Drake… Refined

I think I have finally gotten my level 3 mission running Drake set. I have been flying a Drake since November, so it is about time.

I can now blast through just about any level 3 mission without having to warp out except to reload or empty out my cargo bin. The only exceptions to that are the missions that suggest in bright red letters that you “bring a friend along” for the fight. And even those aren’t so bad. It makes things go boom.

This is my standard configuration, though I do change out the shield amplifiers if a mission calls for it:

High Slots
Heavy Missile Launcher II x4
‘Malkuth’ Assault Missile Launcher x2
Salvager I
Small Tractor Beam I

Medium Slots
Shield Recharger II x2
Large Shield Extender II x2
Heat Dissipation Amplifier II
Magnetic Scattering Amplifier II

Low Slots
Ballistic Control System II
Damage Control II
Shield Power Relay II x2

Rig Slots
Core Defense Field Purger I x2
Core Defense Field Extender I

I know I am wasting a launcher slot with both the tractor beam and the salvager in the high slots, but I like to clean up missions as I fight them. Call me Mr. Efficient. And I have yet to get to a point where one more launcher would have made the difference.

With the heavy launchers I can hit anything I can target thanks to missile skill training, while I keep the two assault launchers to deal with the inevitable frigates, destroyers, and wee drones.

Speaking of drones, I also keep five scout drones, usually hobgoblins, handy. An investment in drone skills means that I can launch all five and, as long as I don’t let them run free, they don’t get popped too often.

Most of the rest of the equipment gives the ship a decent passive tank, which I have grown accustomed to having. There is a level 3 mission where you face several capacitor draining defense towers along with a swarm of ships and, whether by design or by bug, the passive shield recharging keeps on chugging with an empty capacitor.

All of this, plus my shield related skills (Shield Operation 5, Shield Management 4, Thermic Shield Compensation 3, EM Shield Compensation 4, Explosive Shield Compensation 2, and Kinetic Shield Compensation 3) gives me the following statistics for my shield:

Shield Points: 14,792
Recharge Time: 277 seconds
Recharge per second: 53
EM Damage Resistance: 59.1%
Explosive Resistance: 62.8%
Kinetic Resistance: 55.4%
Thermal Resistance: 66.2%

Not a bad given the ships defaults:

Shield Points: 5,469
Recharge Time: 1,400 seconds
Recharge per second: 4
EM Damage Resistance: 0%
Explosive Resistance: 60%
Kinetic Resistance: 40%
Thermal Resistance: 20%

I have tried to avoid having more than two of any module, as the module stacking penalty seems to get pretty harsh after the second unit.

Of course, now that I am happy with my battlecruiser (though I’ll still take fitting suggestions!), I find I have enough faction with the Amarr Navy to start running level 4 missions, which means thinking about a battleship.

A new ship to buy and equip. I’ve got the ISK. It is just the planning that will take time.

Which way to go though, Raven or Rokh?

15 thoughts on “Drake… Refined

  1. Kirith Kodachi

    If you have no gunnery skills, go with the Raven. Its much like the Drake only bigger and can use 6 cruise missiles. The Rokh can have four missiles and 4 guns or up to 8 guns, but if your gunnery skills have not been heavily invested in, the Raven is the superior choice in this matter.

    I run level four missions in a rail-Rokh. :)


  2. michael, St Erroneous

    Note that the stacking penalty doesn’t apply to all modules, particularly things like Shield Power Relays, Large Shield Extenders, and Core Defence Field Purgers. Play around with EFT a little – the Drake’s passive shield tank is legendary, its DPS less so. ;)


  3. Wilhelm2451 Post author

    EVE Fitting Tool! Thanks for mentioning that. The last version I downloaded had some issue with my system, but the current version seems to work fine.

    I’ll have to play with Raven vs. Rokh layouts. I am most heavily invested in missile skills with 1.2 million skill points, but I started down the gunnery path first, so have nearly 750K skill points invested in that as well.


  4. uruloki

    FWIW, I run a relative of that fit in L4 missions. The only issue is low DPS, which I usually solve by finding a corp mate with a gank-fit BC or BS while I tank everything.


  5. Tim (Amose Amanum in game)

    I came to pretty much the same conclusion regarding the tractor beam and salvager. However in my mids I’m using 3x large shield extender and 3 mission-specific hardeners. This requires giving over the lows to extra power diagnostic systems but I can still fit a shield power relay and a ballistic control system. So far I’ve never been below 90% shields in L3 missions.


  6. Eric

    From lvl 3 to 4 is quite a step up. And you’ll need to train your cruise missile skills up, all the drake shield skills will be handy for a Raven as well. But you’ll need to use an active shield setup on that one (XL Booster + Boost shield amp).


  7. Swift Voyager

    Raven mission setup:

    cruise launchers x6
    heavy nos/neut 1 each

    two slots for shield hardeners
    shield boost amp x2
    extra large shield boost amp x1
    cap recharger x1

    damage control x1
    ballistic control x1
    your other three low slots can be cap power relay, or power diagnostics, and on missions with a ton of jamming use a low slot for a sensor backup array

    CCC x3

    Of course, all of the above is tech 2 where you are able.

    Have you tried this site?: http://eve-survival.org/


  8. Swift Voyager

    uh sorry, “extra large shield boost amp” was supposed to be “extra large shield booster”. …you know what i meant.


  9. wygg

    Here’s a set-up I’ve run for L3s, with the big difference being the Invulnerability fields instead of the specifics:

    Ballistic Control System I
    Shield Power Relay II
    Capacitor Power Relay II
    Damage Control II

    Shield Recharger II
    Shield Recharger II
    Large Shield Extender II
    Large Shield Extender II
    Invulnerability Field II
    Invulnerability Field II

    Heavy Missile Launcher I, Scourge Heavy Missile
    Heavy Missile Launcher I, Scourge Heavy Missile
    Heavy Missile Launcher I, Scourge Heavy Missile
    Heavy Missile Launcher I, Scourge Heavy Missile
    Heavy Missile Launcher I, Scourge Heavy Missile
    Heavy Missile Launcher I, Scourge Heavy Missile
    Salvager I
    Small Tractor Beam I

    [empty rig slot]
    [empty rig slot]
    [empty rig slot]

    Warrior II x5

    12,327 shield (64,301 effective)
    1409 per volley (kinetics)
    Shield resists are decent at 61.3 EM, 59.0 TH, 76.8 KN, 80.6 EX

    With the CPRII I don’t get any cap issues, but can only chug along at 168m/s.

    And yeah, the tractor/salvager makes things a LOT easier.


  10. wedge

    I use basically the same setup on my drake although u will notice a better defence if u use a invonerability feild II indeed of your other recharger.
    As for what to go for is what you like. I fly the raven because I like missles plus my gunnery skills are lacking. :-)


  11. Brinelan

    Drake is a ton of fun. It is my favorite ship, and the default when the call to arms goes out in alliance chat!

    Back when I did missions, I set up my mission runner as a massive passive tank and it worked out very well for me. I did run some level 4 in it with other corp mates. There is this one mission that has waves of battleships / bc’s (forget the name) and I was primaried the whole time. That drake’s tank held great!

    It has been a while since I pve fitted a drake, but I want to say that I used 2 shield extenders, 2 hardners (invul field 2’s) and the rest was shield rechargers in mids. In low i used 2 ballistic controls and shield power relays. Hi slots were 7 arby launchers and i left the last slot open.

    Cleanup was done with a gallente destroyer with all cargo expanders, 4 salvagers / 4 tractor beams and a afterburner.

    As for raven vs rohk, go raven until you can train up to use 425mm rails with all the associated support skills. I use a raven for 0.0 ratting and it is very nice with cruise missiles.


  12. sdpagent

    Stick with the Drake. My drake can do level 4 missions quickly and easily without the need to warp in and out. I use t2 missile launchers and ammo but only t1 drones. The drake has HUGE potential. Getting level 5 battlecruiser really helps, as it does not have a penalty like stacking invulnerability fields and gives you 50% more effective hp/regen. I know most, if not all people say move onto the raven, but i disagree since with level 4 missions you will be fighting mostly cruisers and not battleships. Once you get tech two heavy missile launchers you will be able to use fury ammo which will take down battleships VERY quickly, and then you can use regular ammo for the cruisers.

    If you are going to move onto a Raven, build up your drones skill asap as you will need these to take down the smaller ships. Also, every scanning looter ninja out there will be looking for ravens to ninja your missioning loot from when your doing level 4’s, they may not be looking for a drake so much.

    Between choosing between a rohk and a raven, Ravens will always be better/easier for missions. Rohk is great for sniping PVP and low sec mining.


  13. Banana_Fish

    I agree with sdpagent, the drake can make a great lvl 4 mission runner if you do it right. T2 Heavy launchers, ammo and good skills will bring it’s dps up to around 450 ish with drones. Although not as powerful as a well skilled Battleship, this is good enough to solo lvl 4s at a nice pace. Although, I’d just stick with the T2 ammo all the way through the mission, it’s cheap enough when offset with the bounties and loot/salvage you’ll be getting. Just one word of advice, most people seem to overtank their drakes for lvl 4s, there is no real reason to run a full rack of shield power relays in the lows once your skills are up to scratch and your tank is T2. With x3 core purger rigs you can always have atleast one BCU II, I normally have 2 in the lows to maximise dps, the drake tanks like a bitch, there is no need to over do it at the expense of isk/hr.


  14. cybervang

    I run an active drake and it does fine on level 4’s and can take on 35+ rats ez. I tried Passive and had up to 320+ regen and it was still inferior to Active. DPS, resistance, & health recovery was terrible as passive.

    To me I still use active because you can have super nice resistance, damage, & a very nice health recovery setup.


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