The Realities of Production

So far the production of Badgers, the Caldari industrial ship that is one of the most ubiquitous haulers in the game, has gone well.

Production and sales have been steady, while the prices I have been able to get for the ships has been well above my initial target price, thanks in large to the previously mentioned regional price differentials.

One of my goals for this production experiment has been to minimize the outlay of ISK. So after buying the blueprint original and doing the material efficiency research on it, I have kept the actual ISK expenses to just production station costs.

That meant mining my own minerals versus buying them on the market.

Not a problem, at first. Each production run of 15 Badgers requires the following minerals:

Tritanium   372,000 units
Pyerite      98,865 units
Mexallon     37,860 units
Isogen        5,760 units
Nocxium       1,980 units
Zydrine         375 units

The first four types are all easily obtained by mining in high security space. And Nocxium can be found in high sec as well by mining Pyroxeres, though the rate and which you get it is pretty slow.

And then there is Zydrine.

I do not need a ton of it, but it is not readily obtainable in empire space. There is at least one mission where Gneiss asteroids show up, and refining Gneiss will get you some Zydrine, but it is a roll of the dice actually getting the right mission.

I managed to get through the first half dozen production runs without going to market just based on the Zydrine I had collected from missions. Reprocessing every equipment drop from every NPC will supply a little bit. The drops from drone missions will get you a little more.

But, in the end, I had to start buying it.

Granted, it is totally worth the expenditure.

But something about it rankles. I like to be self sufficient in my trade skills and not at the mercy at the market.

But that’s just me.

3 thoughts on “The Realities of Production

  1. swiftvoyager

    If it was easy to be more self sufficient the market wouldn’t be so much fun and there wouldn’t be as much motivation to actually play with other people.


  2. bluelinebasher

    I think that feeling stems from crafting in any other MMO. Usually you can find a way to grind out whatever skill, or farm and purchase from an NPC whatever you need solo if need be. When they say Eve is not for everyone, this is part of that mantra, and the heavy dependance on other players is part of this. Fortunately the community is good enough to keep it going and it’s not a total screwjob. Eve does seem to punish the casual working player as myself in this regard (although the training offline is a huge bonus), but I cannot commit to a serious 0.0 corp and don’t have access to the choice cuts of minerals and rats, and have to bite the bullet and buy. But you always have the choice to go try and get it, and you’re keeping the market alive. So all in all it’s a fair tradeoff. Plus you might get some entertainment out of fulfilling buy orders. You never know.


  3. Wilhelm2451 Post author

    @SV – That is certainly true enough. I think my paranoia on this comes from playing EverQuest II on day one when they had a tradeskill system that was designed to force interdependence between crafting professions. It was a freaking nightmare. It drove me to make alts just for crafting.

    But the problem with that system, which they have now fixed, mostly be removing ALL interdependence between crafting professions, was that it was in a sharded, server-based environment, further divided into two factions, that meant that there really wasn’t the population there to support those who wanted to craft and provide enough competition to keep prices at a level the market could support.

    EVE, with its single server, its comparably low production interdependence (I’m talking about raws that are just hard to get), and its disposable equipment model (your stuff goes away when you die) better supports a production environment in general, and makes having to buy rather than harvest raws more palatable.

    I’ve just be conditioned to balk at that.


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