The Fifty Day Cap

One of the nice things about production in EVE Online is that you do not have to be there for it. Production there is at the polar opposite of the way it works in EverQuest II, where you must actively (or proactively if you want pristine results) participate in the crafting whack-a-mole mini game.

No, in EVE you show up at the production facility, blueprint and materials in hand, submit the build job, and then sit back and wait.

Or log off and wait.

Or run off and do something else.

In fact, sitting back and waiting is pretty unlikely, as production jobs can take time.

Sure, running off a single production run of low level ammunition might only take a minute or two, but generally to produce items in the quantity you want, the wait time can be anywhere from hours to days.

I have had my share of material efficiency runs that have lasted up to three weeks because of queues to use the facilities.

So it came as a bit of a surprise to me to learn that there is also a cap on the amount of time any job you submit can take, including time in the queue.

I decided to start producing ships.

I found a ship model that seems to sell reasonably well and which I could produce at a profit even at the price range of some of the buy orders available.

That is a pretty rare thing for items I have been dealing with so far, ammunition and ship components. But ammunition and ship components drop off of NPCs with such regularity that production turns out to be the least efficient way to obtain them. The market will provide, usually at prices far below the cost to produce.

NPCs, though, do not appear to drop whole ships. At least not on the missions I run.

So I started getting things lined up for ship production. I bought the blueprint. I got my miner account out of storage to start generating raw materials.

I also decided that while, according to my calculations, I could make a profit immediately from the ship blueprint, any reduction in raw materials would be of great benefit. So I decided to do a material efficiency run on the blueprint before I committed to production.

Which is how I found out that fifty days is the upper limit on how long a production related job is allowed to last.

Queues for starting a material efficiency run were sitting at the 15-20 day range. I chose the shortest queue I could find locally, selected my blueprint, and chose a material efficiency target of 20, then submitted the job.

And it was rejected.

A message came up telling me that jobs which take more than 50 days to complete cannot be submitted.

Ouch.

Double ouch.

First, I had not imagined there was such a cap.

Second, material efficiency on a ship blueprint takes a long time! I am not talking about a battleship blueprint here either, but something quite a bit more modest. (And no, I’m not telling you what ship. I am not looking for competitors.)

I was able to fit the run into the 50 day limit by dialing back the desired material efficiency target to 12.

A target of 12 put the run at just over 48 days, of which a little over 14 was queue time. The remaining 34 days were actually run time for the blueprint.

But that gives you a taste of the time scale in which you must sometimes work in EVE.

At least that will give me plenty of time to pile up raw material.

I just hope the market does not change dramatically before I can put some ships up for sale.

7 thoughts on “The Fifty Day Cap

  1. Bellatroix

    I don’t know a ton about production yet, but I think what you really need is access to a POS, either your own or one via a corporation. I believe POS research times are faster than public slots and generally have little to no waiting time (they may be more expensive). I know there are several folks out there who run businesses of researching your blueprints at their POSes. I may actually be able to help you as I have access to a POS through my corp and have been intending to play with that aspect of the game anyway. Feel free to drop an in-game mail to Bellatroix if you’re interested in talking.

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  2. WTM

    What Bellatroix said….

    Also there are people (I have a friend that does this) that can assist you in creating a corp with sufficient standings to place a POS in highsec (for BP researching purposes).

    Alternatively they can join your corp to help drag your standings up to the required level.

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  3. Wilhelm2451 Post author

    Well, I am not really that worked up about the duration. This was more of a post to give a flavor of scale to production in EVE relative to other games.

    If you count in the skills I had to train up and the time it will probably take me to build my first batch of ships… well, people start WoW characters and get them to level 70 in less time without killing themselves.

    But EVE is a different sort of game.

    I’m old enough to know that 48 days seems like a long time, but will suddenly sneak up on me before I know it. And I find it sort of neat that EVE lets you… makes you… plan things out so far ahead. I’d like to watch an alliance plan out making a titan some day and see how that compares with my own plan.

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  4. WTM

    Indeed…

    For me also it’s the fact that anything “big” in eve takes time and planning to achieve, rather than just a grind, that makes the game for me.

    For me personally this is that one of my two characters is about to step into a carrier in the next few weeks… He could fly it right now, but I’ve realised there’s one other skill I’d like to have maxed out first. After a year of training another 2 weeks waiting doesn’t seem like too much of a big deal.

    As for building a titan, yeah that must be a nightmare to plan for. Motherships I believe are pretty much a pain too… Though from what I’ve heard the new Jump Freighters are a real excercise in frustration.

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  5. Alan

    I have been hearing about the trials and tribulations of getting a JF and can assure you it is..less than amazing.

    That said, which the exact time is afaik arbitrary, the point is so that some rich moron can’t (easily) tie up entire station for the next 3 years by putting in 20 small antimatter bpos for me 9000. You wouldn’t even need to be too rich, as iirc, the time that your production COULD have taken is still there, but your money is refunded if you cancel the research. Even if you don’t get the money back, the point stands. :)

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  6. Note

    The queues for material efficiency are definitely a pain. I tried to get involved in manufacturing during my last stint in EVE, bought myself a Kestrel BPO and left it researching ME. After a while I completely forgot about it only to remember about it randomly on my return to EVE last week.

    I’m not really sure what I’m going to do with that BPO at the moment, seeing as I now zip around in a Rifter most of the time. I think I’ll sit on it for a while and start small, making my own ammo like you have then see where that takes me.

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  7. Alusha

    No cap on queue times.

    The time cap is on job duration and it is 30 days.
    Only jobs allowed longer duration are 1 run jobs that take longer.

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