty cart.

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He wonders if the war with Mordor has swallowed up everything.  The fields seem full and game is plentiful, yet the shelves are bare no matter where he goes.

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Driven nearly to despair, our heroic shopper discovers the true nature of his cart.  It was taken from the Safeway of Angmar and it lays a curse on whoever possesses it beyond the limits of its parking lot.  Knowing now what he must now do, he sets out his quest.

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He abandons the cart at the first run down goblin apartment complex he comes across.  He leaves it by one of the goblin patios.  Over several days it moves about the complex, ending up out back near the dumpster.

Eventually the apartment complex manger, unable to get anybody to come down from Angmar to retrieve the cart, uses it to haul around his tools.  Later, when Mordor is thrown down and Sauron defeated, the front left wheel develops a wobble that he can never quite fix.  And so he goes on with his life, pushing his tools around in a cart that shakes and pulls annoyingly to the left, and never knowing why.