Rejected SUWT #13 Topics

Back on November first, the panel for Shut Up We’re Talking #13 started working on the topic list for the show.  These were items that did not make the cut.

  • Should we take a vow? (Sorry Bildo)
  • Female avatar cup size: Is there such a thing as too big?
  • A comparison of the mechanics of fishing in various MMOs.
  • A knock-down, drag out fight about whether the BioWare MMO will be Star Wars, Indiana Jones, or Monkey Island based.
  • A short whine about the experience table in EverQuest and how it is an example of the man keeping people down.
  • A short whine about how insta-levels are not the answer to any MMO exp problems.
  • MMO Development Lesson 38: How much sucking up to the boss do you have to do to get noticed after he has just won the World Series?
  • Bong water: how stoned do you have to be before drinking it seems like a good idea?

It was suggested that we could get a regular segment going on female avatar cup size with topics like:

  • Latest updates from Korea
  • When will Western MMOs catch up?
  • How to estimate cup size using weapons and landscape as measures
  • A Comparison of Jiggle & Bounce realism
  • The Metal Armor Question: Trading coverage for cup size
  • Space Games: Will Zero Gravity Allow Cup Sizes To Grown Further?
  • EQ New Player Models: Where is cup size on the priority list?
  • The effect of MOB cup size: Do more well endowed MOBs hit harder?

In the end though, we felt the whole female avatar cup size issue probably deserved its own series of podcasts.  That and we’re all married and want to live to see another day.  So we’re looking to Brenden of Another Here for some leadership on this project.

I suspect that either Craig or I will take up the fishing mechanic comparison at some future date.  I cannot explain why I have taken fishing to its silly extreme in every MMO I have played, I just know that it is so.

And, to give myself a fig leaf of protection, at least ONE of the topics above was suggested by somebody other than myself.

For the rest, I claim the “Halloween Candy Overdose Defense.”

13 thoughts on “Rejected SUWT #13 Topics

  1. LadyPao

    If you do a female avatar cup size segment, please be professional and exercise balanced and objective journalism. In other words, you’ll need to do a segment on male avatar cup size – yep, the old codpiece, as it were. As in- why do male avatars ‘got nothin’ to show for themselves’?? Are they all eunuchs? Is it a game designer phobia to draw the male genital area? (“Psst, look, Al’s drawin’ nads on that dude – he must be gay or sumpin’!”). Inquiring ladies would like to know… :)
    On the other hand- the idea of having this ‘attribute’ adjustable in the character creation screen (as in some games one can adjust boob size) would be perhaps a bad idea, and maybe downright frightening. Just imagine all the Viagra jokes (“Hmmm, he’s been like that for over four hours now- better get the healer working on him. Is her cup size adequate??”) LMAO

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  2. Wilhelm2451 Post author

    I would have to defer and let Cuppy, Adele, and others with perhaps a better eye for that sort of thing form the “Posing Pouch Rating Patrol” to discuss codpiece realism and other disappointment in male MMO character models.

    But the whole thing brings up an additional topic: What would character models look like if designed by a female team not driven to appeal to the biases of the 13 year old that lurks within most men when it comes to the female form?

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  3. Aaron

    Female designers wouldn’t make realistic character models either. Women aren’t into realism any more than men. Their character models probably wouldn’t be as scantily clad, but the curves would be about the same.

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  4. Wilhelm2451 Post author

    I did not think they would be any more realistic, just different.

    My grandmother, for example, married my grandfather, if she is to be believed, primarily because of the dimple on his chin when he smiled.

    And I know a number of women who watch football just to look at the player’s butts.

    Would we end up with male characters that were essentially Kirk Douglas with buns of steel?

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  5. Aaron

    I’d play as Kirk Douglas. I’d lead the peons to revolution!

    I wonder how many bloggers are old enough to know the movie I’m alluding to. Hell, it was before my time, too. Thankfully, my dad got me into watching old movies and TV shows.

    Anyway, I agree that there’d be differences in what women would want and expect from avatars and NPCs. But I think the majority of those differences are not physical, aside from different clothing options.

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  8. LadyPao

    I think Aaron’s probably right, the female designed female avatars probably wouldn’t be much different. I think the male ones would be though – I think there would be more Kirk Douglas types, maybe more with that certain ‘swashbuckling-mystery-glamour’ of the movies type (I’m thinking Johnny Dep’s pirate character). I find male avatars to be very ‘utilitarian’, not very intriguing. Perhaps it’s more that women are focused on the personality, rather than the visual image (ok, gross generalization, don’t flame me, I’m just musing here…).
    I often wonder what a mostly-female designed game would look like…would it be more co-operative, less competitive, or would it be all about shopping and boob jobs??

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  9. Aaron

    Yeah, if I was trying to design a game for women, I’d make it more about co-op play, include more customization (not just apparel), have a lighter tone to gameplay, and use a broader color palette.

    Women have a different ratio of rod:cone cells in their eyes, which means they really do tend to have better vision for colors. It’s not just a mistaken stereotype (as “women talk more” is; linguistic studies have shown that it’s actually men who talk more in conversations).

    Of course, I’m basing my theory of female interests more on my experience growing up with 3 sisters than on scientific facts. =)

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