Ducks and Drakes

Losing Caracals at 4 million a piece starts to get expensive after a while, at least for me.

So I decided to do with Level II missions what I did with Level I missions.

When I was finding some of the Level I missions a bit challenging in a frigate, I bought a destroyer.

Now that I am having issues with Level II missions, I thought I should take that next step.  So I bought a battlecruiser.

A Caldari Drake, to be specific.


I named it “The Golden Hind.”

I would have called it “The Golden Hindquarters,” but that exceeds the name length restriction for ships in EVE.

I considered the Ferox as well, but given my experience with rail guns on the Moa and the training I had already been doing in missiles to make the Caracal more effective in my hands, the Drake seemed to be the right ship for me.

In my usual semi-informed manner, I have equipped it as follows:


4x ‘Malkuth’ Assault Missile Lanchers
2x Heavy Missile Launchers
1x Small Tractor Beam
1x Salvager I


2x Large Shield Extender I
1x M51 Iterative Shield Regenerator
1x Medium Shield Booster
1x Explosion Dampening Field


3x Power Diagnostic System I
1x Damage Control I


Core Defense Field Extender I
Bay Loading Accelerator I

For once I actually have “named” missile launchers on a ship.  I had stopped spending the extra money on them previously due to the ongoing loss of Caracals.  But I had two sitting in storage and picked up two more as drops, so I am fully equipped for light missiles.  Aside from rate of fire and magazine capacity, I do not quite get the difference between the variations of missile launchers.  Of course, maybe that is all there is to get, but there seems to be a bit more data to compare on the info pages.

I have two heavy missile launchers that I use on cruiser sized targets, installations (like that habitat in “Avenge a Fallen Comrade”) and to pick off targets that I do not want to take the time to close to light missile range with.  My light missiles seem to be good for about 24km while the heavies reach out to 46km.

I also took two of my high slots and stuck on a salvager and a tractor beam.  For level II missions at least, I do not miss the extra launchers, and it lets me loot anything that dies within 20km of my ship.  The one thing about the Drake is that it is a lot slower than other ships I have flown.

In the medium slots I went mostly the passive tank route, though I could not resist putting one shield booster on the ship.  I am too anxious to leave the shield management in the hands of automation.  I like to be able to turn capacitor into shield energy at need.

The low slots are mostly about more power, with the damage control unit there to give me some better resistance over all.  I would like to find a better version of the damage control unit, but they seem pretty rare on the market, at least in my part of space, and the ones I see for sale are pretty pricey. 

And finally, for the first time, I actually have used a could of the rig slots on one of my ships.  I went for something to boost my shield size (bringing my shields up to 13,714 hp with a recharge rate of 780 hp/sec) and something to boost the rate of my missile fire. 

I had looked into rigs before, but they seemed very expensive for what they did.  In the end, I calculated I could easily buy the blueprints and make them myself for less than the market price.  But that is a story for another post.  Rigs do require a lot of salvaged equipment, which is another reason I want that tractor beam and salvager on the ship.

I now seem to be pretty well set when it comes to level II missions.  Should I start trying level III missions?  Or does that require a step up to battleships?  What is the cut-off?

6 thoughts on “Ducks and Drakes

  1. Kowl Osgan

    Thats a very poor setup for the drake…

    I favour the following, and with only 2million more sp that you can run L4’s in it:

    7 x Heavy Launcher (I use XR-3200’s because I still havnt trained for t2!)
    1 x Salvager

    2 x Large Shield Extender ii
    2 x Shield Recharger ii
    1 x Magnetic Scattering Amplifier ii
    1 x Heat Dissipation Amplifier ii

    4 x Shield Power Relay ii

    3 x Core Defence Field Purger ii

    That evens out at around 80mil for the complete setup if bought at market value. You wont need to swap the Amplifiers on L2, or even L3 missions, but on L4 missions fit appropriate resists for the enemy you are fighting.

    As for vital stats, I get the following:
    Resistances; 55, 52, 68, 60
    Total Shield; 13800
    Regen Time; 125 seconds

    At peak recharge rate I’m able to tank about 600 dps, 800 if its explosive damage.

    (If this shows up three times, I apologise. My computer really doesnt like making posts on your site. I keep hitting ‘say it’ and nothing happens)


  2. Kirith Kodachi

    The difference between assault launchers and heavy launchers is that heavy launchers deal more damage on the larger ships like cruisers/battlecruisers. In level 2 missions, assault launchers are better because they fire light missiles which hit for full effect on NPC frigates and destroyers whereas heavy missiles lose some damage due to the small size of the targets.

    A drake can easily handle level 3, but get more heavy missile launchers to do so.

    NOTE: Heavy Assault Missile Launchers (HAMs) Heavy Missile Launchers. HAMs are much shorter ranged and higher rate of fire. On the slow drake, not a good tradeoff usually.


  3. Wilhelm2451 Post author

    My own thoughts on the light versus heavy missiles were that the light assault launchers would clear out the cloud of frigates that accompany any cruiser I come across in a level 2 missions.

    The description on heavy assault launchers was accurate enough that I was able to figure out the difference between them and heavy launchers. It seems like that should always be the case, but some of the descriptions I find for things leave me puzzled.


  4. Btek

    don’t forget that the Drake has 25m3 of Drone Bay . Light and medium drones are great for chewing through frigates and T1 cruisers. The extra DPS is very useful. The Caracal also has some drone capacity.

    I found that I could do all L2 missions in my Caracal reasonably easily, and most L3 as well (lost 2 in L3 The Blockade though, and never completed it), but I’ve got better missile and shield skills than you I think. Eg: heavy missiles range is 74k.

    My Drake setup is:

    6 x ‘Malkuth’ Heavy Missile Launcher
    1 x ‘Malkuth’ Assault Missile Launcher
    1 x Salvager

    3 x Large Shield Extender
    1 x Shield Recharger
    2 x Shield Hardeners (Rat/mission specific)

    2 x Ballistic Control Unit
    1 x Power Diagnostic Unit
    1 x Sensor Amp (puts my locking range to 77k)

    No rigs yet, don’t have the skills. When I do they’ll be Bay Loading Accelerators, or Core Defence Field Purgers.

    I’d say only a fully aggroed ‘The Blockade’ could put the Drake’s tank in danger of all L3 missions. On the forums several people report doing level 4 missions in Drakes, although they have to fit for tank at the expense of DPS. Eg: lose the BCUs and fit 4 x Shield Power Relay instead, plus 3 x Core Defence Field Purger rigs.

    Fly safe,



  5. syncaine

    I currently have less SP than you, but I might be more combat focused, so lets call our skills even.

    I was able to complete all lvl2 missions in my Ferox without any trouble, and could do most in my Moa. With a Drake you should be all set for lvl2, and when you get comfortable with the ship, feel free to try lvl 3s. You will mostly be facing cruisers and frigates in the lvl 3s, so a Drake will be plenty.

    Just recently I got my Rohk BS, and now lvl3 missions are cake. I’m still getting use to the ship, but once I do I plan to take it into some lvl 4s.

    Just one note about the fitting, consider going for an invuln field, or a damage specific fitting based on the mission. They work great with a missile boat, since your weapons don’t use cap.


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